IGN has the scoop on an upcoming first-person shooter Prey based on the Xbox 360 and PC game.

Prey follows the early exploits of Tommy, determined to rescue his girl Jenny from the clutches of an alien horde. At the start of the game, Tommy wakes from a terrible crash. He's in a canyon decorated with ancient carvings. Strange monsters are afoot. All he has to defend himself with is a wrench, but that's certainly good enough to crack a few alien skulls before locating more powerful weapons, like energy guns and an organic grenade that it kind of like a frog. To pull the pin, you rip off one of its wriggling legs.

The iPhone version of the game is said to introduce an "innovative touch controls scheme" meant to replicate a console controller.

The screenshot above reveals the use of on-screen bars to control movement while "looking" is accomplished with your thumbs. According to the early reviewer's experience, he quickly became accustomed to the bars which can be configured anywhere on the screen.

The game is expected to debut in the next few weeks. Is this finally the First Person Shooter we've been waiting for?

  • polyplay

    Sounds promising, but we've been let down before...

  • polyplay

    Sounds promising, but we've been let down before...

  • Jim

    I'm very excite!

  • Jim

    I'm very excite!

  • slembcke

    Hopefully the controls are better than the graphics. They look basically like Marathon. There is no lighting or shading at all practically. Seems sort of lame to waste all of that GPU power for a commercial title.

  • slembcke

    Hopefully the controls are better than the graphics. They look basically like Marathon. There is no lighting or shading at all practically. Seems sort of lame to waste all of that GPU power for a commercial title.

  • wegmans

    of all the FPS games to port over, they choose this crap? I've played the PC game, and while it had a great beginning, was absolute junk, especially since you couldn't really die!

    if you did die, all you'd have to do is shoot spirits or whatever with your bow and arrow and kill enough and you'd go right back to the real world!

    this better not be in the $20 game area, it would be an amazing rip off!

    Sorry to be so negative, but I really didn't enjoy the game, and am frustrated to see a developer wasting their time on this title

  • wegmans

    of all the FPS games to port over, they choose this crap? I've played the PC game, and while it had a great beginning, was absolute junk, especially since you couldn't really die!

    if you did die, all you'd have to do is shoot spirits or whatever with your bow and arrow and kill enough and you'd go right back to the real world!

    this better not be in the $20 game area, it would be an amazing rip off!

    Sorry to be so negative, but I really didn't enjoy the game, and am frustrated to see a developer wasting their time on this title

  • http://www.ipodtouchapptester.webs.com Yourofl10

    I'm gonne get this game. looks awsome

  • http://www.ipodtouchapptester.webs.com Yourofl10

    I'm gonne get this game. looks awsome

  • Owl

    If it has good controls, I won't mind the graphics much, really. As long as it's smooth and easy to use, I'll get it! :D

    But it could be another BiA for me... ;-;

  • Owl

    If it has good controls, I won't mind the graphics much, really. As long as it's smooth and easy to use, I'll get it! :D

    But it could be another BiA for me... ;-;

  • John

    if the controls are any improvement over Edge..i might consider it

  • John

    if the controls are any improvement over Edge..i might consider it

  • Grim

    I'll keep my eye on this one, hopefully it'll be the first FPS that is playable on the iPhone.

  • Grim

    I'll keep my eye on this one, hopefully it'll be the first FPS that is playable on the iPhone.

  • http://www.squarezerostudio.com Jose

    wegmans, you are entitled to your opinion, but I for one loved the game -- it was visually inventive, the game play (especially the variable gravity) was a lot of fun, and, despite the "revival" system, there were plenty of challenges. Not sure how all that would translate to the iPhone, but I'm definitely curious.

    (BTW, you can't really die in most FPSs -- getting "killed" only means you start at a previous save point. How is that so different from Prey's system?).

  • http://www.squarezerostudio.com Jose

    wegmans, you are entitled to your opinion, but I for one loved the game -- it was visually inventive, the game play (especially the variable gravity) was a lot of fun, and, despite the "revival" system, there were plenty of challenges. Not sure how all that would translate to the iPhone, but I'm definitely curious.

    (BTW, you can't really die in most FPSs -- getting "killed" only means you start at a previous save point. How is that so different from Prey's system?).

  • Tunawrap

    Im going to buy this. It looks pretty cool!

  • Tunawrap

    Im going to buy this. It looks pretty cool!

  • BJ Wanlund

    Those are iPhone graphics??? Holy cow, that looks amazing!

    BJ

  • BJ Wanlund

    Those are iPhone graphics??? Holy cow, that looks amazing!

    BJ

  • Barely

    I actually think that Prey was one of the best underrated games of the last years, meaning one of the most fun to play :)
    I can't imagine they will put the same game on the iphone, though. The "portal" technology (not THAT Portal :) ) and some levels would be a real wonder to see on the small screen... and the level depicted above doesn't ring a bell, either...
    If they make it, however, and implement 'walking on the ceiling' and all the other cool levels and features of prey ("wow, this is fucked up!"), then it's gonna be a no-brainer to buy, even at a price tag between 5 and 10 bucks....

  • Barely

    I actually think that Prey was one of the best underrated games of the last years, meaning one of the most fun to play :)
    I can't imagine they will put the same game on the iphone, though. The "portal" technology (not THAT Portal :) ) and some levels would be a real wonder to see on the small screen... and the level depicted above doesn't ring a bell, either...
    If they make it, however, and implement 'walking on the ceiling' and all the other cool levels and features of prey ("wow, this is fucked up!"), then it's gonna be a no-brainer to buy, even at a price tag between 5 and 10 bucks....

  • http://www.yourpersonalrobot.com your personal robot

    Loved the game on the Mac.
    Looking forward to try it as early adopter :)

  • http://www.yourpersonalrobot.com your personal robot

    Loved the game on the Mac.
    Looking forward to try it as early adopter :)

  • http://mohammadfauzitaib.com along123

    i didn't like prey for the xbox either. Lucky, for me I only tried the demo version. If i had bought it, I will cry to myself for several days because i had wasted good money on this game. I'm not really sure I'll ever gonna get this when it eventually come out. Hope, it have a lite version or a demo for the iphone. If not, I'll pass.

  • http://mohammadfauzitaib.com along123

    i didn't like prey for the xbox either. Lucky, for me I only tried the demo version. If i had bought it, I will cry to myself for several days because i had wasted good money on this game. I'm not really sure I'll ever gonna get this when it eventually come out. Hope, it have a lite version or a demo for the iphone. If not, I'll pass.

  • Adams Immersive

    Prey is my all-time favorite linear-quest shooter for Mac. (FPS on consoles? No, thank you.)

    I have my own ideas about how FPS controls should be--and one day may use them in a game! This isn't what I would have done--but with the strips being custom-positionable, I think it could work well.

    If Prey makes it to iPhone WITH the things that made Prey uniquely fun (spiritwalking, wallwalking, etc.) that could be really cool.

    Re: "was absolute junk, especially since you couldn’t really die!"

    Nor can you "really die" in ANY shooter that has save points or save slots... which is all of them pretty much. So I don't see why deathwalking (which is a lot cooler than just hitting the Quick Save button) makes the game "junk."

  • Adams Immersive

    Prey is my all-time favorite linear-quest shooter for Mac. (FPS on consoles? No, thank you.)

    I have my own ideas about how FPS controls should be--and one day may use them in a game! This isn't what I would have done--but with the strips being custom-positionable, I think it could work well.

    If Prey makes it to iPhone WITH the things that made Prey uniquely fun (spiritwalking, wallwalking, etc.) that could be really cool.

    Re: "was absolute junk, especially since you couldn’t really die!"

    Nor can you "really die" in ANY shooter that has save points or save slots... which is all of them pretty much. So I don't see why deathwalking (which is a lot cooler than just hitting the Quick Save button) makes the game "junk."

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  • Thomas Parkerison

    It looks promising. I played Brothers in Arms:Hour of Heroes and loved it(even though it took a lot of crap from IGN), Hero of Sparta was also amazing. The App Store is overflowing with Colorful puzzle games, and racing games. Since this will be the first FPS for the iPhone(other than Cube, but that was horrible) it will sell well no matter how terrible it is. I think it looks good personally. We can only hope that its not buried in an app avalanche of the latest garbage for the iPhone.

  • Thomas Parkerison

    It looks promising. I played Brothers in Arms:Hour of Heroes and loved it(even though it took a lot of crap from IGN), Hero of Sparta was also amazing. The App Store is overflowing with Colorful puzzle games, and racing games. Since this will be the first FPS for the iPhone(other than Cube, but that was horrible) it will sell well no matter how terrible it is. I think it looks good personally. We can only hope that its not buried in an app avalanche of the latest garbage for the iPhone.

  • Ipod Hacker

    wow, This Came outta of no where!! .......... Prey coming to the ipod touch sweet..... I hope its just like the xbox360 version.. you know dont give me something else... like Silent Hill... It nothing like the game, The ipod version just going through a maze collecting Keys WTF! ..... but Thsi better not be 20$ or im not even bother buying it.... under 10$ is okay with me... But i get more excited when FALLOUT TOUCH, Gear Of War TOUCH, and Halo come out for the ipod touch...

  • Ipod Hacker

    wow, This Came outta of no where!! .......... Prey coming to the ipod touch sweet..... I hope its just like the xbox360 version.. you know dont give me something else... like Silent Hill... It nothing like the game, The ipod version just going through a maze collecting Keys WTF! ..... but Thsi better not be 20$ or im not even bother buying it.... under 10$ is okay with me... But i get more excited when FALLOUT TOUCH, Gear Of War TOUCH, and Halo come out for the ipod touch...

  • alas24

    Hey iPod hacker if that halo actually came I would buy all my friends iPhones.

  • alas24

    Hey iPod hacker if that halo actually came I would buy all my friends iPhones.

  • FancyRat

    Those controls aren't 'innovative' at all, it's been done hundreds of times that way and really doesn't work. Having said that, I really did enjoy Prey, especially Art Bell's cameo, and will probably get this.

  • FancyRat

    Those controls aren't 'innovative' at all, it's been done hundreds of times that way and really doesn't work. Having said that, I really did enjoy Prey, especially Art Bell's cameo, and will probably get this.

  • http://www.blakespot.com Blake Patterson
  • http://www.blakespot.com Blake Patterson
  • Moa

    It just looks like too many buttons too close together to create a fun experience. I think FPS on the iphone need to use the accelerometer for moving the camera around, up/down arrows on the left side to move back and front, and 2 buttons on the right (one for shooting and the other for jumping possible). Of course that leaves out several actions but iPhone FPSs should start with creating a basic usable interface and then add the fancy stuff from user feedback.

  • Moa

    It just looks like too many buttons too close together to create a fun experience. I think FPS on the iphone need to use the accelerometer for moving the camera around, up/down arrows on the left side to move back and front, and 2 buttons on the right (one for shooting and the other for jumping possible). Of course that leaves out several actions but iPhone FPSs should start with creating a basic usable interface and then add the fancy stuff from user feedback.

  • Parks

    It still isnt out!

  • Parks

    It still isnt out!

  • Jackson

    I no WTF!

  • Jackson

    I no WTF!

  • supdawg

    Probably got rejected the same reason Hill Billy did

  • supdawg

    Probably got rejected the same reason Hill Billy did

  • Baby Fark McGeezax

    im glad to know im not the only person looking forward to this game. I check every day to see if its come out yet. im starting to get impatient.

  • Baby Fark McGeezax

    im glad to know im not the only person looking forward to this game. I check every day to see if its come out yet. im starting to get impatient.

  • liarliar

    Its out! I saw it in the appstore this morning!!!

  • liarliar

    Its out! I saw it in the appstore this morning!!!

  • http://jelly-jake.livejournal.com Jake Lee

    Is this really coming out anymore?
    With 3D Realms now being dead.

  • http://jelly-jake.livejournal.com Jake Lee

    Is this really coming out anymore?
    With 3D Realms now being dead.

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