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Realtime counters of things to do with money aren't really anything new, but they're typically used for depressing political statistics like these. For whatever reason, Decluttr, a web site that gives you cash for your old stuff, has published a pretty amusing site that shows just how much hugely popular free to play games are making in real time. Now, this comes with the obvious caveat that all they're really doing is extrapolating estimates of what all these games are actually making as the only one who knows (for instance) how much Clash of Clans is making per second is Supercell... But, hey, it's still fun to sit there in amazement as these numbers rise so rapidly...

Epic Expansion Pack 'Rome: Total War - Barbarian Invasion' Set to Launch in March as a Standalone App

Back in November, mobile tacticians around the globe were delighted by the launch of classic strategy epic Rome: Total War [$9.99 (HD)] marching down to the App Store. Despite being over twelve years old, The Creative Assembly's take on the real-time tactical battles of the the Roman Republic (and a whole host of other accurately depicted armies from the time) still holds up incredibly well today, and Feral Interactive's porting job managed to keep the intricate strategic commands working perfectly on the larger touch screen of the iPad. Fans of the series will undoubtedly rejoice in the fact that the developers are continuing to bring more entries in the series to the App Store, as today Feral have announced that Rome: Total War - Barbarian Invasion - the critically acclaimed first expansion pack for the original title - is set to launch as a standalone app on the iPad this March...




Nintendo hosted their first presentation for the Nintendo Switch, and they revealed some details and games for the upcoming handheld/console hybrid. March 3rd is when the system launches, and it'll cost you $299 in the US, and come with the system, dock, two Joy-Con controllers, dock, Joy-Con Grip, AC adapter, HDMI cable, and wrist straps. The wrist straps will include larger shoulder buttons for the controllers when using them independently for multiplayer mode. Also, the controller feature NFC, and a variety of motion sensors and advanced vibration motors that can simulate, say, shaking a glass with ice in it. And there's an interesting object detection functionality with the Joy-Con controllers that could come into play...

Classic Reload - 'Ridiculous Fishing: A Tale of Redemption'

Hello, gentle readers, and welcome to the Classic Reload, the monthly feature where we have issues with jellyfish. Each month, we take a look at a golden oldie from the App Store's past to see how it holds up in the here and now. It's a chance to revisit old favorites, reflect on their place in the overall iOS library, or simply to take a deeper dive than our reviews typically allow. I try to pick a balanced plate of games from month to month, but if there's something you really want to see, let me know in the comments below. You might not see your suggestion soon, but it will be added to the list for future consideration...

Apple TV App Size Limit Raised to 4 GB

January 12th, 2017 7:45 PM EST by Carter Dotson in Apple TV, News

Apple has made an interesting policy change on tvOS, where developers can now release binaries that are up to 4 GB in size. Before, developers had to release an app binary that was 200 MB max, and then download the rest of the app's content after the app was launched using On-Demand Resources. Because who doesn't enjoy downloading a game, then waiting for it to download without reliable background downloading support? This was a problem in particular with a beefy game like Transistor [$9.99], which had a lot of data to download. This is Apple fixing one of the big issues with Apple TV gaming that plagued it at launch. The other was the since-lifted requirement for Siri Remote controls alongside controllers, which led to ridiculous circumstances such as the Modern Combat 5 [Free] remote controls:..

Our benevolent overlords at MacRumors have published an article talking about a lawsuit alleging the App Store is a monopoly due to the inability to purchase apps outside of the App Store. The lawsuit is a few years old, but an appeals court has allowed the lawsuit to go forward. If the plaintiffs win, one of their attorneys said to Reuters that "the obvious solution is to compel Apple to let people shop for applications wherever they want, which would open the market and help lower prices."..

'Golf Zero' is Shaping Up to Be the 'Super Meat Boy' of Golf Games

It was just a few days ago that we took a look at Golf Zero, a new upcoming game from developers Colin Lane and Brad Erkkila that blends platforming with the basic concept of golf. I was already sold on the idea based on the few teaser gifs that had been shared up to that point, but then Mr. Lane went and posted a new teaser gif to Twitter today and, welp, "things are getting a bit out of hand now" to quote Lane directly...

Cannonfire Concerto [$3.99] is another gamebook release from Choice of Games that offers an unusual premise and excellent world-building. You play as a touring musical virtuoso in a setting that has something of an 18th century European feel. It's a time of momentary peace for the region, but things are starting to fire up again. It's up to you to decide whether or not you want to get involved and which side you'll pull for, but whatever you choose, the show must go on. Written by Caleb Wilson, Cannonfire Concerto is a lighter and faster-paced read than some of the last few ChoiceScript games released, but that doesn't stop it from creating an interesting setting and having a good bit of fun with it...

Earlier this week, the newest entry in Gameloft's Gangstar franchise soft launched in The Philippines, and your archetypal miscreant was this time trampling through the streets of New Orleans, causing trouble, mischief, and typical gangster action in their wake. While members of our forum community were decidedly mixed in their reaction to Gangstar New Orleans, it seems that Gameloft have had enough of people using our soft launch guide and playing the title early from outside the soft launch regions, and have begun blocking other gamers from being able to try out the game. Forum member Allstars Production was faced with the screen below that states how Gameloft are 'not ready yet to release the game in your area', and so even though they downloaded it from The Philippines store, they were not able to continue playing the title today...

A few days back, Ben Brode talked about the Hearthstone [Free] team's wish to make more Designer Insights to better address community concerns, so it comes as no surprise that tomorrow morning, January 13th, we are getting a brand new Designer Insights, and this one will be a live stream. Ben Brode will be joined by game designer Dean Ayala for a live Q&A at 9am PST, and they'll both address issues like the state of the game, the new player experience, the ranked play system, and any questions from players. If you want to have your questions answered, send a tweet to the official Hearthstone Twitter account using the hashtag #QA. You can also post a question here, or you can simply join the stream and ask questions there...

Multiplayer Match-3 Game 'Chief Puzzle Officer' Releasing January 19th, New Trailer Released

Back in November DuoFun Studios started a pre-registration and beta test for their upcoming real-time multiplayer matching game Chief Puzzle Officer. Apparently the response was fantastic, with more than 50 members of our forum community signing up to test and 450 people signing up for the pre-registration. Well, all that hard work is finally paying off as Chief Puzzle Officer is all set for release next week on January 19th, and to celebrate they've created a brand new launch trailer which you can see below...

Announced this past November, and slightly delayed last month, the iOS port of award-winning murder mystery board game Mysterium [$6.99] is now available in the App Store. Mysterium is a cooperative board game that has one player playing the ghost of a murder victim who uses various types of cards to give clues to the other players–who are paranormal psychics by the way–as to who, where, and how they were murdered. It's up to those other players to use those clues to ultimately solve the mystery of the murder...

At 3am UK time on Wednesday morning, my iPhone buzzed furiously as news spread that The Binding of Isaac: Rebirth [$14.99] had finally launched on the App Store. After what seemed like months of drama, anticipation and hype on our forums, such a sudden and unexplained release felt particularly fitting for The Binding of Isaac's turbulent development cycle, but thankfully it's now out and, according to our five star review, a rather excellent port to boot. Many people have also left glowing reviews for The Binding of Isaac on our forum thread, however the most frequently asked questions amongst gamers in our community have been how the port shapes up to the PC, 3DS, and PS Vita interactions of the title. While a small minority have taken issue with the perceived lack of precision with the controls, most TouchArcade forum members have been greatly impressed by how The Binding of Isaac has transitioned to mobile devices...

10tons have had an impressive run on the App Store as of late, with their mobile adaption of the excellent dual stick shooter and roguelike amalgamation Neon Chrome [$9.99] receiving a hat-trick of accolades, with a glowing five star review, a Game of the Week award, and featuring in our 100 Best Mobile Games list. Xenoraid [Free] is looking to continue this trend - having launched previously on consoles back in October to critical acclaim, 10tons' interesting approach of merging old and new elements of the typical vertical shoot-em-up title resulted in a truly unique take on a relatively tired genre. Having just avoided the typical Wednesday evening rush of releases, Xenoraid has finally launched on the App Store today for free (with a discounted $4.99 in-app purchase to unlock the full game), so be sure to give 10tons newest release a try if you want some thrilling shooter action to liven up your Thursday...

'The Binding of Isaac: Rebirth' Review - Good Things Come to Those Who Wait

At last! The Binding of Isaac: Rebirth [$14.99] has finally released on iOS, and it was well worth the wait. Perhaps the most popular dual-stick shooter roguelike out there, rumors, Apple approvals drama, and a constantly-shifting release date led to this being the white whale for many iOS gamers. As the release date narrowed down to a general range, every day saw one question surely asked: "When's Isaac coming?" Well, thanks to a surprise Tuesday night release on January 10th US time, The Binding of Isaac is finally here, and well worth the wait. The scatological, challenging roguelike dual-stick shooter promises challenging gameplay with mountains of secrets to discover...

Out Now: 'The Binding of Isaac: Rebirth', 'Sonny', 'Yu-Gi-Oh! Duel Links', 'Bubble Witch Saga 3', 'Super Hyper Ball 2', 'Towaga' and More

In case you haven't heard, The Binding of Isaac: Rebirth is out on iOS! It's been a long, strange journey but well worth the wait to finally have one of the finest roguelike dungeon crawlers in the world in our pockets at all times. If you can manage to pull yourself away from Isaac for a bit, though, there's actually a ton of other awesome stuff arriving this week, as is the case with pretty much every week on the App Store. Plus there's a handful of pretty darn awesome games that are scheduled to arrive today but just haven't shown up yet, so whenever those start showing up we'll update this post here. So be sure to look through the full list of games that actually are out now below and let us know which ones you'll be picking up this week!..

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

This past November Netmarble opened up pre-registration for a new PvP game set in the Star Wars universe, and following a fairly brief soft-launch period that game, Star Wars: Force Arena [Free], is now available in the App Store. In the game you'll control a main hero from either the Rebellion or the Imperial side, and then develop and use a deck of cards that will spawn your troops. The action plays out on a MOBA-style battlefield, but the actual mechanics are much closer to something like Clash Royale. It definitely seems to find that sweet spot of quick and accessible action that suits mobile so well. ..

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

'Warfriends' from Chillingo Launches Worldwide on January 17th

Chillingo's Warfriends has been in soft launch for a while now, but it looks like the multiplayer strategy/cover-shooter is about to see the light of day, as a worldwide launch date is set for January 17th. This one has been in soft launch since last April, and has seen some tweaking since its original launch. There seemed to be a heavy focus on monetization with the WarCards in the early builds I played, but that could obviously have changed in the last few months for the global launch. Finding the right balance between "keeping users from getting too angry about monetization" and "getting users to pay" is the whole point of a soft launch, after all...

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