'Ragdoll Blaster' – A Fun Physics Game
posted June 3rd, 2009 1:58 PM EDT by Eli Hodapp in $1.99, Games, Puzzle, iPhone games, iPod touch games
Most of the ragdoll games on the App Store are little more than toy apps where you watch whatever punishment you can put your ragdoll through.
Backflip Studios' Ragdoll Blaster [App Store] pulls ahead of the pack by providing a physics-based puzzle game with a wonderful hand-drawn art style where your ammo just happens to be a little blue ragdoll.
The gameplay is simple, all you do is touch the screen and drag a crosshair to determine the direction and velocity you will shoot your little guy, and the physics engine handles the rest. Your goal is to hit the red bullseye on each level, but you won't even make it out of the tutorial before you're forced to put your thinking cap on in how to best deal with the movable obstacles that stand between you and your target.

To achieve the best score you need to take as few shots as possible, so while some levels can be brute forced through by shooting over and over, Ragdoll Blaster will have you revisiting previously cleared levels to see if you can do them in fewer shots as you get better at the game. Included are over 70 challenges, and the simple starter levels with a few movable blocks quickly transition into levels with springs, wheels, and all kinds of other obstacles.
I'm extremely impressed by Ragdoll Blaster, and as a huge fan of physics games, I can't believe I waited until now to play it.
App Store Link: Ragdoll Blaster, $1.99














Nice review and you are absolutely correct. This is one of the most fun games I ever played. Cute graphics and excellent gameplay!
New Ragdoll Blaster levels have been submitted – more than 30 and tough. View video here: http://www.youtube.com/watch?v=onrqFToX49Y
This game is so sick…these guys are great developers and make searching the app store worth your time…BACKFLIP STUDIOS ALL DAY!!!!
It is wrong
If you look at the high score list, the highest score is 143, how is this possible? I'm wondering if this high score includes the scores from the new levels?
I'm at 143 now, and yes it's with the new levels
I'm impressed (and confused). I'm sitting at about 500 at the moment, and can't figure out for the life of me how some of these can be done in 2 or 3 shots … much less 1 (propeller, V-Power, Carousel, Candy Machine, EGGS, Swing and Swingers, etc.). And I'm pretty good at physics. My guess is I'm stuck in the wrong box thinking and need to somehow think outside the box … but that breaks the laws of physics. HMMMM!
AdamFalgout, I'm on 148, please gimme a clue on what levels I can beat. I currently have- in 4: v power, candy machine, and balance. In 3: ricochet, balls n boxes, going off road, steampunk and labyrinth. And I've got about 25 levels in 2, so many hours on this game
Hi Wrv.
I can help you for one of those levels. But could you tell me how it is possible to do less than 3 in Swing or Swingers? We can discuss in private if you want.
Wrv: I see you did V poer in 4. I have NOT defeated V Power yet…in a bazillion! Can you give me a hint?
Thanks.
Ed
How do you solve puzzle #102 pirates?
Thanks in advance!
Try to shot the mast from the left of the screen and then the target will be accessible.
Thank you so much. I got it!!!!!!!!!!! Yah for me.
haha go underneath the target.
Then shoot straight up as hard as you can.
OK…I admit it: Level 69 (V Power) has me absolutely skunked. I have tried a bazillion different approaches and cannot defeat it!
So…I am looking for hints. Anyone?
Thanks.
Ed
You have to shoot the moving side only while its moving downward to give it enough momentum to push the target out.
102 makes no sence !!! I have no idea ???need help!!!
Hint #72
can be done in 2.. need to shoot rapidly into the horizontal on the right..needs to be done in such a way that the first shot plants the ragdoll at the edge and then the second shot creates momentum for the carousel to rotate anti-clockwise, sliding the first ragdoll off slowly and dropping onto target..
hope that makes sense
I can't get past Pirates either but will try the hints I've read here. Wish me luck. It's doing my head in!!!
Played it for 4 hours straight I love this game 1.99 well worth it
#72 Hint shoot straight up in the air when your turning and hopefuly the ragdoll lands on the target i've done it in 14 but it was luck
Fantastic game! me and my husband cant stop playing!!! we are still stuck on the pirates game but so far, it`s a brilliant idea!!! fantastic app!!! addictive but clever!!!
What's the deal with Eggs? Best I can do is 11.
Ok I give..any help on Loose Cannon?
I LOVE THIS GAME! My highest score so far is 283; a few days ago, 299 and last week, 400. I figure the more I keep working at it my score will lessen. For the life of me, I cannot understand how people have less than 150.
Here are some HINTS for some levels that I managed to get low scores:
HINT #68 LOOSE CANNON – shoot from the bottom left when the cannon is falling so the cannon moves to the right and falls below (I got it in 3)
HINT #72 CAROUSEL – sway back and forth until the cannon and target are leveled horizontally, then shoot the cannon straight up into the air (making an L shape), so when the the target swings back, the ball should fall straight down onto the target (I got it in 3)
HINT #77 EGGS – when the egg is falling, shoot the cannon quickly two/three times on the left to get the cannon out or open the egg, then quickly shoot right at the target [try it a few times, you have to get the timing right for the force to open the eggs] (I got it in 3)
HINT #102 PIRATES – the easy way is get right under the target and shoot up directly through the barrier (I got it in 3)
I hope this helps. If you can HELP ME, I can't score lower than 22 for #88 SWINGERS. Is it even possible to get below 10? Thanks.
HINT #69 V POWER – push the wheel counter-clockwise [when it starts, it moves clockwise a little, then it slows down to move counter-clockwise - this is when you shoot two/three quickly to get the wheel to move in a full circle], push the wheel when it moves downward, eventually the target will get pushed out (I got it in 4).
Need help on 83
HINT #83 SUPER HAMMER – get the pendulum to swing higher by shooting when it swings to the left, when it swings back to the right [past the cannon], shoot the block out when velocity is zero and it starts to swing back to the left, the pendulum falls down and will hit the block where the target is located and knock it out (I got it in 2)
Any hints for #59 Steampunk? Been stuck on it for awhile…
Thanks!
HINT #59 STEAMPUNK –top wheel must move counter-clockwise, while bottom moves clockwise [push wheel when it moves downward and to the right]; when the wheels are moving quickly, shoot the ragdoll below so it slides in between the two wheels to hit the target…extra hint – initial momentum moves the top wheel counter-clockwise, wait a few seconds (I got it in 4)
Thanks, I've been trying that stategy, but just haven't hit it in the right place, I suppose. My ragdoll never makes it through the two wheels, guess I don't have enough momentum going. At least I know I'm going in the right direction, so thanks for the hint!
I'm new to this and completely stuck on 67 propeller. Any thoughts??
ok just done it!!
HELP: cannot get past 69 v power. cannot make wheel spin in full circle. please somebody show me how to get past this.
Also, is there any way to move ahead, just skip over v power move on?
please, I cannot get past v power. Can anybody show me? can't make wheel spin in complete circle.
Also, is there any way to just skip over a level and move ahead?
i got (104) invasion in 1, need help on (88) swingers, any hints?
thanks
Hey, any hints on getting a low score on 104 INVASION? I've tried and tried but 9 is the best thus far. As for 88 SWINGERS, I went from 22 to 19 in a week – I agree with a-arms' comments that there must be a way to bounce the rag doll off something. If I figure it out, I'll post it.
104 invasion, you shoot from the bottom as hard as possible right from the start.
as u got invasion in 1 shot via technicality, swingers also involves a technicality.. although u need LOTS of patience.. leave the game untouched for 30-50mins and u will notice the blocks on the right disappear.. eventually the target swing will drop and WHA-LA! 1 hit wonder!
having said that, there are 3-4 stages that are similar in that u must age while the stage completes itself
i'm hooked on this game, can't wait for an update (new levels)
Swingers is my toughest level also (by far!). I'm thinking there may be a way to bounce a doll off of the closest swinging ball to the target (or bounce one off of ??).
Another way to solve Pirates in 5 or 6, is shoot one doll immediately to the right to move your boat left (you will pin yourself against left boundary). Then quickly shoot 2 – 4 up towards the top of the mast at an angle of 1 o'clock, the mast will fall right instead of left. When it breaks up pyramid of balls, the target ball becomes exposed. Then a apt upside down "U" shot (place finder tip just under P in Pirates) will send a doll up and over and down to the target.
Response to "Sandie":
1) The textbook solution to V-Power is to get the pump turning in full circles counter-clockwise, at or near full speed, the red target ball will be pushed over the edge and eventually roll underneath you.
2) You can move ahead of unsolved levels, just no more than 5, with previous unsolved levels counting against the 5
V-Power Follow up – Tip to get pump spinning in full circles:
Shoot only when it will speed up the counter-clockwise momentum, and avoid shooting when it will hinder movement in this direction. I do need to shoot one doll, however, that speeds up the clockwise rotation – I just make sure it's not strong enough to create a full clockwise rotation.
Dolls that end up on the platform are gently pushed over the edge in my efforts to spin it counter clockwise, e.g. getting out of the way and not acting as weight that slows down rotation.
How do you beat balance?
~I've defeated super hammer in 4 shots and all the other levels are pips (except labrynth becuase I keep missing the ball when it is in free fall)
When ever i tilt the thing to one side the box just blocks the exit. Am i doing something wrong?