Category Archives: Prices

'Vainglory' Review - Portable MOBA Magic

'Vainglory' Review - Portable MOBA Magic

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November 20th, 2014 11:00 AM EST by Eric Ford in 5 stars, Free, Games, iPad Games, iPhone games, iPod touch games, MOBA, Reviews
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While soft-launched for nearly half a year, it really wasn’t until we saw Vainglory [Free / Free (HD)] during Apple’s September event that we’ve been keeping a close eye on it. Super Evil Megacorp’s keynote presentation was more than just a cool demonstration of Metal — it was also a pretty damn cool looking MOBA in its own right. With its recent end of its lengthy soft launch period and subsequent debut in the US Apple Store, we thought we’d take it for a spin and see how it compares to other iOS MOBAs. Suffice to say, I think Vainglory is one of the best genre offerings available and sets the bar in terms of visuals, balance and controls...

Coming into iOS gaming from a background in consoles, dedicated handhelds, and old computers, my first steps into the already-massive catalog were cautious ones. I stuck to familiar brands and the odd breakthrough that had made waves in the traditional media, such as Game Dev Story [$4.99]. One of the first real iOS originals that I fell absolutely in love with was League Of Evil [$1.99], from Ravenous Games. The game will always hold a special place in my heart for hammering it into me that, yes, virtual controls could work marvelously for an action game if they're handled correctly. These guys had their stuff together, I decided, and I began to follow them closely, anxiously awaiting their next big title. By all accounts, that game looked to be Random Heroes [Free], and I bought it pretty much the second it became available...

It's a frequently-visited topic throughout the history of the hobby, but the topic of the length of games (or the lack thereof) has been coming up a lot recently among mobile gaming fans. Faced with a market that that is often frighteningly resistant to handing over more than a few dollars in lump sums, many developers who want to build a traditional game with a beginning and ending, free of IAP consumables and other monetization techniques, are faced with a pretty hard economic reality. The answer to that problem is usually to scope the game's content according to some very meager budgets, leading to some great games that don't take all that long to play through. This was a very hot discussion when it came to Monument Valley [$3.99], and it may well be the same for those who pick up Space Expedition: Classic Adventure [$2.99]...

Viking's Journey: The Road to Valhalla [$2.99], formerly titled Lost Viking, exists in an odd place in that the game is physically fun to play, but the actual game itself winds up being a struggle. It's a puzzle-RPG from the creators of Dungelot [$0.99], with a remarkably slow upgrade system, gameplay that feels like it's stacking the deck against the player in most every way possible to the point that it delivers far less fun than it should...

It was just about a week ago that we told you that the latest update for Minecraft - Pocket Edition [$6.99], version 0.10 to be precise, had been submitted to Apple for approval. Well it didn't take too long because as of this morning that update is now live and available for download in the App Store. Version 0.10 is more of a big facelift and a few nips and tucks, as there isn't any major new feature additions. The visuals have been improved, and it's immediately noticeable. The textures are better, the clouds more crisp, and the water is way more watery-looking now. It's like the game's color pallet moved from fourth grade primary colors to something a bit more adult. Here's some side-by-side comparison shots so you can see the difference. "Before" pictures on the left, "after" on the right, click to enlarge if that's your thing...

Never Miss a 'World of Warcraft' Queue Again With the 'WoW Notifier' App

If you're among the bazillion people desperately queuing up to log into their World of Warcraft server to play the new Warlords of Draenor expansion, listen up- While the Looking For Group and Looking For Raid systems have made it way easier to find groups, there is nothing that sucks more than waiting in queue for an hour (especially if you're playing a DPS class) only to have the one time you actually get up from your computer to go to the bathroom or get something to drink be when the queue pops. It's happened to me more times than I could remember, almost like the game knows I went AFK for a minute...

This week the latest entry in the open-world action game series Far Cry will be releasing on Windows PC and both current- and last-gen game consoles, and to supplement this big release developer Ubisoft has released Far Cry 4 Arcade Poker [Free] for free on mobile devices. Like other mobile tie-in apps that launch alongside big-name console releases, Far Cry 4 Arcade Poker actually offers a benefit to players of the full game: you can earn currency which you can use in the full game on console or PC. Presumably this will be handled by linking up your Uplay account, though obviously I don't have the console game to test this out...

Super Evil Megacorp's mobile MOBA Vainglory was one of the stars of Apple's iPhone 6 keynote back in September, and has actually been in a soft-launch period since this past June. It was originally conceived as an iPad-only game, but with larger iPhones entering into the mix, the Super Evil folks made the decision to create an iPhone version of the game as well. Just a couple of weeks back, the final release date was revealed for the game and it would be staggered across regions, with Europe getting the game last Thursday while us here in North America (as well as South America, the Middle East and Africa) had to wait until tomorrow, November 18th for our Vainglory fix. Well, whether it was intentional or not, it looks like Vainglory [Free / Free (HD)] has actually launched just a bit ahead of schedule, and is now available in the US App Store...

Being the ever-watchful observer that I am, I've noticed a trend in paid puzzle games of late. Perhaps battling against the effervescent, candy-coated, pastel shine of King's free-to-play offerings, puzzlers from the little guys are turning to the dark side. First, it was Darkin [$0.99], and now, Muertitos [$0.99]. Two games make a trend, right? I'm going to go ahead and call that science. While Darkin gave Dungeon Raid [$1.99] a spin with creatures of the night, Muertitos does something both familiar and unusual with its setup. That little bit of innovation combined with its very stylish presentation is enough to help it rise above the dense crowd, though just barely...

Late last month, Portable Pixels unveiled their latest project, a sequel to their popular 2012 virtual pet game Hatchi, and as of this morning Hatchi 2 - The Virtual Pet Breeding Game [$0.99] is now available in the App Store for 99¢. The original Hatchi was unabashedly retro, featuring a blocky faux LCD experience that closely mimicked the physical Tamagotchi and Digimon toys of the '90s. Hatchi 2 kicks things up a notch with full color visuals, but not too far, as it's still decidedly pixely and retro...

Space Age [$3.99] was a game that intrigued me from the moment I heard of it. The Incident [$0.99] is still a great game (though currently broken on iOS 8!), and last year's Blackbar [$3.99] from Big Bucket's Neven Mrgan was a unique story-driven game that I loved. So them making a new game was well overdue, and I was onboard with the idea of a retro-futuristic adventure game. The game is stated as being inspired by point-and-click adventure games from the 1990s, and certainly that comes through. And Space Age is wonderful when it tries to create a world, populated with interesting characters, that I want to explore and see more of. But sometimes Space Age tries to be an action game, and the experience suffers, because it's just not built to be that...

Pixelbite's fantastic drift-heavy, top-down racer Reckless Racing 3 [$2.99] has received a significant content update and is on sale for $2.99, down from its regular price of $4.99. The update adds support for Apple's Metal graphics API, and while Reckless Racing 3 was a very attractive game to begin with, there definitely seems to be a bump up in the lighting, shadows, smoke and other effects. This update also adds some classic levels from the original Reckless Racing, which is nice because the original appears to no longer be available. A new cup, additional arcade events, and a tweak to the difficulty in arcade mode round out the latest update...

'Icewind Dale: Enhanced Edition' Review - Another Remastered Legend Released for iOS

Beamdog is back. If you aren't excited as a D&D fan you should be. Not just a straight port, Icewind Dale: Enhanced Edition[$9.99] is bringing some new toys to the table and I've been geeking out ever since I got my hands on them...

'Cosmic Crown' Review - It's Good to be King

Cosmic Crown [$1.99] is just an undeniably cool game. It's a roguelike, particularly in the vein of Hoplite [$1.99] where there are occasional upgrades after levels to improve oneself with. But the uncommon twist about the game is that it's entirely one-dimensional, literally. The only movement is forward and backward, with traps, enemies, and slowly-opening doors serving as the things standing between the green protagonist and those sweet cosmic crowns...

'1-Bit Hero' Review - Back and Forth

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November 13th, 2014 3:30 PM EST by Carter Dotson in $0.99, 4 stars, Free, Games, iPad Games, iPod touch games, Platform, Prices, Ratings, Reviews
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Auto-running solves a lot of problems for mobile games where virtual d-pads are suboptimal. While generally this is used for endless runners, platformers that use auto-running are an interesting breed to me. Meet 1-Bit Hero [$0.99 / Free]. It's an auto-running platformer that's just a nice little game. It's challenging, but has levels that are short enough that they don't get too frustrating, which strikes a fantastic balance. And it uses auto-running in a good way, that makes it worth playing...

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