Category Archives: Prices

'AG Drive' Review - Doesn't Reinvent the Hover Engine

You just don't see a whole lot of ugly futuristic racers. Even if a game has ugly visuals, it can be excused away as a lo-fi stylistic choice to represent the vagueness of the future, or some artsy gobbledygook like that. But often, because the games can be big, bold, and colorful because they're playing with exaggerated fantasy, futuristic racing games can be gorgeous. Wipeout has always been a great-looking franchise. AG Drive [$3.99] follows that Wipeout formula - deliver fast-paced futuristic racing that's absolutely stunning to look at. This is a solid futuristic racing game that's quite easy on the eyes...

'Pinball Arcade: The Addams Family' Review - And Now, This Mamushka Is For You

The developers behind The Pinball Arcade [Free / $0.99], FarSight Studios, are nothing if not extremely passionate about pinball. They've been in the games industry a pretty long time, over 20 years now, but they didn't truly find their niche until the 2004 release of Pinball Hall Of Fame: The Gottlieb Collection on the PlayStation 2. Its initial release was perhaps a little too early to catch the renaissance of video pinball, but it at least did well enough that they followed that up a few years later with The Williams Collection. With Williams tables being a lot more well-known among Americans, that release ended up doing pretty well, earning high praise for its faithfulness to the real machines. While this was all happening, digital storefronts started to become more popular. Soon, retail retro collections were becoming retro themselves, with a la carte offerings proving more popular with fans. It was a natural fit for the type of work FarSight was doing, and so The Pinball Arcade was born...

Nitrome is a company with a very fascinating output, as they have roots as a Flash game company with a particular pixel art style, and Flash games have always felt to me like they straddle a line between being casual-friendly but also maintaining that appeal to core, dyed-in-the-wool gamers. As such, their mobile games definitely have that casual feel while still being ones that core gamers should enjoy as 'real games'. And Magic Touch - Wizard for Hire [Free] is perhaps their best effort at being casual yet gamer-friendly. It's got touch-friendly controls, but very quickly ramps up into an incredible challenge to face down...

One of the best mobile games of 2014 was Goblin Sword [$1.99], an action platformer with RPG trappings from two-man studio Gelato Games. With drop-dead gorgeous pixel art, flawless controls, a lengthy campaign and just enough character upgrading and customization elements, everything just fell into place with Goblin Sword and we effortlessly awarded it 5 stars in our original review. That was all way back in September of last year though, and while it's taken a bit of time, a huge new update has just been released for Goblin Sword which adds in all sorts of goodies...

Rarely does a game make me question the reason for its very existence. Often times, the objective is clear enough. A game might want to tell a story, to thrill the player and test their reflexes, or even to just make a lot of money by capitalizing on a particular trend. But with Tempo [$3.99], I just cannot for the life of me conceive just why does this game exist? Who thought this game was a valid idea that should exist? It's not a bad idea, but it's the video game equivalent of building a bridge in the middle of a field. Sure, it can be a structurally sound and beautiful bridge, but what exactly was the point of building it in the first place?..

There's an inherent joy in playing around with physics. In life, some of our earliest interactions with the external world involve playing around with physics to get a feel for the rules of reality. Even as fully-grown, educated, theoretically wise adults, we still get the urge to use our coffee spoon to launch the creamer at the person sitting at the table on the other side of the restaurant, just to see if we could. For a long time, games weren't terribly good at recreating satisfying physics along with all the other bits we tend to want in a game. There just wasn't enough computing power, time, or resources in general, and it wasn't a high priority. I maintain to this day that the reason Sonic The Hedgehog hit as powerfully as it did was due more to its solid physics engine than anything else. Any old character can go fast, but Sonic not only made us work for it, but also let us see the consequences of that speed. It wouldn't be until several years later that putting realistic physics into a game became a popular thing to do, but once it did, it broke things wide open...

'Planet Quest' Review - Feel The Heavenly Rhythm

Rhythm video games and weird themes go together like peanut butter and jam. It doesn't seem like a natural combination by any means, but most of the best and most successful games in the genre have sported bizarre or abstract themes. That's probably owing to the genre's big break coming with Sony's Parappa The Rapper, a weird yet impossibly charming game about a cartoon dog trying to impress the love of his life, a sunflower named Sunny, learning how to drive or make a cake by rapping along to his instructors' beats. ..

I've reviewed more than 20 RPGs from Kemco since I started at TouchArcade in mid-2013, so I like to think I've got a pretty good handle on what to expect from each game at this point. Oh, the quality varies somewhat unpredictably, but the basic outlines each developer for the publisher employs are well-established by now and all too familiar. Every once in a while, however, one of those games dares to color outside the lines just a little bit, and when that happens, you can usually find Hit-Point's name listed as the developer. Such is the case with Seven Sacred Beasts [$3.99], a strangely experimental title whose chief virtue is that it doesn't just feel like a new story plugged into the same old gameplay. Instead it's the opposite, which might seem like a good thing, but ends up causing some serious problems...

'Garou: Mark of the Wolves' Review - When Butt Fights Dong, We All Win

The latest port of an SNK Neo-Geo fighting game to iOS is one of the best yet. Garou: Mark of the Wolves [$3.99] has a reputation as being one of the last Dreamcast games to release in the US, a late-era Neo Geo game, and as a darn good fighter, the last in the main Fatal Fury series. Now it's on iOS along with other ports done by DotEmu, but this version winds up being one of the best ports yet thanks to the robust features included...

Pinball Arcade [$0.99] is like a digital museum of real-life pinball machines that's been kicking around on various platforms, including iOS, for a few years now. It's had a staggering number of pinball machines added to it over the years, some that are high-profile, big-name IPs and some more obscure stuff. The holy grail of these real-life pinball machines is The Addams Family Pinball which was created and release in the early '90s to coincide with the Addams Family movie. ..

One of the more highly-anticipated games around TA finally launched this week with Built By Snowman's Alto's Adventure [$2.99]. The game has been highly praised for its beautiful art, which has caused it to gain a lot of traction and even get coverage on several media outlets that don't normally cover video games. It's definitely striking enough to have a mainstream appeal, and I myself have to confess that I'm constantly being stricken by the game's beauty. However, as a long-time gamer and someone who has played more side-scrolling endless runners than I can count, I admit that I was underwhelmed gameplay-wise the first time I took Alto's Adventure for a spin. It felt like, "That's it?"..

Last month NetherRealm Studios and Phosphor Games unleashed WWE Immortals [Free] onto a bunch of unsuspecting marks. In simple terms, WWE Immortals is NetherRealm's Injustice: Gods Among Us [Free] for mobile but reskinned with superhero versions of WWE wrestlers. That's not necessarily a bad thing though, as Injustice is fantastic and the world of WWE is full of colorful characters who could fit right into a game like this. In fact I'm a big fan of Immortals, and gave it 4 stars in my review, basically stating that it was off to a great start but it has a long way to go to catch up to Injustice in terms of content and polish. ..

'Alto’s Adventure' Review - Winter Wonderland

'Alto’s Adventure' Review - Winter Wonderland

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February 20th, 2015 2:00 PM EDT by Eric Ford in $1.99, 4.5 stars, Action, Arcade, Games, iPad Games, iPhone games, Reviews, Universal
$2.99 Buy Now

Ever since we caught wind of the teaser back in September of last year, Alto’s Adventure [$2.99] has been an intriguing title. The biggest question I had was whether the game’s highly stylistic art style would be able to counterbalance a gameplay system that is essentially standard endless snowboarding fare. For me, I think the excellent visual style and soundtrack make for an experience that’s worth experiencing the otherwise basic endless gameplay...

Coincidentally on the heels of talk about how long people are entitled to updates on games comes news of another App Store classic getting a maintenance update. rRootage Online HD [$0.99], the paid and universal version of Kenta Cho's classic freeware shmup, ported to iOS, has just gotten an update to make the game work on iOS 8, and to support iPhone 6 & Plus resolutions. The game's last update was in 2012, which was a maintenance update to make it work with the latest iOS, with iPhone 5 resolution, and to replace OpenFeint with just Game Center. Previous updates added iPad support and other maintenance features - rRootage is content-locked at this point, but it's just great to see the game continue to get updates to work as iOS devices change and evolve. Here's some grainy footage of the PC version in action being played by an expert:..

Another Thursday straggler that didn't quite hit at midnight? AG Drive [$3.99] from ZORG Entertainment, a futuristic racer, is now out worldwide. If you enjoy games like F-Zero, Wipeout, and the many futuristic racers that followed in their footsteps, this might just be up your alley, as you control a way-too-fast hover-car through dangerous, twisty courses at high speeds. There are no weapons here, so it's just about out-maneuvering and out-speeding your opponents. Or, at the very least, just staying alive to the finish line, as you have a health bar and three lives to deal with...

If you hit up our weekly new game release post looking for the stylish endless snowboarding game Alto's Adventure [$2.99] and panicked when you didn't see it, fear not: The game is now officially available in the App Store. We've had our eye on Alto's Adventure from developer Snowman, Inc. since they first began teasing the game last fall. It utilizes a very attractive art style that's reminiscent of thatgamecompany's 2012 PlayStation hit Journey, which Snowman has indeed cited as an inspiration. Gameplay-wise, Alto's Adventure is very similar to the excellent Ski Safari [$0.99]. Your character moves to the right automatically, while tapping the screen makes him jump and holding down on the screen while in the air performs a backflip. ..

If it ain't broke, don't fix it. Swap Heroes [$0.99] was a solid game that combined a strategic quick-play focus with plenty of RPG elements. Swap Heroes 2 [$2.99] does pretty much the same thing - it's the same gameplay, where one hero dying means game over. There are a new set of heroes with new abilities to use, but largely balanced in similar ways. The changes here are structural, and that's not a knock on Swap Heroes 2: it's kind of like when a band releases an album a year after their previous one. It's not a huge jump, but you can often tell where refinements and improvements exist, and Swap Heroes 2 is just a better game...

'Auro: A Monster-Bumping Adventure' Review - It's Auro Good

The first half of 2014 was pretty packed with roguelikes, with games like Wayward Souls [$6.99], Cardinal Quest 2 [Free], and Hoplite [$1.99] all taking their respective stab at the venerable sub-genre. This year has been a little more quiet on that front, with only a few offerings of any note at all. The best of this year's bunch until now has been Lamp And Vamp [$1.99] which, while very fun, was riffing pretty closely on Hoplite. Well, mark it on your calendars, friends, because I think we've got our first fresh hit of 2015 in the genre with Auro [$2.99], the latest game from the developers behind 100 Rogues [$2.99]. This one's been cooking at Dinofarm Games for quite a long time now, but I think it's certainly worth the wait...

This morning we were excited to tell you that the "Platinum Edition" update for one of our most beloved iOS games Space Miner [$3.99] was awaiting approval from Apple and could be arriving at any time. I'd hoped that while writing that story last night I'd wake up and see the update waiting for me, like a 10-months-too-early Christmas present. Well, that almost happened, as just a few minutes ago the update popped up in the App Store. Well… sort of. Let me explain...

Ammo Pigs [$1.99] is a game that figures that it just needs to do one thing and one thing only, and get that right. From Cascadia Games, it's an homage to the DOS era of gaming and its action-platformers. You control a pig with a gun who must shoot his way through a dozen levels full of sentient butcher knives, spikes, walking guns, and various robots out for your bacon. If you played 2-Bit Cowboy [$0.99] you may recall that game had a level-based structure that still had some aspects of open-world games. This game uses a bit more of a compromise in level design, as the levels have open-world elements where you have to backtrack to hit switches, with some hidden things to find. Still, they feel a bit smaller and more straightforward, but not in a bad way, but in a way that feels more focused...

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