51

Craneball Studios has released screenshots and video from their upcoming "premium" iPhone title called Blimp - The Flying Adventures.

You are a blimp pilot. A war veteran, who wants to live the rest of your life in quiet and peace. Working your day job on a trading planet, everything seems to be ok. Suddenly the planet is assaulted by an evil empire. Your blimp is upgraded with bombs and you are going to save the planet...

The game revolves around piloting a blimp through 20 "action packed" levels. Your tasks begin with simple transport but later escalate to saving friends, protecting other blimps, guerrilla attacks and more.

Blimp controls are left/right tilt for direction and touching on the screen to go upward. Other features listed by the developer includes:

  • high quality particle effects (fires, steams, explosions, radiations etc.)
  • 20 action packed levels with interesting plots
  • 4 completely different locations (dark forest, mines, snow mountains, red rocks)
  • deceitful enemies incl. tanks, gun nests, blimps, bunkers
  • your blimp is upgraded throught the campaign
  • global score
  • created exclusively for iPhone/iPod touch with accelerometer controls in mind

The developer's gameplay video looks quite nice:

The game is due for release in May/June.

  • http://www.moistproduction.com jason

    looks pretty :)

  • http://www.moistproduction.com jason

    looks pretty :)

  • Jim

    I imagine it would be rather difficult to pilot a blimp with one eye.

  • Jim

    I imagine it would be rather difficult to pilot a blimp with one eye.

  • 1337brian

    By putting "Premium" I really hope they aren't waiting till June/July to try and sell this for $20+... I would pay for this but not if they are going to try and sell it as a premium title.

    • spiffyone

      For the love of...

      ENOUGH with the "premium price section" nonsense. There is no PROOF that there will be such a section based on premium price. And it wouldn't make sense anyway since:

      1. Developers can price at $20 RIGHT NOW if they wish, and could have since the very beginning. They didn't for very specific reasons (there's no need to go that high in this market on this platform)

      2. The market is basically SET for iTouch/Phone games. Developer/publishers know this already, and that's why we haven't seen Sega, EA, THQ, Vivendi, Konami, etc. charging over $10 for their games.

      So unless there is actual PROOF of a "premium price section" coming, let's stop with the "devs are holding out for the premium section" already.

      Why'd the mention "premium"...maybe because they want to create a air of "value" for such a game before release, and "premium" = high value. That doesn't mean that there will be a "premium price" section for $20 games (again, devs could've gone $20 from the start and didn't), nor does it mean this game will be $20. So let's stop it already with the "premium price" RUMORS.

      Jeez.

      • 1337brian

        Jeez.

      • Dick Fer

        I'm sick and tired of the word "premium" being bandied about. These game providers need to enroll in economics classes and study supply and demand.
        If they think they can charge premium prices, go ahead. I'll be there to tell you that your premium game is not so premium. These people are like Pets.com. "Let's sell pet food over the internet! We'll make a killing!"

        In my opinion, the market has determined that even $10 games don't do all that well. $.99 to $5.99 works just fine. I bought Trism, and I bought Castle Wolfenstein, and I have a lot of disposable income. I don't see the value in a $10 game on the iPhone. Until the gaming interface lends itself to much better gameplay, there's no point in lighting money on fire by paying big dollars for a game. To me, a blimp game with only 20 levels isn't worth $.99.

        Frankly, I'd much rather put money into carts for PSP or DS platforms because then I can sell the game when it gets old. I can buy inexpensive used games.

        Gaming on the iPhone has very little added value, and gaming companies think consumers will buy anything. Clearly, that's not the case.

  • 1337brian

    By putting "Premium" I really hope they aren't waiting till June/July to try and sell this for $20+... I would pay for this but not if they are going to try and sell it as a premium title.

    • spiffyone

      For the love of...

      ENOUGH with the "premium price section" nonsense. There is no PROOF that there will be such a section based on premium price. And it wouldn't make sense anyway since:

      1. Developers can price at $20 RIGHT NOW if they wish, and could have since the very beginning. They didn't for very specific reasons (there's no need to go that high in this market on this platform)

      2. The market is basically SET for iTouch/Phone games. Developer/publishers know this already, and that's why we haven't seen Sega, EA, THQ, Vivendi, Konami, etc. charging over $10 for their games.

      So unless there is actual PROOF of a "premium price section" coming, let's stop with the "devs are holding out for the premium section" already.

      Why'd the mention "premium"...maybe because they want to create a air of "value" for such a game before release, and "premium" = high value. That doesn't mean that there will be a "premium price" section for $20 games (again, devs could've gone $20 from the start and didn't), nor does it mean this game will be $20. So let's stop it already with the "premium price" RUMORS.

      Jeez.

      • 1337brian

        Jeez.

      • Dick Fer

        I'm sick and tired of the word "premium" being bandied about. These game providers need to enroll in economics classes and study supply and demand.
        If they think they can charge premium prices, go ahead. I'll be there to tell you that your premium game is not so premium. These people are like Pets.com. "Let's sell pet food over the internet! We'll make a killing!"

        In my opinion, the market has determined that even $10 games don't do all that well. $.99 to $5.99 works just fine. I bought Trism, and I bought Castle Wolfenstein, and I have a lot of disposable income. I don't see the value in a $10 game on the iPhone. Until the gaming interface lends itself to much better gameplay, there's no point in lighting money on fire by paying big dollars for a game. To me, a blimp game with only 20 levels isn't worth $.99.

        Frankly, I'd much rather put money into carts for PSP or DS platforms because then I can sell the game when it gets old. I can buy inexpensive used games.

        Gaming on the iPhone has very little added value, and gaming companies think consumers will buy anything. Clearly, that's not the case.

  • Anthony

    The game looks fantastic...it has a Flashback look to it , I really loved that game heh.

  • Anthony

    The game looks fantastic...it has a Flashback look to it , I really loved that game heh.

  • theone1007

    The app gets rejected because of offensive language (crane balls :D)

    Just kidding, the game looks very interesting. The idea is somewhat like Chopper with more variations and looks like the maneuvering is a bit harder. Will be looking for this one :)

  • theone1007

    The app gets rejected because of offensive language (crane balls :D)

    Just kidding, the game looks very interesting. The idea is somewhat like Chopper with more variations and looks like the maneuvering is a bit harder. Will be looking for this one :)

  • Rad

    Cool Game!

    And enough of the $20 dollar price talk, those days are gone. The price points are based on something new micro payments get used to it developers. If you make a great game you will do well with the I-phone market at 37 milliion devices and growing.

    Rad

  • Rad

    Cool Game!

    And enough of the $20 dollar price talk, those days are gone. The price points are based on something new micro payments get used to it developers. If you make a great game you will do well with the I-phone market at 37 milliion devices and growing.

    Rad

  • zenchord

    ....will there be a lite version to try out? I'm tired of buying games for full price on a few hyped reviews from the developers....or buying a game for $3 and then a week later it's like .99 or free....... :=( even if I like the game I feel ripped off.

    • http://heiseheise.com Zach

      I'd really like to see iTunes v 9 integrate a built-in "lite" version. Instead of having to mess around with multiple versions of each popular title, the ability to download a "trial" "lite" "you name it" version would be integrated into one page in the iTS.

      This would also make it much easier for people to try it, and then with the new micro-payments system, you could click a button in the game/program and update to the full version.

      Wait...this is...starting to sound like an actual software platform that won't be a complete mess to navigate! Someone call David Pogue!

  • zenchord

    ....will there be a lite version to try out? I'm tired of buying games for full price on a few hyped reviews from the developers....or buying a game for $3 and then a week later it's like .99 or free....... :=( even if I like the game I feel ripped off.

    • http://heiseheise.com Zach

      I'd really like to see iTunes v 9 integrate a built-in "lite" version. Instead of having to mess around with multiple versions of each popular title, the ability to download a "trial" "lite" "you name it" version would be integrated into one page in the iTS.

      This would also make it much easier for people to try it, and then with the new micro-payments system, you could click a button in the game/program and update to the full version.

      Wait...this is...starting to sound like an actual software platform that won't be a complete mess to navigate! Someone call David Pogue!

  • http://www.ramones.co.uk Phil

    Nice explosions.

  • http://www.ramones.co.uk Phil

    Nice explosions.

  • jay

    looks like a blimp version of choplifter! no bad thing of course, hope to try before i buy though.

  • jay

    looks like a blimp version of choplifter! no bad thing of course, hope to try before i buy though.

  • http://blimp.craneballs.com craneballs

    Hi everyone,

    to make it clear, the word 'premium' we used in sense we have been spending a reasonable amount of time on development and that it'll come to App Store really polished. It has nothing to do with 'premium section in App Store'.

    Thanks for all your comments.

  • http://blimp.craneballs.com craneballs

    Hi everyone,

    to make it clear, the word 'premium' we used in sense we have been spending a reasonable amount of time on development and that it'll come to App Store really polished. It has nothing to do with 'premium section in App Store'.

    Thanks for all your comments.

  • Ballpeen

    Nice! Chopper/Choplifter + platform game and "premium"(heh) graphics.

    I'll buy it for $2.99 :P

    • Ballpeen

      Actually if a lite version is good enough, I will pay more.. but I suspect $2.99 would be the best price IMHO.

  • Ballpeen

    Nice! Chopper/Choplifter + platform game and "premium"(heh) graphics.

    I'll buy it for $2.99 :P

    • Ballpeen

      Actually if a lite version is good enough, I will pay more.. but I suspect $2.99 would be the best price IMHO.

  • http://www.twitter.com/marinesetwas Hans-Jörg Stangor

    I already posted this elsewhere, but this game so much brings back Zeppelin from Synapse into my memory... somebody else remembers it as well? http://bit.ly/12ne28 ... and that's mainly the reason why i love blimp i think. :-)

  • http://www.twitter.com/marinesetwas Hans-Jörg Stangor

    I already posted this elsewhere, but this game so much brings back Zeppelin from Synapse into my memory... somebody else remembers it as well? http://bit.ly/12ne28 ... and that's mainly the reason why i love blimp i think. :-)

  • TKO

    Cool looking game guys. Looks like just the kind of genre that I'd like. ..and nice to see it being released complete, rather than these beta builds that usually turn up. (I don't mind those when we're forewarned, but too often the devs just stay quiet on that front until people complain about a lack of features .."oh yeah, we're gonna add that soon.")

  • TKO

    Cool looking game guys. Looks like just the kind of genre that I'd like. ..and nice to see it being released complete, rather than these beta builds that usually turn up. (I don't mind those when we're forewarned, but too often the devs just stay quiet on that front until people complain about a lack of features .."oh yeah, we're gonna add that soon.")