One Week Out: Developers Talk New iPad
The new iPad and its gorgeous high-definition display has been in our lives for over a week. Game developers have …
The new iPad and its gorgeous high-definition display has been in our lives for over a week. Game developers have …
Working with someone else’s baby is hard work, but Mass Effect: Infiltrator isn’t Iron Monkey’s first rodeo with another company’s …
Simogo doesn’t make games like most studios. It doesn’t do design docs, meetings strike it as silly, and it doesn’t …
We recently brought news of the BulkyPix announcement that the much anticipated iOS port of Eric Chahi’s Another World will …
Continue reading “A Chat with Eric Chahi on ‘Another World’ and iOS Gaming”
Junk Jack is the latest super ambitious and super promising independent game to catch our all-seeing eye. At its core, …
Continue reading “‘Minecraft’-y iOS Title ‘Junk Jack’ Looks Awesome”
When I talked with Chair Entertainment’s Donald Mustard the other day about Infinity Blade I couldn’t let the opportunity to …
Continue reading “‘Shadow Complex for iPad?’ Hey, It Could Happen”
It’s easy to get the gist of Chair Entertainment’s Infinity Blade by watching a sizzle reel or by reading the …
Continue reading “Interview: Chair Entertainment’s Donald Mustard On ‘Infinity Blade’”
Donut Games is the developer/publisher of well over a dozen iPhone games including fan-favorites like Rat On A Scooter XL, …
Continue reading “Developer Profile – Daniel Zandelin of Donut Games”
We broke the news a few weeks back that Namco Networks had created a dedicated Apple Games group, separate from …
Continue reading “An Interview with Jon Kromrey of Namco Networks’ Apple Games Group”
This certainly has been an interesting last couple of days, between Sega’s challenge to gamers to come up with what …
Continue reading “Christian Whitehead On ‘Sonic CD’ and His Retro Engine”