Category Archives: Updates

Freebie Alert: 'True Skate' Street League Skateboarding Update and Price Drop are Now Live

Earlier today we detailed the latest news in the world of True Skate [$1.99], the popular skateboarding simulation from True Axis. As of just a few moments ago, that update has gone live in the App Store as has the very limited time free promotion of the base download of the game. The big new feature in this update is a new park, the real life street course from the 2013 Street League event in Kansas City. This is what that new park looks like...

'True Skate' Now the Official Mobile Game of Street League Skateboarding, Going Free for First Time Ever to Celebrate

True Axis has been treating their True Skate [$1.99] players well in 2014, with four brand new skateparks added as DLC (The Schoolyard, The Warehouse, Double Infinity, and The Factory) along with sweet new features like a replay viewer and a "realistic" mode. It was already one of my favorite and most-played iOS games when it released more than a year and a half ago, but it just keeps on getting better with age...

Free to play is one of the hottest topics in gaming, and especially in mobile gaming. At its best, the free to play system can offer a way for a game to reach a wide audience and allow those who enjoy the game to pay money into it only if they enjoy it, while avoiding the risk of buying a game up front that they end up not liking. At its worst, free to play can cause developers to design the mechanics of the game itself around the pay system in a way that pushes players to make purchases in the game in order to remove obtrusive paywalls or boring grinds. While I think most everyone will agree that there's a "right" way and a "wrong" way to do free to play, something that's equally important to consider is if the type of game being developed even fits the free to play style...

Back in December, Ubisoft brought some Assassin's Creed flair to iOS with the spinoff title Assassin's Creed Pirates [$4.99]. It was a pirate-themed nautical combat game, similar to the ship combat portions of Assassin's Creed 3 and 4 on consoles. This put it in a sort of weird position, as it was a pretty decent nautical adventure but failed at delivering a full Assassin's Creed experience to gamers on mobile. We enjoyed it well enough in our review upon release, but Ubisoft has been good about updating Assassin's Creed Pirates every couple of months with new features. The latest update hit yesterday and is dubbed the Freedom Update, and adds a new area to explore called La Isla de la Juventud along with a new ship customization feature...

Eliss Infinity [$1.99] is getting a version 1.1 update this week for iOS alongside its Android release. There's a number of improvements and tweaks to add to the game. Achievements have been added, represented in the update as gems for doing things like reaching score thresholds. There's better feedback for if a planet is too big or too small for its gate, and the planets twitch on touch...

Chaotic Box's dEXTRIS [Free] is being updated to version 1.1, and we have the first details and screens of what to expect. The big new addition is color themes: seven new color schemes have been added in to help spruce up the look of the game, with the icon being updated for one of the new themes...

Last week, we detailed the first big update for Rockecat's epic dungeon crawler Wayward Souls [$5.99], and late Friday the update went live in the App Store. And it's quite a doozy. It contains a brand new dungeon called The Labyrinth, which is a ridiculous 20 floors long. This dungeon also features a new boss fight and concluding story bits for all of the characters. Speaking of characters, there have been a number of tweaks to the different classes, as well as a number of changes to the game in general. The full change log can be found on Rocketcat's website...

I can cross one more game off my "Please please please I would do anything to have you updated for widescreen" list as the grandfather of iOS runners, Semi Secret's Canabalt [$0.99], has finally been updated with support for 4-inch screens. Canabalt is widely considered the game that sparked off the auto-runner genre on iOS following its successful launch way back in October 2009. It's also fondly remembered around TouchArcade as the basis for countless arguments on whether or not a free Flash game should cost $2.99 for an iPhone version. Good times...

Thomas Was Alone [$5.99 (HD)] by Mike Bithell now has the "Benjamin's Flight" DLC previously available in the PS3 and PC versions, but available as free content. This adds 20 new levels to the game, with players controlling the character Benjamin through his own story that runs parallel with main character Thomas', with a variety of other new characters introduced. ..

If you turn the clock of the App Store back a few years, you'd be in a world where absolutely nothing was cooler than to have some kind of crossover between two popular games. Doodle Jump [$0.99] and Pocket God [$0.99] were probably the two highest profile crossovers, but everyone was doing it. Developers are still doing it, as you can get the Bean's Quest [$2.99] sombrero in Mikey Hooks [$1.99], and it seems like Enviro-Bear from Enviro-Bear 2010 [$1.99] continues to pop up randomly. However, these sorts of things rarely seem to generate the same excitement they used to...

Gameloft's 'Asphalt 8' Gets A Few New Cars

June 18th, 2014 3:36 PM EDT by Eli Hodapp in News, Updates
Free Buy Now

Gameloft's Asphalt 8 [Free] is one of our favorite arcade racers, and Gameloft isn't giving up on supporting it. A new update just hit which adds a bunch of new cars, along with some other tweaks. They uploaded a new trailer as well, showing off the sick new rides you can unlock:..

Zen Studios is on fire lately, as a couple of weeks ago they announced a Walking Dead pinball table was in the works (which was playable at E3 and totally awesome) and today they've announced yet another Marvel character is getting their very own pinball table. That character is none other than Deadpool, and as you can see from the teaser below video game voice acting icon Nolan North has reprised his role as Deadpool for the new table. Check out the trailer, the self-referential humor is totally on point...

The first half of 2014 has been straight up ridiculous in terms of great iOS games, and one that has stayed in my daily rotation since its release is Rocketcat's device-throwingly difficult dungeon crawler Wayward Souls [$5.99]. After a years-long development period, Wayward Souls finally launched this past April and we loved it in our review. It's not for everybody, due to its unforgiving nature, but it quickly developed a hardcore following of fans. Wayward Souls' launch was also interesting because it weighed in at $4.99, a hefty price by App Store standards, and promised to increase its price by a dollar with each update. Wayward Souls also did not include any form of IAP, and Rocketcat was betting on players who have been clamoring for "premium" games on iOS to make the game a success. So far it seems like that strategy has worked...

A few days ago, True Axis spilled the beans on its latest update for their skateboarding simulation True Skate [$1.99], which included a brand new skatepark called The Factory, a new Realistic mode, a simple replay viewer and a mysterious new feature called a Crash Cam. Like the past several True Skate updates, this one was set for a Thursday launch but actually went live much earlier than that, which in my case was early Wednesday morning. Since Wednesday was a hectic day, and I was off yesterday (you missed me terribly, right?), I'm just now getting around to posting about the update's availability. But I've also been able to spend the last couple of days playing around with the new stuff, so allow me to let you know what I think about it...

Back in March, Bossa Studios brought their hit, medically inaccurate surgeon simulation game Surgeon Simulator [$5.99 (HD)] to the iPad. It was strange though. You'd think a game that has you virtually handling tools to perform operations would translate better to the touchscreen of the iPad, giving everything a more direct and personal feel. But that wasn't really the case. It turns out the awkwardness of using individual keys on a keyboard to control your surgeon's hand was a big part of the charm of Surgeon Simulator, and while the iPad does feel intentionally awkward in its own way, it just wasn't quite the same. However, the iPad version of Surgeon Simulator is still a hoot and it's fun to be able to take it with you on the go...

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