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At long last, that Final Fantasy game we've all been waiting for has hit the App Store. Yes, that's right, Triple Triad is finally officially available on the App Store through Square Enix's new Final Fantasy Portal [Free] app. Oh, and for a limited time, you can also download a free copy of Final Fantasy 1, in case you don't already own it. What's not to like?..

'Galactic Keep' Review - Keeping Me Up All Night

'Galactic Keep' Review - Keeping Me Up All Night

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August 20th, 2015 2:18 AM EDT by Shaun Musgrave in $3.99, 5 stars, iPad Games, iPhone games, Reviews, Role-Playing
$3.99 Buy Now

For some game developers, it's almost a law that a game has to be fun within a certain number of minutes. That was particularly true back in the arcade days, and I suppose things have come full circle because it seems to be especially true now. I think there's a lot of merit to that philosophy, but like any attempt to make a rule like that, it doesn't fit every game. Galactic Keep [$3.99] is not very fun in the first few minutes, perhaps even in the first twenty. It's confusing, it offers little guidance, and it's just sort of frustrating. A player would probably be forgiven for giving up on the whole thing and jumping to something that offers a smoother and more obvious slice of gratification. Let's be honest, there are plenty of games where if the first few minutes are rough, things don't really pull up. But there are also cases where the confusion clears up, the goals start to become more tangible, and frustration melts into a feeling of pure satisfaction. Galactic Keep is one such case...




Out Now: 'Final Fantasy 7', 'Pac-Man 256', 'Galactic Keep', 'Clicker Heroes', 'Demon's Rise', 'Dungeon of the Endless', 'Winter Fugitives' and More

Well here we are again with a new batch of iOS game releases, and it's pretty tough to call any week where Final Fantasy 7 releases on iOS a "weak week" (someone will anyway). Yes, after literally years of people pining for Square Enix's seminal PlayStation 1-era RPG on mobile devices, they've finally delivered. Eli took the iOS port for a spin earlier today and his impressions can best be described as "This is Final Fantasy 7 on my iPhone." Of course, if you aren't a Final Fantasy fan there's still plenty of other awesome stuff releasing tonight. Pac-Man 256, Demon's Rise, Galactic Keep, Winter Fugitives and more. Oh, and Burger - The Game! So check out the full list below and let us know what games you've got your heart set on...

Kamcord, one of the big video clip sharing services on iOS, is undergoing a big transition to livestreaming gameplay footage, and it appears they're abandoning their core clip sharing API. And they're pretty much dumping it with a Dear John letter, as news was buried in an email they sent out, saying that they're not going to be supporting the current recording SDK, only supporting watching through that. The livestreaming from desktop is their focus from now on. This apparently came out last month, but is just now making the rounds among a bunch of developers who use Kamcord in their games but apparently rarely read ambiguously titled SDK emails...

If you're anything like me, chances are you've got a graveyard of frayed cables for your iOS devices. I've given up on buying the Apple ones, as it's crazy how little it seems to take for the cable to start pulling away from the Lightning connector, and once that happens, forget about the rest. I'd think "Well, maybe I'm just a power user," but my circle of friends all seem to experience the same problem, which shouldn't be a thing when you're dropping $20-30 on a cable...

Linden Lab, 'Second Life' Creator, Developing 'Project Sansar' For VR and Mobile

Do you remember Second Life? Let me refresh your memory: in 2006, everyone was talking about this article from Bloomberg Business about Ailin Graef, the first resident of the virtual world Second Life who managed to have in-game land assets valued at over one million dollars. Of course, that article created a veritable gold rush of many people joining Linden Lab' virtual playground in hopes of making it big, and some people did make quite a bit of money in Second Life. Now, many years after Second Life's heyday, Linden Lab is taking another shot at creating a digital world, but this time around the company is building its new platform, codenamed Project Sansar, around VR but will also be accessible via mobile devices upon launch. Users will be able to explore and socialize in this new virtual world through "advanced expressive avatars."..

'Final Fantasy VII' for iPhone and iPad First Impressions: It's About What You'd Expect

I'm roughly 90 minutes into Final Fantasy VII so far, and I streamed my whole play session over on our Mobcrush channel. Here's part one and part two, a small WiFi SNAFU broke the stream about half way through. Anyway, I guess the supreme tl;dr of my first impressions of FF7 is this is the port you'd expect, and I mean that in both a good and bad way. It appears to be a port of the PC version of the game, which means the graphics are ever-so-slightly better than the original PlayStation version, and on my iPad Air 2 it runs flawlessly. As far as thoroughly stoking the coals of fiery nostalgia for this epic RPG, this port will definitely do the trick, and all the more janky aspects likely won't come as much of a surprise if you've played any of the iOS Final Fantasy ports released on the App Store so far...

New iPhone Games Coming Tonight (or Out Now): 'Pac-Man 256', 'Final Fantasy VII', and 'Galactic Keep'

If you guys haven't seen Vanilla Sky by now, spoiler alert, but I'm pretty sure something similar happened to me. I mean, here's a day where we woke up to Pac-Man 256 [Free] available for download, Galactic Keep allegedly on the horizon somewhere, and Final Fantasy VII slowly making its way across the world's App Store regions. I'm pretty sure I died at some point yesterday, and this is just my cryogenically frozen vastly preferable alternate reality that I'm living in right now. I think I'm going to enjoy it for a bit more before running outside and screaming "TECH SUPPORT!"..

As I wrote about yesterday, Blizzard decided to give us an early taste of Hearthstone's [Free] The Grand Tournament by having this week's Tavern Brawl be all about the new cards. This Brawl has two pre-constructed decks, a Mage and a Hunter deck, that have a mix of old and new cards. Now, as with the first Tavern Brawl, Ragnaros Vs Nefarian, the two decks aren't balanced, and they play quite differently. I've included below the decks for today's Tavern Brawl to give you an idea how each one will play. You'll also get a pack (not a TGT one, sorry) for your first win. Go then, get an early test of the new cards that will, hopefully, help with the anticipation for TGT release this coming Monday...

It's official my dear Tournament participants; Blizzard just announced that Hearthstone's [Free] next expansion, The Grand Tournament, will hit Europe and North America Monday, August 24th (just as we suspected). The Grand Tournament brings with it 132 new cards, a new mechanic, called Inspire, card Jousting, and much more. But, more importantly, it brings new toys for all of us to play with and, hopefully, it will rejuvenate the current meta and push it to new places. Or, at least, mix up so many new cards in the current dominant decks that the meta feels new anyway. What you need to remember is that Blizzard is running a pre-order deal that gets you 50 TGT packs for $49.99, but this deal will only be around until the expansion releases...

When Shakespeare famously wrote "What's in a name" in Romeo and Juliet, he definitely didn't think the answer was maybe more App downloads and more money. Luca Redwood, developer of hit game You Must Build a Boat [$2.99], tweeted today that developer One Waver AB changed the name of its game from Empire Era: Age of War to Empire Era: You Must Build a Kingdom just a week after You Must Build a Boat was released. Of course, the Empire Era game isn't a threat to Redwood's revenue as, I'm guessing, the games are quite distinct. And, perhaps, one could argue that the problematic nature of game discoverability on the App Store forces developers to do whatever they can to get their games to pop up in more player searches...

'Final Fantasy VII' Hits the NZ App Store

'Final Fantasy VII' Hits the NZ App Store

August 19th, 2015 10:10 AM EDT by Eli Hodapp in Featured, News

This is not a drill. Final Fantasy VII has hit the New Zealand App Store. It's $19.99 NZD which should translate to around $15 US if my math is correct. Either way, it should be available on the US App Store at 11:00 PM Eastern tonight...

The Grand Tournament is almost upon us (hopefully, next Monday), but the TGT patch has already dropped in preparation for the upcoming expansion release. As always, the good people over at Hearthpwn.com have brought in their datamining pickaxes and uncovered some interesting new information and the fascinating possibility that a Co-Op mode of some sort might be coming our way. But let's start with the sounds and sights of TGT. The datamining uncovered all the lovely gold Legendaries as well as all the sound files of the new expansion, 20 minutes of new sounds and voiceovers. We can also now see the new Daily Quests added, one that has you winning 5 Tavern Brawls (a clever way from Blizzard to make its new mode more valued), as well as dailies for winning 3 games with each class...

'Pac-Man 256' Review - Teaching an Old Pac-Man New Tricks

There are people who ask why retro games keep getting developed and iterated upon. We still have the classics, and they're more readily available than ever, so why do we need more of them? In some cases, it might be better to let some franchises die. This feels like a common complaint against the Sonic series, but I think that's more Sega's development teams not knowing what makes a Sonic game good (and loving bottomless pits too much). But interestingly, it's Pac-Man that's showing how a series can iterate and advance decades after its arrival. Pac-Man Championship Edition DX [$4.99] was a recent fantastic example of how to advance and iterate the yellow dot-muncher's familiar maze-based gameplay. Now, Pac-Man 256 [Free] from Crossy Road [Free] developers Hipster Whale, with the help of 3 Sprockets of Cubemen [$0.99 (HD)] fame and Bandai Namco, shows that you can teach an old Pac-Man new tricks. The developers who advanced the Frogger formula into a definitive mobile experience, have done so again with Pac-Man...

You've heard us talk about it, maybe you've even watched us stream it on Mobcrush, but now you can pick it up and try it yourself, because Pac-Man 256 [Free] has officially released worldwide. Developed by Hipster Whale of Crossy Road [Free] fame, the game combines the familiar Pac-Man gameplay with some interesting new tricks...

'The Room Three' Probably Two Months Away From Puzzling Us, New Screenshots Released

Fireproof Games popped up briefly to inform us that if we've been expecting a summer release of The Room Three, we are out of luck. The developers talked about how they are still working hard at finishing the game and said that they are actually in pretty good shape at the moment. The game is playable from start to finish, and development time is dedicated to tweaking puzzles, writing hints, finishing up the audio, and polishing the (already gorgeous) art. Then, there's some translating to be done, testing for and fixing any bugs, and then it will land on the App Store. The developers promised more regular updates from now on with screenshots and, at some point, a trailer...

'Future Police' Pays Homage to Classic Arcade Light Gun Game 'Police Trainer', Coming to iOS and Android Soon

Light gun games have been a big part of video games since the early days. Most everyone who was gaming in the '80s has played Duck Hunt on the original NES, or perhaps you were a Lethal Enforcers fan in the early '90s. Whatever the case, I always thought light gun games were really cool, and while the home console conversions were great, there really was nothing like standing up at an arcade cabinet blasting away at the screen with a (typically) brightly-colored plastic gun in your hand. One of my favorites in the arcades was Poilce Trainer. There was no real action movie-style story in Police Trainer like most light gun games of the time, and instead it was what its title led you to believe: a weapons training simulation. Police Trainer was all about skill and fast reactions, and now developer Karma Soft is looking to recreate that experience on mobile with their upcoming game Future Police...

If you are the kind of person who loves the outdoors and values a strong, close-knit community, Vault Boy from Bethesda's Fallout Shelter [Free] might just be the perfect match for you on Tinder. Well, ignoring the fact that Vault Boy is totally fictional and also is 25 and yet still called "Boy" (I smell trouble there). In a smart marketing move, Bethesda has begun a new #DateADweller ad campaign to further spread the word about its hit mobile game. ..

Dark days for JRPG fans: the mega-classic Lunar: Silver Star Story Touch and the not-classic-in-the-least Vay have both vanished from the App Store. They're currently still available via purchase history for those who already bought them, but if you haven't purchased them already, you're not going to be able to. There's no obvious reason why they were pulled, and unfortunately, publisher SoMoGa seems to have fallen off the face of the Earth...

It's barely been out a month, but the outstanding strategy game Warhammer 40K: Deathwatch - Tyranid Invasion [$4.99] is already on sale. Regularly selling for $4.99, you can now pick up the game for a measly $2.99, and let me tell you, that's a lot of value for your three bucks. I'm not sure exactly why it's going on sale so soon, but it seems pretty likely that it's being held to beef up the player base in anticipation of the soon-to-come update that adds four-player multiplayer support...

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