Swedish game developer Resolution Interactive has posted another preview video of their forthcoming flight / action / sports hybrid Clusterball 2.

The new video offers a clearer look at the gameplay along with sound effects and music. The gameplay is described as follows:

Clusterball is a high-paced, adrenaline pumping flight sport demanding skill, tactics and ball control - designed as a first person shooter but without the splatter and gore. Played in midair with high tech aircraft, your objective is to gather and score as many balls as possible while trying your best to keep your opponents from doing the same. As your tail grows longer, your ship will gradually slow down, making you more vulnerable to attacks. Thus, each extra ball gathered involves a calculated risk.

The developers are planning on demoing the title at this week's Games Convention in Leipzig Germany. No expected release date has been announced.

  • Si Brindley

    I'm really looking forward to this. I was a massive fan of Clusterball on the PC. It never got the recognition it deserved - possibly a lack of marketing. It was one of the most polished games I've ever seen from a small developer. Judging from the video it looks like they've done a fantastic job getting it to iPhone and it's going to be a perfect match for the control system. Exciting!

  • Si Brindley

    I'm really looking forward to this. I was a massive fan of Clusterball on the PC. It never got the recognition it deserved - possibly a lack of marketing. It was one of the most polished games I've ever seen from a small developer. Judging from the video it looks like they've done a fantastic job getting it to iPhone and it's going to be a perfect match for the control system. Exciting!

  • http://www.iphonetests.com/ Q.

    I really like the way the horizon stay horizontal. It one of the things i was thinking while playing some race game on the iphone.
    The same way we can imagine correct the perspective issue when the iPhone is too flat but it ll take more ressources because of the 3D deformation.

  • http://www.iphonetests.com/ Q.

    I really like the way the horizon stay horizontal. It one of the things i was thinking while playing some race game on the iphone.
    The same way we can imagine correct the perspective issue when the iPhone is too flat but it ll take more ressources because of the 3D deformation.

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  • ryan

    i.... must.... buy.... XD

  • ryan

    i.... must.... buy.... XD

  • http://www.mavisxp.com mavis

    Any new info on this one?

  • http://www.mavisxp.com mavis

    Any new info on this one?

  • Phil

    any new info

  • Phil

    any new info