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A Quick Look at ‘Oort Storm’: A Nice Take on Asteroids

FlipSide5, who brought us the free, enjoyable Touch Hockey: FS5, has recently released their take on the Asteroids formula, Oort Storm: FS5 [App Store].

Unknown forces have disturbed the Oort Cloud at the edge of our solar system, launching huge numbers of asteroids, mines, and alien artifacts that threaten to destroy the Earth. Use your shield, 3-way fire, Pulse Bombs, and AutoChron ‘time freeze’ along with all of your skill to make it through 9 levels and prevent the end of civilization if you can! When you’re done, submit your score on the Global Ranking leader-board and see how you compare!

Oort Storm is an enjoyable, well done iPhone space shooter that brings a number of enhancements to the age old Asteroids formula such as power-ups, shields, and point multipliers.  The graphics are simple but well rendered and the accelerometer-based directional controls, available in both “point" and “turn" modes, are solid.  Thrust, Shields, and Hyperspace buttons are on the left side of the screen while Fire, AutoChron, and Pulse controls sit on the right.

Oort Storm is a simple, fun space shooter that I’d recommend to any shooter fan out there–but don’t take my word for it.  While the paid app is available for $2.99 [App Store], FlipSide5 has also released a one-level “lite" version [App Store] for those that want to try before they buy.

See the developer’s gameplay video for a closer look:

App Store Link: Oort Storm: FS5, $2.99, Oort Storm: FS5 Lite, Free

7 Comments

  1. Big Albie

    If the game looks as good as the video, then this is the shooter I've been waiting for.

  2. Neonik

    It looks like Java Game Galaxy on Fire..:)

  3. marc

    does 'action adventure' mean dragon's lair? or space shooter where the player controls the shooting? hmmm... interesting.

  4. steve

    well, judging by the past titles(crazy pumpkin, crazy snowboard) i wouldnt really hold your breath for anything 'good'.
    and they are known to use unity so these could be actual game renders from unity on mac, which by the time you exported and scaled it down and made a video it would look like it had great fps and antialiasing.

    we'll see how good it is after it comes out, since anything before that is prob just mac unity video.

  5. spiffyone

    @marc

    Actually, action/adventure in terms of game genre classifications really refer to games like Adventure for the Atari 2600 and it's offspring (which range from Legend of Zelda to Metroid to Tomb Raider to the Castlevania games from SotN onwards). These are item hunting, environmental exploration and puzzle solving games with periods of intense combat action gameplay (hence action/adventure, action gameplay + adventure gameplay).

    Dragon's Lair was an action game (an interactive movie, yes, but an action interactive movie). If this game is a shooter, then it too is an action game, and NOT an action/adventure game. Then again, the developer used "action adventure" not "action/adventure", so maybe they are referring to an action adventure story (like with film or fiction genres of story). Then again...they did refer to it as being "genre breaking"...so it's anyone's guess.

    If it doesn't have Atari Adventure style gameplay, though (again, exploration, item hunting, puzzle solving, with action combat), then it really isn't an action/adventure game. Developers do usually tend to get genres wrong themselves though (Miyamoto referred to LoZ as an RPG one too many times, Metroid as an adventure game, and some of the devs behind Tomb Raider insisted on calling it a 3rd person shooter for some godforsaken reason).

    *end rant ;)

  6. Hawklight

    Meh...

  7. xMort

    Nice music.