‘Great Battles Medieval’ Review – Middling Real-time Strategy
I’ve tinkered with a lot of real-time strategy games over the 30 or so years that I’ve been gaming. My …
Continue reading “‘Great Battles Medieval’ Review – Middling Real-time Strategy”
I’ve tinkered with a lot of real-time strategy games over the 30 or so years that I’ve been gaming. My …
Continue reading “‘Great Battles Medieval’ Review – Middling Real-time Strategy”
Previously, I’ve written up guides for both Injustice: Gods Among Us (Free) and Marvel: War of Heroes (Free) to help …
Continue reading “‘Avengers Alliance’ Guide – How to Spend as Little Real Money As Possible”
It doesn’t get much more TA Plays Rewind-y than iDracula ($2.99). Originally released in February of 2009, iDracula was among …
Continue reading “TA Plays Rewind: ‘iDracula’ – Among the Oldest iOS Dual Stick Shooters”
Often times, platformers can weight themselves down with unnecessary actions, button inputs, and mechanics that sound better on paper than they actually …
Famed action movie director John Woo is working on a new iOS game with developer Moon Shark and being published …
Continue reading “John Woo’s ‘Bloodstroke’ Heading to Mobile Courtesy of Chillingo”
I’ll admit, I figured Puddle ($2.99) to be just another physics-puzzler involving liquid and Rube Goldberg-like level design; its soulless …
Continue reading “‘Puddle’ Review – Don’t Step Over… Jump In”
If you have no tolerance for Electronic Dance Music (EDM), Double Fine’s Dropchord (Free) won’t be your thing. No chance. It …
Continue reading “‘Dropchord’ Review – Double Fine Goes Disco”
The App Store offers more than its fair share of traditional, sidescrolling platform games. If you’re tired of traveling the …
Continue reading “‘Freedom Fall’ Review – Falling for Vertical Platformers”
Solar Flux HD ($8.99) sends you off into space, alone on a mission to refuel the many stars of the …
Continue reading “‘Solar Flux HD’ iPad Review – Setting Suns on Fire”
The original Zombie Highway (Free) was an easy game to love. It nailed the short-session pick-up-and-play thing that works so …