Category Archives: Updates

Update Mondays: 'Disney Crossy Road', 'Marvel Future Fight', 'My Horse Prince', 'Skyline Skaters', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. There's a chill in the air, which might explain why things are still not quite at full speed on the update front this year. We've got some good ones this week, no doubt, but not many surprises beyond the appearance of our favorite Man-Horse Dating Simulator. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Even though most of the world is currently covered in tons of snow, it's hot and humid in Clash Royale's [Free] new arena, the Jungle Arena. As we wrote a month back, Jungle Arena unlocks at 2600 Trophies and is pretty cool looking. The new arena has an Indiana Jones-treasure exploring vibe to it and feels quite different from earlier arenas. When you get into overtime while playing in the Jungle Arena, you get a nice torrential downpour that really makes the Arena come alive. Many reddit users liked this new Overtime feature and hope that other Arenas get the same treatment in the near future...




Breakout Ninja [Free] has been a breakout hit for developer Part Time Monkey. Sorry, the Nintendo Switch presentation's puns are deeply embedded in my mind. Part Time Monkey has shared the download and revenue performance for the game, and it should serve as a reminder to some enthusiasts as to why ad removal IAPs are tough to come by in games. From over 650,000 downloads in week one of Breakout Ninja, the developer saw just over $1,100 in revenue from the ad removal IAP. That's a conversion rate of about 0.08%. But what about ad revenue? Well, about $23,000 in the game's first week just from ads. Yep. Unfortunately, it should serve as a reminder that ad removal IAPs are there less as a business decision, and more just to keep some people happy with the game...

One of my very favorite recent releases is the Out Run-inspired arcade racer Highway Runners [$1.99] from developer Brownieless Games. It launched amidst the madness of the holiday rush mid-December, and once that craziness had finally cleared and the new year was upon us I was just about to pull the trigger on a "Hey guys check this out!" kind of article about it. As luck would have it, though, our own Chris Carter came through with a full review right at that same time, which is far better than my own silly ramblings would be. At any rate, the word was out! And I was very happy about that. While most who have ventured into Highway Runners have loved it, two major requests have arisen pretty frequently. One was for touch controls, as the game originally launched as tilt-only, and the developers added in a wonderful touch option just prior to us posting our review. So that took care of that. The second major request was for native iPad support, and as of today that's officially a thing with a new Universal update for Highway Runners...

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

The iOS App Store is a crazy place. In early October, we previewed a then-upcoming game called Level With Me [Free], which had you balancing various types of objects on a teeter-totter-like board by blowing floating bubbles onto its underside in order to raise or lower each side and keep said objects from sliding off. The objects include things like a heavy bowling ball, a bouncy beach ball, humans, zombies, and more, each requiring different strategies to ensure they stay on the board. The game was level-based in a way as you'd have to balance each type of object for a certain amount of time before completing a level and moving on to the next, but it was also endless as your ultimate goal was to complete as many levels in a row as possible. You know, it's a tricky game to try to explain, so why don't you just check out the trailer for Level With Me...

2016 was renowned for its famous deaths, and unfortunately mobile was not exempt from such a tragic series of events. The news that Bulkypix had declared bankruptcy in August of last year was met with a vast array of mixed emotions - while many sympathised with the publisher for going under, as they had brought to prominence a lot of hidden gems on the App Store, most were incensed by their poor treatment of the developers under their wing during this period. Despite this, some creators risen from the ashes of Bulkypix's unfortunate demise and have taken this chance to further build and expand on their games, and Keybol is one such developer. With Pretentious Game [Free] now back under their control, the developer has planned to add a whole new Chapter 5 to the title, which is set to launch as a free update (for anyone who has already purchased the Chapters pack) on February 1st...

Update Mondays: 'Templar Battleforce', 'Trials Frontier', 'Don't Grind', 'Cookie Jam', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Things are starting to pick up again on the update front, albeit pretty slowly. There are some really good ones this week, at least, even if we're not exactly swimming in them. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Wave Light Games has released Demon's Rise 2 [$7.99], but Demon's Rise 1 [$7.99] is not getting left behind. In fact, the original is now catching up with Demon's Rise 2. Wave Light has just updated the game with a bunch of graphical and UI improvements, iCloud save synchronization, new rules to move multiple times in a turn, and updated graphics and audio. Some of the models got an update to look better, too:..

The SteelSeries Stratus came out ages ago (our review is from 2014) but there really hasn't been anything else like it that has been released in the MFi controller world. There's a bunch of options for larger-sized controllers (I think the best "full" sized MFi controller is the SteelSeries Nimbus) but as far as pint-sized gamepads you can toss in your bag and forget about, the Stratus really is in a league of its own. I've been powering through Final Fantasy VI [$14.99] again, and while its touch controls work fine, like most games that were designed with a controller in mind, it's just better with an MFi controller paired. I usually use my Nimbus and iPad Pro, but figured I'd play on my iPhone with the Stratus instead when I was out one night and was super bummed that there was nothing I could do to make them work together in iOS 10...

It's a tough road for non-universal apps these days, particularly those that are restricted to iPad users. Sometimes it's hard to avoid, especially if the game in question has a lot of small UI elements, but I've always felt that the excellent strategy RPG Crowntakers [$3.99] could work on an iPhone with some adjustments. Moreover, its gameplay is equally well-suited to playing on the go as it is to curling up in your favorite easy chair with your tablet. Well, iPhone owners, you finally have your chance. The latest version of Crowntakers brings universal support to the app, so you can play it wherever your little iOS-loving heart desires...

Crescent Moon Games has announced that Atomic Super Lander [$2.99], developed by bitWeird, has gotten a 1.1 update that brings some new features to the game. Asteroids now have checkpoints, allowing you to continue from the various points, which should help make taking on thse asteroids just a bit easier. Booster packs can be purchased that offer more upgrades for players. Put the super into Atomic Super Lander with these new features...

Philipp Stollenmayer, developer of such games like Sometimes You Die [$1.99], Okay? [Free], and Pancake - The Game [Free], has updated his game Zip-Zap [$1.99] with 32 new levels with a twist. Literally, these levels force you to twist your device from portrait into landscape mode in order to play them. ..

'Reigns 2' Announced, with a Free Expansion Pack for the Original 'Reigns' Launching in February

Reigns [$2.99] was undoubtedly one of the standout iOS releases of 2016, and was well represented on our round-up of the best games of the year, as well as my own personal list of titles I enjoyed the most over the last twelve months. I certainly was not alone in holding Reigns in such high regard - Nerial's flagship adventure app received critical acclaim on its release in August, as its unique Tinder-esque mechanics, abundant charm and interesting concept of continuing your dynasty after the previous ruler's death proved to be a novel and engrossing essential mobile experience. Today, Nerial have announced that, as well as a free DLC expansion for the original game that is set to launch this Februrary, they are working on an entirely new sequel that is tentatively titled Reigns 2. However, instead of playing from the very traditional perspective of irrefutable power that the king possessed, the developers have put you in the shoes of the queen...

Update Mondays: 'Daddy Long Legs', 'Subway Surfers', 'Shadowverse', 'Warp Shift', and (Not Many) More

Hello everyone, and welcome to the year! It's time once again for our look back at the noteworthy updates of the last seven days. Well friends, I showed up ready to write a full-length article this week, but you know who didn't? The updates! I guess things will heat up next time around, but for now, I've only got a small handful of games to highlight. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Shadowverse [Free] is easily one of the best CCGs on mobile right now, and it has managed to stand apart from the juggernaut that is Hearthstone despite their similarities. Today, Shadowverse's card collection has grown because of the addition of the new expansion called Rise of Bahamut. You can see all the cards from Rise of Bahamut here and either admire or hate the art depending on your taste. I like it personally because it feels different enough from other CCGs I play - although I know there are plenty others that use similar art. The new expansion brings new mechanics to the game, such as Enchance and Clash, and should entertain the game's players quite a bit...

Ted Alspach's city builder Suburbia [$4.99] is one of the best board games on the App Store, and now it's finally available for the iPhone after a universal update. If you haven't heard of or played Suburbia, this pretty good port of the award-winning board game has you building your city by placing hexagonal tiles with various buildings next to each other. While that might sound like a simple mechanic, the way you match those tiles has a huge impact on how your population grows and how much money is left in the bank. A few wrong moves, and you'll be broke before you know it...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. In deference to the fact that it's the day after Christmas and that the App Store freeze slowed updates to a crawl, this one's going to be a short one, only highlighing a handpicked few. We should be back to our normal level next week. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Brace Yourself Games has announced a new DLC for Crypt of the NecroDancer [$4.99] called Amplified. This DLC is a prequel to NecroDancer, and will feature a whole host of new stuff. Such as a new vampire character. There's new enemies, new bosses, new weapons, new levels, and of course: new music. Over 20 new tracks featuring Danny Baranowsky, Jake "Virt" Kaufman and Mega Ran are planned. Plus, a whole remix soundtrack by the fine composers that contribute to OCRemix. I am ready...

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