TrickySoftware, the developers behind the iPhone port of EA's Spore, have announced their first independent title for the iPhone: Armado. Armado is a port of an existing Mac and PC game which the company has "completely reworked". The developer reports that the engine, artwork and controls have gotten a complete overhaul.

The game is a platformer in which the main character runs, rolls, jumps and smashes his way around enemies and obstacles. While it is set in a 3D environment, it does not appear you have free range of movement, and must follow the defined track. Still, it may be just what many have been hoping for on the iPhone.

Tilt controls adjust forward and backward movement and also allows for a slight pivot of the camera angle left and right. Meanwhile single and double screen taps provide differing degrees of jumping.

This gameplay video shows off the footage from the actual iPhone game. A higher quality QuickTime version is also available:

The game has been submitted to the App Store and should become available soon.

Update: Available now (iTunes Link): Armado, $4.99

  • NotYou

    It looks like "Sonic Bandicoot."

    It looks pretty awesome, really. I could never get into Bugdom much. This looks much more appealing.

  • NotYou

    It looks like "Sonic Bandicoot."

    It looks pretty awesome, really. I could never get into Bugdom much. This looks much more appealing.

  • Wabaam

    its kroll: armadillo version!

  • Wabaam

    its kroll: armadillo version!

  • SalsaMD

    Well, hopefully more gameplay than Kroll...

  • darwiniandude

    having played the mac version of this, I"m very much looking forward to this port. The iPhone needs more platformers. 3d graphics but a 2d control scheme keep things looking nice but the playability constant. I'm quite a fan of platformers.

    This isn't like kroll, as you can jump and can jump on enemies.

    The Kroll demo videos from WWDC showed jumping, but they obviously removed it for some reason. I would like to see the successor to Kroll.

    Can't wait!

  • SalsaMD

    Well, hopefully more gameplay than Kroll...

  • darwiniandude

    having played the mac version of this, I"m very much looking forward to this port. The iPhone needs more platformers. 3d graphics but a 2d control scheme keep things looking nice but the playability constant. I'm quite a fan of platformers.

    This isn't like kroll, as you can jump and can jump on enemies.

    The Kroll demo videos from WWDC showed jumping, but they obviously removed it for some reason. I would like to see the successor to Kroll.

    Can't wait!

  • darwiniandude

    BTW... look up severance blade of darkness on youtube or something. It's done by some of the Kroll guys, back in 2001. A brilliant game, I thought Kroll would be more like that.

  • girlinthegame

    Wow! Is this the first platformer? That is so cooool! Go little Armado go!

  • darwiniandude

    BTW... look up severance blade of darkness on youtube or something. It's done by some of the Kroll guys, back in 2001. A brilliant game, I thought Kroll would be more like that.

  • girlinthegame

    Wow! Is this the first platformer? That is so cooool! Go little Armado go!

  • different

    Sonic Bandicoot? Yes please. :)

  • different

    Sonic Bandicoot? Yes please. :)

  • Barry Ward (aka wastedyuthe)

    "Wow! Is this the first platformer?"

    Erm, no.

    This look like it could be fun, but looks a little repetitive. Remember the game Pandemonium on the Playstation? In the same way, that used 3D graphics mixed with 2D control (left/right/jump) and had a surprising amount of variety in it's levels.
    This in comparison, whilst looking nice and polished, seems to always follow the same formula of following a path up the side of a hill. MAY get boring. Reviews will tell. Not buying until I read some.
    However, I do agree that the 2D control scheme should work better for the iPhone/Touch compared to what Bugdom was trying to achieve.

  • Barry Ward (aka wastedyuthe)

    "Wow! Is this the first platformer?"

    Erm, no.

    This look like it could be fun, but looks a little repetitive. Remember the game Pandemonium on the Playstation? In the same way, that used 3D graphics mixed with 2D control (left/right/jump) and had a surprising amount of variety in it's levels.
    This in comparison, whilst looking nice and polished, seems to always follow the same formula of following a path up the side of a hill. MAY get boring. Reviews will tell. Not buying until I read some.
    However, I do agree that the 2D control scheme should work better for the iPhone/Touch compared to what Bugdom was trying to achieve.

  • Rowan

    Pandemonium! I'd forgotten that game. Great game. Would be perfect for the iPlatform.

  • Rowan

    Pandemonium! I'd forgotten that game. Great game. Would be perfect for the iPlatform.

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  • SteveJ

    This game could benefit from a lot more variety. Take a look at the game Kirby 64: The Crystal Shards. That game was similar in that it's a 2D game in 3D clothing, but there's much more variety in the environment with regard to how you move through it. In this game you always appear to be going around a hill, and the hills are even seem to be the same size. Maybe there is more variety in the actual game, but then you'd think they'd have shown it in this video, so probably not.

  • SteveJ

    This game could benefit from a lot more variety. Take a look at the game Kirby 64: The Crystal Shards. That game was similar in that it's a 2D game in 3D clothing, but there's much more variety in the environment with regard to how you move through it. In this game you always appear to be going around a hill, and the hills are even seem to be the same size. Maybe there is more variety in the actual game, but then you'd think they'd have shown it in this video, so probably not.

  • http://www.blakespot.com blakespot

    @Barry Ward: I was trying to recall the name of that sort of "on rails" 3D platformer I played back in '97 on my AMD K6 PC. It came with the unfortunate 3Dfx Voodoo Rush board I was using. Pandemonium [video]. This game instantly reminded me of that.

  • http://www.blakespot.com blakespot

    @Barry Ward: I was trying to recall the name of that sort of "on rails" 3D platformer I played back in '97 on my AMD K6 PC. It came with the unfortunate 3Dfx Voodoo Rush board I was using. Pandemonium [video]. This game instantly reminded me of that.

  • SteveJ

    I looked at the Pandemonium video and that's another good example of how this game could be so much better. Look at the variety in how you move around the world in just that clip of Pandemonium. Much better. I'm not sure how the developers of Armado could have not figured that out.

  • SteveJ

    I looked at the Pandemonium video and that's another good example of how this game could be so much better. Look at the variety in how you move around the world in just that clip of Pandemonium. Much better. I'm not sure how the developers of Armado could have not figured that out.

  • lynch

    looked good until I saw that they created spore
    I'm still bitter over that

  • lynch

    looked good until I saw that they created spore
    I'm still bitter over that

  • Capone

    I played the first level of the Mac version. The mountain climbing reminded me of a level of Super Mario Galaxy. I think it's fun and could work on the iPhone, but in the long term it surely will get boring, even if it's a nice mix of run, collect, jump & destroy.

  • Capone

    I played the first level of the Mac version. The mountain climbing reminded me of a level of Super Mario Galaxy. I think it's fun and could work on the iPhone, but in the long term it surely will get boring, even if it's a nice mix of run, collect, jump & destroy.

  • Bacaramac

    I really like the 3D games, but I am sick of the memory issues with high quality games that are hitting the app store. I am not sure if the solution is Apple (more memory or software) or if the dev's need to learn how to handle the memory on the iPhone. From what I have read it appears the iPhone has better specks then the PSP and DS, but they don't have memory issues where the game just shuts down (Guitar Rock Tour comes to mind). X-Plane seems to have the best handle on this, but still needs work so I don't have to restart my phone everytime I want to play a game.

  • Bacaramac

    I really like the 3D games, but I am sick of the memory issues with high quality games that are hitting the app store. I am not sure if the solution is Apple (more memory or software) or if the dev's need to learn how to handle the memory on the iPhone. From what I have read it appears the iPhone has better specks then the PSP and DS, but they don't have memory issues where the game just shuts down (Guitar Rock Tour comes to mind). X-Plane seems to have the best handle on this, but still needs work so I don't have to restart my phone everytime I want to play a game.

  • darwiniandude

    The manual for the mac version is here btw http://www.trickysoftware.com/downloads/armado/Manual.pdf

  • darwiniandude

    The manual for the mac version is here btw http://www.trickysoftware.com/downloads/armado/Manual.pdf

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  • passing reply

    looks like what a Sonic 3D should have been

  • passing reply

    looks like what a Sonic 3D should have been

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  • http://www.fd.com air

    ke what a Sonic 3D should ha

  • http://www.fd.com air

    ke what a Sonic 3D should ha