I.D.P has released a free side scrolling shooter to the App Store called Space Deadbeef [App Store].

The game offers some simple controls to target your enemies. You simply tap on your enemies to target your missiles. And by tapping and holding on your own ship, you can build up a powerful shot which is launched when you release your finger. Your own ship movement is only up and down and it reacts to the same taps that you use for targeting.

The game is relatively simple and short lived -- the same stage repeats with increasing difficulty (more shots fired from enemy ships) -- but it seems like it could be the start of a great iPhone game. I'd hope the developer considers incorporating accelerometer based ship movements to divorce your ship's movements from your aiming. Here is a gameplay video from (I believe) the developer:

App Store Link: Space Deadbeef, Free

  • f e a r l e s s

    I'm loving this game! Got it about 10 minutes after release. :) I love this website!

  • f e a r l e s s

    I'm loving this game! Got it about 10 minutes after release. :) I love this website!

  • Yaw

    Wow.............................

    That's gotta be the best side scroller on the appstore yet. No joke.
    The gameplay/visuals/audio (ESPECIALLY the particle effects) are bordering on pure awesomeness. The only gripe I have is the game longevity at its current stage, but I guess that's why it's free right now.

    I really really hope the developer makes a full length game, I would pay a good sum for this little gem.

  • Yaw

    Wow.............................

    That's gotta be the best side scroller on the appstore yet. No joke.
    The gameplay/visuals/audio (ESPECIALLY the particle effects) are bordering on pure awesomeness. The only gripe I have is the game longevity at its current stage, but I guess that's why it's free right now.

    I really really hope the developer makes a full length game, I would pay a good sum for this little gem.

  • Noah

    Wow, that is impressive.

    I agree with the accelamagiggy controls though.

  • Noah

    Wow, that is impressive.

    I agree with the accelamagiggy controls though.

  • arn

    (some comments deleted, let's keep this thread on topic. use the forums to talk about other games)

  • arn

    (some comments deleted, let's keep this thread on topic. use the forums to talk about other games)

  • Dave

    Pretty sweet, can't beat the price. I agree, the ship control is a little spastic, but overall this game looks great and shows real potential.

  • Dave

    Pretty sweet, can't beat the price. I agree, the ship control is a little spastic, but overall this game looks great and shows real potential.

  • http://mohammadfauzitaib.com along123

    Even if it's free I won't download it because of the way you have to control the ship and fire at the enemies. C'mon your finger are all over the screen. How de heck you're gonna see anything and enjoy that?

  • http://mohammadfauzitaib.com along123

    Even if it's free I won't download it because of the way you have to control the ship and fire at the enemies. C'mon your finger are all over the screen. How de heck you're gonna see anything and enjoy that?

  • http://heiseheise.com Zach

    Definitely an awesome game; I would have paid .99 for it even as it is now. The developer, Yuri, has definitely got some sweet skills to have slapped this together and have it look so good. Good music, sound effects are a little muddy but nice, and the graphics are top notch. I look forward to seeing where he goes with this one with some more enemies, bosses, worlds, and weapons. I'll pay for it!

  • http://heiseheise.com Zach

    Definitely an awesome game; I would have paid .99 for it even as it is now. The developer, Yuri, has definitely got some sweet skills to have slapped this together and have it look so good. Good music, sound effects are a little muddy but nice, and the graphics are top notch. I look forward to seeing where he goes with this one with some more enemies, bosses, worlds, and weapons. I'll pay for it!

  • arn

    there's a few touches I love about it. I love how it zooms in on you when you get destroyed. it's a great effect.

    arn

  • arn

    there's a few touches I love about it. I love how it zooms in on you when you get destroyed. it's a great effect.

    arn

  • http://www.metroccolis.com your personal robot

    Wow. I'm addicted. Now some more levels
    and this will be the by far best shoot em up for the iPhone.
    I even like the controls, touch where you want to go, touch
    on enemies - missiles, touch on ship - laser....very cool!
    Thanks for bringing this perl onto the main page!

  • http://www.metroccolis.com your personal robot

    Wow. I'm addicted. Now some more levels
    and this will be the by far best shoot em up for the iPhone.
    I even like the controls, touch where you want to go, touch
    on enemies - missiles, touch on ship - laser....very cool!
    Thanks for bringing this perl onto the main page!

  • http://neos1.wordpress.com Neos

    along123 You dumb, how the hell are u so sure about it if you dont even want to download it.

    Try it for yourself and then start bitching.

    For me the gameplay is really nice,
    im waiting for the full release

  • http://neos1.wordpress.com Neos

    along123 You dumb, how the hell are u so sure about it if you dont even want to download it.

    Try it for yourself and then start bitching.

    For me the gameplay is really nice,
    im waiting for the full release

  • http://fanboy-apple.blogspot.com/ fanboy

    Not bad!
    No bad at all!

    Really funny, good game.

  • http://fanboy-apple.blogspot.com/ fanboy

    Not bad!
    No bad at all!

    Really funny, good game.

  • Vende

    It's okay though I can't imagine playing it all that much without some major updates. As a demo, it doesn't disappoint

  • Vende

    It's okay though I can't imagine playing it all that much without some major updates. As a demo, it doesn't disappoint

  • http://www.blakespot.com Blake Patterson

    Very impressive graphically and as far as on-screen action. It's so short-lived, though, as to be a tech demo. At least, I hope that's what this is. Taking this to the next level in a more complete game with separate target / movement controls would result in an amazing game, I think.

    The multiple targetting action (happily) reminds me of some of the strongest shooters out there, from Japan.

  • http://www.blakespot.com Blake Patterson

    Very impressive graphically and as far as on-screen action. It's so short-lived, though, as to be a tech demo. At least, I hope that's what this is. Taking this to the next level in a more complete game with separate target / movement controls would result in an amazing game, I think.

    The multiple targetting action (happily) reminds me of some of the strongest shooters out there, from Japan.

  • case

    lots of respect to Yuri for bringing this to us free of charge..

    there's plenty of dev's out there that would have nickle and dimed us for similar scale products. i mean from .99 to 4 freaking bucks even. sheesh

  • case

    lots of respect to Yuri for bringing this to us free of charge..

    there's plenty of dev's out there that would have nickle and dimed us for similar scale products. i mean from .99 to 4 freaking bucks even. sheesh

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  • Phoenixfury

    I suspect this was put out as sort of a technology demo, but if that's the case it worked! If this developer puts out a full polished version of this game, I'll be ready to pay no questions asked! All I got to say to the developer is thank you for putting this out for free, and I can't wait to see what you bring forth to the app store!

  • Phoenixfury

    I suspect this was put out as sort of a technology demo, but if that's the case it worked! If this developer puts out a full polished version of this game, I'll be ready to pay no questions asked! All I got to say to the developer is thank you for putting this out for free, and I can't wait to see what you bring forth to the app store!

  • http://www.thirdarchive.net jedediah

    You can actually control the up and down movements of the ship. If you tap anywhere to the right of the ship and drag your finger up and down, the ship will follow.

  • http://www.thirdarchive.net jedediah

    You can actually control the up and down movements of the ship. If you tap anywhere to the right of the ship and drag your finger up and down, the ship will follow.

  • http://populationstatistic.com/ CT

    Quite polished and hints at a great full-fledged shooter to come. Main thing is to definitely separate ship navigation from the firing, preferably with accelerometer tilting; right now ship is not very maneuverable. But I love the graphics, fx and fingerpoint firing (both missles and shots).

  • Joseph P. Hillenburg

    As in 0xDEADBEEF?

  • http://populationstatistic.com/ CT

    Quite polished and hints at a great full-fledged shooter to come. Main thing is to definitely separate ship navigation from the firing, preferably with accelerometer tilting; right now ship is not very maneuverable. But I love the graphics, fx and fingerpoint firing (both missles and shots).

  • Joseph P. Hillenburg

    As in 0xDEADBEEF?

  • drunknbass

    @case i hope your comment is being sarcastic!

  • drunknbass

    @case i hope your comment is being sarcastic!

  • http://www.freeverse.com Hippieman

    It's upside down! But it's awesome!

  • http://www.freeverse.com Hippieman

    It's upside down! But it's awesome!

  • hmm

    Loving it so far, assuming its a tech demo of some sort.

    Like how many others already mentioned, separate ship movement would be great.

    Accelerometer is one option.

    However, I prefer moving the ship with the left thumb & target (tap enemies) with the right

    -Slide the ship around like many of the brick breaking games with the ship displayed at a "SLIGHT" offset.

    -Perhaps "rRootage" is a good example.
    (btw when will they ever update their game?)

    -Powerup laser(?) could be done by controling the ship with the left thumb and tap+hold the ship with your right index.

  • hmm

    Loving it so far, assuming its a tech demo of some sort.

    Like how many others already mentioned, separate ship movement would be great.

    Accelerometer is one option.

    However, I prefer moving the ship with the left thumb & target (tap enemies) with the right

    -Slide the ship around like many of the brick breaking games with the ship displayed at a "SLIGHT" offset.

    -Perhaps "rRootage" is a good example.
    (btw when will they ever update their game?)

    -Powerup laser(?) could be done by controling the ship with the left thumb and tap+hold the ship with your right index.

  • dumb

    need to find a better way to control your ship. seperate it from aiming. I would like to see your left thumb used for this, rather than charging. I'm not a big fan of the accelerometer for precision controls such as flying/driving/aiming/etc...

  • dumb

    need to find a better way to control your ship. seperate it from aiming. I would like to see your left thumb used for this, rather than charging. I'm not a big fan of the accelerometer for precision controls such as flying/driving/aiming/etc...

  • swarmster

    Does no one trust game designers anymore? I think the movement controls are great as they are and part of what makes the game fun/interesting. And I'd be surprised if that was a mistake.

    Having movement tied to aiming does (at least) two things. One, you have to pay a little attention to how you "approach" waves of enemies. If you position yourself such that you can safely make a "running pass" at the wave, you'll get off a lot more shots before you have to start paying attention to where you're flying with respect to their path and bullets. Two, it occasionally makes you want to stop attacking and concentrate on avoiding the onslaught of bullets. I think that's the first time in the shoot-em-up genre that I've actually wanted to briefly stop shooting.

    (Okay, I guess if you wanted to keep a combo in Ikaruga you had to calm down your shooting quite a bit.)

    Anyway, lose that control scheme and the game becomes a generic shooter (although one with a really slick interface, which is definitely appreciated). Not totally sure I would have paid for it before seeing what it was about, but in retrospect I would have been happy to. One of my favorite games on the iPhone/iPod, and I'm very much looking forward to playing whatever comes next from these guys.

  • swarmster

    Does no one trust game designers anymore? I think the movement controls are great as they are and part of what makes the game fun/interesting. And I'd be surprised if that was a mistake.

    Having movement tied to aiming does (at least) two things. One, you have to pay a little attention to how you "approach" waves of enemies. If you position yourself such that you can safely make a "running pass" at the wave, you'll get off a lot more shots before you have to start paying attention to where you're flying with respect to their path and bullets. Two, it occasionally makes you want to stop attacking and concentrate on avoiding the onslaught of bullets. I think that's the first time in the shoot-em-up genre that I've actually wanted to briefly stop shooting.

    (Okay, I guess if you wanted to keep a combo in Ikaruga you had to calm down your shooting quite a bit.)

    Anyway, lose that control scheme and the game becomes a generic shooter (although one with a really slick interface, which is definitely appreciated). Not totally sure I would have paid for it before seeing what it was about, but in retrospect I would have been happy to. One of my favorite games on the iPhone/iPod, and I'm very much looking forward to playing whatever comes next from these guys.

  • Joshua

    I agree with sarmster.

  • Joshua

    I agree with sarmster.

  • Gene P. Touch

    This is an awesome shooter, graphically superior to any other side-scrolling shooter in the App store. Though it does suffer from slight control issues. It follows that Rez (dreamcast) style of shooting, where you select multiple targets with a single motion, then release to engage missiles, which on the iPhone fits rather perfectly.
    The inability to move the ship without aiming hurts the game a great deal in my opinion, and should simply be controlled with the left thumb, while the right (when placed on the screen) acts as a visible laser sight that connects the selected targets, no messy accelerometer controls needed. The final product should look great, looking forward to it.

  • Gene P. Touch

    This is an awesome shooter, graphically superior to any other side-scrolling shooter in the App store. Though it does suffer from slight control issues. It follows that Rez (dreamcast) style of shooting, where you select multiple targets with a single motion, then release to engage missiles, which on the iPhone fits rather perfectly.
    The inability to move the ship without aiming hurts the game a great deal in my opinion, and should simply be controlled with the left thumb, while the right (when placed on the screen) acts as a visible laser sight that connects the selected targets, no messy accelerometer controls needed. The final product should look great, looking forward to it.

  • Boost

    This is a small copy of the greatest Omega Boost of PSX, created by Polyphony Digital Inc. Same shooter system, same levels, same sound effects.

    It´s a good begining, but y hope they will improve it more.

  • Boost

    This is a small copy of the greatest Omega Boost of PSX, created by Polyphony Digital Inc. Same shooter system, same levels, same sound effects.

    It´s a good begining, but y hope they will improve it more.

  • http://ilans.pl shpyo

    Awesome game! One of my the best game! ;)

  • http://ilans.pl shpyo

    Awesome game! One of my the best game! ;)

  • http://ilans.pl shpyo

    oh, and one more thing. If you tap from the left side and hond for a while on our space ship you can shoot with mega blast ;)

  • http://ilans.pl shpyo

    oh, and one more thing. If you tap from the left side and hond for a while on our space ship you can shoot with mega blast ;)

  • SkiBumMSP

    I've downloaded this game since I found it quite intriguing. Believe me, I've played many a shooter over the years. This game has ALOT of potential. First, I found the control scheme to be quite good once that I've tried it. Despite all the tapping everywhere, I still had not trouble seeing what was going on, despite what one posting on here has you thinking otherwise. Yes, there IS separate ship movement outside of the aiming. You just tap and/or drag your finger anywhere on the screen that is not an enemy and the ship will move to that point. I think this movement scheme is actually quite a bit more precise than using the accelerometer. The only gripe (and this is pretty minor) is how the ship is pretty much locked on that left side of the screen (not possible to move it forwards or back - perhaps THIS is where the accelerometer could be used - tilt the device towards the right to make the ship move forwards and tilt to the left to move back?)

    I found the graphics that are currently presented to be very clean and well done. Love the nice effects with the explosions, with the debris and so forth. The gameplay is also very smooth and slick - did not experience any frame droppage or other such slowdowns on my 2nd gen Touch at all.

    I'll be curious to see if this does indeed become a full-fledged game, complete with more levels, more enemies, more bosses and so forth. However, that type of stuff takes a lot of time to develop (making all those ship models, back-ground graphics, music, etc). As it stands, this is definitely a tech-demo that seems to just demonstrate the basic game-play and the graphic capability of the game engine. Very nicely done and looking forward to seeing more in the future.

  • SkiBumMSP

    I've downloaded this game since I found it quite intriguing. Believe me, I've played many a shooter over the years. This game has ALOT of potential. First, I found the control scheme to be quite good once that I've tried it. Despite all the tapping everywhere, I still had not trouble seeing what was going on, despite what one posting on here has you thinking otherwise. Yes, there IS separate ship movement outside of the aiming. You just tap and/or drag your finger anywhere on the screen that is not an enemy and the ship will move to that point. I think this movement scheme is actually quite a bit more precise than using the accelerometer. The only gripe (and this is pretty minor) is how the ship is pretty much locked on that left side of the screen (not possible to move it forwards or back - perhaps THIS is where the accelerometer could be used - tilt the device towards the right to make the ship move forwards and tilt to the left to move back?)

    I found the graphics that are currently presented to be very clean and well done. Love the nice effects with the explosions, with the debris and so forth. The gameplay is also very smooth and slick - did not experience any frame droppage or other such slowdowns on my 2nd gen Touch at all.

    I'll be curious to see if this does indeed become a full-fledged game, complete with more levels, more enemies, more bosses and so forth. However, that type of stuff takes a lot of time to develop (making all those ship models, back-ground graphics, music, etc). As it stands, this is definitely a tech-demo that seems to just demonstrate the basic game-play and the graphic capability of the game engine. Very nicely done and looking forward to seeing more in the future.

  • http://www.twiddlegeek.com Tony

    Gotta agree with the OP, it's awesome as is but give it some accelerometer support (just the option is fine), and it'll be a real gem.

  • http://www.twiddlegeek.com Tony

    Gotta agree with the OP, it's awesome as is but give it some accelerometer support (just the option is fine), and it'll be a real gem.

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  • http://www.theiphoneappreview.com Shaun

    Im not sure if accelerometer support would be a good thing - finite movements might be a bit difficult when you're dodging missiles. All the same, a great game - just needs a bit of variety in the levels

  • http://www.theiphoneappreview.com Shaun

    Im not sure if accelerometer support would be a good thing - finite movements might be a bit difficult when you're dodging missiles. All the same, a great game - just needs a bit of variety in the levels

  • Addison

    I thinnk that this game is awesome. All it needs is a bit more levels and power ups. Interface is fine the way it is. =D

  • Addison

    I thinnk that this game is awesome. All it needs is a bit more levels and power ups. Interface is fine the way it is. =D

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  • http://andrewthong.com Andrew

    I think the reason for the lack of accelerometer support is to add a challenge where you have to strike a balance between firing and repositioning your craft to avoid enemy fire- especially for the boss fights since they require constant pounding or they'll just recover.

    More enemies and bosses, powerups (shield etc.) and a story and I'll gladly pay a fiver.

  • http://andrewthong.com Andrew

    I think the reason for the lack of accelerometer support is to add a challenge where you have to strike a balance between firing and repositioning your craft to avoid enemy fire- especially for the boss fights since they require constant pounding or they'll just recover.

    More enemies and bosses, powerups (shield etc.) and a story and I'll gladly pay a fiver.

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  • Thalder

    awesome game. i would gladly pay even up to $4 to buy a version with multi lvls and maybe different difficulty settings. three thumbs up!

  • Thalder

    awesome game. i would gladly pay even up to $4 to buy a version with multi lvls and maybe different difficulty settings. three thumbs up!

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