720410_5jpgFew iPhone games have been as highly anticipated as Gamevil's latest epic RPG, Zenonia [App Store]. Our forums have been swarming over it since we first caught wind of the game at GDC '09, and things only got worse as the beta started and its App Store release approached. But does Zenonia live up to months of hype? There's no question it stands alone in providing over 40 hours of faithful 16-bit era action RPG gameplay, but Zenonia certainly isn't perfect.

I'm reluctant to spoil too much of the plot, but it touches on several RPG cliches. You play as a mysterious child unsure of his identity in an adventure that takes place during a conflict between the Dragon Clan and Holy Knights. Along the way you're able to make choices that change both your alignment and the direction the game takes through the story. Non-Player Characters (NPCs) are plentiful, and even insignificant characters often have amusing things to say if you talk to them enough times. Grammar mistakes are abundant in Zenonia's English localization, but more often than not I felt these just added to the humor of the game.

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It's nothing we haven't seen before on other platforms, but Zenonia brings welcome change to the App Store in providing  an insane level depth that most games seem to lack. Ironically, it's this same level of depth that will most likely leave casual gamers either frustrated or taking a pass on Zenonia entirely.

720410_4jpgZenonia comes packed with an item and character upgrade system unlike anything I've played on the iPhone. As you gain experience by completing quests and killing monsters, you're able to increase your statistics as well as spend points making your way down skill trees very similar to talent trees in games like World of Warcraft or Diablo which can grant both active abilities and passive bonuses. Abilities can be assigned to the action bar on the bottom of the screen to quickly have access to them, and after leveling up and spending points to gain a few different skills, combat actually stays pretty fresh instead of just mindless button smashing.

The depth of Zenonia continues as you complete quests in a game world that has both day and night cycles, allowing for quests or quest objectives that only appear at certain times of day. There are ten different slots for your character to equip gear in, a ridiculous amount of potions, power-ups, and a detailed magic item upgrade system that focuses on combining items to create more powerful ones.

Items degrade over time, requiring repairs, and your character even needs to eat regularly. While I suppose these things could aid the immersion of hardcore RPG gamers, it seems like they just serve as a needless time and gold sink. You can pick up five quests at a time, and most quests will generally have you heading to the same area, but more often than not you have to run back to town to eat and repair before you can complete all quest objectives.

img_0029On top of this, there are several points in the game where grinding is absolutely required to earn enough experience to be a high enough level to stand a chance in the next area. Experience points usually come quick, and while the combat is generally fun, grinding still feels like an unnecessary chore rather than an entertaining gameplay element.

Zenonia is controlled using an on-screen D-Pad and buttons, similar to other Gamevil games and I honestly feel this is the game's biggest flaw. Absolutely everything in the game is controlled using the virtual D-Pad, including navigating menus. It's no secret that Zenonia on the iPhone is a port of an extremely popular Korean cell phone game built with cell phone hardware in mind, I just wish Gamevil would have made some attempt to (for lack of a better term) make the iPhone iteration of Zenonia a little more iPhone-y.

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It seems extremely archaic to navigate through the various submenus that make up your character's information, inventory, equipment, and skills, especially after seeing how Underworlds [App Store] handled this so well using a touch interface. Saving your game is also done using these same submenus, which seems really unnatural for an iPhone game.

img_0030Your character also can't move diagonally, which is a major pet peeve of mine, and I felt the controls took an awful lot of getting used to. Zenonia would be many times more enjoyable to play if instead of a rigid Up/Down/Left/Right D-Pad it controlled more similar to iDracula [App Store], allowing you to move in any direction. Even after having hours of gameplay clocked in to Zenonia I still find myself occasionally moving in the wrong direction or accidentally dashing forward. Thankfully, tapping the attack button will always make you face any monster in range of your character so the clumsy D-Pad doesn't hinder combat that much.

The graphics are excellent, and it's not hard to draw visual comparisons between Zenonia and classic 16-bit RPG's. Combat animations are colorful and often come with screen flashes and other fun-to-watch graphical effects. Since the game weighs in at under 10MB, music and sound effects are fairly limited. The combat sounds get repetitive quick, and while there seemingly is a large variety of music, most of the tracks consists of loops that only last a few seconds.

So do I recommend Zenonia?

At $5.99, it is an unbelievable value for the amount of gameplay you're getting. At over 40 hours per play-through, three classes, along with the good and evil alignment system, Zenonia should provide for at least a second fresh play-through as you choose the opposite alignment of your previous game. There really isn't anything like it on the App Store, and if you're looking for a solid RPG to settle in and sink your teeth in to, look no further than Zenonia.

img_00151However, if you consider yourself more of a casual gamer and only play iPhone games in short bursts, chances are you won't get very far in Zenonia. The game's objectives revolve around accepting and completing short quests, but needless tasks like equipment repairs and character hunger along with required grinding between areas will likely grow tiring for the casual gamer long before you get close to completing the game.

Gamevil has already submitted Zenonia 1.1 to the App Store, and they've proven in the past that they'll continue improving a game until they get it right. Baseball Superstars [App Store] has gone through an amazing transformation through updates, and I expect Zenonia will do the same. Despite my criticisms, as a fan of more classic RPG's than I can even list, I'm enjoying Zenonia immensely.

Game Details
Name: ZENONIA (v1.0) Price: $5.99 [Buy]
Developer: GAMEVIL Inc. Size: 9.6 MB
Device: Tested on iPhone 3G
While the controls take some getting used to, classic RPG fans looking for a deep and lengthy adventure to sink their teeth into will certainly enjoy Zenonia. More casual gamers, however, may be put off by some of the more tedious gameplay tasks that are required of them.

TouchArcade Rating

  • AJ E.

    please please please fix the hunger/repair system. It is very broken.

    I can hardly do anything before I have to go back to town to repair, or have to eat every 5 minutes

    • Dudehuge

      It's not broken, that's just how korean rpgs work, for some reason they enjoy extreme grinding.

  • AJ E.

    please please please fix the hunger/repair system. It is very broken.

    I can hardly do anything before I have to go back to town to repair, or have to eat every 5 minutes

    • Dudehuge

      It's not broken, that's just how korean rpgs work, for some reason they enjoy extreme grinding.

  • spiffyone

    A Zenonia review that doesn't erroneously mention Legend of Zelda?

    Kudos, Eli. Kudos.

    Very well written, thorough, and impartial. You even took the time out to consider the more "casual" gamers among us here at toucharcade.com.

    • Alza

      Sorry, but how would it be an error to compare Zenonia with Zelda?

      • spiffyone

        Zelda isn't an RPG. It's an action/adventure. Different genre as it has a different primary focus in gameplay. Zenonia, an action/RPG, has it's focus on stats, lvls. and character creation/customization, which is what defines the RPG genre in video games with the action component coming from direct real time combat.

        Zelda does not have that focus, and instead focuses on elements of the adventure game genre, including exploration, item hunting, key finding, and environmental and/or logic puzzle solving mixed in the with the action component coming from the real time combat.

        The only real things that this and Zelda have in common are the overhead POV and the real time direct player controlled combat (an element of action gaming). The differences are the focus of one on adventure and the other on RPG game conventions, and that difference is very substantial, and shows just how foolish a direct comparison it would be to directly compare the two games. Different genres, after all.

      • Nomynous

        Alza, this game Is like Secret of Mana in so many ways. Combat is similar, so system is similar, even how you act when walking into scenery follows Secret of Mana. However, no one mentions Secret of Mana, though it was popular.

  • spiffyone

    A Zenonia review that doesn't erroneously mention Legend of Zelda?

    Kudos, Eli. Kudos.

    Very well written, thorough, and impartial. You even took the time out to consider the more "casual" gamers among us here at toucharcade.com.

    • Alza

      Sorry, but how would it be an error to compare Zenonia with Zelda?

      • spiffyone

        Zelda isn't an RPG. It's an action/adventure. Different genre as it has a different primary focus in gameplay. Zenonia, an action/RPG, has it's focus on stats, lvls. and character creation/customization, which is what defines the RPG genre in video games with the action component coming from direct real time combat.

        Zelda does not have that focus, and instead focuses on elements of the adventure game genre, including exploration, item hunting, key finding, and environmental and/or logic puzzle solving mixed in the with the action component coming from the real time combat.

        The only real things that this and Zelda have in common are the overhead POV and the real time direct player controlled combat (an element of action gaming). The differences are the focus of one on adventure and the other on RPG game conventions, and that difference is very substantial, and shows just how foolish a direct comparison it would be to directly compare the two games. Different genres, after all.

      • Nomynous

        Alza, this game Is like Secret of Mana in so many ways. Combat is similar, so system is similar, even how you act when walking into scenery follows Secret of Mana. However, no one mentions Secret of Mana, though it was popular.

  • iFonePhanatic

    Great review once again Eli. This is the first in-depth review of Zenonia I've read all the way through. I'm not such a huge fan of RPGs and I don't really think Zenonia is for me, as I'm also more of a casual gamer. Maybe if a price drop comes to the game, I'll consider it.

    -Brett

  • iFonePhanatic

    Great review once again Eli. This is the first in-depth review of Zenonia I've read all the way through. I'm not such a huge fan of RPGs and I don't really think Zenonia is for me, as I'm also more of a casual gamer. Maybe if a price drop comes to the game, I'll consider it.

    -Brett

  • Thaurin

    It's been said before: make the menus bigger and easier on the eyes. I don't really feel like I'm playing a polished iPhone game when I have to level up or manage my inventory in Zenonia. The Quest got this right and that was a port. The rest I can live with. I'm enjoying the game. One thing I'd have mentioned is that this "insane depth" the game has is still considered on an iPhone level: the amount of skills, stats, and such still are no match for deeper RPGs on other platforms... and I think the iPhone could handle it easily, even with the mobile play-style.

    "Counting all the assholes in the room; well, I'm definitely not alone." --Volbeat

    • pfc paredes

      dude its an iphone. i think this game is pretty badass compared to alot of the other apps the iphone has. and i dont think the iphone is going to compare to a wii or xbox 360 or ps3. i mean its like 3 inches x 2 inches. compared to a huge platform. not exactly fair to compare.

  • Thaurin

    It's been said before: make the menus bigger and easier on the eyes. I don't really feel like I'm playing a polished iPhone game when I have to level up or manage my inventory in Zenonia. The Quest got this right and that was a port. The rest I can live with. I'm enjoying the game. One thing I'd have mentioned is that this "insane depth" the game has is still considered on an iPhone level: the amount of skills, stats, and such still are no match for deeper RPGs on other platforms... and I think the iPhone could handle it easily, even with the mobile play-style.

    "Counting all the assholes in the room; well, I'm definitely not alone." --Volbeat

    • pfc paredes

      dude its an iphone. i think this game is pretty badass compared to alot of the other apps the iphone has. and i dont think the iphone is going to compare to a wii or xbox 360 or ps3. i mean its like 3 inches x 2 inches. compared to a huge platform. not exactly fair to compare.

  • Atatu

    A pretty fair review I'd say. My main complaints with the game are the repetetive music, the clumsy dpad controls (there should be a zelda ds style full touch option), and the poor frame rate. It's a decent little SNES style RPG, but there's certainly a lot of room for improvement and polish.

  • Atatu

    A pretty fair review I'd say. My main complaints with the game are the repetetive music, the clumsy dpad controls (there should be a zelda ds style full touch option), and the poor frame rate. It's a decent little SNES style RPG, but there's certainly a lot of room for improvement and polish.

  • Aaron

    Fair review. I find the d-pad pretty easy to use and love the lack of diagonal maneuvering. Very reminiscent of 16-bit RPGs. Can't be said enough about grammar/spelling on the localization, but other things like having to eat and repair gear is _classic_ RPG and is very much inline w/ what that genre holds to. So that's a positive -- and big positive -- for me. The point isn't to make a button-masher, but something that requires great skill and patience and ensuring you're totally prepared for what you're about to do. If one goes off on a journey, do their shoes not wear down, do their tummies not growl? Anywho, to each their own. What I'd like to see is a step up in focus on the graphics, though this isn't a must. Another thing would most certainly be the menu system and perhaps a deeper Help menu. Oh yeah, a bestial encyclopedia would be great, too! I'd love to spend time just wrapped in the 'pedia that showed the monster, its levels, skill-sets, drops, locations, etc., and perhaps even a "short history" of them. Who wouldn't love reading about the history of the lychans, or the mucakas?! Heheheh. All-in-all, it's a great, great game w/ a TON in it... and an extremely long-awaited (or is that long-neglected?) addition to the platform. Loved Baseball Superstars 2009 (and still do), and am thoroughly enjoying Zenonia. Bring on updates and more Gamevil!! :P

  • Aaron

    Fair review. I find the d-pad pretty easy to use and love the lack of diagonal maneuvering. Very reminiscent of 16-bit RPGs. Can't be said enough about grammar/spelling on the localization, but other things like having to eat and repair gear is _classic_ RPG and is very much inline w/ what that genre holds to. So that's a positive -- and big positive -- for me. The point isn't to make a button-masher, but something that requires great skill and patience and ensuring you're totally prepared for what you're about to do. If one goes off on a journey, do their shoes not wear down, do their tummies not growl? Anywho, to each their own. What I'd like to see is a step up in focus on the graphics, though this isn't a must. Another thing would most certainly be the menu system and perhaps a deeper Help menu. Oh yeah, a bestial encyclopedia would be great, too! I'd love to spend time just wrapped in the 'pedia that showed the monster, its levels, skill-sets, drops, locations, etc., and perhaps even a "short history" of them. Who wouldn't love reading about the history of the lychans, or the mucakas?! Heheheh. All-in-all, it's a great, great game w/ a TON in it... and an extremely long-awaited (or is that long-neglected?) addition to the platform. Loved Baseball Superstars 2009 (and still do), and am thoroughly enjoying Zenonia. Bring on updates and more Gamevil!! :P

  • Stanley

    I agree with Atatu ... I've enjoyed it, but it looks and feels like a clumsy port. I hope they find success and invest time to design the entire UI for modern displays.

  • Stanley

    I agree with Atatu ... I've enjoyed it, but it looks and feels like a clumsy port. I hope they find success and invest time to design the entire UI for modern displays.

  • Adventurous Artichoke

    So far, the game has been great. I'm not very far, but it feels like a great game to me. I don't mind the d-pad, which is just perfect for me and is easy to use, but I absolutely do not enjoy the hunger and repair system at the moment. You can't go very far without having to go back and repair your sword or helmet, and you have to eat like every 5 seconds. In the beginning, you get "overweight" numerous times because of all of the equipment the monsters drop and you have to either dispose of or sell the other stuff.

    Anyways, as for the review, it is a very good review, which is directed at gamers as a whole, not just "hardcore" or "casual." I like the d-pad, but I wouldn't mind a change of control. I agree with it mostly in the fact that it is not for a "casual" gamer, but if you get into it, it can be hard to put down.

    Peace

  • Adventurous Artichoke

    So far, the game has been great. I'm not very far, but it feels like a great game to me. I don't mind the d-pad, which is just perfect for me and is easy to use, but I absolutely do not enjoy the hunger and repair system at the moment. You can't go very far without having to go back and repair your sword or helmet, and you have to eat like every 5 seconds. In the beginning, you get "overweight" numerous times because of all of the equipment the monsters drop and you have to either dispose of or sell the other stuff.

    Anyways, as for the review, it is a very good review, which is directed at gamers as a whole, not just "hardcore" or "casual." I like the d-pad, but I wouldn't mind a change of control. I agree with it mostly in the fact that it is not for a "casual" gamer, but if you get into it, it can be hard to put down.

    Peace

  • Dudehuge

    Great review Eli, I agree with the controls and such. Still, it's a refreshing title for the iphone. And by looking at iPhone trends, expect to see more big RPGs as this one proves that there is appetite out there for more non-casual games.

  • Dudehuge

    Great review Eli, I agree with the controls and such. Still, it's a refreshing title for the iphone. And by looking at iPhone trends, expect to see more big RPGs as this one proves that there is appetite out there for more non-casual games.

  • gunther84

    Great review! I am a casual gamer...someone whose playing time sometimes coincides with his throne time, so I often am too busy to devote time to certain types of games. Thanks for the heads up, however I would like to immerse myself in some type of RPG on my phone, some day, when I have more free time.

    • Faldo

      Don't spend your time, enjoy the real world and devote time to doing things there, not in the virtual world

  • gunther84

    Great review! I am a casual gamer...someone whose playing time sometimes coincides with his throne time, so I often am too busy to devote time to certain types of games. Thanks for the heads up, however I would like to immerse myself in some type of RPG on my phone, some day, when I have more free time.

    • Faldo

      Don't spend your time, enjoy the real world and devote time to doing things there, not in the virtual world

  • Alex

    Although this game certainly isn't perfect, and could definitely use some polish, this game really excites me as an iPhone gamer. The thing that really sets it apart is the fact that it fells like a fully fledged game. Not one of those cheap and shallow mobile games i hated on my old phones. This is what i came to expect when they first showed off the app store. Unfortunately expensive apps to not sell well and I cant see any games being developed to the standard of DS games until that changes. Until then these ports will have to do, although i am loving this game.

    • Aaron

      Totally, totally agree here. Glad I'm not the only one that feels this way.

  • Alex

    Although this game certainly isn't perfect, and could definitely use some polish, this game really excites me as an iPhone gamer. The thing that really sets it apart is the fact that it fells like a fully fledged game. Not one of those cheap and shallow mobile games i hated on my old phones. This is what i came to expect when they first showed off the app store. Unfortunately expensive apps to not sell well and I cant see any games being developed to the standard of DS games until that changes. Until then these ports will have to do, although i am loving this game.

    • Aaron

      Totally, totally agree here. Glad I'm not the only one that feels this way.

  • Wargizmo

    So long. It was nice knowing you, iPhone battery.

    • http://stereomanic.blogspot.com stereomanic

      haha..i agree. lol.

  • Wargizmo

    So long. It was nice knowing you, iPhone battery.

    • http://stereomanic.blogspot.com stereomanic

      haha..i agree. lol.

  • belsunce

    spot-on review. I've played the game for a bit over 5 hours now and I personally really enjoy it for the most part (I DON'T enjoy that d-pad though lol) but ya, that review summarizes my sentiments exactly.

  • belsunce

    spot-on review. I've played the game for a bit over 5 hours now and I personally really enjoy it for the most part (I DON'T enjoy that d-pad though lol) but ya, that review summarizes my sentiments exactly.

  • iamPro

    Fair review. A bit harsh but I do agree with most of the points.

    Well, we're undermining the fact that this a port of a popular Korean game for regular(?) cell phones.

    With that in mind, I think Gamevil might have done a decent job in porting it over. This was not a game built from scratch just for the iPhone. I can honestly say Zenonia has the best working d-pad (not the analogue joystick used in HOS, BIA) for the iPhone. An extreme contrast would be playing zelda with the nes emulator.

  • iamPro

    Fair review. A bit harsh but I do agree with most of the points.

    Well, we're undermining the fact that this a port of a popular Korean game for regular(?) cell phones.

    With that in mind, I think Gamevil might have done a decent job in porting it over. This was not a game built from scratch just for the iPhone. I can honestly say Zenonia has the best working d-pad (not the analogue joystick used in HOS, BIA) for the iPhone. An extreme contrast would be playing zelda with the nes emulator.

  • http://www.magoaten.com/ Magoaten

    This game is very fun, I highly recommend it to any RPG fans out there. Good work dev.

  • http://www.magoaten.com/ Magoaten

    This game is very fun, I highly recommend it to any RPG fans out there. Good work dev.

  • WeirdingWay

    What happened to hard mode from the beta? They just took away some serious replay value.

  • WeirdingWay

    What happened to hard mode from the beta? They just took away some serious replay value.

  • RealRook

    its good to have a game you can spend a lot of time with, certainly better for me then those 5-minutes-play-games for 1 buck...
    i think that the D-pad is quite ok and i got used to it quickly and some NPC are really funny as you mentioned, this really is a GREAT game...

  • RealRook

    its good to have a game you can spend a lot of time with, certainly better for me then those 5-minutes-play-games for 1 buck...
    i think that the D-pad is quite ok and i got used to it quickly and some NPC are really funny as you mentioned, this really is a GREAT game...

  • ataru

    I think the best thing that could happen from Zenonia is for bigger RPG developers, such as Square-ENIX will see the potential and port some of the huge DS catalogue the iPhone. Imagine Final Fantasy Tactics, or Dragon Quest 5 on the iPhone. They could work very well and would be an order of magnitude better than Zenonia. And I'd be perfectly happy paying more for them. (but not DS prices, as there would be no manufacturing, distribution, retailing, and Nintendo licensing fees to pay)

    • Aaron

      Although I agree w/ most of what you've said, I'm not really sure if they'd be a magnitude greater than Zenonia. Right now, Zenonia is setting the bar for classic RPGs on the platform and, w/ or w/out any updates, gameplay could be similar from SE titles. However, I would LOVE to see some FF (and not just CC defense simulation games) on the platform. (Side note: FFCC:VS is actually pretty fun. *chuckle*)

  • ataru

    I think the best thing that could happen from Zenonia is for bigger RPG developers, such as Square-ENIX will see the potential and port some of the huge DS catalogue the iPhone. Imagine Final Fantasy Tactics, or Dragon Quest 5 on the iPhone. They could work very well and would be an order of magnitude better than Zenonia. And I'd be perfectly happy paying more for them. (but not DS prices, as there would be no manufacturing, distribution, retailing, and Nintendo licensing fees to pay)

    • Aaron

      Although I agree w/ most of what you've said, I'm not really sure if they'd be a magnitude greater than Zenonia. Right now, Zenonia is setting the bar for classic RPGs on the platform and, w/ or w/out any updates, gameplay could be similar from SE titles. However, I would LOVE to see some FF (and not just CC defense simulation games) on the platform. (Side note: FFCC:VS is actually pretty fun. *chuckle*)

  • H. R. Jensen

    As a player of WoW for many years, I do certainly recognize many game play elements in this RPG. And I love it! Really think this is a quality game and having fun gearing up my little paladin :)

    The big downside is the fact that this is a port from other platforms. It has absolutely no Iphone UI feeling about it and it does not at all take advantage of the touchscreen or the screen real estate! The last is really the worst! Good developer; You need to enlarge buttons, dialogs, popup windows and their content. Everything seems tiny UI wise...

  • H. R. Jensen

    As a player of WoW for many years, I do certainly recognize many game play elements in this RPG. And I love it! Really think this is a quality game and having fun gearing up my little paladin :)

    The big downside is the fact that this is a port from other platforms. It has absolutely no Iphone UI feeling about it and it does not at all take advantage of the touchscreen or the screen real estate! The last is really the worst! Good developer; You need to enlarge buttons, dialogs, popup windows and their content. Everything seems tiny UI wise...

  • Grab

    He forgot to mention that the game crashes at the Oasis! The game completely stops!! :(

  • Grab

    He forgot to mention that the game crashes at the Oasis! The game completely stops!! :(

  • Greg

    This looked like a game of interest until I read about the extreme grinding and the repair/food system. I'm not opposed to having said systems but too frequent and it becomes completely arbitrary and annoying. I don't think I'l buy.

  • Greg

    This looked like a game of interest until I read about the extreme grinding and the repair/food system. I'm not opposed to having said systems but too frequent and it becomes completely arbitrary and annoying. I don't think I'l buy.

  • Senior Coconut

    Excellent review!

    One issue I wanted to raise though is in respect of casual gaming.

    I think longer games are very compatible with casual gaming so long as incremental progress can be continually made in short play sessions (of, say, 10 to 30 mins). In fact, many of the very best "casual games" are predicated on deep reaplyability using the same fundamental game mechanics and with, usually, the ability to save at any point. Games like Diablo or WoW are the case in point: people continue to play these games for years precisely because they can always make a little more progress with yet one more run through the dungeon. Arguably, adventure games with a plot are even better because they have a definite end-point before having to extent the leveling curve to ludicrous infinities.

    Further to that, games with "grinding" are actually very casual friendly. You can pick up the game and grind out some XP towards the next level at any time. Grindnig for *hours* on end does suck, but for a casual, being able to spread those hours out over short 10-30 minute bursts is actually perfect.

  • Senior Coconut

    Excellent review!

    One issue I wanted to raise though is in respect of casual gaming.

    I think longer games are very compatible with casual gaming so long as incremental progress can be continually made in short play sessions (of, say, 10 to 30 mins). In fact, many of the very best "casual games" are predicated on deep reaplyability using the same fundamental game mechanics and with, usually, the ability to save at any point. Games like Diablo or WoW are the case in point: people continue to play these games for years precisely because they can always make a little more progress with yet one more run through the dungeon. Arguably, adventure games with a plot are even better because they have a definite end-point before having to extent the leveling curve to ludicrous infinities.

    Further to that, games with "grinding" are actually very casual friendly. You can pick up the game and grind out some XP towards the next level at any time. Grindnig for *hours* on end does suck, but for a casual, being able to spread those hours out over short 10-30 minute bursts is actually perfect.

  • Senior Coconut

    And yes, as for Zenonia, sounds like it'll be worth buying ni a month or two once a few control annoyances are tweaked for the iPhone.

  • Senior Coconut

    And yes, as for Zenonia, sounds like it'll be worth buying ni a month or two once a few control annoyances are tweaked for the iPhone.

  • http://stereomanic.blogspot.com stereomanic

    I consider myself a casual gamer, the games i normally pick up are sports games because i don't need a long period of time to really get myself familiar with the gameplay. I don't have the time in a day to really play an RPG game, even if it had a great plot/storyline i just don't have the time to even be bothered. As a teenage boy before, RPGs were one of my favorites because i had the time but now as a working adult, i think i only have maybe 3 hours or less for gaming. ciggie breaks is the time i normally play the games i get on the iPod.
    Anyhoo, Zenonia is easy to pick up, i was prepared to delete it like how i deleted the other RPG game "nonia" or something similarly close to that name, but it was a welcome surprised that it was easy to play even with the ration system/stamina system it was still okay. Only problem is the controls as been said before but you will get use to it. My god, i feel like a geek now. i think i need a cold bath.
    i think this game can appeal to casual gamers but if you're like me, you play it to pass the time and take the game with a pinch of salt because the dialogue is ridiculously lame or is that how most RPGs are?
    BTW, i'm asian and i hate anime with a vengeance so considering i'm playing this cutesy game without vomiting blood speaks on so many levels.

    • ataru

      @stereomaniac - lame, amateurish dialogue is not common in J/KRPGs. Zenonia is an exception.

  • http://stereomanic.blogspot.com stereomanic

    I consider myself a casual gamer, the games i normally pick up are sports games because i don't need a long period of time to really get myself familiar with the gameplay. I don't have the time in a day to really play an RPG game, even if it had a great plot/storyline i just don't have the time to even be bothered. As a teenage boy before, RPGs were one of my favorites because i had the time but now as a working adult, i think i only have maybe 3 hours or less for gaming. ciggie breaks is the time i normally play the games i get on the iPod.
    Anyhoo, Zenonia is easy to pick up, i was prepared to delete it like how i deleted the other RPG game "nonia" or something similarly close to that name, but it was a welcome surprised that it was easy to play even with the ration system/stamina system it was still okay. Only problem is the controls as been said before but you will get use to it. My god, i feel like a geek now. i think i need a cold bath.
    i think this game can appeal to casual gamers but if you're like me, you play it to pass the time and take the game with a pinch of salt because the dialogue is ridiculously lame or is that how most RPGs are?
    BTW, i'm asian and i hate anime with a vengeance so considering i'm playing this cutesy game without vomiting blood speaks on so many levels.

    • ataru

      @stereomaniac - lame, amateurish dialogue is not common in J/KRPGs. Zenonia is an exception.

  • ZSlooka

    Ok, so after you beat the final boss, it goes through the credits and then it goes back to the door to the boss.... wtf? can you not kill the final boss and then go back to the guild and get your reward? awesome game overall, i beat it on the good side of the warrior in like a week, now im gonna do evil with the assassin...

  • ZSlooka

    Ok, so after you beat the final boss, it goes through the credits and then it goes back to the door to the boss.... wtf? can you not kill the final boss and then go back to the guild and get your reward? awesome game overall, i beat it on the good side of the warrior in like a week, now im gonna do evil with the assassin...

  • Bidu powell

    Great review and great game although I do have a few complaints with the huge amount of grinding you have to do once you get to the desert area and the clumsy control system.

  • Bidu powell

    Great review and great game although I do have a few complaints with the huge amount of grinding you have to do once you get to the desert area and the clumsy control system.

  • sachiel

    Did someone finish and know how much it took to beat it?

    The 40 hours of gameplay are really there?

    Thanx!

  • sachiel

    Did someone finish and know how much it took to beat it?

    The 40 hours of gameplay are really there?

    Thanx!

  • Presnter

    This is my favourite game. Is there a way to transfer my saves from iPod Touch to iPhone?

  • Presnter

    This is my favourite game. Is there a way to transfer my saves from iPod Touch to iPhone?

  • http://www.unlock-phone-online.com unlock

    a very good game my favorite on my iphone

  • http://www.unlock-phone-online.com unlock

    a very good game my favorite on my iphone

  • http://www.gaggle.net billy

    this game is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • http://www.gaggle.net billy

    this game is awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • Rick

    The fact that you can customize your characters with choosing from different paths on active and passive skill set trees, make this game awesome. I enjoy more than the FF games I've played on the DS since I feel like I have more control over how my character develops (yea FF has more characters in your party which is sort of cool also.)

    Not sure what the OP meant though concerning having to 'run back' for food and repairs. You can carry food and hammers with you.

  • Rick

    The fact that you can customize your characters with choosing from different paths on active and passive skill set trees, make this game awesome. I enjoy more than the FF games I've played on the DS since I feel like I have more control over how my character develops (yea FF has more characters in your party which is sort of cool also.)

    Not sure what the OP meant though concerning having to 'run back' for food and repairs. You can carry food and hammers with you.

  • danielakumi

    awsome game i bought it before i read the review and this game is hard to keep up with leveling for me but ts fun controls are a little hard but still great plus right now its 50% OFF!!!!!

  • danielakumi

    awsome game i bought it before i read the review and this game is hard to keep up with leveling for me but ts fun controls are a little hard but still great plus right now its 50% OFF!!!!!

  • surtysurtsurt

    this game is somewhat enjoyable until it gets repetitive but the storyline is awful and has zero re playability

  • surtysurtsurt

    this game is somewhat enjoyable until it gets repetitive but the storyline is awful and has zero re playability

  • Chad

    I only really found 1 thang wrong I'm a lvl81 war and can't find any mobs to lvl up on but I get lvl 90+ armor/weapons off mobs that are lvl 78 and I realy don't want to go around completeing the same quest over and over again just to get to use the gear Ive picked up. But the story live is good

  • Chad

    I only really found 1 thang wrong I'm a lvl81 war and can't find any mobs to lvl up on but I get lvl 90+ armor/weapons off mobs that are lvl 78 and I realy don't want to go around completeing the same quest over and over again just to get to use the gear Ive picked up. But the story live is good

  • Adam

    Can this game be played on the Samsung Moment. Sprint is my provider if it matters.

  • Adam

    Can this game be played on the Samsung Moment. Sprint is my provider if it matters.

  • http://projectorcarryingcase.com Gale Headly

    Oi hai ther, I am from Soviet Russia - where the blog post writes you! So, pleez excuse my terrible English. I can't believe the post I have just read, it was very informative. Back here in Russia, people can barely write so reading your article was like a breath of fresh air. I'd like to personally thank you for writing this post today and I hope everyone else that is reading this today got as much enjoyment out of reading it as I did. I can't wait to check back and see what other things you write. - Warm reguards from Russia to you all in the USA! We keep in touch.

  • http://projectorcarryingcase.com Gale Headly

    Oi hai ther, I am from Soviet Russia - where the blog post writes you! So, pleez excuse my terrible English. I can't believe the post I have just read, it was very informative. Back here in Russia, people can barely write so reading your article was like a breath of fresh air. I'd like to personally thank you for writing this post today and I hope everyone else that is reading this today got as much enjoyment out of reading it as I did. I can't wait to check back and see what other things you write. - Warm reguards from Russia to you all in the USA! We keep in touch.

  • Greboarve

    Recently I purchased a Wii console and I have some questions:

    1. I have two original Wii Remotes and want to add another 2 extra remotes. Does anybody have a good advice for 3rd party remotes (the price for nintendo's sucks)?
    2. I want to modify my console I can run backups, I am totally novice , any suggestions?
    3. What tools do I need to open up the case?

  • Greboarve

    Recently I purchased a Wii console and I have some questions:

    1. I have two original Wii Remotes and want to add another 2 extra remotes. Does anybody have a good advice for 3rd party remotes (the price for nintendo's sucks)?
    2. I want to modify my console I can run backups, I am totally novice , any suggestions?
    3. What tools do I need to open up the case?

  • http://seotoolsdownload.qn.bz/ Lesa Liberty

    Here's a funny quote to make you smile :)
    Pride is what we have. Vanity is what others have. :)

  • http://seotoolsdownload.qn.bz/ Lesa Liberty

    Here's a funny quote to make you smile :)
    Pride is what we have. Vanity is what others have. :)

  • Emadabdallahwtf

    hey guys do you recommended me getting this for my Nintendo 3ds