Category Archives: Prices

Announced this past November, and slightly delayed last month, the iOS port of award-winning murder mystery board game Mysterium [$6.99] is now available in the App Store. Mysterium is a cooperative board game that has one player playing the ghost of a murder victim who uses various types of cards to give clues to the other players–who are paranormal psychics by the way–as to who, where, and how they were murdered. It's up to those other players to use those clues to ultimately solve the mystery of the murder...

At 3am UK time on Wednesday morning, my iPhone buzzed furiously as news spread that The Binding of Isaac: Rebirth [$14.99] had finally launched on the App Store. After what seemed like months of drama, anticipation and hype on our forums, such a sudden and unexplained release felt particularly fitting for The Binding of Isaac's turbulent development cycle, but thankfully it's now out and, according to our five star review, a rather excellent port to boot. Many people have also left glowing reviews for The Binding of Isaac on our forum thread, however the most frequently asked questions amongst gamers in our community have been how the port shapes up to the PC, 3DS, and PS Vita interactions of the title. While a small minority have taken issue with the perceived lack of precision with the controls, most TouchArcade forum members have been greatly impressed by how The Binding of Isaac has transitioned to mobile devices...




10tons have had an impressive run on the App Store as of late, with their mobile adaption of the excellent dual stick shooter and roguelike amalgamation Neon Chrome [$9.99] receiving a hat-trick of accolades, with a glowing five star review, a Game of the Week award, and featuring in our 100 Best Mobile Games list. Xenoraid [Free] is looking to continue this trend - having launched previously on consoles back in October to critical acclaim, 10tons' interesting approach of merging old and new elements of the typical vertical shoot-em-up title resulted in a truly unique take on a relatively tired genre. Having just avoided the typical Wednesday evening rush of releases, Xenoraid has finally launched on the App Store today for free (with a discounted $4.99 in-app purchase to unlock the full game), so be sure to give 10tons newest release a try if you want some thrilling shooter action to liven up your Thursday...

'The Binding of Isaac: Rebirth' Review - Good Things Come to Those Who Wait

At last! The Binding of Isaac: Rebirth [$14.99] has finally released on iOS, and it was well worth the wait. Perhaps the most popular dual-stick shooter roguelike out there, rumors, Apple approvals drama, and a constantly-shifting release date led to this being the white whale for many iOS gamers. As the release date narrowed down to a general range, every day saw one question surely asked: "When's Isaac coming?" Well, thanks to a surprise Tuesday night release on January 10th US time, The Binding of Isaac is finally here, and well worth the wait. The scatological, challenging roguelike dual-stick shooter promises challenging gameplay with mountains of secrets to discover...

While some people are enjoying Capcom's ports of the original 8-bit Mega Man games well enough, it's safe to say that the consensus is that they're not very good ports. A surprising thing for 20 - 30 year old games that ran on a system with less processing power than your bagel toaster, a disappointing thing given the relatively high quality of the Mega Man Legacy ports that appeared on other platforms in the last couple of years, but not necessarily an unfixable thing. After all, this is mobile gaming in 2017. Games are getting updates all the time! Heck, games are being updated as I write these very words. So when I opened up the App Store today and say that beautiful little red number along with Mega Man Mobile's [$1.99] icon, I got a little excited...

This past November Netmarble opened up pre-registration for a new PvP game set in the Star Wars universe, and following a fairly brief soft-launch period that game, Star Wars: Force Arena [Free], is now available in the App Store. In the game you'll control a main hero from either the Rebellion or the Imperial side, and then develop and use a deck of cards that will spawn your troops. The action plays out on a MOBA-style battlefield, but the actual mechanics are much closer to something like Clash Royale. It definitely seems to find that sweet spot of quick and accessible action that suits mobile so well. ..

When Don't Starve: Pocket Edition [$4.99] arrived on iOS back in July of 2015 (has it really been that long already?), Klei Entertainment provided a beautiful port of their critically-acclaimed survival game that was revamped and tailored to work with the touchscreen. It used a tap-to-move and tap-to-interact-with-stuff control scheme that worked perfectly, but it was one that didn't suit the tastes of a lot of players, myself included. I mean, in theory, a truly native touchscreen control scheme is far better than just slapping some virtual controls on a game and calling it a day, but I'm among those who actually prefer virtual sticks and buttons most of the time, and it's always nice to at least have the option. ..

You haven't heard from me in a couple days because I temporarily traded TouchArcade Towers for King Entertainment's Studios in Barcelona, Spain, and the reason I was there was the launch of Bubble Witch 3 Saga [Free], the new addition to the Bubble Witch franchise that has just released worldwide. If you haven't played the previous two games, Bubble Witch is King's take on bubble popping, which hasn't managed to gain the traction of King's megahit, Candy Crush. Still, the Bubble Witch franchise is quite fun, and the new entry tries to shake up both the franchise and the genre...

The iOS App Store is a crazy place. In early October, we previewed a then-upcoming game called Level With Me [Free], which had you balancing various types of objects on a teeter-totter-like board by blowing floating bubbles onto its underside in order to raise or lower each side and keep said objects from sliding off. The objects include things like a heavy bowling ball, a bouncy beach ball, humans, zombies, and more, each requiring different strategies to ensure they stay on the board. The game was level-based in a way as you'd have to balance each type of object for a certain amount of time before completing a level and moving on to the next, but it was also endless as your ultimate goal was to complete as many levels in a row as possible. You know, it's a tricky game to try to explain, so why don't you just check out the trailer for Level With Me...

2016 was renowned for its famous deaths, and unfortunately mobile was not exempt from such a tragic series of events. The news that Bulkypix had declared bankruptcy in August of last year was met with a vast array of mixed emotions - while many sympathised with the publisher for going under, as they had brought to prominence a lot of hidden gems on the App Store, most were incensed by their poor treatment of the developers under their wing during this period. Despite this, some creators risen from the ashes of Bulkypix's unfortunate demise and have taken this chance to further build and expand on their games, and Keybol is one such developer. With Pretentious Game [Free] now back under their control, the developer has planned to add a whole new Chapter 5 to the title, which is set to launch as a free update (for anyone who has already purchased the Chapters pack) on February 1st...

Developer Astrograde Lab had planned on releasing their new puzzle adventure game this past Wednesday night alongside all of the other new releases of the week and didn't quite make it in time, but as of this morning their game Shards of Memories [$1.99] finally worked its way through Apple approval and arrived on the App Store. Shards of Memories has you piecing together pieces of various objects tangram-style, and the solved puzzles themselves are actually pieces of the storyline in the game, which based on this trailer seems like it might get a big heavy at times...

Earlier this week we showed you the first teaser trailer for the new game from Fixpoint Productions, creators of some great games that start with the letter P including Piloteer [$2.99], Pivvot [$2.99], and Polymer [$2.99 / Free]. Well, it lagged a bit behind our normal weekly new games post, but that game, called Remedy Rush [Free], is now officially available in the App Store. And it most definitely does not start with a P! Remedy Rush has you playing as an actual remedy fending off a sickness, and you do this by navigating a variety of strange objects through an endless maze-like level killing germs and destroying toxins by collecting health bursts along the way. If you aren't quick about it though, the sickness will consume you!..

Out Run really was ahead of its time. Released over 30 years ago, Yu Suzuki tapped into the racing market like never before, with a sit-down car-like arcade cabinet and an exploration-based concept. In Out Run the objective wasn't to really "finish first" despite the time limit mechanic. It was all about the journey, providing choices for where to go by way of forked roads, leading to multiple playthroughs, and even other choices that weren't typical at the time, like radio stations. The game broke my preconceived notions of what the medium could do at the time as a young runt, and still stands as one of Sega's crowning achievements. It was a magical experience stepping inside one of those cabinets, and although Highway Runners [$1.99] doesn't really hit all of the same notes, it's a nice little homage to a bygone era...

A couple of days ago, we talked about how Ben Brode, Hearthstone's [Free] Game Director, went on reddit to describe the steps being taken to enable the team to maintain a better communication with players in the near future. Today, Brode decided to wade into a reddit discussion about the problems of the new player experience. The discussion was specifically about how the biggest problem with the new player experience is that there's not enough separation between those just starting out and people who've been playing the game forever. Brode first talked about how they're aware of the work needed to improve the new player experience and how they've been tweaking it for years and have seen significant increases in new player retention. The team has worked a lot on improving the Casual matchmaker, which resulted in new player winrates increasing by around 15%...

'Mega Man 1-6' Now Available on iOS and Android

[UPDATE: It only took mere moments of playing one of these ports to see that they are shockingly bad, so even though we'll have an official review coming soon we wanted to give people this extra head's up to avoid these at all costs.] Mega Man is one of the most difficult game series even with a physical controller, and as we've seen a couple of different times over the years the experience doesn't translate super well to the touchscreen. Well, Capcom Mobile is taking another stab at it as they announced last month that the six 8-bit Mega Man games would be hitting mobile, and as of just a few moments ago they've arrived in the iOS App Store as well as on Android's Google Play Store. These ports have been adjusted for mobile play, but I'll have to actually dive into these before we really know what that's supposed to mean. One thing I do know though is that the trailers don't give me a lot of confidence in these ports, as the frame rates look pretty poor. ..

Solforge [Free] was one of my favorite CCGs on mobile for quite some time even though it had a pretty bad UI and other issues as well. Despite all that, this lane-based CCG was doing the all-digital card game even before Hearthstone popped up on the scene (though the two were pretty close to each other), and for a time doing it well. Alas, it was not to last because as Justin Gary, the game's creator and lead designer, has just announced, Solforge is pulling the plug on the servers on January 31st. While I know many of you won't care about one of the many mobile CCGs biting the dust, Solforge was really fun, with some really cool design ideas and some crazy - in a good way - cards...

We knew from last week that Blizzard was going to celebrate Diablo's 20th anniversary in all its games, and today the Dark Wanderer has made his appearance as this week's Hearthstone [Free] Tavern Brawl.. First of all, this Brawl feels more like an Adventure since it's a one player affair. You get to create a deck and then take on the hooded stranger holding a grim deck in his hands. The Dark Wanderer starts the game with 3 secrets already played and the Hero Power Diabolical Powers that summons a random Imp. The secrets aren't your usual fare, so expect to see all kinds of weirdness happening (you can check out all the secrets here). And since he gets to summon Imps, the Dark Wanderer also brings many Warlock buffing cards to the table, so don't let those Imps survive for too many turns or you'll get nasty surprises...

Twin-stick shooting. Roguelite elements. Pandas with heavy ordinance. It was inevitable that someone, at some point in human history, would put these things together into one game. Continuing my mop-up of games that missed getting a review upon their initial release, it's Feral Fury's turn at bat. This game has developed a strong following in the TouchArcade forums, both because of the quality of the game itself and because of its highly-responsive, courteous developer. Feral Fury [$1.99] walks along a similar path to games like Enter the Gungeon and Binding of Isaac, and although it's not quite up to the level of those games, it's still an awful lot of fun...

One of the most frequent complaints against Hearthstone's [Free] developer team is the lack of communication with the game's player base, which rightly or wrongly makes players feel ignored. Ben Brode, Hearthstone's Game Director, has been responsible for the majority of dev-player communication through his Designer Insight videos. Today, he took to reddit to provide more context on the production of those videos as well as talk future plans with the community. Brode makes those videos at night after his son goes to bed, and in order to do so, he first has to move his computer to avoid having his bed as the background, set up the studio lights, and then do several takes. Then he sends it to the rest of the team for feedback - which occasionally leads to more takes...

While we didn't care that much about Final Fantasy Brave Exvius [Free] in our review (Shaun gave it 3.5 and talked about how it felt out-of-date compared to other games of the genre), it's still a Final Fantasy game, and those usually have quite a following. The reason the game made the news again is one you wouldn't associate with the franchise: Ariana Grande. Apparently, the developers have decided to court the young ones by featuring a character called DW (Dangerous Woman), which is based on Ariana Grande's persona in the album with the same name. I don't think Final Fantasy has ever featured a character like this one, so it's interesting to see how social RPGs are moving further into blending fictional and real worlds...

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