Fans of physics platformers may be interested to hear that Chillingo has published a new game called Space Bikers [App Store]which was developed by Mobirate.

Space Bikers is a 3D Platform Bike Simulation game in an enlarged world!

Your Space Biker has crash landed on Earth and it’s your job to help get them back home to space! Guide your miniature character through various obstacles and puzzles to collect the parts for your damaged Spaceship.

Space Bikers uses an advanced physics engine just like in hit game Bike or Die 2 to maneuver your bike through the detailed levels you encounter, all with a country style music tracks to ride to! Watch the story unfold - will your Space Biker make it home?

The game is being offered for only $0.99 as an introductory price with the normal price of $2.99. This gameplay video shows how the game works. The point of each level is to collect the designated number of parts to repair your spaceship.

The game appears to come with 3 bikers and 5 levels each as well as a number of mini-games. More bikers and levels are planned as a future update.

Ongoing discussion thread about this new release in our forums.

App Store Link: Space Bikers, $0.99 (introductory price)

  • http://mrbass.org/iphone/bestgames mrbass

    I was constantly told I sucked at Bike or Die 2. Sadly I couldn't find much enjoyment from trying to repeat a level 150 times. Oh mrbass you are exaggerating 150 times. Actually I wish I was but I'm not that's why I hated Bike or Die 2 which I got for $3. Levels are great but way way too sensitive. Think it sold for $15 or $20 on the palm and most likely was worth it then as palm had buttons.

    So out comes Space Bikers made by Bike or Die 2 twin evil brother and makes it easy for the masses. Unrealistic suspension that actually let's you drop from quite a distance and still live...whod've thought of that one. If you love Bike or Die 2 and love the challenge it gives you stay far far far away from Space Bikers as you'll waste your $1 bigtime. Those who are looking for some cool Elastomanio fun where you don't die every 10 seconds might just wanna pick up Space Bikers. I'm enjoying it so far. Can use accelerometer for tilt bike or press left or right. Up is gas and down is brake.

  • http://mrbass.org/iphone/bestgames mrbass

    I was constantly told I sucked at Bike or Die 2. Sadly I couldn't find much enjoyment from trying to repeat a level 150 times. Oh mrbass you are exaggerating 150 times. Actually I wish I was but I'm not that's why I hated Bike or Die 2 which I got for $3. Levels are great but way way too sensitive. Think it sold for $15 or $20 on the palm and most likely was worth it then as palm had buttons.

    So out comes Space Bikers made by Bike or Die 2 twin evil brother and makes it easy for the masses. Unrealistic suspension that actually let's you drop from quite a distance and still live...whod've thought of that one. If you love Bike or Die 2 and love the challenge it gives you stay far far far away from Space Bikers as you'll waste your $1 bigtime. Those who are looking for some cool Elastomanio fun where you don't die every 10 seconds might just wanna pick up Space Bikers. I'm enjoying it so far. Can use accelerometer for tilt bike or press left or right. Up is gas and down is brake.

  • http://mrbass.org/iphone/bestgames mrbass

    I was constantly told I sucked at Bike or Die 2. Sadly I couldn't find much enjoyment from trying to repeat a level 150 times. Oh mrbass you are exaggerating 150 times. Actually I wish I was but I'm not that's why I hated Bike or Die 2 which I got for $3. Levels are great but way way too sensitive. Think it sold for $15 or $20 on the palm and most likely was worth it then as palm had buttons.

    So out comes Space Bikers made by Bike or Die 2 twin evil brother and makes it easy for the masses. Unrealistic suspension that actually let's you drop from quite a distance and still live...whod've thought of that one. If you love Bike or Die 2 and love the challenge it gives you stay far far far away from Space Bikers as you'll waste your $1 bigtime. Those who are looking for some cool Elastomanio fun where you don't die every 10 seconds might just wanna pick up Space Bikers. I'm enjoying it so far. Can use accelerometer for tilt bike or press left or right. Up is gas and down is brake.

  • rich_952000

    I bought this on a whim, I mean here I am awake at 6 o'freaking clock in the morning....what better do I have to do with my time?

    Anyhoo, pretty fun game. While I understand Mr. Bass sentiments, I am a diehard BoD 2 fan, and like Space Bikers just as well. Great graphics here as well as interactive track objects (hit a row of books with tire, they fall like dominoes and you are riding on them as they go! Etc...).

    Chillingo, Sir or Madam; I kindly request that, while implemented well, you make the onscreen controls "moveable" since when traveling right my thumb obscures my view. Thanks

  • rich_952000

    I bought this on a whim, I mean here I am awake at 6 o'freaking clock in the morning....what better do I have to do with my time?

    Anyhoo, pretty fun game. While I understand Mr. Bass sentiments, I am a diehard BoD 2 fan, and like Space Bikers just as well. Great graphics here as well as interactive track objects (hit a row of books with tire, they fall like dominoes and you are riding on them as they go! Etc...).

    Chillingo, Sir or Madam; I kindly request that, while implemented well, you make the onscreen controls "moveable" since when traveling right my thumb obscures my view. Thanks

  • rich_952000

    I bought this on a whim, I mean here I am awake at 6 o'freaking clock in the morning....what better do I have to do with my time?

    Anyhoo, pretty fun game. While I understand Mr. Bass sentiments, I am a diehard BoD 2 fan, and like Space Bikers just as well. Great graphics here as well as interactive track objects (hit a row of books with tire, they fall like dominoes and you are riding on them as they go! Etc...).

    Chillingo, Sir or Madam; I kindly request that, while implemented well, you make the onscreen controls "moveable" since when traveling right my thumb obscures my view. Thanks

  • Anton

    Finger buttons can be moved, just look into Options.

  • Anton

    Finger buttons can be moved, just look into Options.

  • Anton

    Finger buttons can be moved, just look into Options.

  • foolishwolf

    I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.

  • foolishwolf

    I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.

  • foolishwolf

    I don't know maybe I'm nitpicking here but that whole background in the video, and pretty much everything else, just screams LittleBigPlanet. Not sure how I feel about that.

  • heorge

    WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.

  • heorge

    WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.

  • heorge

    WAY TO MUCH PISH ON THE IPOD/IPHONE NOW LETS GET SOME PROPER QA GOING WITH DECENT CODERS EH PEOPLE.

  • spiffyone

    @foolishwolf

    Sorry...but I don't really see it. This doesn't look at all much like LittleBigPlanet. Unless you think the whole "tiny character in the real world" thing is original to Sony's game. It ain't. There were a slew of games on pre-PS3 consoles that had that idea.

    My issue with this game is the same issue I have with so many of the physics based games: level design. Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books). Y'know what would be far better? Something like Motocross Maniacs. That had stellar level design because there wasn't much to slow the player down. It was all ramps and loops and such. The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle. Instead they hauled ass and got through a variety of obstacles in that fashion.

    I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book. Is it more skill based? Sure. Is it fun? To me, not so much. To those of you who have fun with that sort of thing, I guess this is your game.

  • spiffyone

    @foolishwolf

    Sorry...but I don't really see it. This doesn't look at all much like LittleBigPlanet. Unless you think the whole "tiny character in the real world" thing is original to Sony's game. It ain't. There were a slew of games on pre-PS3 consoles that had that idea.

    My issue with this game is the same issue I have with so many of the physics based games: level design. Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books). Y'know what would be far better? Something like Motocross Maniacs. That had stellar level design because there wasn't much to slow the player down. It was all ramps and loops and such. The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle. Instead they hauled ass and got through a variety of obstacles in that fashion.

    I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book. Is it more skill based? Sure. Is it fun? To me, not so much. To those of you who have fun with that sort of thing, I guess this is your game.

  • spiffyone

    @foolishwolf

    Sorry...but I don't really see it. This doesn't look at all much like LittleBigPlanet. Unless you think the whole "tiny character in the real world" thing is original to Sony's game. It ain't. There were a slew of games on pre-PS3 consoles that had that idea.

    My issue with this game is the same issue I have with so many of the physics based games: level design. Level design is usually rather poor in these games unless you LIKE sloooowwly going through levels and slooooowly positioning yourself over obstacles to move over them (as can be seen in the video for this game at various points, including going over the books). Y'know what would be far better? Something like Motocross Maniacs. That had stellar level design because there wasn't much to slow the player down. It was all ramps and loops and such. The player wasn't going spending (wasting, IMHO) time trying to drive over one obstacle. Instead they hauled ass and got through a variety of obstacles in that fashion.

    I'm sorry...maybe it's just me...but I don't see the fun in driving a bike over a book. Is it more skill based? Sure. Is it fun? To me, not so much. To those of you who have fun with that sort of thing, I guess this is your game.

  • rich_952000

    Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.

    @ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.

    As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
    Have Fun.

  • rich_952000

    Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.

    @ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.

    As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
    Have Fun.

  • rich_952000

    Okay, I've had ample time with this game now, thanks to Anton, the "virtual buttons" are configurable in the game options they are under language where it says orientation.

    @ Spiff, I'm not trying to change your mind just wanted to give a little in game perspective. There are parts on each level where you have to try a bit to get coins or whatever but the levels are surprisingly big and IMO well constructed. Some of the levels I've played so far you get a blazing sense of speed as you go zooming up a ramp and crash through an obstacle then fall a long distance like a good ski jump. I find this to be a good title with many points to it's own merit, despite comparisons to other physics based racers/platformers.

    As I state in my Appstore review, this game is comparable to an arcade version of BoD2.
    Have Fun.