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When you sit down to write a review of the mobile port of an older PC game, it can get tricky. As times change, so does the context in which we view different games, and playing the 2004 PC Game Rollercoaster Tycoon 3 (RCT 3) [$4.99] on my iPad and iPhone in 2015 is definitely an interesting, and quite new, experience in itself. Add to that my sense of nostalgia when playing games I used to play back in the day when they came out (although when it came to management games, I was more into the older Theme Hospital than the RollerCoaster Tycoon games), and reviewing a game like RCT 3 becomes an interesting exercise in detachment; I have to make sure I review what I see and play rather than what I remember...

It's just about time for the official release of a new version of iOS, and long-time mobile fans know what that means: a bunch of games are going to stop working. While most developers and publishers are pretty good about updating their big releases, it's inevitable for swaths of games to get pulled after an iOS update causes them to stop working, never to be seen again. If we're lucky, the publishers let us know ahead of time what's going to get pulled, so that we can make our peace with the fact that they're still in our backlogged piles, waiting to be played. Well, the first big pull announcement is here, and it belongs to none other than Konami, who made (and apologized for) statements recently about putting greater support behind mobile...




Winnipeg gets a lot of snow, London gets a lot of fog, Seattle gets a lot of rain, and iOS gets a lot of Warhammer games. It's just the way things go, friends. Though it can be hard to keep track of all of the games, it's actually pretty interesting seeing the license applied to so many different genres. Games Workshop isn't afraid to try out new things with their main property, evidenced by their own output in the physical gaming sphere. One such venture happened a few years ago, when they released their Path To Victory series of gamebooks. They were suitably complex relative to many other gamebooks, and from what I can gather, they weren't exactly a smashing financial success. Well, of course, right? The main gamebook audience isn't doing the whole dead tree thing anymore, instead favoring electronic versions on their mobile devices. A big part of that shift is almost certainly due to the excellent work done in the genre by Tin Man Games...

While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

'EA Sports UFC' Mobile Adds...Bruce Lee?!

August 25th, 2015 5:58 PM EDT by Carter Dotson in News, Updates
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EA Sports' UFC Mobile [Free] not long ago added Ronda Rousey to its app icon as the new face of the game after previous cover athlete Jon "Bones" Jones was allegedly involved in a felony hit and run. Now, the game has added another famous face to feature in the game, albeit not someone known for their excursions in the octagon, but as a martial arts expert: Bruce Lee...

Disclosure Notice: Since this is a story about mobile game streaming, it seems relevant to include some details about Carter. First off, the dude loves salty foods. Like, to the point that it's kind of weird and vaguely concerning. I'm not entirely sure what kind of health problems consuming too much salt cause, but, it's one of those things you always read about and, well, I don't want my buddy to die. As is, he basically sweats salt and just has this generally salty aura about him at all times. Now, I know sweat naturally has some kind of salt content due to your natural body chemistry, but this is something else. You'll just have to take my word for it. With those highly relevant disclosures out of the way, proceed with caution reading this article written by the notorious Carter Dotson on mobile game streaming:..

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$3.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...

'Galak-Z: Variant Mobile' Heading to Mobile Platforms in 2016

17-Bit Studios, who you're probably familiar with as the developers of the excellent turn-based strategy title Skulls of the Shogun [$4.99], just released their frantic roguelike space shooter Galak-Z: The Dimensional on the PlayStation 4 earlier this month, and a PC version is following soon. However, according to Eurogamer, 17-Bit is also planning to bring the game to mobile devices next year in a special version of the game called Galak-Z: Variant Mobile. It's too early to get a glimpse at this mobile version, but here's the PS4 launch trailer for Galak-Z proper which should give you an idea of the game...

'Magic: The Gathering' Getting the Match-3 RPG Treatment with 'Magic: The Gathering - Puzzle Quest'

We're living in a world where anything that's even a vaguely popular IP is getting a Puzzle Quest spinoff. (Ok, I'm exaggerating, but seriously, there are a ton of branded match-3 games in the world.) The latest to get such a treatment is the grandfather of CCGs Magic: The Gathering from Wizards of the Coast. On paper, this seems like a pretty incredible idea. Magic the card game has decades worth of cool characters and a whole universe full of lore to utilize. The possibilities are endless for an incredibly deep crossover game, but we'll have to wait and see what developer Hibernum Creations does with it all. For now, here's some screens...

'Rock(s) Rider' HD Remake Shows How Far iOS Hardware Has Come

The original Rock(s) Rider [$2.99] was released in 2012, and the forums thread is actually sort of amusing to go back and read. A "real" Trials game wouldn't be out for another couple years yet with the release of Trials Frontier [Free] but this didn't stop iOS gamers from getting real excited when anything Trials-like hit the App Store. Well, fast forward a few years into the future and the developers have announced a HD remake of Rock(s) Rider, aptly named Rock(s) Rider - HD Edition. Check out the new trailer:..

Looking past Mobius Of Magic [$2.99] 's lifting of Final Fantasy's mage designs, there's a somewhat creative idea at its core. Battles play out as duels between magic users, and in this game the best offense is a good defense. You can block most incoming attacks by swiping in the direction it's coming from, and in doing so, not only does it nullify most of the damage, but it also charges up your mana so that you can deliver stronger counter-attacks. Thus, battles are enjoyably fast-paced affairs where you need to pay careful attention to your foe and react quickly and precisely. It makes a valiant go of building a game around that interesting mechanic, but it ultimately doesn't quite manage to take things much farther than what you'll see in the earliest combats...

Mr. Cawthon refuses to rest on the laurels of his huge success, Five Nights at Freddy's 4 [$2.99], and has popped up to talk about his plans for the upcoming 1.1 Halloween update. First of all, the October 31st content will be a free update for all and not a DLC, although I'm sure those who own the game would probably have bought the DLC too. According to Cawthon, some of the plans are more certain than others since he's still working on the update as we speak. If you are one of those who've beaten Night 6, the update will add all kinds of fun stuff in your extras menu, including a challenge menu, a cheat menu, and a twist on a familiar minigame, which means that those who can beat the challenges will have access to a new set of stars to earn. The preceding additions are going to be released for certain...

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Old-School Shoot 'Em Up 'Z-Exemplar' Gets a Brand New Trailer

I've been keeping pretty close tabs on Z-Exemplar, an upcoming side-scrolling shooter that developer Suminell Studios is hoping will tickle the nostalgia bone for those of us who have fond memories of the ZX Spectrum home computer from the '80s. Z-Exemplar was originally announced with a slick trailer back in early June, and as progress is made on the game Suminell has been great about posting updates in our forums, which is how I cam across these recent animated .gifs that off some of the weapons and features in the game. Now Z-Exemplar has a second proper trailer to share with the world, and it's looking fantastic...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

One of the most curiously popular genres to emerge in the past few years is the clicker genre. Stripping nearly all the fluff away from most progression-based systems in games, clickers have distilled the satisfaction of watching progress bars increase into bite-sized, single-tap experiences. They're silly, sure, but also strangely satisfying. Clickers aren't for everyone though, and to some the passiveness of it all just isn't enough to get their juices flowing. That's why I really took a shining to Tap Quest [Free], which released a month ago from Nanoo Company...

Upcoming Game 'The Amazing Bernard' Looks Quite Intriguing

Most platformers that come out on iOS try to shoehorn console gameplay onto the touchscreen, some with more success than others. Amazing Bernard, an upcoming platformer by Kumkwat Entertainment, looks like it's trying to take advantage of the opportunities a touchscreen offers by letting you create your own platforms as you run through the various levels. According to  Appadvice, Bernie O'Tagis is a great adventurer and a hero with special abilities that allow him to manipulate the world around him. The game spans over 30 levels, and your character apparently just runs endlessly while you use your different powers, ranging from drawing platforms in the air to giving him wings, to help him through the obstacles...

Last week, SoMoGa's iOS versions of vintage SEGA-CD RPG Vay [$0.99] and the classic Lunar: Silver Star Story [$6.99] vanished from the App Store. At the same time, SoMoGa's web page was down, and it looked pretty bad for the overall prospects of both apps. A week can sometimes make all the difference, friends, because both games are now back on the App Store. Vay reappeared several hours after our original story, while Lunar came back by the end of the week. SoMoGa's website also made a comeback, and may have actually been the source of the problem...

'Final Fantasy 7' Review - Square Enix's Classic, With A Few Clouds In The Sky

With the exception of some of Nintendo's Pokemon games, there is no Japanese RPG more famous and high-selling than Final Fantasy 7 [$15.99]. That might be the only non-controversial thing a person could say about the game. It's the JRPG's Star Wars, a game that changed the course of the genre in many ways. It proved there was an audience for RPGs in the Western market, but it was also a bold statement for consoles adopting optical media and perhaps even Sony's entire mission with the PlayStation. Here is the future, its commercials screamed, and though they were pretty deceitful in one way, those commercials helped pave a new road for console gaming's future. For many people it was their first JRPG love, and the passion it drove in its fanbase pushed Square into the limelight worldwide to the extent that they could push a ridiculously-budgeted CG movie into wide theatrical release. It spawned spin-offs, sequels, prequels, and merchandise galore. And now, in 2015, you can play it on the phone you keep in your pocket...

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