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TA Plays: ‘Joe Danger Touch’ – The Offspring of the Console Series Built from the Ground Up for iOS

We’ve known since last April that Hello Games was working on an iOS version of their beloved franchise Joe Danger, and in June we finally saw the first screens of it on an actual iOS device. Now, a half a year later and Joe Danger Touch is almost here, and is set to arrive sometime this month. I’ve been lucky enough to get my hands on a preview build of the game and all I can really say is: WOW. It’s simply fantastic so far.

Today I grabbed Brad and his fancy new swiveling microphone arm thingy and we spent some quality “together time" playing some of the early levels in Joe Danger Touch. The thing that stands out to me more than anything is that Joe Danger Touch absolutely feels like a made-for-touchscreen game. The swiping and tapping controls to perform your stunts feel leagues better than if it was some virtual button setup, and the overall presentation in Joe Danger Touch feels completely on par with its console siblings. In other words, it doesn’t feel “dumbed down" in the least, more like re-imagined for this intended platform.

I could probably gush some more about Joe Danger Touch but I’ll save some of that for when the game actually launches later this month. For now enjoy our look at and discussion on some of the early levels in the video above, and be sure to check out our forums for even more talk on Joe Danger Touch and nuggets of info delivered straight from the development team.