Category Archives: 5 stars

'Cut the Rope 2' Review - The Candy Chomping Creature Returns for More Gravity Puzzle Fun

The first BAFTA winning Cut the Rope [Free / $2.99] did something that is almost unheard of outside of mobile gaming circles. It created a game that looked, sounded and even played like something designed for young children that could be just as appealing and perplexing for adults...

'Republique' Review - Everything I Hoped For

It has become cliché to call Camouflaj’s Kickstarter-baby Republique [$4.99] ambitious, but that doesn’t mean it’s not true. This undeniably is the most ambitious iOS game I’ve ever played, showing off AAA production value at every turn. And more surprising, that’s not entirely the reason I LOVE Republique, instead finding the little-touches this game’s most endearing quality...

'Sonic The Hedgehog 2 Remastered' Review - Setting Right What Once Went Wrong

Poor ol' Sonic sometimes feels like the video game equivalent of a child actor. He blasted onto the scene in his youth, becoming a huge multimedia star and the darling of the industry, with a hugely successful comic, several animated series, and the true measure of success, his own canned pasta. Then he went through a very awkward 3D puberty, and things have never been quite the same since. From the horrifying lows of Sonic the Hedgehog 2006 and Sonic and the Black Knight to the enjoyable highs of Sonic Generations and Sonic Colors, he's become a veritable poster child for inconsistent quality. Even his many, many spin-offs vary greatly in this way, with some recent great racing games under his belt being off-set by mediocre cash-ins like his Olympic team-ups with Mario. Remember that time he was in an RPG from the makers of Mass Effect and Knights of the Old Republic? Man, what a guy...

'Grand Theft Auto: San Andreas' Review - Throw Some Chedda' at This Incredible Port

Like most Grand Theft Auto games, Grand Theft Auto: San Andreas [$6.99] launched with loads of fanfare and like many GTA's before it, its release in 2004 marked a significant evolution in the depth, complexity, and overall size of the game. In fact, if the original had any drawbacks, it would've been just how far GTA:SA was pushing the PlayStation 2. The game seemed to use 101% of what the PS2 could do, which meant maximizing all the drawbacks of a console system pushed to its limit. Load times were crazy, draw distance wasn't great, and as someone who was pretty into PC gaming at the time, its low frame rate was hard to deal with. Regardless, GTA:SA was, and still is, an absolutely incredible game...

'Skulls Of The Shogun' Review - Don't Miss This Fantastic Strategy Game

Have you ever found yourself playing a great strategy game and thought to yourself, "All this carnage and killing is great, but wouldn't it be even greater if I could eat the remains of my enemies to gain strength?" If so, I have got two things to say to you. First, you are definitely not invited to Christmas dinner, and second, Skulls of the Shogun [$4.99] is the game for you. This game was released a while ago on Xbox Live Arcade and a few other more ill-fated MS platforms, followed by a Steam launch with some new goodies added in. That version, dubbed the Bone-A-Fide Edition, has now come to iOS, completely intact, with a couple of cool tricks up its sleeve...

'Icycle: On Thin Ice' Review - A Strange, Beautiful, Lonely Trip

These days, there are so many games in the "naked guy riding a bicycle through an icy wonderland" genre that it's hard for a new game to stand out. Wait, what? Rewind that. Okay, so the first impression Icycle: On Thin Ice [$2.99] is going to make on you is an extremely confusing one. I wish I could sit here and tell you that you'll be less confused by the end, but I can't do that, I'm afraid. This game is either full of wonderful symbolism or fortuitous random strangeness, and I can't really decide which right now. What I can decide is whether or not to recommend this game to you. My decision: yes...

'Rayman Fiesta Run' Review - Back With Another High Quality Showing

Rayman Jungle Run [$2.99] turned a lot of heads when it hit the App Store, and it's not hard to see why. The graphics were gorgeous, the music was infectious, the controls felt good, and the challenge offered something for players of all skill levels. It took console big brother Rayman Origins and distilled it down into its purest gaming form. So how do you follow that up? With a powerful extra helping of the same, it seems. Rayman Fiesta Run [$2.99] isn't doing a whole lot different from its predecessor, but when it's this good, it's hard to complain...

'Anomaly 2' Review - An Amazing Evolutionary Sequel

When Anomaly Warzone Earth [$3.99] hit back in 2011, its ‘tower offense’ gameplay was pretty novel and made for a highly enjoyable experience. Fast forward to today, and games still haven’t quite  hit on what made Warzone (and it’s half sequel, Anomaly Korea [$3.99]) such a success. With Anomaly 2 [$4.99], 11 Bit Studios have raised the bar, with an impressive array of improvements and a new multiplayer mode I love...

'Oceanhorn: Monster of Uncharted Seas' Review - Zelda Is Better Without the Princess

To say that Oceanhorn: Monster of Uncharted Seas [$8.99] is like The Legend of Zelda, particularly the seafaring The Wind Waker game, is an understatement. Developer Cornfox & Bros. is unapologetic in its attempt to emulate the successful Nintendo action-adventure series. This is Zelda through and through, but it’s not as good. Pretty damn close, though...

'Device 6' Review - An Interactive Story Unlike Any You've Ever Experienced

Device 6 [$3.99] is the newest project from developer Simogo — an independent team that has quickly risen to the cream of the crop among iOS developers. But you won't find endless runners or dual-stick shooters in their repertoire — with games like 2012’s Beat Sneak Bandit [$2.99] and this year’s Year Walk [$3.99], Simogo has shown that they know how to utilize the platform’s strengths like few others are doing. In Device 6, Simogo brings that same relentless ambition to the genre of interactive fiction and crafts an experience unlike any other I’ve encountered on iOS...

'Boson X' Review - An Amazing 'Super Hexagon'-Like Runner

Has it really only been four years? Four years since Canabalt [$2.99] burst onto the scene and arguably created and inarguably popularized a genre? Looking around the App Store today, it's hard to remember a time before endless runners, let alone the idea that it's all happened in less time than it took to make a fourth Spider-Man movie. The genre has certainly built quite a bit on top of the framework set by its originator, as well. Perspective changes, missions, power-ups, level-ups, currency, vehicles, mini-games, character customization, and more have been added to the genre, resulting in amazing games like Temple Run [Free], Punch Quest [Free], and Jetpack Joyride [Free]. Still, as we felt when we recently took a look back at Canabalt, there's something about the game's minimalism and tight mechanics that allow it to continue to stand out among the razzle and dazzle of its successors...

'Angry Birds Star Wars II' Review - We Joined the Pork Side and So Should You

'Angry Birds Star Wars II' Review - We Joined the Pork Side and So Should You

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September 18th, 2013 2:10 PM EDT by Eli Hodapp in 5 stars, Games, Puzzle, Reviews
99¢ Buy Now

There's so many Angry Birds games out there that listing them all would make for an incredibly obnoxious opening paragraph. Originally released in 2009, I'm not sure anyone could've predicted that Angry Birds would turn into the worldwide empire it has since become. It's been a long road, and Rovio is no stranger to sequels, spinoffs, and movie tie-ins at this point so I'm not sure anyone was surprised when Angry Birds Star Wars II was announced. Regardless, we loved Angry Birds Star Wars [$0.99 / Free] in our review, so it'd only stand to reason that the sequel is just as good- If not better...

'Infinity Blade III' Review - Chair Raises the Graphical Bar to Low Earth Orbit

Looking back, the notion that we would one day have the Unreal Engine on the iPhone seemed, well, unreal. Epic teased us with the Epic Citadel [Free] tech demo, and left the whole internet wondering what playing a game inside of the beautiful little universes that now were now able to be rendered on the device in our pocket would be like. Infinity Blade [$5.99] was the answer we were all hoping for and Chair not only managed to release a game that outclassed everything else on the App Store in the graphical department, but they also came up with their often imitated but never duplicated swipe-based combat system...

'868-HACK' Review - A Cyber-Roguelike that Excels in Design

868-HACK [$5.99] is: a risky pricing-experiment, a rogue-like, a tightly-designed machine, a Michael Brough game, and an onion…..

'Terraria' Review - A 2D 'Minecraft'-like With a Sense of Adventure

I don’t particularly love the sandbox-survival genre - made famous by Minecraft - or care to dabble in every one of its corners. I often play these kinds of games in a 3-4 hour chunk, vigorously exploring, crafting, and building until the well of joy runs dry and I rarely come back to them. Turns out, though, Terraria [$4.99] has one hell of a deep well, and has had me coming back for more on more occasions than I can count...

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