EquilibrioWe had a chance to sit down with developers from Belgian software house Fishing Cactus at GDC to have a look at the latest build of their upcoming gravity-based maze game Equilibrio.

Set in a colorful world the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter and is in perfect synergy with your iPhone device.

The basic concept of getting your ball to the exit pod to finish the level is turned upside down, literally, as you use your iPhone to tilt the world in either direction. Players carefully, skillfully move the spinning ball through corridors, along ledges to complete levels that are fraught with dangers. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot!

The game features balls made of various different materials, such as rubber, glass, steel, stone, and paper, that each have their own gameplay characteristics.  Across the game's 60 levels, new elements and traps are constantly being introduced, from cannons and trampolines to deadly spikes and acid pools.

Features:

  • Six types of balls
  • Trophy system, like Xbox Live Arcade
  • Three play modes: Random level challenge, Replay ghost challenge, Conquest
  • Play against the clock, pick up stars for points
  • Outperforming "par" for a level unlocks achievements
  • 60 levels
  • Possible integration of Facebook Connect in a future release

Have a look at our brief video of the gameplay. The first level shows a "paper" ball which is affected by fans on the field. Tilting left/right provides you with direction of movement and spikes must be avoided.

The developers indicate that Equilibrio will be submitted to the App Store during GDC and should be available for download at a price of $4.99 in the next few weeks.  We'll be taking a closer look when the game goes live.

  • Arta

    $5? Are you serious?

  • Arta

    $5? Are you serious?

  • Kris Jones

    Yeah... I don't understand what was happening...

    • arn

      sorry, the video is hard to interpret. The first level shown is a "paper" ball which is affected by fans that are in the level that push it up. You tilt left/right to influence the direction and speed of the ball, and must avoid the spikes which causes you to die.

  • Kris Jones

    Yeah... I don't understand what was happening...

    • arn

      sorry, the video is hard to interpret. The first level shown is a "paper" ball which is affected by fans that are in the level that push it up. You tilt left/right to influence the direction and speed of the ball, and must avoid the spikes which causes you to die.

  • Steve

    I'm with Arta. This looks like a steal at $5. Nice.

  • Steve

    I'm with Arta. This looks like a steal at $5. Nice.

  • http://iphone-game-reviews.com Vikram @ iPhone Game Reviews

    Would anybody be patient enough to play this? The game looks darn frustrating!

  • http://iphone-game-reviews.com Vikram @ iPhone Game Reviews

    Would anybody be patient enough to play this? The game looks darn frustrating!

  • arono

    I was beginning to wonder where was this game
    But at $5 I'm doubting about getting it

  • arono

    I was beginning to wonder where was this game
    But at $5 I'm doubting about getting it

  • Big Albie

    The game reminds me of Rolly except it doesn't have all the features. Rolly actually looks better to me visually, but Equilibrio has the bells and whistles.

    • dannys95

      Thanks!! I made the visuals (latest update) for Rolly.
      Rolly is 2D/3D; a nice touch. But this has the bells and whistles as you said. Levels is a small issue but not much. Plus the Rolly dev keeps releasing major updates.

      I'll wait for this to come out before judging though.

  • Big Albie

    The game reminds me of Rolly except it doesn't have all the features. Rolly actually looks better to me visually, but Equilibrio has the bells and whistles.

    • dannys95

      Thanks!! I made the visuals (latest update) for Rolly.
      Rolly is 2D/3D; a nice touch. But this has the bells and whistles as you said. Levels is a small issue but not much. Plus the Rolly dev keeps releasing major updates.

      I'll wait for this to come out before judging though.

  • zenchord

    Jeez....you've got to be kidding me...that game sucks!!! Plus it's stupid! You moronic nerd!

    • Big Albie

      I'm sorry you have anger management issues.

  • http://dan zenchord

    Jeez....you've got to be kidding me...that game sucks!!! Plus it's stupid! You moronic nerd!

    • Big Albie

      I'm sorry you have anger management issues.

  • dannys95

    So doe the game have 44 or 60 levels? Arn you have a typo.

  • dannys95

    So doe the game have 44 or 60 levels? Arn you have a typo.

  • slappy

    It doesn't look good in that video. The view is zoomed in too far can't tell what's below.

  • slappy

    It doesn't look good in that video. The view is zoomed in too far can't tell what's below.

  • George

    no chance

  • George

    no chance

  • darwiniandude

    Looks a bit hard if that is the developer playing it.

  • darwiniandude

    Looks a bit hard if that is the developer playing it.

  • Kamazar

    I've been waiting for this game for months now. There's no way a $5 price tag is throwing me off. But when exactly is GDC?

  • Kamazar

    I've been waiting for this game for months now. There's no way a $5 price tag is throwing me off. But when exactly is GDC?

  • spiffyone

    Let's see:

    We some here apparently taken aback by the $4.99 initial price point and think it "too expensive" (these are the same folks, btw, who clamor for more "big name" games and longer games at that...ironic, no? >_>)

    We get others whining about "difficulty". These, btw, are usually the same folk who whine about accelerometer controls as a whole because the concept of using very slight movements escapes their grasp.

    Oh, and then we get those that apparently can't see what is going on in the video. I'll forgive them a bit, as it is zoomed out and, hell, those folks might have bad eyesight. Although, even I, who wear glasses due to astigmatism, could see what was going on...but, y'know...I'm spiffy ;)

    Seriously, though...the game does not look all that difficult if you're used to playing such games. And don't fault the developer for actually using their brain in the price point of this game just because those without a lick of sense, or going for the money quick, price their stuff at a buck initially.

  • spiffyone

    Let's see:

    We some here apparently taken aback by the $4.99 initial price point and think it "too expensive" (these are the same folks, btw, who clamor for more "big name" games and longer games at that...ironic, no? >_>)

    We get others whining about "difficulty". These, btw, are usually the same folk who whine about accelerometer controls as a whole because the concept of using very slight movements escapes their grasp.

    Oh, and then we get those that apparently can't see what is going on in the video. I'll forgive them a bit, as it is zoomed out and, hell, those folks might have bad eyesight. Although, even I, who wear glasses due to astigmatism, could see what was going on...but, y'know...I'm spiffy ;)

    Seriously, though...the game does not look all that difficult if you're used to playing such games. And don't fault the developer for actually using their brain in the price point of this game just because those without a lick of sense, or going for the money quick, price their stuff at a buck initially.

  • http://www.fishingcactus.com Otisurdoden

    Hey guys. My name is Bruno Urbain, I'm one of the guy behind Equilibrio. Just wanted to give you a little bit more information about the game which wasn't described here and also reply to some of your concerns.

    Regarding the interpretation of level, this level is already an advanced one and I was a little bit stressed due to the interview (however Arnold and Blake are fantastic guys). Just to let you know, the game features a dynamic camera which zooms out/in depending on how good you are...When you're good, the camera is close, when you are not that good, it is far. This is something we didn’t discussed with Arnold in our meeting.

    Regarding the price point, I'd like to remind you that the game features 3 game modes, 60 levels, trophies, unique music, dynamic difficulty, multiple profiles and highscore tables. It isn't a 2 hours game and there is a lot of replay value in the title. And yes we didn't create a game which is too easy because we simply think that too many games on the appStore are currently too easy and offer no challenge at all for gamers out there. Anyway, be sure we will take your comments into consideration regarding this point.

    We will post new and clearer gameplay videos soon (probably on Youtube).
    Thanks for the comments.

  • http://www.fishingcactus.com Otisurdoden

    Hey guys. My name is Bruno Urbain, I'm one of the guy behind Equilibrio. Just wanted to give you a little bit more information about the game which wasn't described here and also reply to some of your concerns.

    Regarding the interpretation of level, this level is already an advanced one and I was a little bit stressed due to the interview (however Arnold and Blake are fantastic guys). Just to let you know, the game features a dynamic camera which zooms out/in depending on how good you are...When you're good, the camera is close, when you are not that good, it is far. This is something we didn’t discussed with Arnold in our meeting.

    Regarding the price point, I'd like to remind you that the game features 3 game modes, 60 levels, trophies, unique music, dynamic difficulty, multiple profiles and highscore tables. It isn't a 2 hours game and there is a lot of replay value in the title. And yes we didn't create a game which is too easy because we simply think that too many games on the appStore are currently too easy and offer no challenge at all for gamers out there. Anyway, be sure we will take your comments into consideration regarding this point.

    We will post new and clearer gameplay videos soon (probably on Youtube).
    Thanks for the comments.