Steve Demeter’s Trism ($2.99) could easily be credited as one of the most influential apps/games when it came to raising awareness of the brave new world of the App Store “gold rush" when it was originally released in 2008. Remember, back then the iPhone was largely still a “$500 phone" that didn’t make much sense to a lot of people- Especially in the infancy of the App Store when everyone was still figuring everything out both from a business as well as a raw development perspective. Demeter was absolutely inundated with emails, media attention, and much more as everyone’s collective jaws hit the floor when he announced that he made a quarter of a million dollars inside of two months on the brand new platform of the App Store.
Polygon sat down with Steve Demeter at GDC, and does a fantastic job of summing up the Trism phenomenon, as well as digging into the story of just what exactly you do when you go from being a normal person with a normal job to essentially a millionaire in such a short period of time.

Anyway, Trism 2 has been teased a couple times in the past, but this is the first time we have any solid details on the game.
Per Polygon:
Trism 2 takes the eponymous trisms, the colorful tiles from the initial puzzle game, and anthropomorphises them. It then delivers the enlivened trism to a roguelike role-playing backdrop that is powered by battles fought using an upgraded take on the classic Trism puzzle game.
Demeter says the game was inspired by games like Candy Crush and Chrono Trigger and that it seeks a Metroidvania gameplay style, allowing players to roam the land looking for battles.
It’s going to be free to play, but Demeter also plans on offering a single unlock to “convert" the game to a “paid"-style game if grinding up points and waiting for timers isn’t your cup of tea. It sounds like there’s going to be tons of content too, between multiple game modes, replay saving, and multiplayer.
If all goes as planned, Trism 2 should be available this summer, and I couldn’t be more excited to see this iOS classic revitalized.
[via Polygon]


No achievements and no iCloud support.
Fix those and then you can add the new heroes
+1 to Game Center achievements!!
Thanks for letting us know the roadmap boss!
Thanks for not replying to tweets @Nimblebit.
If building these after release is better than you, than do it.
I agree with iCloud support. The thing that keeps me from playing this regularly is the the progress I make on my ipad doesn't carry over to my phone.
I think we'll get to the point where iCloud saves are more and more common. In the meantime, you can use iFunbox to manually sync your save between devices yourself if you really wanted to. It takes all of about a minute to plug your devices in and copy the files.
In regards to the convo the guys had about this game on last weeks podcast...I've been playing this one a bit. I haven't bought any IAP and don't really see the need to. The grind is most of the fun. If I bought stuff, there wouldn't really be anything to work towards and I'd lose interest.
The concept of their games are brilliant! I just a bit sad, because i cant support them (i wont pay for iAP currency in any case), i wonder if they have a paid, premium game in the future.
I don't want to waste time to transfer save file if Apple has an awesome service for this...
And their other apps have both of the things i mention.
I didn't buy anything and I already lost interest since there is no achievements :(
Yeah. I don't have a clue why anyone would ever feel the need to buy IAPs in this game (except as a thank you). I've managed to buy every power-up without spending a penny. The only thing I could pay for now is levelling up the characters and that would be ridiculously expensive.
dude can you teach me how to transfer? i am having travel transferring from ipad to iphone
Fixing the broken leader boards would be nice too, unless this has bee addressed since the first day (only day I played). Fun game, but I was in for the guilds and high scores, but everyone just cheats.
Not true, I play and don't cheat.
Woohoo, more ranged toons is always good :-)
I cant get past Courtyard 2 ... ARGHhhh
I'm so happy
Shouldve done icloud support before this. I cant even make it far enough to unlock this new bronamoth anyways
I'd like to get Nimble Bit and Team Meat in a room together.
Two teams enter, one team leaves?
TA Thunderdome. I'd bring popcorn to that.
I'm pretty sure one of them would get owned…
why not add Phil Fish to that??
Because Phil Fish sucks.
Crazy idea ( by someone who doesn't know how to put 2 lines of code together):
How about a mode where you progress through a dungeon with a boss room at the end?
Same gameplay, only in linked corridors instead of single rooms.
Just sayin'.
I'm surprised there are no bosses in this game. It would make it way more interesting (and less tedious, since after a while all waves start being very similar, just more difficult)
A new hero called Balls ._. (Bolas means Balls in spanish)
Anyways I still haven't unlocked anything past the Lancer hero... i don't think a new hero will do anything for me ._.
just as weird as "Bola Shot" from Diablo...
I don't care about iCloud support. It's broken on Apple's end and stupid. But achievements would add a ton to this game. IMO...:)
I just deleted this, but I had a lot of fun with it, unlocking everyone but Hydra before retiring it. I'd probably still be playing if the red gem upgrade were priced a bit more reasonably...the grind to three stars is way, way too slow without, but I can't bring myself to shell out five bucks for such a minor change.
They can release 1 or 5 new characters, achievements or a new background , a game with the same action one time and again and again....bored.
Erm, almost every iOS game is the same action over and over. That's true for almost every videogame also.
Angry Birds: fling birds at pigs. Repeat.
Fruit Ninja: Slice fruits. Repeat.
Call of Duty: Shoot enemy, reload. Repeat.
_______ Card Battle Game: press quest button. Repeat.
The game IS a 1-trick pony, but it's fun.
Here's the trick: make sure you spend those little tokens occasionally before you start a run on +25% health and +25% extra attack speed. I haven't bought the other boosts, but they might help also.
Whatever the case, when I spend tokens I notice they appear more as 'dropped loot'.
Don't really even care if I get all the characters, game is fun. (But dumb.)
This is one of my favs; if there was some kind of quest structure somehow, and Achievements, I'd play it a lot more.
Maybe make each area have "sub stages" like Courtyard 1-1, 1-2, etc. with a boss fight at the last stage?
Also, a tip: if you make your line of heroes do a "staircase" formation when things start getting intense, the enemies get defeated easier.