• Author arn
  • Posted On2008-09-19 13:43:55
  • News

Trism [App Store] developer Steve Demeter revealed at a conference that he had generated $250,000 in income from his popular iPhone game since its launch on July 11th.

Trism is a gravity based puzzler which generated some press ahead of the App Store launch.

Trism presents the player with a playifeld populated by colorful, triangular tiles or “trisms.” The rows of trisms can be slid in six different directions (thanks to their triangluar shape) in order to achieve a match of three or more like-colored pieces. When a match is made, the like trisms disappear and surrounding trisms fall in to fill their place in the direction of gravity.

Trism is available from the App Store for $4.99. At that price, Trism would have had to have sold over 71,000 copies to generate that level of income, or an average of almost 1200 copies a day.

We had previously reviewed Trism and found the original game to be quite enjoyable and well worth the $4.99.

  • http://www.djmoya.com djmoya

    wow such a simple game with that much income. I'm thinking of being a developer my self.

  • http://www.djmoya.com djmoya

    wow such a simple game with that much income. I'm thinking of being a developer my self.

  • arn

    doesn't seem sustainable though. I don't think trism's even ranked in the top 100 anymore.

    Though X-Plane is doing remarkably well at #5

    arn

  • arn

    doesn't seem sustainable though. I don't think trism's even ranked in the top 100 anymore.

    Though X-Plane is doing remarkably well at #5

    arn

  • Dudehuge

    WTF! What am I doing consulting for 100K a year when I can make a simple enough game and earn 250K in 2 mos! But based on reports here not everyone is enjoying this success. Trism is kinda unique compared to the other "Match X" games so it's well deserved. It's also a launch title.

    Trism didn't even crack the Top 10 slot I believe. Bryan Duke time to cough up some numbers on your Air Hockey App! You've been in the Top 10 for like forever :P LOL

  • Dudehuge

    WTF! What am I doing consulting for 100K a year when I can make a simple enough game and earn 250K in 2 mos! But based on reports here not everyone is enjoying this success. Trism is kinda unique compared to the other "Match X" games so it's well deserved. It's also a launch title.

    Trism didn't even crack the Top 10 slot I believe. Bryan Duke time to cough up some numbers on your Air Hockey App! You've been in the Top 10 for like forever :P LOL

  • Gregz0r

    That's why many called the App Store's first month "The Gold Rush".
    Those devs with the early foresight, knew that many people will buy, just for the sake of it early on.
    But even with that in mind, quality will still always rise to the top.
    So if your app sucks, it won't be long before the damming reviews will kill any more purchases.

    Well done to all those who are making big money on the App Store. :)

  • Gregz0r

    That's why many called the App Store's first month "The Gold Rush".
    Those devs with the early foresight, knew that many people will buy, just for the sake of it early on.
    But even with that in mind, quality will still always rise to the top.
    So if your app sucks, it won't be long before the damming reviews will kill any more purchases.

    Well done to all those who are making big money on the App Store. :)

  • fuzzymath

    @Gragz0r

    "foresight" had nothing to do with it. They were lucky and got a beta SDK. There were thousands of developers with "foresight", but only a few were given golden tickets.

  • fuzzymath

    @Gragz0r

    "foresight" had nothing to do with it. They were lucky and got a beta SDK. There were thousands of developers with "foresight", but only a few were given golden tickets.

  • Dudehuge

    @fuzzymath

    You meant, got invited to the iPhone Developer Program, anyone get the beta SDK. If you actually look at the early videos of the dev of Trism, he is asking if there are any publishers that is interested in his work to contact him, so he didn't get invited right away. So it's not just the "golden ticket" but don't forget the "foresight".

  • Dudehuge

    @fuzzymath

    You meant, got invited to the iPhone Developer Program, anyone get the beta SDK. If you actually look at the early videos of the dev of Trism, he is asking if there are any publishers that is interested in his work to contact him, so he didn't get invited right away. So it's not just the "golden ticket" but don't forget the "foresight".

  • Brian

    Good for him.

    it shows that the cream will rise to the top. Hopefully we will get more unique games for the iphone and touch.

    b

  • http://- Brian

    Good for him.

    it shows that the cream will rise to the top. Hopefully we will get more unique games for the iphone and touch.

    b

  • robert

    That's why I'm so amazed a bigger mac software company like Freeverse (big comparitvely anyway) has taken so long to come out with their 'Flick Sports' titles. They announced those titles way back in the spring when the 2.0 was announced. I'll bet Freeverse could have made a TON of cash if they had had those games ready at launch.

  • robert

    That's why I'm so amazed a bigger mac software company like Freeverse (big comparitvely anyway) has taken so long to come out with their 'Flick Sports' titles. They announced those titles way back in the spring when the 2.0 was announced. I'll bet Freeverse could have made a TON of cash if they had had those games ready at launch.

  • Adisah

    I hope this inspires more creative developers to make more creative games and applications. I'll probably end up figuring how to write code and make an iPhone Application just to get some extra cash. It would be awesome.

  • Adisah

    I hope this inspires more creative developers to make more creative games and applications. I'll probably end up figuring how to write code and make an iPhone Application just to get some extra cash. It would be awesome.

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  • BH

    Yeah, those numbers are definitely not sustainable, but with some good apps and a constant release of new ones an individual could enjoy a decent living off iPhone apps for a while.

  • BH

    Yeah, those numbers are definitely not sustainable, but with some good apps and a constant release of new ones an individual could enjoy a decent living off iPhone apps for a while.

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  • SteveJ

    The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn't do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I've never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.

  • SteveJ

    The game is really well done and I have to give the developer credit where credit is due, but Trism just doesn't do anything for me. I find it awkward to play (due to the angled approach - to get reliable results you have to hold your iPhone at an angle. If you hold it at 90 degree angles the tiles might slide left or right depending on which way it thinks you are holding more toward) and just not that much fun to play. It seems mostly random with your results depending on what happens to fall in from offscreen. I.e. just like Bejeweled, which is another game I've never had an appreciation for. I am wildly in the minority on this, though. Everybody else seems to love it.

  • Oliver

    I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don't get it :). The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That's why many poeple love Trism, and that's why I don't like it :). So kudos to the developer. Trism is one of the best puzzle games on the AppStore.

  • Oliver

    I bought Trism after playing with it a bit on the jailbroken iPhone. I really like how finished it is. It feels perfect and is very very polished. On the other hand I really don't get it :). The triangle thing and chain reactions based on the tilting bring much more of a strategic part to it than on any other match-three games out there. That's why many poeple love Trism, and that's why I don't like it :). So kudos to the developer. Trism is one of the best puzzle games on the AppStore.

  • http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290076771&mt=8 Jake D.

    Have you tried Skizzle. Its a pretty cool puzzle game...
    it was just reviewed here :

    http://www.iphoneappreviews.net/

  • http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=290076771&mt=8 Jake D.

    Have you tried Skizzle. Its a pretty cool puzzle game...
    it was just reviewed here :

    http://www.iphoneappreviews.net/

  • TJ

    Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it's too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it's sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.

    -TJ

  • TJ

    Jake D. mentioned Skizzle. I just recently got Skizzle and now all my friends with an iPhone have Skizzle and I am sure degrees of separation extends it further. I mean, look at all the successful Facebook apps. If the app is smart, intuitive, and presents a need? Games have to be smart, well, for me anyway. For example, in order to share and accept shared Skizzle pictures to play one must have downloaded Skizzle? And if your friend is sending you a puzzle... You ARE going to want to solve it and play. Genius if you ask me. All in all, I think it's too early to tell... More GOOD apps are needed and the market will decide this. So, whether or not it's sustainable? Well, again, the market will decide. And by the way, Skizzle peeps, if you read this: I absolutely love it. And thanks Jake D. for mentioning it.

    -TJ

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  • http://kraln.com Kraln

    I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program.

    Waste of my time.

  • http://kraln.com Kraln

    I made what I feel is a fairly good and well polished game for iPhone... and made about $100, which is the cost of the developer program.

    Waste of my time.

  • http://alexpblogspot.blogspot.com/ alexp

    Kraln: what game did you make? How long does a simple game take to make?

  • http://alexpblogspot.blogspot.com/ alexp

    Kraln: what game did you make? How long does a simple game take to make?