Category Archives: Prices

It's always kind of sad when a game stops being updated and stops working. When you combine the chaotic and unpredictable effects that an iOS system update can have, along with the fact that updating a game might not be worth the time and resources to actually do so, sometimes games just die off. Sometimes developers and publishers pull the games, or just leave them in the store, and caveat emptor. Look at Geometry Wars: Touch [$0.99], for example: it's got issues on iOS 8.1, which is sad as it's got all the cool modes from Geometry Wars: Retro Evolved 2. Some may have thought Lara Croft and the Guardian of Light [$4.99] was consigned to a similar fate. It even disappeared off the App Store at one point, and hadn't been updated for three years. Well, out of nowhere, the game's been resurrected and updated for compatibility in 2014!..

'Bean Dreams' Review - Sweet Dreams Are Made of These

Holy heck, does Bean Dreams [$2.99] knock it out of the park. The first Bean's Quest [$2.99] game from Kumobius was a solid game, with inventive ways to approach platforming on a touchscreen-based device. But after they applied their time-traveling take on Tiny Wings [$0.99 / $2.99 (HD)] with Time Surfer [$0.99], and gave the challenging arcade game genre an artsy twist with Duet [$0.99], now they return to their original game. And it's clear that the studio has picked up on a lot of lessons from the past few years, as Bean Dreams is possibly Kumobius' best game yet, streamlining the original's concept into a tight and concise experience that they can only further build on and make better...

Proun+ [$1.99] is a game that probably should have been on iOS a long time ago. It makes too much sense, the tube racing, with its simple controls that are perfect for taps or tilts, its quick races, they all make for the ideal iOS game. That this is a port from PC to iOS just feels like it's something well overdue. Proun+ is a tube-racing game, which I previewed last month. There's some utterly brilliant aspects to this one, but also some things that make me curious about, to see if there's not a way this game could have been structured any better...

'Seabeard' Review - A Whole New (Freemium) World

After many months of coverage, a soft-launch and a hands-on preview, Seabeard [Free] is finally upon us. When a game gets this much coverage and hype, it’s typically hard for it to satisfy all expectations. This seems to be even more true whenever a game relies on freemium mechanism as a way to monetize. After spending a great deal of time within the game, I’m happy to report that I don’t believe Seabeard is a victim of its own hype but I do think that its freemium system will probably alienate some of its potential player base...

Marvel's new free to play mobile brawler, which they originally announced at Comic-Con in July and soft-launched in October, is now officially available worldwide. Called Marvel Contest of Champions [Free], the game puts a large cast of Marvel characters, both heroes and villains, at your disposal as you use them to battle in the Contest of Champions. There is a full single-player portion of the game that sees you beating specific quests and unlocking bits of storyline. There's also online multiplayer, though it's against other players' ghost teams and not actually real-time fighting. It's still fun though, and playing versus lets you win Battle Chips which can be used to enter special Arena events where you can earn high-powered characters and other rewards. Finally there are several daily events to play through which also offer special rewards for winning and unique play parameters...

Last Friday Super Evil Megacorp announced a new hero and new features were heading to their fantastic mobile MOBA Vainglory [ / Free (HD)], and as of moments ago the update featuring these new goodies went live in the App Store. The new hero is named Skaarf, an adorable but deadly fire-breathing dragon who comes equipped with some awesome abilities: Spit a fireball out of his mouth, light an enemy on fire and do burning damage over time, slow down enemies by hurling "goop" on the ground, or unleash a devastating dragon breath attack...

'Injustice: Gods Among Us' Guide - More Tips To Win Without Spending Real Money

Roughly a billion years ago in App Store time, or about a year and a half ago in human time, I put together a guide for Injustice: Gods Among Us [Free]. It's a pretty nice guide, I think, but here's something interesting you may or may not know about Injustice: WB Games updates this game all the freaking time. While a lot of the advice I gave in that guide is still sound, some of it is outdated and there's a whole lot of new stuff to take into account if you play this game these days. With that in mind, I've decided to put together a new guide, a supplemental if you will, covering some of the changes and new aspects of the game as it currently stands. I'm going to start by revisiting some of the things I said in the old guide that don't quite work anymore. I'll then move into talking about Challenge Mode and Multiplayer Battles...

'Dragon Quest 3' Review - The Stuff Of Legends

This is the fifth Dragon Quest game I've reviewed in 2014, and by now I'm sure I've hammered in the significance of this series to the JRPG genre, if nothing else. After starting the year with Dragon Quest 8 [$19.99], one of the more recent and certainly the most technologically advanced installments in the series, we took an odd side path to Dragon Quest 4 [$14.99] before heading back to the beginning of the series. I'm a firm believer that Dragon Quest games are like pie in that there's no bad one, but the first two games require a certain understanding of the context in which they were released to fully enjoy them. They're very much formative works of the genre, and as such have all kinds of prickly bits and loose ends hanging off of them. Dragon Quest 3 [$9.99] is where that proviso can be safely removed...

Last month we learned that Sega would be bringing their popular free to play social strategy RPG Chain Chronicle [Free] to territories outside of Japan, and as of today the game is now available in the US, UK, Canada and Australia. If you live in a region that's not one of those listed, Sega states "Additional territories to follow" so we'll just have to wait and see when that will be. Chain Chronicle has been published in the West by gumi Inc, and here's a look at the official launch trailer...

New Hero and New Party Features Announced for ‘Vainglory’

During today’s weekly livestream, the folks at Super Evil Megacorp will be taking the wraps off the latest hero for their free-to-play iOS MOBA Vainglory [Free / Free (HD)]. Skaarfungandr, or Skaarf for short, is a fire-breathing dragon and is the latest hero to join the fray. Being a dragon, the majority of Skaarf’s abilities center around long range area of effect damage attacks like launching fireballs and damaging opponents with dragon breath. ..

So Signal Studios and publisher Tilting Point are trying something interesting with their game The Sleeping Prince [Free]. They've made the previously free-to-play game completely free for a limited time, now subtitled as The Royal Edition. There are no in-app purchases, and no more energy system, not even any ads, just the game itself. The game will be shifting to premium in the future, but this is your opportunity to get it at no cost for now...

Just over a year ago, Crescent Moon and Tasty Poison Games released Neon Shadow [$0.99], a mobile first-person shooter that was meant as a throwback to the old-school frag fests of the '90s, and they totally nailed it. Neon Shadow had awesome visuals and a really cool sci-fi single-player campaign, but it also featured an online multiplayer mode that was breezy, fast-paced and fun. I love the more complex FPS games with weapon upgrading tiers, different playable classes, and tons of bells and whistles, but on mobile some of the funnest fragging I've had is with classics like Doom and Wolfenstein. Neon Shadow feels like a modern game that somehow captured the soul of those old classics...

Just two day ago, Blizzard announced that "Goblins vs. Gnomes," the newest themed expansion for Hearthstone [Free (HD)], was set to go live on December 8th, next Monday. Patch notes posted today, however, reveal that the new cards are already available to play in the Arena mode. Booster packs won't go on sale until the the official release next week, but you can pick through a new clutch of cobbled-together contraptions and muddled Ogres right now. ..

In August of last year, 505 Games in partnership with Re-Logic released Terraria [$4.99] on iOS, a mobile version of the ultra-popular crafting/action/adventure/platformer on PC and console. Compared to its PC and console counterparts, Terraria on iOS was pretty stripped down, but still incredibly fun. 505 has worked diligently over the last year adding new content to the game, mostly special holiday-themed updates. The most significant updates to the game have been when it received local multiplayer in November of last year, and when it received the Hard Mode update this past August which essentially let you play a New Game+ with a ton of new stuff after defeating the final boss. This latest update though, version 1.2, blows everything else out of the water...

'Oddworld: Stranger's Wrath' Review - You're Looking Mighty Good, Stranger

The story of the Oddworld Inhabitants themselves is almost as interesting as that of any of their games. Founded by Hollywood veterans to take advantage of the correctly-predicted boom that 3D graphics would bring, the company had a clear, ambitious plan for a series of five games that took place in their Oddworld universe. A new team planning for that many games before they've even finished one is the game development equivalent of a rookie stepping up to the plate and pointing at the stands, but when Oddworld: Abe's Oddysee released, it seemed like the Oddworld Inhabitants weren't bluffing. The game was a massive hit, and the lead character Abe become something of a cult icon in the 32-bit era. It was followed by an initially unplanned direct sequel, Abe's Exoddus, which was meant to help fill the gap while everyone waited for the next chapter of the quintology...

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