016537jpgIndependent developer Elecorn's third person shooter Caster has made its appearance on the App Store. The game comes with both a full version [$4.99] and a lite version [Free].

The game has been a project of his since college and has taken him just over five years to release. It finally came out in January of this year for PC and Mac and seems to have gotten positive reviews.

Caster involves running, jumping and shooting your way around the environments while collecting energy balls and destroying enemies. The game includes deformable landscapes as well as an upgrade system for movement and weapons.

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Features listed by the developer include:

  • Use Natural and Intuitive Controls!
  • Listen to Pulse Pounding Music by Trance Emerson (www.tranceemerson.com)
  • Dash across 15 Scenic Landscapes!
  • Destroy enemy Flanx and cause Massive Terrain Deformation using 6 Unique Attacks!
  • Heal the infected land and Bring Trees Back to Life!
  • Upgrade your abilities to become an ALL POWERFUL HARBINGER OF LIFE AND DESTRUCTION.
  • Play at 3 difficulty levels, Casual, Normal, and EXTREME!

This developer gameplay video shows the action and controls:

With a free lite version available, there's no reason not to try this impressive looking title.

Update: First impressions from TouchArcade's Big Albie:

When I look at Caster, I can’t believe that one independent developer accomplished all this. Caster is the epitome of what a 3D game with full 360 degree movement should be on a mobile device. From the visuals to the controls, this game is spot on, and you’ll find the gameplay requires every bit of your strategic prowess.

App Store Link: Caster, $4.99, Caster Lite, Free

TouchArcade Rating

  • Fafner

    I shall try the lite version...

    If I enjoy it

    I will buy the full version

  • Fafner

    I shall try the lite version...

    If I enjoy it

    I will buy the full version

  • Akira01

    Fabulous !!!

  • Akira01

    Fabulous !!!

  • Seishu

    The lite version is very fun, but after playing it I wonder if the full version is worth the $5 for just 15 missions. Though replay is very fun, and I love the sandbox style gameplay (creating and destroying land).

  • Seishu

    The lite version is very fun, but after playing it I wonder if the full version is worth the $5 for just 15 missions. Though replay is very fun, and I love the sandbox style gameplay (creating and destroying land).

  • skamando

    I hope a sale comes soon. This looks good, but I don't want to pay $5 for it.

  • skamando

    I hope a sale comes soon. This looks good, but I don't want to pay $5 for it.

  • rich_952000

    Impressive indeed! What a suprise. The lite is awesome enough to make me pull out a $5..... This makes me hope these guys stick around the iDevice dev scene, I'd imagine they can bring more awesomeness in the future.

    • Mishu

      It's not "those guys", it's "that guy"!
      When I first heard about this game, I said "Heh, a single developer, some freaky game with a freaky kid having pretty decent graphics but that's all."
      I was soooo wrong!
      The controls are awesome, the graphics are even better, the weapons are different and fun each in a different way. I keep playing and replaying levels again, as it's just fun to blow things up that way!
      Really really worth 5 bucks.

  • rich_952000

    Impressive indeed! What a suprise. The lite is awesome enough to make me pull out a $5..... This makes me hope these guys stick around the iDevice dev scene, I'd imagine they can bring more awesomeness in the future.

    • Mishu

      It's not "those guys", it's "that guy"!
      When I first heard about this game, I said "Heh, a single developer, some freaky game with a freaky kid having pretty decent graphics but that's all."
      I was soooo wrong!
      The controls are awesome, the graphics are even better, the weapons are different and fun each in a different way. I keep playing and replaying levels again, as it's just fun to blow things up that way!
      Really really worth 5 bucks.

  • Fafner

    Well...

    I liked the lite version.

    So I bought the full version..

    I hope you're happy!

    Now I can't afford the electricity that powers the machine that keeps uncle Lou breathing

    • Kamazar

      Uncle Lou shouldn't have had all those cigarettes.

  • Fafner

    Well...

    I liked the lite version.

    So I bought the full version..

    I hope you're happy!

    Now I can't afford the electricity that powers the machine that keeps uncle Lou breathing

    • Kamazar

      Uncle Lou shouldn't have had all those cigarettes.

  • rich_952000

    Just a small note to anyone who immediately b-tches about the price of quality games: please stop! Are you hoping to devolve the App Store back to the "DS Effects Quality" state that it once was?

    • Seishu

      It's just that recently a lot of games have dropped in price (Rasta Monkey, Snakegalaxy, Wolf3D, etc) right after people had bought the game. If it was a big time dev like Gameloft we wouldn't have to worry about the price dropping. But, a lot of times with indie devs depending on sales they drop or raise the price several times.

      • spiffyone

        Personally I think the "rush to the bottom" with indie devs after too short a time on market is due mainly to fear.

        They don't get early sales that they expected after a week or so on market, and so they drop price to the buck range (too low). And a week is too soon (pisses off early adopters). What's even worse is we have some indie devs dropping price way too drastically after only a day or two on market. And now bigger devs are doing this, and it REALLY doesn't create consumer confidence and hurts their bottom line.

        Indie devs have got to stay the course a little while longer. Let word of mouth from early adopters help to drive sales. Don't panic. Pricing at a buck early is silly enough, as it hinges on "getting eyes" but that actually rarely works (as there are thousands of games, and only 100 slots in the charts after all), but having a dollar sale after only a week or day on market is also ill advised as it has an air of "betrayal" against early adopters.

    • Fafner

      5 - 10 bucks for a quality game is no biggie at all

      I do prefer at the higher price points for devs to put out a lite version like they did for this game.

      • spiffyone

        I agree.

  • rich_952000

    Just a small note to anyone who immediately b-tches about the price of quality games: please stop! Are you hoping to devolve the App Store back to the "DS Effects Quality" state that it once was?

    • Seishu

      It's just that recently a lot of games have dropped in price (Rasta Monkey, Snakegalaxy, Wolf3D, etc) right after people had bought the game. If it was a big time dev like Gameloft we wouldn't have to worry about the price dropping. But, a lot of times with indie devs depending on sales they drop or raise the price several times.

      • spiffyone

        Personally I think the "rush to the bottom" with indie devs after too short a time on market is due mainly to fear.

        They don't get early sales that they expected after a week or so on market, and so they drop price to the buck range (too low). And a week is too soon (pisses off early adopters). What's even worse is we have some indie devs dropping price way too drastically after only a day or two on market. And now bigger devs are doing this, and it REALLY doesn't create consumer confidence and hurts their bottom line.

        Indie devs have got to stay the course a little while longer. Let word of mouth from early adopters help to drive sales. Don't panic. Pricing at a buck early is silly enough, as it hinges on "getting eyes" but that actually rarely works (as there are thousands of games, and only 100 slots in the charts after all), but having a dollar sale after only a week or day on market is also ill advised as it has an air of "betrayal" against early adopters.

    • Fafner

      5 - 10 bucks for a quality game is no biggie at all

      I do prefer at the higher price points for devs to put out a lite version like they did for this game.

      • spiffyone

        I agree.

  • rich_952000

    I have had a while to play Caster: This is friggin' AWESOME!

    Cool graphics, nice cutscenes that are magma inspired, and the "upgrade store" is comprehensive and adds much for replay value.

    Also, Elecorn's website states that the game is "episodic" and that there will definately more free episodes to come :)

    I strongly recommend this game to anyone who is looking for an open, freeplay, 3D leveled game.

  • rich_952000

    I have had a while to play Caster: This is friggin' AWESOME!

    Cool graphics, nice cutscenes that are magma inspired, and the "upgrade store" is comprehensive and adds much for replay value.

    Also, Elecorn's website states that the game is "episodic" and that there will definately more free episodes to come :)

    I strongly recommend this game to anyone who is looking for an open, freeplay, 3D leveled game.

  • Sambo110

    I finished the Mac version in the 1 hour trial, it was pretty damn good. I recommend it!

  • Sambo110

    I finished the Mac version in the 1 hour trial, it was pretty damn good. I recommend it!

  • Acidbottle

    nice fast smooth visuals, good audio but i didnt really like it. sorry :(

  • Acidbottle

    nice fast smooth visuals, good audio but i didnt really like it. sorry :(

  • wegmans

    i think this game is pretty fun, I enjoy the lite version... i think i'll just keep playing that till there's a price drop, or at least an update comes out improving features...

    I wish the draw distance was slightly longer, sometimes it feels claustrophobic..

    It reminds me slightly of Tribes, except we can't fly :( maybe that's next?

  • wegmans

    i think this game is pretty fun, I enjoy the lite version... i think i'll just keep playing that till there's a price drop, or at least an update comes out improving features...

    I wish the draw distance was slightly longer, sometimes it feels claustrophobic..

    It reminds me slightly of Tribes, except we can't fly :( maybe that's next?

  • Tim

    I agree that it does some things right... Such as graphics, control scheme isw But the game feels empty to me. It lacks sustenance. Game play is very repetitive and unrewarding IMO.

    • Tim

      Something went weird with my browser and it posted... strange:

      I agree that it does some things right… Such as graphics, control scheme is very slick, terrain manipulation is cool. But the game feels empty to me. It lacks sustenance. Game play is very repetitive and unrewarding IMO.

      The levels need a boss or two thrown in there. Maybe a rescue mission needs to be added, or a heal the land mission, or something different then just collect a few orbs and kill everything.

      I think that this is a nice foundation to start with, but it feels like an unfinished concept game.

      Add some meat to these potatoes and I'm in. Otherwise this game is more of a gimmick.

      tim

  • Tim

    I agree that it does some things right... Such as graphics, control scheme isw But the game feels empty to me. It lacks sustenance. Game play is very repetitive and unrewarding IMO.

    • Tim

      Something went weird with my browser and it posted... strange:

      I agree that it does some things right… Such as graphics, control scheme is very slick, terrain manipulation is cool. But the game feels empty to me. It lacks sustenance. Game play is very repetitive and unrewarding IMO.

      The levels need a boss or two thrown in there. Maybe a rescue mission needs to be added, or a heal the land mission, or something different then just collect a few orbs and kill everything.

      I think that this is a nice foundation to start with, but it feels like an unfinished concept game.

      Add some meat to these potatoes and I'm in. Otherwise this game is more of a gimmick.

      tim

  • Vende

    The game feels like a demo, but it's still pretty impressive

  • Vende

    The game feels like a demo, but it's still pretty impressive

  • http://www.casterthegame.com Mike Smith

    Tim & Vende,

    Did you play the full version? I ask because in the full version you have boss battles and are able to upgrade the jump so much that you might as well be flying.

    Maybe I should put that up in the details about the game.

    Thanks for the feedback!

  • http://www.casterthegame.com Mike Smith

    Tim & Vende,

    Did you play the full version? I ask because in the full version you have boss battles and are able to upgrade the jump so much that you might as well be flying.

    Maybe I should put that up in the details about the game.

    Thanks for the feedback!

  • rich_952000

    I signed up for Elecorns eNewsletter, and they sent one early this morning announcing the release of Caster and Caster Lite. Of interest, the developer says that "episode 2" is already in the works as a free update to the full game. It rocks btw, and I can't wait to see what the creative mind behind Caster brings to this beautiful, open world next.

    Good work Elecorn, I can't believe I got such an awesome game for just $5!

  • rich_952000

    I signed up for Elecorns eNewsletter, and they sent one early this morning announcing the release of Caster and Caster Lite. Of interest, the developer says that "episode 2" is already in the works as a free update to the full game. It rocks btw, and I can't wait to see what the creative mind behind Caster brings to this beautiful, open world next.

    Good work Elecorn, I can't believe I got such an awesome game for just $5!