The New iPad Uses Retina Assets for Non-Universal Games
So here’s something cool you may not have noticed about the new iPad: If you’re playing an iPhone game (or …
Continue reading “The New iPad Uses Retina Assets for Non-Universal Games”
So here’s something cool you may not have noticed about the new iPad: If you’re playing an iPhone game (or …
Continue reading “The New iPad Uses Retina Assets for Non-Universal Games”
Monster Flip masters the art of the match-three and looks darn good in the process.
A platform physics-based racer that’s heavy on trial and error but still a blast to play.
In another world during another time, roving bands of mercenaries die with staffs and swords clutched in grimy, blood-stained hands …
It’s been a long week (Well, a little more than a week.) of waiting since the new iPad was announced. …
Continue reading “Happy iPad Day! We’ve Got Ours, What Do You Guys Think of Yours?”
Over the last few years, I’ve seen a great number of strange things done to George Romero’s slavering, brain-dead antagonists. …
Last week we had a chance to sit down with Kathy Fung, founder of SiuYiu, the studio behind tower-builder Vegas …
Continue reading “GDC 2012: A look at ‘Tiny Sheep’ and ‘Pocket Minions’”
Earlier this week at GDC 2012, we sat down with members of three iOS game studios to discuss their upcoming …
Continue reading “GDC 2012: A Look at the ‘Zombie Track Meat’ Collaboration”
A portion of the wacky crew from Battle Bears developer SkyVu is here at GDC this week talking about some …
Feel like 1997’s Starship Troopers left a little to be desired? You’re not alone. Sony Pictures Worldwide Acquisitions is taking …
Continue reading “GDC 2012: A Look at ‘Starship Troopers: Invasion’”