With the availability of daily download stats to developers, it appears we may see more pricing experiments in the App Store.

Publishers of the award winning Critter Crunch [App Store] have placed their app on sale from August 1st to August 8th at $5.99. The regular price for the puzzler is $9.99. TouchArcade had previously reviewed the game which has garnered overwhelmingly positive reviews. Gameplay description:

This $9.99 game is an original variant of a classic puzzler. In this version, you play Biggs, a furry forest dweller with a long tongue, whose job is to clear the board by feeding smaller animals into larger ones. There are initially 3 sizes of animals (small, medium, large). Feeding two of the smaller ones into the larger ones causes the larger one to explode and take out any identical animals around it.

The game offers a unique twist to the typical match 3 puzzlers and at $5.99 worth serious consideration. A gameplay video offers a quick look at the Adventure and Puzzle modes.

  • Sky Blue

    Thanks for the heads up, arn. I was considering purchasing this, with the price drop i'll bite. Downloading on my phone right now.

  • Sky Blue

    Thanks for the heads up, arn. I was considering purchasing this, with the price drop i'll bite. Downloading on my phone right now.

  • hexen

    Thanks from me as well - I wanted this from launch but wasn't prepared to pay £5.99 (in the UK). Now that it's down to £3.49 I'll be buying it.

    A shame that some of the reviews say the game is hard to launch and often crashes back to the home screen - hopefully something they'll fix with an update.

  • hexen

    Thanks from me as well - I wanted this from launch but wasn't prepared to pay £5.99 (in the UK). Now that it's down to £3.49 I'll be buying it.

    A shame that some of the reviews say the game is hard to launch and often crashes back to the home screen - hopefully something they'll fix with an update.

  • http://www.attractionsmagazine.com Matt

    Figures. I already bought it just before it went on sale. Can I get a refund?

  • http://www.attractionsmagazine.com Matt

    Figures. I already bought it just before it went on sale. Can I get a refund?

  • Ben

    I'd been waiting for the price of this game to drop for a week and a half. I knew eventually it would, if you look at the rest of Publisher X's games, they dropped the prices on them much sooner so I knew it was only a matter of time.

    I think this highlights ones of the biggest problems with the App Store. Here you have a game which was named the Puzzle Game of The Year by various publications and which everyone who has played it has enjoyed, and yet it's gone virtually unnoticed in the App Store. It was highlighted briefly with a small picture of its icon on the main page, but it certainly didn't get the full marketing muscle Apple gave some of the more "well-known" companies and so it kind of slipped through the cracks. I watched it linger near the bottom of the Top 100 paid downloads for awhile before it disappeared completely knowing that it was a direct result of its price. I'm very interested to see if this "temporary" price drop will boost its downloads just like I am sure Publisher X is.

    One other point, have you noticed that the App Store hasn't exactly turned out like either Apple or anyone else expected in terms of which programs are popular? Clearly the free programs are MUCH, MUCH more popular than the paid (notice Units Convertor spending a day at the top of the charts after switching from free to paid and then disappearing completely) and the programs that are the most popular usually aren't the ones that got advertised. As I'm writing this, Aurora Feint sits at number 45 on the free downloads chart. This is a BEAUTIFUL game which everyone has raved about and which is much deeper than 90% of the paid games. And then I look at the top 10. Break Classic, Apache Lander, Peg Jump, Jawbreaker. I'm not trying to put these games down, I'm sure they are fun, but you can see just from their pictures how unpolished and basic they are. Besides which, I've never seen so much as a mention of any of these games anywhere. Where are people finding out about them?

  • Ben

    I'd been waiting for the price of this game to drop for a week and a half. I knew eventually it would, if you look at the rest of Publisher X's games, they dropped the prices on them much sooner so I knew it was only a matter of time.

    I think this highlights ones of the biggest problems with the App Store. Here you have a game which was named the Puzzle Game of The Year by various publications and which everyone who has played it has enjoyed, and yet it's gone virtually unnoticed in the App Store. It was highlighted briefly with a small picture of its icon on the main page, but it certainly didn't get the full marketing muscle Apple gave some of the more "well-known" companies and so it kind of slipped through the cracks. I watched it linger near the bottom of the Top 100 paid downloads for awhile before it disappeared completely knowing that it was a direct result of its price. I'm very interested to see if this "temporary" price drop will boost its downloads just like I am sure Publisher X is.

    One other point, have you noticed that the App Store hasn't exactly turned out like either Apple or anyone else expected in terms of which programs are popular? Clearly the free programs are MUCH, MUCH more popular than the paid (notice Units Convertor spending a day at the top of the charts after switching from free to paid and then disappearing completely) and the programs that are the most popular usually aren't the ones that got advertised. As I'm writing this, Aurora Feint sits at number 45 on the free downloads chart. This is a BEAUTIFUL game which everyone has raved about and which is much deeper than 90% of the paid games. And then I look at the top 10. Break Classic, Apache Lander, Peg Jump, Jawbreaker. I'm not trying to put these games down, I'm sure they are fun, but you can see just from their pictures how unpolished and basic they are. Besides which, I've never seen so much as a mention of any of these games anywhere. Where are people finding out about them?

  • Marcel

    Thanks for another outstanding site Arn.
    I want to say I like this game but on an iPhone 3G, not jailbroken or anything, the game crashes back to springboard on launch or, once in a while, upon charging the first level.

    While I don't doubt those who managed to test it, I'm yet to be able to simply USE it.

    There's so many Apps on the store with such a sorry state, iDrink comes to mind, AllRadio too.

  • Marcel

    Thanks for another outstanding site Arn.
    I want to say I like this game but on an iPhone 3G, not jailbroken or anything, the game crashes back to springboard on launch or, once in a while, upon charging the first level.

    While I don't doubt those who managed to test it, I'm yet to be able to simply USE it.

    There's so many Apps on the store with such a sorry state, iDrink comes to mind, AllRadio too.