Heads up: Ridiculous Fishing is in submission. Creator Vlambeer still hasn’t announced a firm release date yet, but it’ll definitely be in your hands pretty soon.
We’re bringing this up because Vlambeer just wrote an awesome blog post about the game’s journey to iPad and iPhone and all the work, the controversy, and more work that it took to make this port possible. Here’s a snippet from the article:
We almost killed the project, but we couldn’t give up on it either. So it lingered and lingered in the back of our head. We spoke about the dangers of cloning at conferences, we gave interviews to newspapers and television. Ridiculous Fishing wasn’t moving forward, but it was always there. It wouldn’t be an exaggeration to say that Ridiculous Fishing nearly ended Vlambeer.
As you’d expect, a lot of the reason why Ridiculous Fishing has taken so long to get to iOS stemmed from the Radical Fishing cloning controversy. Vlambeer is ready move on from that subject, though:
So, this is it. No more talking about clones: Ridiculous Fishing is something we’re too proud of to be discussing its value in terms of another game. It’s time to focus on what we made: Ridiculous Fishing has been submitted. We’ll be back with more news as soon as Apple approves the game.
Give that a read if you’ve ever wondered how hard it is to bring a game to market. These guys took a lot of risks to get Ridiculous Fishing this far. The good news is that it’s an awesome game. We’ll be bringing you a lot of content about this thing as it gets closer to release.