Recent Stories

PlayStation Era Beat 'em Up 'Gekido' Coming to iOS

Italian developer Naps Team has worked on a number of titles in their twenty year history, but of their original IPs most people would probably known them from their Amiga fighting game Shadow Fighter, or their PlayStation 1 brawler Gekido: Urban Fighters. In fact, Gekido seems to have something of a cult following, and there was even a sequel released for the Game Boy Advance called Gekido Advance: Kintaro's Revenge. Today, Naps Team has announced that the Gekido series is heading to iOS devices, and they've provided the first screen of what it will look like...

When I'm reviewing games, the hardest to evaluate tend to be the ones that hit their core gameplay well but provide a small amount of content. Usually, they promise more to come in updates, and Tail Drift [$1.99] is no different in that regard, but most people who have been gaming on mobiles for a while know that promise isn't always one a developer can keep, so you can't count on that. At the moment, Tail Drift is a sweet piece of cotton candy. You pop it in your mouth, get a momentary hit of pleasure, and before you know it, it has dissolved. I think at the price it goes for, that's not really a raw deal, but there are so many games on the App Store that will offer you bigger bang for your buck, especially in the highly-competitive racing genre...

Noodlecake's Flappy Golf [Free] is both a fun flappy take on their Super Stickman Golf series as well as a strange social experiment in how schoolyard word of mouth can drive the popularity of an iOS game. As we talked about a few weeks ago, Flappy Golf had seen some incredible organic growth following its initial release back in March, with no real advertising or marketing push behind it...

iOS 8.1 with Apple Pay is Now Available

October 20th, 2014 1:00 PM EDT by Eli Hodapp in News

Announced during the Apple event last week, the latest and greatest update to iOS is now available. The "big" features of iOS 8.1 is the launch of Apple Pay, which if you've got an iPhone 6 (or 6 Plus) you'll be able to use your phone to pay for things at what seems like a shockingly vast array of retailers in the USA. It seems like basically any credit card terminal that can do contactless credit cards should also be able to take Apple Pay... But expect some hiccups as everything gets up and running. If nothing else, I'm excited to start using things like this for security alone, as it seems like you can hardly go a week now without reading about some massive financial data security leak. *glares at Home Depot*..

'Candy Crush Soda Saga' Launches on Facebook, iOS Soon?

King's follow-up to Candy Crush Saga [Free], Candy Crush Soda Saga, is one step closer to a worldwide release on iOS. After soft-launching on Android earlier this summer, now the game is available to the general public on Facebook. With a mobile version already out there, but to a limited audience (Android soft launches are harder to get if you're outside the launch's country than on iOS), this seems to be a sign that we'll be playing this one on iOS soon...

'Chaos Rings 3' Preview - Import Impressions

I've sunk over a dozen hours into Chaos Rings 3 these last few days since it released, and I'm going to be putting in plenty more in the future. I find myself constantly going back to it, even when I have other things I need to do. That should clarify perhaps the biggest concern about the game, I'd hope. This is a very good game, and a very good RPG. At the same time, I'm a bit torn about a few things, and I have worries about a few others. Let me start by saying that a fair length of time has passed since Chaos Rings 2 [$15.99 / $16.99 (HD)] was released, with the market changing rapidly in that period, not just in mobile but in gaming in general. Chaos Rings 3 is very much a reflection of those changes, and as a result, I'm not sure how satisfied fans of Chaos Rings in particular are going to be with this sequel...

Did you ever play Super Hexagon [$2.99] and think, "this was too easy?" Well, congratulations, Superhyper [$1.99] is just the game you've been looking for, you masochist. It's got the gameplay of a lane-based endless runner, mixed with pretty much everything Super Hexagon was about, and drenched in hot sauce. This is a game so challenging, it may be weeks before anyone unlocks its ultimate difficulty level. It's fair but downright cruel, the kind of game that's worth playing again and again just to prove it wrong...

Hey Sega! This 'Sonic 3 & Knuckles' iOS Port Needs to Happen

Since at least late 2011, Sega has been teaming up with developers Christian "Taxman" Whitehead and Simon "Stealth" Thomley to bring three classic Sonic The Hedgehog games to the mobile platform. Sonic CD [$2.99] in December 2011, Sonic The Hedgehog [$2.99] in May of 2013, and Sonic The Hedgehog 2 [$2.99] in December of that same year. These games were lovingly recreated from the ground up for mobile platforms, and all contained new features and enhancements that weren't present in the decades-old originals. Even better, the remastered versions of Sonic 1 & 2 came as free updates to the bare-bones emulated versions of each game which Sega had been selling on iOS for several years. Each Sonic remake on iOS is a masterpiece, and they all seemed to be quite successful, which meant that a similar remake of the final game in the original Sonic trilogy, Sonic 3 & Knuckles, seemed inevitable. Unfortunately, that's not the case...

LogoAs promised, we're back again this week covering some of the games we missed last week with an XXL-sized podcast. Three of them you don't even need to pay for to try, and at least one of those will have you laughing while you're playing it. From there we move on to talk about the new iPads, WatchKit, and other neat stuff.

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read 'em all, even if they don't make it into the podcast. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!


iTunes Link: The TouchArcade Show
Zune Marketplace: Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-177.mp3, 85.1MB


  • Daddy Long Legs [Free]
  • Strung Along [Free]
  • Hail to the King: Deathbat [$4.99]
  • Javelin Masters 2 [Free]
  • Helix [$2.99]
  • Angry Birds Transformers [Free]



TouchArcade Game of the Week: 'Hail to the King: Deathbat'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

Best iPhone and iPad Games of the Week: 10/17/14 - 'Helix', 'Zombie Highway 2', 'Crimsonland HD' and 'Skullduggery'

As we're barreling towards the end of the year, it's no surprise we're posting so many great game reviews. It seems like everyone holds on to Q4 to release their best games, so I'm sure it'll only get better from here- Especially looking at what came out this week. Here's the highest scored game reviews we posted this week:..

Reckless Racing 3 [$4.99] delivers a style of racing that honestly is reckless, with the loose-controlling cars making perilous turns and drifting around, rubbing paint and just generally making a mess of the proceedings. This has been the series' modus operandi, and it does its job very well, at being a chaotic racing game that's easy to pick up but always hard to control, by design...

To a great degree, I applaud Electronic Super Joy: Groove City [$4.99] for managing to bring a challenging trial platformer from PC to iOS without much compromise. It's a game that will test players, but thanks to its simple control scheme, it winds up being a great fit on iOS. It's perhaps more built for replayability than completion, as the dozen-or-so levels are far more rewarding to those trying to complete them quickly and with as much collectibles as possible, but there's still a lot to like for those who like to be tested...

House on Fire's point-and-click adventure game The Silent Age [Free] just got updated with its second episode, available now. Serving as the finale of the game, this episode has players still controlling Joe, the time-traveler who's trying to discover the apocalyptic event that wiped out humanity – and to just maybe try to stop it, solving puzzles by swapping between 1972 and 2012. Episode Two is available as a $4.99 in-app purchase, with Episode One being available for free as always...

'Surgeon Simulator' Developer's Next Game is a Bread Simulator, Please Lord Let It Come to Mobile

Those folks over at Bossa Studio are wacky. I mean, they made Surgeon Simulator [$5.99 (HD)], so you have to be a little off your rocker for something like that, no? Today on Twitter, they officially announced their next game, called I Am Bread. Described as "The beautiful story of one slice of bread's epic and emotional journey as it embarks upon a quest to become toasted," I Am Bread is something I need in my life. You'll begin your journey being sliced from a loaf, and then must awkwardly embark on your mission to get toasted. Literally toasted in a toaster. And I think that's the goal of the game?..

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