Category Archives: Updates

While the big N has stated that their first mobile game release Super Mario Run [Free] wouldn't be getting major content updates during the course of its life, they've still been pretty active about updating the game in general and running new events and sometimes even adding new features, like the "Friendly Run" mode back in December and the "Loads of Coins" event a couple of weeks ago. Today they've gone and done it again by updating Super Mario Run not with actual new content but with a major tweaking to how the game works in an effort to appeal to those who find it too challenging. It's called "Easy Mode" and you'll get the option to replay a level in this new way once you've failed it at least once. Easy Mode removes the time limit and also gives you unlimited bubble redos, meaning you can die as often as you want and can take as much time doing so as you wish!..

Update Mondays: 'VOEZ', 'Puzzle & Dragons', 'Leap Day', 'King Rabbit', and More

Hello everyone, and welcome to the week. It's time once again for our look back at the noteworthy updates of the last seven days. It hasn't been the busiest week as far as updates go, but I've managed to find several good ones for your reading pleasure. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed...




'King Rabbit' Level Editor Update Now Available

January 25th, 2017 8:30 PM EST by Carter Dotson in News, Updates
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After months of development and beta testing on our forums, the level editor update for King Rabbit [Free] is here at last. This easy-to-use tool allows you to make levels for this action-puzzle game from your phone with just one hand. You just tap and drag items from the bottom of the screen into the game board, and can tap on objects to configure their properties. Even if you're just starting out, it's simple enough to create your own levels, and once you beat it with three coins for yourself, you can share it with the world...

10tons isn't done with Neon Chrome [$9.99], their fantastic dual-stick-shooter roguelike. They've just added a new mode to the PC version of the game, and will be bringing it to other platforms including mobile in the future. This survival arena mode will have you playing as one of five roles, each with their own leaderboards, trying to survive as long as possible against ever more deadly waves of enemies coming against you. Additional enhancements can be installed, along with weapon upgrades and crates that can be found. Beyond that, good luck, and I hope you've got some survival skills...

World of Tanks: Blitz [Free] has been very creative in its events recently - like the Frankestein tank for Halloween - and its celebration of the Chinese New Year will continue that trend. Beginning January 27th, you can earn two new Premium tanks as part of the New Moon (not the Twilight movie one) event. Like in other similar events, you'll have to complete a series of stages in order to earn one of the two tanks. Why would you want to grab one of these premium tanks? Well, because they are all about dragons. Blaze WZ VII tank destroyer features a fire dragon, and the Glacial 112 VIII heavy tank features an ice dragon across the turret and hull. You complete stages by completing missions and playing battles, but if you are wealthy enough, you can just complete stages using gold...

Clash Royale [Free] players have been complaining about Elite Barbarians being way too powerful ever since the new unit joined the game, and today Supercell has finally nerfed them by decreasing the hitpoints and damage by 4%. The unit did see a small increase in the hit speed from 1.4 to 1.5sec. Going by the many reddit comments, the nerf hasn't really hurt the Elite Barbarians in a substantial way, though that remains to be seen. The other big nerf in today's balance changes is Zap's damage getting reduced by 6%. Zap is one of the most used cards in the game, so the developers are hoping this nerf will bring the spell down a notch and make other similar spells playable again...

The rad solitaire roguelike Solitairica [$3.99] is getting its first major update in February. The star of the update is Lord Guppington, Mayor of Findlehooven. Taking place in battle number three (so you'll see it often), you'll have to deal with a deck that rotates instead of being shuffled like Emperor Stuck's battle. Your objective is to grab as much gold as possible before the miserly Lord Guppington can stash it all way from you. This battle is intended to be an early milestone, an opportunity to get some extra gold for the journey ahead, though Lord Guppington won't be easy to just defeat straight up...

Update Mondays: 'A Noble Circle', 'Geometry Dash', 'Phoenix 2', 'Subway Surfers', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. With the Lunar New Year upon us, plenty of games are taking advantage of the holiday to deliver some cool updates. There are plenty of non-holiday updates this week, too. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

It's been a while since we last heard from Badland 2 [$3.99] as far as new content goes. The good news is that we have new content at last! The new Warpzone levels are part of a new set of "bonus levels" that are separate from the main campaign. These Warpzone levels can be started independent of your progress from the main campaign. These have your clones traveling through time zones, as they get closer to our machine-infested future than ever before...

Magic Duels [Free] continues to improve after a relatively iffy initial release, and today we got another update that added Aether Revolt, Magic the Gathering's new expansion which actually arrives tomorrow for the physical game. Aether Revolt describes the event after the Consulate's betrayal, which led to thousands of inventions being stolen and peaceful automatons turned into military enforcers. So now, the people of Kaladesh are rising up. The update is adding some pretty cool cards as well as some new mechanics like Revolt and Improvise. Cards with Revolt give you all kinds of interesting bonuses if that condition is met while spells with Improvise let you use your artifacts to help cast them...

Super Evil Megacorp has released update 2.1 for Vainglory [Free], bringing with it the beta for a brand new mode called Blitz. This is Vainglory's attempt to hop into the 5-minute MOBA format that you see in a lot of new games. Five minute matches have you playing for points, with each player starting at level 9 and 6000 gold. You get points by killing heroes or destroying objectives, with 15 points being the goal to win. The developers are still adjusting how Blitz mode plays, so they're still calling it a beta for now, though everyone has access to the new mode...

The long-awaited King Rabbit [Free] level creator is set to hit the App Store next week, on January 26th. The update has been undergoing beta testing for a few weeks now, and the duo at RareSloth is about to deem it fit for public consumption. What's cool is that this has the potential to increase the content in the game by several orders of magnitude. Right now, there are 256 official levels in the game. As of publication, the beta testers have created about 500 levels. If enough people use the level creator, King Rabbit could last theoretically forever...

Update Mondays: 'Disney Crossy Road', 'Marvel Future Fight', 'My Horse Prince', 'Skyline Skaters', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. There's a chill in the air, which might explain why things are still not quite at full speed on the update front this year. We've got some good ones this week, no doubt, but not many surprises beyond the appearance of our favorite Man-Horse Dating Simulator. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Even though most of the world is currently covered in tons of snow, it's hot and humid in Clash Royale's [Free] new arena, the Jungle Arena. As we wrote a month back, Jungle Arena unlocks at 2600 Trophies and is pretty cool looking. The new arena has an Indiana Jones-treasure exploring vibe to it and feels quite different from earlier arenas. When you get into overtime while playing in the Jungle Arena, you get a nice torrential downpour that really makes the Arena come alive. Many reddit users liked this new Overtime feature and hope that other Arenas get the same treatment in the near future...

Breakout Ninja [Free] has been a breakout hit for developer Part Time Monkey. Sorry, the Nintendo Switch presentation's puns are deeply embedded in my mind. Part Time Monkey has shared the download and revenue performance for the game, and it should serve as a reminder to some enthusiasts as to why ad removal IAPs are tough to come by in games. From over 650,000 downloads in week one of Breakout Ninja, the developer saw just over $1,100 in revenue from the ad removal IAP. That's a conversion rate of about 0.08%. But what about ad revenue? Well, about $23,000 in the game's first week just from ads. Yep. Unfortunately, it should serve as a reminder that ad removal IAPs are there less as a business decision, and more just to keep some people happy with the game...

One of my very favorite recent releases is the Out Run-inspired arcade racer Highway Runners [$1.99] from developer Brownieless Games. It launched amidst the madness of the holiday rush mid-December, and once that craziness had finally cleared and the new year was upon us I was just about to pull the trigger on a "Hey guys check this out!" kind of article about it. As luck would have it, though, our own Chris Carter came through with a full review right at that same time, which is far better than my own silly ramblings would be. At any rate, the word was out! And I was very happy about that. While most who have ventured into Highway Runners have loved it, two major requests have arisen pretty frequently. One was for touch controls, as the game originally launched as tilt-only, and the developers added in a wonderful touch option just prior to us posting our review. So that took care of that. The second major request was for native iPad support, and as of today that's officially a thing with a new Universal update for Highway Runners...

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

The iOS App Store is a crazy place. In early October, we previewed a then-upcoming game called Level With Me [Free], which had you balancing various types of objects on a teeter-totter-like board by blowing floating bubbles onto its underside in order to raise or lower each side and keep said objects from sliding off. The objects include things like a heavy bowling ball, a bouncy beach ball, humans, zombies, and more, each requiring different strategies to ensure they stay on the board. The game was level-based in a way as you'd have to balance each type of object for a certain amount of time before completing a level and moving on to the next, but it was also endless as your ultimate goal was to complete as many levels in a row as possible. You know, it's a tricky game to try to explain, so why don't you just check out the trailer for Level With Me...

2016 was renowned for its famous deaths, and unfortunately mobile was not exempt from such a tragic series of events. The news that Bulkypix had declared bankruptcy in August of last year was met with a vast array of mixed emotions - while many sympathised with the publisher for going under, as they had brought to prominence a lot of hidden gems on the App Store, most were incensed by their poor treatment of the developers under their wing during this period. Despite this, some creators risen from the ashes of Bulkypix's unfortunate demise and have taken this chance to further build and expand on their games, and Keybol is one such developer. With Pretentious Game [Free] now back under their control, the developer has planned to add a whole new Chapter 5 to the title, which is set to launch as a free update (for anyone who has already purchased the Chapters pack) on February 1st...

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