Chillingo Ltd has released RESETgame's Tank Ace 1944 [App Store] for the iPhone tonight on the App Store. Tank Ace 1944 is a tank game in which you drive over 3D terrain while battling other tanks in World War II.

In Tank Ace 1944 you command a World War II tank charging to occupy the enemy capitol. Allied and Soviet Tank Aces advance on Berlin; German Aces advance on London and Moscow. At least that's what the orders from HQ say. But since you face overwhelming odds and are forced to scavenge supplies as you go, you might just find yourself retreating instead.

The $9.99 provides an impressive screenshot suggesting a 3rd person point-of-view tank shooter. Controls are touch-based and allow you to control the movement of the tank (forward, back, left, right and fire) as well as independent control of the turret (up, down, left, right).

The gameplay consists of receiving "orders" for your mission and then basically finding the enemy tanks and shooting them. Ammo, fuel and armor can be replenished by ramming into supply trucks.

This game is an iPhone port of an existing mobile gaming title which is available for BlackBerry, Palm, Samsung Instinct, and Windows Mobile... and it shows. The 3D graphics shown in the screenshot is a bit misleading. This is not a real-time 3D rendering of the terrain. Instead the scenery is a essentially a static background that is re-rendered when you leave the designated block on the grid, in an almost slideshow-like effect. While I tried not to let this taint my view of the game, the controls were a bit awkward and I felt the gameplay was not worth the $9.99 asking price.

Fortunately, I was able to find an online Java version of the game so readers can try the game out themselves before buying. Visit http://www.resetgame.com/tank/desktop/ for an online trial version of the game that can be played in your browser.

The browser version of the game seems identical to the iPhone version, except the browser version is actually more enjoyable due to its faster pace. The touch-screen controls on the iPhone version are a bit less responsive than a desktop keyboard so the iPhone gameplay is slower. To emulate the feel of the iPhone version, readers can play the browser version with your mouse by clicking on the on screen buttons instead of using the keyboard. (The '+' icon on the bottom left of the screen switches you between turret control and tank control.)  Both portrait and landscape orientations are supported in the iPhone version.

Game Details
Name: Tank Ace 1944 (v1.01) Price: 9.99 [Buy]
Developer: Chillingo Ltd Size: 1.0MB
In Brief: Tank Ace 1944 tries to bring World War II tank battles to your iPhone. The touch controls can be a little awkward and the environment's 3D graphics are not rendered in real-time. Be sure to try the online demo before purchasing.

TouchArcade Rating

  • http://www.mavisxp.com mavis

    Vote with your dollars, folks. If the past couple of weeks have been any indication, this one will drop to a more reasonable price soon, provided sales are sluggish (and well they should be, at this price) ... I don't know why developers think $9.99 is the magic number for games, when most of them are worth far less.

    Kudos arn for the review.

  • http://www.mavisxp.com mavis

    Vote with your dollars, folks. If the past couple of weeks have been any indication, this one will drop to a more reasonable price soon, provided sales are sluggish (and well they should be, at this price) ... I don't know why developers think $9.99 is the magic number for games, when most of them are worth far less.

    Kudos arn for the review.

  • K

    Love the new "Game Details" box, too :)

    Thanks for the review. Looking forward to more price drops as developers realise that we aren't willing to pay so much for mobile games...

  • K

    Love the new "Game Details" box, too :)

    Thanks for the review. Looking forward to more price drops as developers realise that we aren't willing to pay so much for mobile games...

  • Godfrey

    The background is not exactly "static", in the sense that if you keep shooting the ground you'll see 3D "holes". But still, I agree it's not worth the money.

  • Godfrey

    The background is not exactly "static", in the sense that if you keep shooting the ground you'll see 3D "holes". But still, I agree it's not worth the money.

  • http://www.jsayreallen.com Jonathan Allen

    I just played the online version. Not interested.

  • http://www.jsayreallen.com Jonathan Allen

    I just played the online version. Not interested.

  • Ryan

    Yeah, the online version didn't impress me. There are a lot of things that could have been done to make this a better experience. The price point is about 3x-4x too high.

  • Ryan

    Yeah, the online version didn't impress me. There are a lot of things that could have been done to make this a better experience. The price point is about 3x-4x too high.

  • clark

    it looks like a PREmature overpriced NES game.and that is not a good thing

  • clark

    it looks like a PREmature overpriced NES game.and that is not a good thing

  • MaskingTape

    What NES game did you play that had textured polygons? lol

  • MaskingTape

    What NES game did you play that had textured polygons? lol

  • http://omnigeno.blogspot.com Omnigeno

    I think they should just port Spectre/Spectre Supreme/Spectre VR to the iPhone/Touch.

  • http://omnigeno.blogspot.com Omnigeno

    I think they should just port Spectre/Spectre Supreme/Spectre VR to the iPhone/Touch.

  • http://www.blakespot.com blakespot

    I actually enjoyed this title more than Arn did.

    While going through the motions of using every aspect of the tank's control is a bit of a disjointed process due to the way the controls are laid out, I found that whenever some action is being triggered, it doesn't exactly feel sluggish to me but the entire process of controlling the tank is a bit awkward--not fluid. One's skill at the controls may increase with playtime.

    I feel that $9.99 is indeed too high a price, though.

  • http://www.blakespot.com blakespot

    I actually enjoyed this title more than Arn did.

    While going through the motions of using every aspect of the tank's control is a bit of a disjointed process due to the way the controls are laid out, I found that whenever some action is being triggered, it doesn't exactly feel sluggish to me but the entire process of controlling the tank is a bit awkward--not fluid. One's skill at the controls may increase with playtime.

    I feel that $9.99 is indeed too high a price, though.

  • Dr. Dre

    I love the reviews and the new details box but you guys gotta get yourselves a tripod and/or use it when shooting your demo videos!

  • Dr. Dre

    I love the reviews and the new details box but you guys gotta get yourselves a tripod and/or use it when shooting your demo videos!

  • http://www.blakespot.com blakespot

    @Dr. Dre: We're trying to simulate the way an iPhone looks to someone walking down the street, you see. :)

  • http://www.blakespot.com blakespot

    @Dr. Dre: We're trying to simulate the way an iPhone looks to someone walking down the street, you see. :)

  • Gregz0r

    Hmm, a fully third person viewpoint, maybe other vehicles(Apache's helicopters, for example) and accelerometer steering, could make it a fairly decent game.
    The $9.99 price point should only be for truly stellar games, though.
    I've bought/passed on many a game, purely from the videos on this site, as you cannot beat actual gameplay footage, for making a decision, so great job T.A.

  • Gregz0r

    Hmm, a fully third person viewpoint, maybe other vehicles(Apache's helicopters, for example) and accelerometer steering, could make it a fairly decent game.
    The $9.99 price point should only be for truly stellar games, though.
    I've bought/passed on many a game, purely from the videos on this site, as you cannot beat actual gameplay footage, for making a decision, so great job T.A.

  • Gregz0r

    I'm still waiting for a truly killer game, that really pushes the performance boundaries of the iPhone/iPod Touch.

  • Gregz0r

    I'm still waiting for a truly killer game, that really pushes the performance boundaries of the iPhone/iPod Touch.

  • http://www.jsayreallen.com Jonathan Allen

    @Omnigeno

    YES!! I used to spend so many hours on Spectre Supreme on our old Mac clone. Good times on the Spectre, bad times on the clone.

  • http://www.jsayreallen.com Jonathan Allen

    @Omnigeno

    YES!! I used to spend so many hours on Spectre Supreme on our old Mac clone. Good times on the Spectre, bad times on the clone.

  • mikeadams

    glad you reviewed it and posted gameplay footage. if and only if this game was free i'd get it, to maybe play a few times. def not worth 9.99. MAYBE .99

  • mikeadams

    glad you reviewed it and posted gameplay footage. if and only if this game was free i'd get it, to maybe play a few times. def not worth 9.99. MAYBE .99

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  • fuzzymath

    @Gregz0r

    Unfortunately Apple has gimped access to the iPhone's GPU and we may never see what it is capable of. Developers don't have access to all the clipping planes, vertex shader or full screen anti-aliasing that the GPU is capable of.

  • fuzzymath

    @Gregz0r

    Unfortunately Apple has gimped access to the iPhone's GPU and we may never see what it is capable of. Developers don't have access to all the clipping planes, vertex shader or full screen anti-aliasing that the GPU is capable of.

  • Icepulse

    Right, because they want you to get more than 15 min. out of the battery before it craps out! Seriously, I can't wait to see how long playtime will be on a Quake III- engine game, before we get the low-battery warning. Sega says this thing has as much muscle as a Dreamcast... And I assume that remark, from a developers perspective, means that it's how much power they have to PLAY with. Outside of gaming, if you want to see a "killer app", it's got to be "BeatMaker". Like Frootyloops for the iPhone.

  • Icepulse

    Right, because they want you to get more than 15 min. out of the battery before it craps out! Seriously, I can't wait to see how long playtime will be on a Quake III- engine game, before we get the low-battery warning. Sega says this thing has as much muscle as a Dreamcast... And I assume that remark, from a developers perspective, means that it's how much power they have to PLAY with. Outside of gaming, if you want to see a "killer app", it's got to be "BeatMaker". Like Frootyloops for the iPhone.

  • Rojo

    So glad I read this review before buying. It looks and sounds cool on the store, but I just tried the online version, and I'm not impressed either.

    I don't mind that the tank is hard to control -- I think it should be. A REAL tank would be quite a task. What I hate is the non-moving terrain, and the overall play. I was bored pretty quickly, and I think I would have been pissed if I had paid $10 for this.

  • Rojo

    So glad I read this review before buying. It looks and sounds cool on the store, but I just tried the online version, and I'm not impressed either.

    I don't mind that the tank is hard to control -- I think it should be. A REAL tank would be quite a task. What I hate is the non-moving terrain, and the overall play. I was bored pretty quickly, and I think I would have been pissed if I had paid $10 for this.

  • http://www.gamingwithchildren.com Michael Anderson

    I played the Pocket PC version and am skipping this one based on that. It isn't terrible, but it certainly isn't a $10 purchase.

  • http://www.gamingwithchildren.com Michael Anderson

    I played the Pocket PC version and am skipping this one based on that. It isn't terrible, but it certainly isn't a $10 purchase.

  • Constable Odo

    It was really funny when the one tank rolled right up to the other tank and delivered a distintegrating shot from inches away. Not recommended in a real tank battle. In some ways, it looks like fun, but the controls look unwieldy to use. I wonder if you can hide the tank underwater to wait for the enemy to come by and then blast the heck out of him. I noticed the tank fired at a truck that was quite a distance away. Does the cannon fire a shell in an arc or is it straight line only?

  • Constable Odo

    It was really funny when the one tank rolled right up to the other tank and delivered a distintegrating shot from inches away. Not recommended in a real tank battle. In some ways, it looks like fun, but the controls look unwieldy to use. I wonder if you can hide the tank underwater to wait for the enemy to come by and then blast the heck out of him. I noticed the tank fired at a truck that was quite a distance away. Does the cannon fire a shell in an arc or is it straight line only?

  • Ted

    Definitely needs a price drop to $1.99 or maybe $2.99. The game's not bad, but it really does feel like a slideshow, which detracts from gameplay.

  • Ted

    Definitely needs a price drop to $1.99 or maybe $2.99. The game's not bad, but it really does feel like a slideshow, which detracts from gameplay.

  • Larry

    Nice website arn. I've been reading Macrumors for nearly a year now and now this! I like your detailed reviews and videos especially

  • Larry

    Nice website arn. I've been reading Macrumors for nearly a year now and now this! I like your detailed reviews and videos especially

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    hi! do you know where I can get the ghostbusters theme song (mp3)?, thx! Mike.

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