A Quick Look at Pick-Up RPG ‘Loot Master’

posted September 19th, 2008 6:26 PM EDT by blakespot in $5.99, Reviews, Role-Playing, iPhone games, iPod touch games

Mobile developer Digital Concepts has released a pick-up role playing game (RPG) for the iPhone called Loot Master [App Store].

And when I say “pick-up,” I mean it.  Loot Master is the most abbreviated RPG I’ve ever seen.  At first these sound like harsh words, but after playing a few rounds, I think Loot Master hits the intended mark, which is to deliver an RPG experience to the mobile player who is looking to kill 3-4 minutes waiting in line at the bank.

The game screen consists of a stats readout and various character equip slots at the top and a playfield at the bottom.  The objective is simple: Monsters are trying to cross the playfield from left to right–do not let them.

Tap a roving monster to attack it.  When killed, some monster leave behnd a weapon, shield, spell or ring that can be dragged up to an equip slot to strengthen your player.  Spell items can be dragged from holding slots at the top down onto a group of monsters to unleash its destruction.

Features as listed by Digital Concepts:

  • Original title developed exclusively for the iPhone and iPod touch
  • Captivating gameplay and beautiful graphics
  • Thousands of equipable items
  • Variety of spells and skills to learn and use
  • Gameplay feels like a mix of Tower Defense and action RPG

Loot Master is simple (and I mean simple) RPG fun on the go.  However, at $5.99 [App Store], all but the most die-hard RPG hounds may find the title a bit pricey.

Game Details
Name: Loot Master (v1.00) Price: $5.99 [Buy]
Developer: Digital Concepts
Size: 4.0 MB
Loot Master is either an RPG ridiculously simple in scope or a perfect pick-up experience for the mobile gamer. At $5.99, however, it may only appeal to RPG fans.

8 Responses to “A Quick Look at Pick-Up RPG ‘Loot Master’”

  1. Ed Says:

    this game has a LOT of potential!!

    please developer, add a saving feature!! maybe a new GUI, like a button to check high scores, new game/load game buttons…

    a pause button with the ability to move and organize your stuff would be nice too..

    awesome game, frentic and for those “Defend your castle” type of games (more or less like tower/shield defense, but definitely a “defend your castle”-kind of game) this is a MUST buy…

    still, very annoying that you can’t continue your frentic looting after exiting the game…

  2. Asa Says:

    Looks interesting, but I’d prefer a slightly less frantic game. i think I’m going to wait for further improvements.

  3. arn Says:

    it’s actually not bad. I was a little skeptical at first, but it has a bit more depth than you initially think

  4. blakespot Says:

    @arn: Indeed, as the waves progress, the monsters grow harder to destroy and success relies more heavily upon spells, healing potions, etc.

  5. ArtOfWarfare Says:

    “beautiful graphics”?

    They’re a bunch of sprites. They’re worse than sprites. They didn’t bother to so much as animate the images.

    Sounds were pathetic and repetitive. Could really use some music I think.

  6. blakespot Says:

    @ArtOfWarfare: I know I’m oldschool, but I find the graphics to be “beautiful.” Every game need not be a Pixar movie. At least that’s my $0.02.

  7. LorenK Says:

    I bought this. I’m not quite sure if I like it or not. I wish it wasn’t such a quick play and you could really ‘develop’ your character. All i feel like i’m doing is tap-tap-tap-tap.

    I love the Warcraft style drops.

    The game moves so fast that it’s hard to get a feel for what gear you should pickup. Even the transition time seems to go fast.

  8. blakespot Says:

    Digital Concepts makes my favorite mobile game of all time. I played it on a Compaq iPaq of my past.

    Rocket Elite

    It’s sort of Lunar Lander on crack. I hope hope hope this comes to the iPhone.

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