When developers Rocketcat Games and Madgarden forged an unholy alliance to produce their endless puncher Punch Quest (Free), we thought it was the greatest thing since sliced bread. Well, the greatest thing since punching a loaf of sliced bread at least. Although Punch Quest has been getting extremely high marks from both press and consumers alike – it’s currently the highest rated iOS game ever on Metacritic, for those of you who care about that sort of thing – the team hasn’t rested on its laurels and today released the first of what I’m sure will be many Punch Quest updates to come.
Topping off the list of new things is a pretty fundamental change to how movement speed is handled in the game. Now, when you’re repeatedly mashing away at the Dash Punch button your character’s overall speed will actually increase. Uppercutting, downward punches, or blocking will bring you back to the default “jogging" speed. It’s a pretty nice change, actually, and keeps the game moving at a brisk clip. They’ve also made the Gnomey character easier to level up and tweaked the power-ups you’ll get during those fits of hallucination you encounter in the game. Sweet, sweet hallucinations.
The other major addition in this update is iCloud save syncing so you can pick up and play the game using any of your iCloud-enabled iOS devices, which is becoming increasingly more handy as there’s even more device types out in the wild with the iPad mini on the horizon. Oh, and I almost forgot, but if you leave the title screen idle for a few seconds you’ll be treated to a new intro cutscene which shows some of the motivation behind the rampant punching in Punch Quest, as if you somehow need motivation to go around punching everything in sight.