Ethan Nicholas' iShoot [App Store, $2.99] has taken the #1 spot in the top 100 paid apps, overtaking the infamous iFart Mobile. What's surprising about the ascent to #1 is that iShoot is not even a new app, and even costs a whopping $2.99.

iShoot originally came out on October 19th at $4.99 and was met with some mixed reviews from our forum members. In December, the developer delivered a 1.1 version update and $2 price drop to $2.99. Not much happened in terms of App Store rankings, though, until the release of iShoot Lite [App Store, Free]. The Lite version of the app has since shot up the Free charts over the past 6 days and has been closely followed by the Paid app.

iShoot is a turn based artillery game that has been compared to Scorched Earth. The game allows you to set angle and power of your projectiles in order to destroy the enemy tanks. The Lite version limits you to only 6 (of 25) weapons and offers no tank driving.

The 1.1 version seemed to address many of the concerns of the original version, and the Lite version gives you a good taste of the game.

App Store Links: iShoot, $2.99, iShoot Lite, Free

  • michael sean

    This game is actually pretty cool. I'd probably buy the full version but I'm a bit busy with Puzzle Quest right now.

  • michael sean

    This game is actually pretty cool. I'd probably buy the full version but I'm a bit busy with Puzzle Quest right now.

  • Oliver

    Congratulations for being one of the (afaik) few devs for which a free version boosted the sales rate of the real version this fast and high. iShoot is a good game with interface issues, but overall the best cannon game currently in the AppStore. It was a shame that this went to the bottom of the lists and was overlooked my most.

  • Oliver

    Congratulations for being one of the (afaik) few devs for which a free version boosted the sales rate of the real version this fast and high. iShoot is a good game with interface issues, but overall the best cannon game currently in the AppStore. It was a shame that this went to the bottom of the lists and was overlooked my most.

  • spiffyone

    Once again, I question why people were always pointing out iFart as the top in the paid apps as a negative against the GAMES and the iTouch/Phone's ability to be a game platform. It never really made much sense. iFart is an entertainment app, and those are separate from the game apps. They serve different markets. Those interested in/in the market for a game on their iTouch/Phone would most likely NOT have bought iFart instead of a game just as those interested in, say, Halo 3 would most likely not download a movie onto their 360 console instead of buying the game. Yes, there is SOME crossover, as anyone interested in any form of entertainment is more likely to be in the market for other forms, but when consumers are looking for a particular type they usually stick to the type for which they are looking. It's like, I dunno, pointing out the fact that MS Office outsells the latest games for PC. They serve different markets regardless of the fact that they're on the same platform.

  • spiffyone

    Once again, I question why people were always pointing out iFart as the top in the paid apps as a negative against the GAMES and the iTouch/Phone's ability to be a game platform. It never really made much sense. iFart is an entertainment app, and those are separate from the game apps. They serve different markets. Those interested in/in the market for a game on their iTouch/Phone would most likely NOT have bought iFart instead of a game just as those interested in, say, Halo 3 would most likely not download a movie onto their 360 console instead of buying the game. Yes, there is SOME crossover, as anyone interested in any form of entertainment is more likely to be in the market for other forms, but when consumers are looking for a particular type they usually stick to the type for which they are looking. It's like, I dunno, pointing out the fact that MS Office outsells the latest games for PC. They serve different markets regardless of the fact that they're on the same platform.

  • RaiderRich721

    I bought this game after downloading the free version just the other day. I have been playing it non stop! It would be great if it had online capabilities. At any rate it was well worth the money.

  • RaiderRich721

    I bought this game after downloading the free version just the other day. I have been playing it non stop! It would be great if it had online capabilities. At any rate it was well worth the money.

  • David Galvan

    Well, it seems pretty clear that there can be a huge benefit to a developer putting out a "lite" free version of their app.

  • David Galvan

    Well, it seems pretty clear that there can be a huge benefit to a developer putting out a "lite" free version of their app.

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  • WiseWeasel

    I noticed this app making its way up the sales charts, and all the very positive reviews and gave it a shot. I was not disappointed. Between iShoot and Tiki Towers, which I also just bought for the same reason, my iPhone hardly gets time to charge in between games. Now if only Team 17 would bring out a decent port of Worms, I'd be in heaven...

  • WiseWeasel

    I noticed this app making its way up the sales charts, and all the very positive reviews and gave it a shot. I was not disappointed. Between iShoot and Tiki Towers, which I also just bought for the same reason, my iPhone hardly gets time to charge in between games. Now if only Team 17 would bring out a decent port of Worms, I'd be in heaven...

  • http://omnigeno.blogspot.com OmniGeno

    I've never played whatever this "Scorched Earth" thing is, but I did play the HECK out of Nathan Sturtevant's Dome Wars. Man, it even had a way to create your own weapons, use your own textures and backgrounds, and insert your own battle music.

    Anyway, I've download iShoot Free and I definitely enjoy getting back to this type of game.

  • http://omnigeno.blogspot.com OmniGeno

    I've never played whatever this "Scorched Earth" thing is, but I did play the HECK out of Nathan Sturtevant's Dome Wars. Man, it even had a way to create your own weapons, use your own textures and backgrounds, and insert your own battle music.

    Anyway, I've download iShoot Free and I definitely enjoy getting back to this type of game.

  • Hkiphone

    Thoroughly convinced of the games merits after trying Lite version and paid up. Love the dynamic nature of the game as the battlefield is transformed because of destructible landscapes. The defensive weapons like Great Wall are excellent in the full version. So glad the dev didn't give up and gave users a chance to sample it. :)

  • Hkiphone

    Thoroughly convinced of the games merits after trying Lite version and paid up. Love the dynamic nature of the game as the battlefield is transformed because of destructible landscapes. The defensive weapons like Great Wall are excellent in the full version. So glad the dev didn't give up and gave users a chance to sample it. :)

  • Bobby

    We used to play Scorched Earth obsessively in college, on my 486 PC in the early 90s. It was a very popular and well done DOS game. Sadly, it won't run on modern hardware (tho maybe it can work under DOSBox) because the game runs too fast to be playable.

    I've played a LOT of computer tank games that claimed to be "a worthy successor to Scorch" but this is the first one I've played that really captured the full feel and flavor of Scorch, including the "taunt-text" when the players fire.

    The way this game makes you select "power" by holding a button down adds a fun bit of reflex challenge to the game. The only downside is when you have a firing solution where having the power off one or two percent makes a big difference.

    I'll probably be buying it.

    As for the free version not helping sales comments, has that actually been definitively studied? Just curious. I find I personally am much more likely to buy a game after trying out a free demo version (if I like it) than I am to buy a game that I'm not sure if I'll like or not.

    But, of course, the only way for that to work is for the game has to actually be really really good. If your game is bad, a free version will only drive away sales, as your only hope is to dupe people into paying for what they think will be a good game. :)

  • Bobby

    We used to play Scorched Earth obsessively in college, on my 486 PC in the early 90s. It was a very popular and well done DOS game. Sadly, it won't run on modern hardware (tho maybe it can work under DOSBox) because the game runs too fast to be playable.

    I've played a LOT of computer tank games that claimed to be "a worthy successor to Scorch" but this is the first one I've played that really captured the full feel and flavor of Scorch, including the "taunt-text" when the players fire.

    The way this game makes you select "power" by holding a button down adds a fun bit of reflex challenge to the game. The only downside is when you have a firing solution where having the power off one or two percent makes a big difference.

    I'll probably be buying it.

    As for the free version not helping sales comments, has that actually been definitively studied? Just curious. I find I personally am much more likely to buy a game after trying out a free demo version (if I like it) than I am to buy a game that I'm not sure if I'll like or not.

    But, of course, the only way for that to work is for the game has to actually be really really good. If your game is bad, a free version will only drive away sales, as your only hope is to dupe people into paying for what they think will be a good game. :)

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  • ZeroCorpse

    This isn't just inspired by Scorched Earth. It pretty much IS Scorched Earth, with different names for (some of) the weapons. While I did purchase it, and it's my favorite game on my iPod touch, I have to wonder if Wendell Hicken (the creator of Scorched Earth) will ever see a dime of the profits from this game.

  • ZeroCorpse

    This isn't just inspired by Scorched Earth. It pretty much IS Scorched Earth, with different names for (some of) the weapons. While I did purchase it, and it's my favorite game on my iPod touch, I have to wonder if Wendell Hicken (the creator of Scorched Earth) will ever see a dime of the profits from this game.

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