Category Archives: Universal

Panic Art Studios' Hero Siege [$2.99] is a frantic dual-stick shooter that released late last year. That initial version was fun, but certainly rough around the edges. Panic Art worked diligently to iron out its issues with many updates over the course of the last six months or so, and what we ended up with was a dual-stick shooter that we enjoyed very much, but felt that there was "tons of potential for Hero Siege to be more than what it is." Well, according to a post from Panic Art in our forums, some of that potential will be realized with a beefy update heading to the game adding tons of new stuff, chief among them cross-platform multiplayer. Here's a recent trailer dishing out all the details of the new update...

One of my favorite scrolling shoot'em ups got a fancy modern remake this year with Infinite Dreams' Sky Force 2014 [Free]. It took the original game and gave it a massive graphical overhaul, as well as many other bells and whistles that come with modern mobile gaming like online leaderboards and tournaments. This remade version turned out really phenomenal, but Infinite Dreams still has some more planned for Sky Force 2014. They've posted some new screens in our forums for the forthcoming Stage 8, which you can see in the screenshot on the left while the screenshot on the right is from a cutscene that'll play just prior to the boss battle on that stage...

The Sonic The Hedgehog franchise has a tough line to walk. It's still SEGA's most reliable means of generating sales, and these days, that's more important for that company than ever before. At the same time, the reputation of the character has taken a real bruising over the years from some of the more questionable attempts at leveraging his popularity. For what it's worth, SEGA seems to be aware of the problem, and I would say a good half of the Sonic games released these days are quality efforts like Sonic Generations, the Christian Whitehead remakes of the classic Sonic games such as Sonic The Hedgehog 2 [$2.99], and Sonic & All-Stars Racing Transformed [Free]. I'll even go as far as to say that Sonic Dash [Free] was a pretty decent behind-the-back runner that only got better with updates. Then there's the other side of Sonic, the games that are a poor fit for the franchise, just plain mediocre, or both. Here I'm talking about things like Sonic: Lost World, Mario & Sonic at the Olympics, and yes, the original Sonic Jump [$2.99] for mobiles...

Late last year, a rough little indie platformer named Cally's Caves [Free] won over the hearts of many members of the TouchArcade forums. No sense mincing words, the game's visuals were pretty bad, both in design and execution. That said, the gameplay was fun, the music was excellent, and for reasons I can't exactly understand, the game in its entirety was free, with little more than inobtrusive ads and a single wholly unneccessary IAP to pay the bills. The game featured large, sprawling levels and a less forgiving checkpoint system than today's games typically use, giving the game a pleasantly challenging bite. Well, it hasn't been all that long, but Cally is back in Cally's Caves 2 [Free], and the months have been kind to her. It's still a bit rough around the edges, and in some aspects rougher than the first, but there's no denying the game is a huge step up from the original overall...

If imitation is the sincerest form of flattery, then I think Noodlecake and Massive Damage have just written a crown of sonnets to Candy Crush Saga [Free] publisher King. Like one of its previous releases, Flappy Golf [Free], Noodlecake's latest release, Zombie Puzzle Panic [Free], is a reply to one of the biggest hits of the App Store. While that game took the main mechanic from Flappy Bird and gave it an excellent twist to create something new, Zombie Puzzle Panic is altogether less exciting and almost cynical in its fairly strict adherence to Candy Crush Saga's gameplay. One might say King has earned this, but whatever your feelings are about that company, the result in this case is a game that is almost exactly like Candy Crush, but a little bit worse...

'Yomi' Review - A Fighting Card Game

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July 11th, 2014 10:48 AM EDT by Chris Carter in $9.99, 4 stars, Card, Games, iPad Games, Reviews, Universal
$9.99 Buy Now

As soon as people hear the phrase "card game" you'll have a massive amount of people running for the hills, which is a shame. As a big fan of deck-builders like Dominion, as well as battle games like Hearthstone, card games can be extremely entertaining if done right, and are often timeless, especially on an intuitive touch interface...

Running (mostly) horizontally all the time must get tiring, because our old pal Sonic now has two video games featuring himself jumping vertically and not doing much running at all. The latest is Sonic Jump Fever [Free], which Sega originally announced about a month ago but has been soft-launched since April. It's a sequel of sorts to 2012's Sonic Jump [$2.99], which I actually found surprisingly fun. Sure it was just a Doodle Jump-type game, but Sega did a great job at transitioning the traditional Sonic game into this genre. It has interesting levels, classic power-ups, and exciting boss fights. For being totally not like a traditional Sonic game, it still felt very much like a Sonic game...

Major Magnet Arcade [Free] will feel awfully familiar to those who played the original Major Magnet [$1.99], as this is a free-to-play take on that title's gameplay, involving attaching to magnets, spinning and launching around levels to get to the portal at the end. But while it lacks in originality, it actually manages to make some improvements to its gameplay while not being awful with the monetization...

'Hellraid: The Escape' Review - First Person Puzzling at its Finest

Folks paying attention to the PC scene may have heard of a soon-to-be-released game called Hellraid. From the makers of Techland, it’s a dark fantasy co-op action title placing players in the role of repelling a demonic invasion. However, in its iOS debut, Hellraid: The Escape [$2.99] doesn’t share the action-oriented approach as its PC and console cousin. In fact, the action is eschewed pretty much in its entirety for a first person puzzler. While this change in genre may disappoint some hoping for something with a bad more action, Hellraid: The Escape offers a pretty impressive experience on iOS...

Last week we learned that the fifth and final episode of Telltale's gritty adventure series The Wolf Among Us [$4.99] was scheduled for release this Thursday July 10th. And, given the weirdness of international time zones and digital distribution, that means it's actually available right this moment, despite the fact that my calendar is still flipped to July 9th. It's like, crazy, man. This fifth episode is entitled Cry Wolf and here's the trailer...

Real Racing 3 [Free] just can't stop being updated, can it? There's seemingly something new being added to the game on at least a monthly basis. This month? It's Ferraris. The latest update, available today, adds in two new Ferrari cars. There's the Ferrari F40, the last car personally approved by Enzo Ferrari, the company's namesake. A classic car to be sure, but a Dodge Dart at high speeds can take it out...

This past May, SMG Studio managed to do something with the release of OTTTD [$2.99] that few have managed before: they made me enjoy a tower defense game. For a genre that has been a staple of the iOS platform for years, there's surprisingly few tower defense games that have resonated with me, but OTTTD was definitely among them. With its cheeky humor, sci-fi theme and high level of polish, OTTTD wasn't just a great mobile tower defense game, it could easily shine on any platform you put it on...

Following the release of the surprisingly fun Bubble Witch 2 Saga about a month ago, King is already back with a new iOS offering with Pyramid Solitaire Saga [Free], which hit the App Store worldwide on the 4th of July. Like all of King's games, Pyramid Solitaire Saga takes a tried-and-true gameplay mechanic–in this case the classic pyramid solitaire–and injects it with a level-based progression system and cutesy graphics...

The original Civilization Revolution [$2.99] represented acclaimed designer Sid Meier's attempt to make the Civilization series more appealing to a wider range of people than before. The main Civilization series is extremely well-known and beloved for being an incredibly deep game series, with each game offering nearly infinite replay value. The aim with Revolution was to take the core concepts of Civ and make a game that wasn't as intimidating by streamlining certain aspects and reducing the average length of each game. While hardcore fans of the original series were a bit mixed on the results, it was fairly well-received overall. Originally releasing on PC and various consoles, it made a big splash on iOS with a slightly late port in 2009. The game was a great match for mobiles, offering a reasonably deep gameplay experience that fit the stop and go nature of many mobile gamers. It was also quite well-maintained by publisher 2K Games, and was still receiving occasional updates as recently as late last year...

Big things have been happening in the world of True Skate [$1.99] lately, as just last week it was announced that the phenomenal skateboard simulation game from True Axis was partnering up with Street League Skateboarding as the official mobile game of the contest series. As part of that partnership, actual courses from the Street League series are destined to end up as downloadable parks in True Skate, and the first of these is the course from the 2013 Kansas City Street League stop that is available right now in the game for 99¢. Having a real-life course like that in True Skate is very cool, and kind of surreal, as I remember that course very vividly from watching Street League on TV last year...

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