Category Archives: 5 stars

'Chaos Rings 3' Review - Put A Ring On It, This One's A Keeper

Chaos Rings 3 [$19.99] is hauling a lot of baggage with it. It carries the hopes of a series that seems to be hanging on by a thread, the expectations of a fanbase who were heavily engaged by the storytelling chops of the series to date, and potentially the future of original, premium mobile RPGs from Square Enix. Like the protagonists of the previous games, it's a creation pulled out of its context, struggling to find relevance in a changed world that offers little mercy. The entire game feels like it was heading down a particular path only to get yanked in an entirely different direction just before it was finished. This whole situation likely explains why this game has a lot of cruft and loose ends hanging from it. It feels like they threw in everything, the kitchen sink, and the whole housewares department while they were at it. As a result, I think this game has a little something for everyone, but few people are going to indulge in everything. It's just the sort of messy RPG that Square Enix used to fill our bellies with on a regular basis when they weren't quite so risk-averse, and I personally love it for that...

'Geometry Wars 3: Dimensions' Review - Finally on Mobile, and I Couldn't be Happier

If it ain't broke, don't fix it. That's what Activision's Sierra imprint and Lucid Games have done with Geometry Wars 3: Dimensions [$4.99]. They iterated and tweaked upon a winning formula without rocking the boat too much. The game is this: it's the base modes of Geometry Wars: Retro Evolved 2, which formed the base of the long-gone Geometry Wars: Touch. It then adds in the adventure mode, centered around what Geometry Wars: Galaxies introduced. These are levels where you have to hit certain score thresholds to get stars and to advance. Mix those in with the new modes introduced by the Retro Evolved 2 game, and throw in some original creations, like Sniper, where there's limited bullets to use. Visually, it sticks the glowy geometric style of Geometry Wars, but throws in some new touches, like spherical 3D boards similar to Super Stardust. Yet it has a particular color scheme that makes it something that's familiar in many ways, but ultimately is its own creation. And with all that, you get Geometry Wars 3: Dimensions. Lucid Games absolutely knocked it out of the park when it first came out on console and desktop, and now it's on iOS. It is a wonderful game...




'Grim Fandango Remastered' Review - Dust off the Bones Before you Roll Em

It's not every day you get to say that a Tim Schafer/Double Fine creation just released, but today we can celebrate the iOS port of Grim Fandango Remastered[$9.99]. This is a game that for so many of us requires no introduction whatsoever. The stars have aligned and now we have another treasured piece of history that has been given new breath to once again delight and mezmerize...

'Capitals - Free Word Battle' by NimbleBit Review - Real Game, Really Fun

Capitals [Free] from NimbleBit is their take on a long-running genre: the turn-based multiplayer word game. Thankfully, they manage to deliver a fun and worthwhile take on the genre by making it a simple strategy game that just uses familiar word game mechanics to feel familiar. It's a game that's accessible, but leads to an intense battle between folks. You form words from tiles on a hex grid using Scrabble/Words With Friends [Free] rules, with each tile you play being replaced by another tile. Any tiles you play connected to your color of tile are added to your tiles, and if you capture the enemy capital, you get an extra turn. Wipe out all the enemy territory, and you win!..

'Legend of Grimrock' Review - Sounds like a Tenacious D Song, Just as Epic

Legend of Grimrock[$4.99] just landed on the app store. Almost Human decided it was time, and I couldn't agree more. For those of you who are familiar, this port doesn't disappoint. I never got the chance to play the PC version, but I am convinced I have lost nothing in the translation. If you only play one dungeon delving game this summer, I feel bad for you, but it had better be Grimrock...

'Test Chamber' Review - The Best Little Puzzle Game You Haven't Heard Of

Test Chamber [Free] is a gift for any game reviewer. The minimalist indie puzzler sneaked on to the App Store a couple of weeks ago with very little fanfare, and went largely unnoticed. But those who did play it discovered a wonderful logic game, with a unique physics twist and some excruciatingly tough but very satisfying puzzles. And now, dear reader, I get to share it with you, and you can discover its delights for yourself...

'Hearthstone' Blackrock Mountain Adventure Review - The Best Way to Experience this Fantastic CCG

After five weeks of playing, thinking, and writing about Hearthstone's [FreeBlackrock Mountain Adventure (BRM), the fun is over and we are back to playing plain, old Hearthstone. No more Wings to explore, no more crazy bosses to tackle, and, more importantly, no new cards to get. What's done is done though, and now that BRM is over, we can look back and see how Blizzard did in its second attempt at an Adventure after the successful Curse of Naxxramas. If we look at the Adventure as a whole, I believe that Blizzard did a great job thematically, perhaps better than with Naxxramas, as the Dragon-and-Fire themes were represented very well in BRM's various wings. The card rewards were also great, and although they might not revolutionize the meta, I think they'll help turn the RNG down a notch. BRM wasn't perfect, though, and some of the issues that Naxxramas had also surfaced here, especially in terms of the Heroic Bosses and the lack of extra deck slots. But let's not get ahead of ourselves...

'Does Not Commute' Review - A Sweet Ride

Does Not Commute [Free] is a game that has looked appealing and intriguing since the day I got to see it in motion. Mediocre posted a teaser video of it, then they demoed the game to us at GDChttp://toucharcade.com/2015/03/06/gdc-2015-does-not-commute/, and it was one of my favorites there. The concept was super-fun to play with, and somehow, Does Not Commute got even better from there. The tweaked some of the things from the original GDC version, and made this an absolute must-have...

'Sorcery! 3' Review - Live The Mongoose Life In This Amazing Adventure

It's been quite a wait for this third installment in inkle's adaptation of Steve Jackson's Sorcery! series of gamebooks. It's kind of funny now to look back at those who were impatient over the six months between the release of the first two chapters. With just about a year and a half passed since the release of Sorcery! 2 [$4.99], I imagine those people have champed right through the bit by now and have gone to work on biting their own faces off. With how consistently awesome inkle's work has been on this series so far, who can blame them, though? At the same time, I can't get too upset at the developer. We got the absolutely wonderful 80 Days [$4.99] and the pleasant Down Among The Dead Men [$0.99] in the interim, and Android players got to get up to speed on the first two installments of the Sorcery! games. Let's just hope that we don't have to wait quite so long for the final chapter...

'Implosion - Never Lose Hope' Review - Hope Is The Thing With Missiles

Implosion - Never Lose Hope [$9.99] is the latest game from Rayark, the developer behind the wonderful titles Cytus [$1.99] and Deemo [$1.99]. It's an outstanding game, and if you're reading this review because you want to know whether or not you should drop ten US dollars (or your local equivalent thereof) on it, let me cut to the chase for once. Yes, you should. Head over the the App Store, hit the button to purchase it, prepare a cup of your beverage of choice while it downloads, and get ready to settle in for a slick action game with superb production values and seriously well-designed combat. I can't recommend this game enthusiastically enough...

'Football Manager Classic 2015' Review - Creating Amazing Stories in a Sports Management Game

Necessary Disclaimer: Although this review is about the sport US readers call "soccer," I'll be using the term football to be consistent with the game's title...

'Attack the Light - Steven Universe' Review - Power Levels Over 9000

There are pretty much three things that I care about in life: mobile games, baseball, and cartoons. How society decided I was an adult was a tremendous failure on the part of a lot of people, but we've got to live with the consequences. My latest obsession besides games or crying over Texas Rangers players suffering season-ending injuries? It's Steven Universe, created by Rebecca Sugar, who pretty much wrote and storyboarded all the best episodes of Adventure Time before she became the first woman to create a Cartoon Network show. And Steven Universe is amazing. It's gotten better and better as it's passed its first season, it's picking up fans, and it is now the recipient of its own licensed game, in Attack the Light [$2.99]...

'Star Wars Rebels: Recon Missions' Review - Witness The Power of This Fully Operational Battle Platformer

Are you ready to stand up against the Empire and join the rebels? Become a galactic hero in Star Wars Rebels: Recon Missions [Free]; a full paced action platformer based on the new Star Wars Rebels animated series which is set 5 years before Episode IV of the movie franchise. Blasters, light sabers, mines and vehicles in a side scrolling platform action adventure... there’s finally a Star Wars game on the app store worth savoring...

'Final Fantasy: Record Keeper' Review - My Freemium Fantasy Love Letter

I have to admit, since the travesty that was Final Fantasy: All The Bravest [Free], I lost all hope of seeing a good mobile Final Fantasy game that would not only embrace some of the unique intricacies of the platform but do so in a way that didn’t make the whole experience feel sleazy. Yet, here we are with Final Fantasy: Record Keeper, a collaboration between DeNA and the folks at Square Enix and a title has single handedly restored my faith as to the potential of this franchise and genre on mobile...

'Ryan North's To Be Or Not To Be' Review - All Aboard the Party Boat to England

You probably know the William Shakespeare play Hamlet, or at least you have some form of cultural awareness about it thanks to English classes. You at least know the famous opening line to the character Hamlet's soliloquy, which provides the title of the latest gamebook adaptation from Tin Man Games, To Be Or Not To Be [$5.99]. This is adapted from Ryan North's choose-your-own-adventure novel of the same name from 2013, now available in handy digital form! I'm a fan of Ryan North's work, being a fan of the fantastic long-running webcomic Dinosaur Comics and of his spectacular run on the Adventure Time comic series. He has this particular sense of absurd humor that comes through in everything he makes, he has this distinctive voice, so as soon as I heard that To Be Or Not To Be was a thing that existed, based on a 2013 book of the same name, I couldn't wait to get my hands on it. And it was well worth the wait, as this is an absolutely hilarious adventure...

'.Decluster - into the Bullet Hell' Review - Bullet Paradise

One genre that I can't get enough of is shoot 'em ups. I think I'll be taking them to my deathbed. The high-octane action, the emphasis on pinpoint precision, and the constant positive reinforcement of blowing up enemies and getting massively entertaining power-ups is just too great of a force. .Decluster [$2.99] is my latest obsession, and it ticks all the right boxes...

'Flop Rocket' Review - Fly Me to the Moon

It's always a tricky task to make a game that's challenging without being frustrating. It's a fine line between making a game that puts up a stiff resistance while still being something that the player should want to come back to again and again. Thankfully, Flop Rocket [Free] manages to find this balance. This cave-flyer is very difficult, and tasks players with a very difficult objective to strive toward, but that's part of the point: there's an objective...

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

'Baldur's Gate 2: Enhanced Edition' Review - One Of The Best CRPGs Ever Is Now On iPhone

Okay, yes, this is a pretty late review of Baldur's Gate 2: Enhanced Edition [$9.99]. The game initially released on iPad about a year ago, and we didn't do a write-up of it for various reasons. There are plenty of reviews of the original Baldur's Gate 2: Shadows Of Amn out there, and given the existence of the first game's Enhanced Edition, we sort of assumed there wasn't much demand for one of our own. With the game's recent update that moves it to being a universal app, we've had a lot of requests from readers for a review of the game. Well, I guess we had that one wrong, but nobody's perfect, right? With that explanation out of the way, let's break down this port of one of the all-time greats of the genre...

'Pinball Arcade: The Addams Family' Review - And Now, This Mamushka Is For You

The developers behind The Pinball Arcade [Free / $0.99], FarSight Studios, are nothing if not extremely passionate about pinball. They've been in the games industry a pretty long time, over 20 years now, but they didn't truly find their niche until the 2004 release of Pinball Hall Of Fame: The Gottlieb Collection on the PlayStation 2. Its initial release was perhaps a little too early to catch the renaissance of video pinball, but it at least did well enough that they followed that up a few years later with The Williams Collection. With Williams tables being a lot more well-known among Americans, that release ended up doing pretty well, earning high praise for its faithfulness to the real machines. While this was all happening, digital storefronts started to become more popular. Soon, retail retro collections were becoming retro themselves, with a la carte offerings proving more popular with fans. It was a natural fit for the type of work FarSight was doing, and so The Pinball Arcade was born...

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