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Last week, Monster Gila released their original iPhone platformer Ignite [link] to the App Store. The game is a very non-traditional 2D platformer that is well suited for the iPhone with excellent touch-screen controls.

The game's protagonist is Iggy, a flaming ember that is defending his fiery world from the evil Water Warlords. Each level is composed of a number of floating platforms made of different materials -- some flammable, some not. As always, your goal is to get to the end of each level by jumping from platform to platform. There are many interesting elements to this game, however, that make it surprisingly fun.

Iggy is, of course, on fire -- but Iggy loses "health" and starts dwindling over time. The only way to restore the health is to ignite something on fire -- either a wooden platform or a checkpoint marker. The wooden platforms, of course, can only stay on fire for so long before they are consumed. So, while each fiery platform restores your health, you also need to keep moving, else you'll fall to your death.

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Don't burn up enough platforms and your flame will dwindle out. The fire effect is rendered in real-time and, as your health drops, the ambient light also dims. The game introduces a number of other elements as well, such as watery enemies that consume your health/fire.

The game's controls are nicely implemented and involve the use of one of two onscreen buttons. Simply pressing and sliding on either of the buttons results in a trajectory arc being shown onscreen. This represents the path that Iggy will take. Simple and effective.

The overall art style, music and atmosphere of Ignite really make it stand out. The game includes 30 different levels with 3 distinct environments. Be sure to watch our gameplay video to get a feel for the action:


[ Full HD version | Low Bandwidth version ]

Despite a seemingly simple gameplay mechanic, the game is surprisingly compelling and one we highly recommend.

App Store Link: Ignite, $2.99

  • zenchord

    ....one of my favorite games so far.

    • ponagathos

      Does it involve anything more than jumping from platform to platform and keeping you flame alive?

      • zenchord

        There is timing involved and there are different routes , blocks, etc. I just like platformers of this nature involving jumping and timing.

  • zenchord

    ....one of my favorite games so far.

    • ponagathos

      Does it involve anything more than jumping from platform to platform and keeping you flame alive?

      • zenchord

        There is timing involved and there are different routes , blocks, etc. I just like platformers of this nature involving jumping and timing.

  • spiffyone

    Looks good. The app description hints at "puzzling challenges"...wonder if the game has some environmental puzzles? The "set things on fire" mechanic could be put to good use with simple Legend of Zelda-esque "light the torches to open a door" puzzles...or even something more elaborate like "light the torches to set fire to a rope that sets off a catapult that hits the boss with a boulder".

    • GreyDawn

      I think the 'puzzling challenges' IS the 'set on fire mechanic', as you'd have to make various strategic decisions about how to best keep yourself alive.

  • spiffyone

    Looks good. The app description hints at "puzzling challenges"...wonder if the game has some environmental puzzles? The "set things on fire" mechanic could be put to good use with simple Legend of Zelda-esque "light the torches to open a door" puzzles...or even something more elaborate like "light the torches to set fire to a rope that sets off a catapult that hits the boss with a boulder".

    • GreyDawn

      I think the 'puzzling challenges' IS the 'set on fire mechanic', as you'd have to make various strategic decisions about how to best keep yourself alive.

  • Kevin

    The music in that first level shown is reminiscent of Super Metroid.

  • Kevin

    The music in that first level shown is reminiscent of Super Metroid.

  • http://www.monstergila.com Jason

    This is Jason from Monster Gila. Just wanted to say thank you for taking the time to write this review. We really appreciate it :).

  • http://www.monstergila.com Jason

    This is Jason from Monster Gila. Just wanted to say thank you for taking the time to write this review. We really appreciate it :).

  • arn

    another thing someone had mentioned. I hope people don't think the game is too easy based on the video. It's actually gets pretty hard. The above was me going back to the previous levels and playing after I had gotten a lot of practice.

    arn

  • arn

    another thing someone had mentioned. I hope people don't think the game is too easy based on the video. It's actually gets pretty hard. The above was me going back to the previous levels and playing after I had gotten a lot of practice.

    arn

  • Azii

    I love this game! However, I can't get past the level "Gubari's Fortress".

  • Azii

    I love this game! However, I can't get past the level "Gubari's Fortress".