Early this morning, Apple released iTunes 7.7 which adds support for the iPhone 3G, firmware 2.0, the iTunes App Store, and MobileMe. Several hours later, games and various other applications began appearing in the iTunes App Store [iTunes link]. These apps are available for purchased and downloaded right now, though the iPhone 2.0 firmware update needed to run them has not been officially released by Apple. However, examination of Apple’s XML data revealed an active download link to the firmware image itself (for iPhone, not iPod touch), which can be manually installed throught iTunes 7.7.
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The iTunes App Store features over 500 applications at launch, about a quarter of which are games. We’re happy to see that some of the titles we’ve been most anxious for are in place and ready for download.
- Bomberman Touch – The Legend of Mystic Bomb [App Store] :: The story of ‘The Legend of Mystic Bomb’: Get a hidden treasure in the ruins! It is said that deep inside the jungle lies a heretical ruins called KA-BOOM TEMPLE, where a legendary tresure is hidden somewhere… Many adventurers have tried, but none succeeded to even come home alive. It is here that you willl see another daredevil who will take on this challenge, at the risk of his own life, to face KA-BOOM TEMPLE… He is, Bomberman.
- Aqua Forest Powered by OctaveEngine Casual [App Store] :: Catch water drops falling from the tree leaves without spilling, guide a water drop through a maze, or bounce rubber off barriers that you draw. Play with water in one of 3 fun ways! Select an editing function of OctaveEngine Casual (choose from options like wind, heat or cold), tilt the handset in any direction to activate the accelerative sensor, or draw shapes on the touch panel with your finger.
- Super Monkey Ball [App Store] :: Let’s roll! Guide a cute little monkey encased in a transparent ball to victory by tilting and rolling him through a variety of slopes and turnes. You must navigate a large variety of obstacle courses to reach goal lines within set time limits. Collect as many bananas as you can along the way and you’ll be able to increase your remaining lives. Play through five worlds and 110 stages, designed tio be fun for both first-time players and long-time Super Monkey Ball fans. Enjoy rich 3D graphics with an easy-to-master control system that utilizes the accelerometer inside your device. Insanely fun and addicting!
- Cro-Mag Rally [App Store] :: Cro-Mag Rally is the wildest racing 3D game since man invented the wheel! You are a speed-hungry caveman named Brog who races through the Stone, Bronze, and Iron Ages in primitive vehicles such as the Geode Cruiser, Bone Buggy, Logmobile, Trojan Horse, and many others. Brog has at his disposal an arsenal of primitive weaponry ranging from Bone Bombs to Chinese Bottle Rockets and Heat Seeking Homing Pigeons.
- Moto Racer [App Store] :: Grab your bike and hit the road with Wingnuts Moto Racer. Race through checkpoints, weave through traffic, fed off dangerous biker gangs and hit some sweet jumps along the way. Racing from Miami Beach to the Andean mountains and around the globe. Moto Racer is a rockin’ arcade experience that will explode your mind!!
We will bring more in-depth coverage as iPhone 2.0 officially arrives. Stay tuned.
Do these guys not have an original idea in their heads?
FLOverload is just a ripoff of the Bioshock hacking minigame, and now they're ripping off Tron and Midway (who made the original Tron arcade game).
I'd like to see more original games like Critter Crunch, Enigmo, and the PuzzleManiak games.
I for one am quite happy about the prospect of a light cycle game for the iPhone :)
arn
Hey Guys, it's Mike from DS Media Labs again.
In response to Jonny_eh; I do hear what your saying Jonny_eh, it's just that like i said before in a post under the FLOverload article is that we are all gamers ourselves, and the games we are developing are games WE want to play and see on the iPhone, we just hope others will enjoy them as well. Take my word for it, we do have some great game ideas in the works that are 100% original.
In response to Arn; So are we Arn, so are we, in our development team we are already talking smack to one another saying how once this game is done we are going to... "Put each other in the wall..." lol
And once again, many thanks to toucharcade for the great article. You guys ROCK !!!
- Michael Dasch
from playing pc based light cycle "clones" and other games i know that towards the end of the game it calls for some PRETTY tight handling. is this going to be all accelerometer controlled? i can see that being really frustrating at times.
In response to mikeadams; Our initial thought is yes, but so far nothing is 100% set in stone. We are really pushing for this game to be polished so we are going to be doing A TON of Beta Testing to make sure everything works and handles well.
If your interested mikeadams, and actually to anyone else who is interested in helping us beta test this game and others as they get closer to completion, please visit http://iphonestudio.dsmedia... and fill out the contact form selecting "Beta Tester" as the Reason For Inquiry.
We most likely will not have anything to Beta Test for a few weeks but like i said before, we want this game to be FLAWLESS in every way. So with a little help from our end users we feel we will get out a game that everyone will really enjoy.
Thanks
- Michael Dasch
^ to Dasch
I applied to be a beta tester but i haven't gotten any confirmation, so will i just have to wait until you need beta testers? BTW the boxing game looks great. Arn you should do an article about that. It's called "The Boxer" i believe. Kind of like wii sports boxing.
Yes Rocketman919, we pretty much store all the requests we get and once we have the game to the point it can be Beta Tested we will send you an email. I would say most likely it should be in the next 2-3 weeks.
- Mike
^ ok thanks.
^ Hey Dasch, If I have not received an e-mail about the beta testing yet does that mean that i have not been accepted, or have you not sent them out yet? Thanks.