Category Archives: Prices

After a very long beta period, The Elder Scrolls: Legends [Free (HD)] is finally out for tablets worldwide. This Bethesda CCG has more going for it than just the Elder Scrolls world; it also offers a story mode, with hours of gameplay, and a single-player draft mode that plays like Hearthstone's Arena but against AI. The other interesting wrinkle in the gameplay is the ability to upgrade certain cards you own rather than just collect new cards. Legends also has plenty of flexibility in deckbuilding because it allows you to craft a deck using two of the game's five attributes (strength, intelligence, willpower, agility, and endurance). Combining attributes gives your deck its own class in a way. Finally, the game's other major gameplay difference from the likes of Hearthstone is how the board is split in two lanes, with each lane affecting cards differently...

Shadowverse [Free], the quite-entertaining CCG, continues to gain in popularity among players, so it's not a surprise that the developers are pumping out content as quickly as they can. After giving us expansions such as Rise of Bahamut and Darkness Evolved, the developers have started teasing the game's fourth expansion, Tempest of the Gods. Tempest of the Gods will feature 104 new cards, which will include two Legendaries for each class. Apparently, the expansion will bring very powerful cards to the game, including the god Zeus, that should shift the meta once they hit...




Pokemon GO [Free] continues to give us entertaining in-game events, and the latest one is no exception. The Pokemon GO Water Festival starts today and will run until March 29th, and for its duration the spawn rates for Magikarp, Squirtle, Totodile, and their evolutions have increased. There will also be a greater chance of encountering Water-type Pokemon originally found only in the Johto region in areas where Water-type Pokemon commonly appear. This event will be a great opportunity to grab those water-type Pokemon if they're missing from your collection...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

A few days ago, we wrote about FZ9: Timeshift [Free], an FPS that's all about bullet time, and now that game is out for iPhones and iPads. In FZ9 you play as Mak, a government agent who was injected with some kind of weird serum that gives him the ability to control time. And, as every self-respecting man would do, Mak uses that ability to enter bullet time and take out his terrorist enemies in Matrix-like slow-mo. As you can see from the launch trailer, the bullet time ability does make for some fun moments where you can take out opponents in style...

There's something about a first-person dungeon crawler that just pulls me in and tugs at my brain. They're a nice contrast from the more talkative RPGs, which often involve intricate stories with large casts of characters. A dungeon crawling RPG will generally have a handful of NPCs, if that. Most of the time, it's just you and a big dungeon that you have to conquer one small piece at a time. Filling out a map, watching the floor count go up, raising your party to the point that earlier challenges are trivial, and finding hidden secrets are about as straightforward as markers of progress get, but somehow it still works for me every time. Whether or not you get into Crescent Moon's latest publishing effort, The Deep Paths [$3.99], is going to depend on whether you share that particular quirk with me or not. It's not the sort of game that is going to convince anyone who isn't already predisposed, but those who like to live their gaming life one uniform-length step at a time should be satisfied...

Mike Donais, Hearthstone's [Free] Principle Game Designer, has revealed some very interesting cards from the upcoming Journey to Un'Goro expansion today. His reveals focused on the new tribe, Elementals. As was to be expected, Elemental cards have plenty of synergy between them, which in terms of lore is explained as latent energy left behind when Elemental cards appear. Interestingly, many of the Elemental cards get bonuses from cards played in the previous turn rather than on the same turn. The first card revealed is the 7-mana 4/4 Shaman Stone Sentinel, which has a battlecry "if you played an Elemental last turn, summon two 2/3 Elementals with Taunt." There's also Ozruk, the 9-cost 5/5 neutral Legendary with Taunt that gains +5 health for each Elemental played last turn, and three other low-cost cards that aim to push players to make Elemental decks...

A few days ago, we wrote that the digital port of the popular board game Tokaido [$6.99] was almost upon us, and today the game is finally available. Tokaido has you traveling along the East Sea Road connecting Kyoto to Edo, stopping at the various stations along the way to buy souvenirs, taste the local cuisine, and meet interesting people. There's a lot of emphasis on the joy of traveling and the experience of learning as you go along, which is a nice break from war-oriented board games. You'll have to be quite strategic during your travels because the order of play goes from the one who's farthest from the destination to the one who's closer; in other words, you won't just be traveling as fast as possible along the road...

Journey to Un'Goro Cards Revealed, Trump Joins Tempo Storm, and More 'Hearthstone' Weekly News in 'Touchstone' #89

Welcome to another Touchstone Tavern, our weekly roundup of all things Hearthstone [Free]. This week was all about Journey to Un'Goro because we finally got to see more cards from the upcoming expansion. Most of the players seems to be happy with what they've seen so far, but—as it's usually the case—we'll have to wait until the cards hit the game to know what their effect will be. Still, it's fun to start theorycrafting and figuring out which cards might fit in which archetypes and whether some of the new cards will create brand-new decks. This week also saw more Un'Goro promotional material as well as a huge move in the game's pro scene. So, let us begin...

Like anyone who has been playing games for any length of time, I've seen so many endings that they barely even register in my memory anymore. But I distinctly remember the Saturday one summer in high school when I finally finished Super Ghouls 'n Ghosts. My friend owned the game, and I had dabbled with the game here and there over the couple of years leading up to that moment thanks to the occasional loan. It was something I had originally written off as being too frustrating to care about, but I was staying at my buddy's house that weekend and he was out for the day. Lacking other options, I sat down and played through the whole thing (twice). It's an incredibly difficult game even for its era, but there's a certain rhythm to it that will carry you through once you learn it. And to be perfectly honest, it's probably the easiest game in the series that started with 1985's Ghosts 'n Goblins...

'The Big Journey' Review - This Platformer is Near Purrfect

Folks, we’re in the middle of something of a feline renaissance of late, what with the recent release of an amazing kitten rhythm title and the future release of an RPG that lets you play as a cat (among other games). Meanwhile, The Big Journey  [$1.99] from Catfishbox and Armor Games is the latest platformer starring a cast of cuddly fat cats.Thankfully, The Big Journey does justice to our cat overlords with an excellent soundtrack, gorgeous visuals and gameplay that offers something for every type of gamer...

While the last open-world puzzle adventure I reviewed had the torches and pitchforks out for me, I do love the concept of like, a Metroidvania style puzzle-adventure. Take Pan-Pan [$3.99], a weird little game that has you crash-landing on a strange planet. The parts of your ship that can be used by your crew to repair your jalopy and get back into flying are scattered all about. So, you have to set out and discover just what's going on, solving weird puzzles along the way in an open world. It's a game that is rather charming, and can be a bit frustrating due to some design decisions, but it's a fun experience to check out...

Summoners War [Free] continues to be a very popular game, and the latest update should help make it even more fun to play. The update adds the World Arena, a new mode that allows players from across the world to compete in the game's PvP Arena, which is a recipe for loads of fun. And in an attempt to make the new Arena more fun, the developers have improved the game's matchmaking and the Victory Points system. The matchmaking should feel fairer now, and the new Victory Points system will reward you more if you take out higher-ranked players. Sounds great in theory, but we'll see whether the new system works as planned...

Today we got to see some new Hearthstone [Free] Journey to Un'Goro cards, and they are intriguing to say the least. During the livestream, Senior Designer Peter Whalen and Day9 showed off 16 cards, although some of them are actually tokens instead of cards you can play. And there are definitely some new ideas and new mechanics in this new set, most of which look really exciting. We got to see a silly 2-mana Warrior card called Explore Un'Goro that replaces your deck with copies of Discover a card; think of this one as having a whole deck full of Raven Idols. Don't expect this card to be competitive, but it will definitely be a very entertaining one to play...

I must have played billiards a hundred times as a kid before I truly understood what it was about. The mathematical calculations that go into each shot, the finesse and nuance involved, it blew past me while I was hitting a fun looking ball with a stick. Like a lot of sports the finer points were actually taught to me by way of video games, which highlighted the trajectory of the cue and where it would bank. It was an enlightening experience for sure, and one that I would apply to countless amounts of real life and digital games over the course of my lifetime.Incidence [$1.99] might look artsy, but at its heart it's basically a fancy version of pool or mini golf...

My big beef with Capcom, as a mobile fan, is that I never really know what level of effort to expect from them. I consider them responsible for some of the finest ports to iOS (Monster Hunter Freedom Unite, Ace Attorney: Dual Destinies) and some of the worst (Mega Man Mobile, Mega Man X). Since the games they choose to port are selected from their excellent library of classics, it's hard not to get excited when they announce something new is coming. But somewhere in the back of my brain, I worry that we're going to end up with another unreasonably poor effort. Such was the case when Capcom recently announced that they would be bringing four of their arcade classics to the platform. Well, the first one is here, and I'm happy to say that we got the good Capcom this time. While it's not perfect, 1942 Mobile [$1.99] is a very good re-creation of Capcom's classic vertical shoot-em-up, with all that implies...

March 17th is here, which means we are about to get more card reveals from Hearthstone's [Free] upcoming Journey to Un'Goro expansion. At 11am PST, (which is half an hour after this story goes out) Senior Designer Peter Whalen and Sean "Day9" Plott will be livestreaming their journey to Un'Goro. During this journey, expect to see giant dinosaurs, crackling elementals, lethal flora, and, of course, all-new cards from the upcoming expansion. It's about time we got to see more expansion cards because up to now, we've been guessing at what the expansion's effects could be on the meta and on the game in general. Hopefully, we'll start getting a much better grasp of what kinds of cards are coming down the pipeline...

Just like in the recent past, Blizzard is once more running a Choose Your Champion event, but this time is for the Hearthstone [Free] Championship Tour Winter Championship. The way this works is you pick one of the sixteen players competing, and you get a free Gadgetzan card pack every time they progress in the tournament. If the player you pick manages to go all the way, you'll get four free packs, but even if he loses from the first round, you'll still get one free pack. Last time this event happened, a large majority of players voted for Thijs, but he promptly lost in the first round...

I don't think it's a secret that ever since FIFA decided to move away from making a game about playing the actual sport, football (soccer) games on the App Store have been few and far between. Active Soccer 2 DX is definitely a pretty good one, and now we have Dream League Soccer 2017 [Free], which looks like a pretty good soccer game in the few minutes I messed with it. I didn't see a gazillion menus like in other games that shall not be named, and the actual gameplay is pretty good; the animations are smooth, the player movement is good—if a little on the slow side—and overall it looks enjoyable enough...

Last week's Hearthstone [Free] Tavern Brawl was the Heroic one, which made many of you stay pretty far away from that fourth button. This week's Brawl is very different both in terms of gameplay but also in terms of rewards. First of all, this week's Brawl is a slightly-different version of an older Brawl, Encounter at the Crossroads; the twist is that you get a Party Crasher minion every time you're the active player. This 3/5 Taunt minion is not under your control and attacks face every turn. Since your opponent will be getting a Party Crasher every single turn, you'll have to take care of those minions as soon as you can; otherwise, they'll get out of control quickly...

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