Dizzy Bee arrived on the scene on the first day of the App Store's launch, and the game was a pleasant surprise with more polish and character than practically every other game at the time. It really gave us hope for the future of iPhone gaming.
When night falls, our sleepwalker gets up and takes a stroll still deep in sleep through dreamscapes filled with all kinds of creepy crawly bed bugs. To protect him, use multi-touch to squash Bed Bugs and keep the sleepwalker safe and sound asleep. Hold one bug while you tap another, and flick a third, but be careful not to get your fingers tied up in knots!
Like Dizzy Bee, the game exudes charm and polish. In contrast to Dizzy Bee's use of the acceleromter, Igloo Games has centered this game around the iPhone's multi-touch controls.
At its core, the game is essentially a whack-a-mole type game, though that brief description sells the game short. The goal of each level is to protect your sleepwalker from waking up with a nightmare. This is accomplished through the use of the touch screen to tap, swipe or otherwise dispatch the creatures. There are 28 creatures in all across the same number of levels. The game starts easily enough with a simple tap/squish mechanic. Each level introduces a new creature that must be handled in a unique way. Instructions are sparse, so you have to experiment a bit. Mishandle enough bed-bugs and the sleepwalker will awaken and the game is over.
Despite the rather simple premise, I very much enjoyed this game (as did others). Early levels are pretty easy but the difficulty does ramp as you progress. The above video shows levels 9 and 10 where things can get challenging. While I understand that some might not care for this type of casual reaction game, if you do, this is probably the one to get.
App Store Link: Bed Bugs, $1.99