'Flight Control' Updates, New Maps Coming
posted April 15th, 2009 1:31 PM EDT by Blake Patterson in $0.99, Time Management, iPhone games, iPod touch gamesFiremint has today announced details of coming updates to its charming little airspace management game, Flight Control [App Store, $0.99].

The first update, which should appear in the App Store by April 24, will bring:
- Online highscores – by far the most requested feature, Flight Control will receive online leaderboards with a simple but clever design, to cater for many of the different ways people are playing. Firemint will use its cloudcell.com technology to go beyond a simple list of names and high scores and offer location based leaderboards and a skill based ranking system. Cloudcell.com has already been used in I-Play’s Fast & Furious game and will also be used in Firemint’s upcoming title Firemint Real Racing.
- Save game – if the app exits mid-game (for example, closing with the Home button or receiving a phone call) the player will be able to pick up exactly where they left off.
Firemint will follow with additional updates that add new airports and aircraft to the mix.
We took a look at Flight Control shortly after it's release and found it to be an incredibly fun game offering easy, pick-up gameplay that's hard to put down. It remains one of our all time favorite iPhone games.
Flight Control is currently the #1 paid app in the iTunes App Store and Firemint CEO Robert Murray indicates the company has no intention of letting the game fade.
As long as people keep buying the game and loving it, we will keep supporting it. We’re putting in place a framework that will allow us to add new content more quickly in the future.
Flight Control is one not to be missed.
App Store Link: Flight Control, $0.99















hmmm……….framework to update quicker?
wasin't there someone working on a system like this, to download updates from the app itself? no need to wait for apple?
ngmoco: also has a system for providing updates to games in the form of downloaded content with Dropship, and the developer of Cuberunner made a system where the game could read a text file uploaded to a website (which you entered into the game) as a map to play against. And also TTR, of course, as it's almost entirely based on downloaded content.
oh yeah! that kind. i forgot
Sweet! These sound like good updates to an addictive game.
"wasin't there someone working on a system like this, to download updates from the app itself? no need to wait for apple?"
There's already (at least) a couple of games that allow you to download content – Warfare Inc. and Enigmo… I think the Apple thing is more about allowing paid extra content…
This is very awesome! Well done Firemint for keeping your customers happy and listening to feedback.
This is great news, especially about the new airports and airplanes. I'd have gladly paid another 0.99 for a second airport, but a free update sounds even better.
I'm so impressed by Firemint right now, I'm tempted to download their upcoming racer, just to support them.
I contacted Firemint to see if they were going to build something online and they never responded so I whipped flightcontrolled.com together. If you don't want to wait, you can share your scores there. I'll be curious to see what they come up with for online scores.
Finally picked this game up after being on the fence every time I saw it.
I'm a sucker for good dev support.
F R E A K I N G awesome game!! grabbed since its release and still loving it!
Sweet game somehow.
But the buzz around it is a bit overdone.
Then Doodle Jump is also a revolution in addicting gaming.
Stay calm. It's a sweet little timewaster, a good casual game, yes.
But that's all.
Really looking forward to the updates. This is one of my most played iPhone games.
Even did my own review of it a few weeks back.
http://www.ianhoar.com/2009/03/10/flight-control-another-great-little-iphone-game/
Heya, I just did a video interview with the designer of 'Flight Control'….
Was curious if you'd like to link to it.
http://media.fairfax.com.au/?rid=48125
Cheers!
Tim
Having "speed" powerups that appear randomly in the sky would be interesting. You'd have to maneuver around to pick up the bonuses, which I would totally get when trying to land a helicopter, those slow bastards!