Category Archives: Prices

'Lumines Puzzle & Music' Set to Launch September 1st Worldwide on the App Store

Lumines Puzzle & Music only soft launched on the App Store back in July, but that didn't stop excited forum members finding ways to circumvent App Store regional barriers to download it early, despite being a paid title. While the game has lived up to the lofty expectations of Lumines fans, for those of us not in New Zealand, Australia or Japan, or anyone who was too poor, lazy or ambivalent to somehow acquire it from their respective App Stores, the wait is almost over. Lumines: Puzzle & Music is set to launch worldwide on the App Store on September 1st for $2.99, and developers Mobcast and Q Entertainment have released a new trailer with some pretty graphics in preparation for the upcoming release. An upcoming ask-me-anything on Reddit on August 30th with the series creator Tetsuya Mizuguchi is the icing on the cake, and for a series with a relatively turbulent existence, it'll be a great opportunity for fans to ask him what's next, on both iOS and beyond...

The beauty of the App Store is that developers aren't afraid to attempt combinations of ideas and concepts that would be too ludicrous or risky on most other major platforms. Before today, I had never considered that real-time strategy and beat 'em up games could come together to form a destructive combo, but I'm extremely glad that Defend Your Turf [Free] - from the efforts of sole developer Stephen Folkes - has taken this exploratory leap. You guide a faction of nondescript red characters to battle a team of opposing blue alternatives, but have to use a variety of attacks, techniques and weapons to defeat them in entirely creative and edgy environments such as a dump and a parking lot...




Pokemon GO [Free] is in the process of being updated to version 1.5.0 for iOS and 0.35.0 for Android,and the new update comes with one big new feature, Pokemon Appraisal. According to the patchnotes, Pokemon Appraisal allows trainers to learn about a Pokemon attack and defense capabilities from their Team Leader (Candela, Blanche, or Spark) to determine which of their Pokemon have the most potential for battle. It's good to see new features getting implemented because as popular as the game continues to be, it still doesn't let you do that much besides hunt for Pokemon...

When Supercell's Clash Royale [Free] launched back in January, it quickly become incredibly popular and started bringing in even more money to Supercell's coffers. Fast forward a few months later, and it's hard to ignore the fact that the game just isn't as popular anymore. And according to a Wall Street Journal story, the game's revenue is in decline as well with an estimated July revenue of $62 million, which is less than half of the $133 million the game generated in March, the month of its global release. Not great news at all, but at the same time not that surprising either...

'Legend of the Skyfish' Review - Get Hooked on This

The hookshot, a close relative to the grappling hook, is one of my favorite tools in video games. Being able to pull things towards you, or reach faraway points, is just an aspect that is so compelling to me. Now, the number of grappling hook games being so small in number should not be a surprise – Kepa of Rocketcat Games says level design for grappling hook mechanics is really difficult. And considering Super QuickHook [$2.99] is so brilliant, and few games have tried to copy it, that makes sense. But there's such potential in a Zelda-style hookshot with a game being centered around it. Legend of the Skyfish [$3.99] is that game, and it uses the core fun of grappling and pulling from a distance inherent in the tool to make for a solid action-puzzle game in the Zelda vein...

'One Night in Karazhan' News and Guides, Barnes Talk, Karazhan Videos, and More 'Hearthstone' Weekly News in 'Touchstone' #61

Hello everyone and welcome to Touchstone #61, our weekly article covering all the interesting and fun Hearthstone [Free] news and videos. Last week we got to play The Opera, Wing 2 of One Night in Karazhan Adventure, and personally I had fun getting through all the encounters. Yes, Karazhan isn't as innovative as League of Explorers in terms of the encounter mechanics, but thematically I find it more entertaining than the previous adventure, but that could be just me. Today you can check out our Normal and Heroic Guide for Wing 2, views on which classes are getting the best Karazhan cards, a very interesting article on how you should evaluate new cards, and plenty of tournament news and decklists. Let's get started...

Environment Focused Roguelike 'Enyo' Launching September 7th on the App Store

Enyo was a game that caught our eye when we first caught a glimpse of it in May, as its unique mechanic of using environmental traps and obstacles to destroy enemies - rather than traditional attacking options - made it stand out from countless similar titles that have embraced mobile devices for their trademark short gameplay sessions. Developer TiNYTOUCHTALES has today announced that Enyo will descend onto the App Store on September 7th, and the game certainly looks a world apart from the rather bare-bones iteration that originated out of a 7 day roguelike development challenge. With a brand new art style by designer Winnie Song that really captures the ancient Greek theme of Enyo, as well as multiple modes and randomly generated dungeons, TiNYTOUCHTALES may have potentially created another App Store rogue like that can follow in the footsteps of esteemed classics such as Hoplite [$2.99] and Auro [$1.99]...

Welcome to our guide for The Opera, the second Wing of Hearthstone's [Free] latest adventure, One Night in Karazhan. Instead of going with Disney references like Wing 1, Wing 2 goes for a more literary vibe with references to William Shakespeare's, Grimm's, and Frank Baum's works. The three bosses are Julianne, Big Bad Wolf, and the Crone, and there are some fun ideas in this Wing, though nothing like the Chess from last week's Wing. The encounters are pretty easy on Normal - probably easier than last week's - but the Heroic ones are a different matter, especially The Crone one. Overall this is a fun Wing, and while most of the cards we are getting aren't the strongest - outside the Legendary Barnes - any new cards are always welcome...

Back in early March, developer Nanoo Company released their latest game Dark Sword [Free], a side-scrolling hack 'n slash game with a very stylish silhouette art style and great animations. Dark Sword featured bite-sized levels and simplified combat mechanics that still allowed for very satisfying button mashing gameplay. The biggest drawback, depending on your point of view I guess, was that the game is very free to play, meaning there's all the typical trappings from timers to in-game currencies and various IAP packs to be bought. However, if you're into your typical free to play grinding game this one was a lot of fun, and it featured tons of different types of loot to acquire and outfit your character with. Dark Sword has seen many updates in the months since its release which added things like new equipment, new difficulty levels, a Daily Raid mode, a pet system, and more, but its biggest update is yet to come as Nanoo has revealed that PvP is heading to the game in the next update...

If you are in the mood for theater and culture, then you're in luck because The Opera, the second Wing of Hearthstone's [Free] One Night in Karazhan Adventure, has just unlocked in NA. If you haven't bought the whole Adventure, you're going to have to buy this one either with 700 gold or with $6.99. You are going to help Julianne prepare for the performance of a lifetime, tackle the Big Bad Wolf, and more in another Wing clearly inspired by literary works. As a literature person myself, I'm really enjoying all these literary references in One Night in Karazhan, and I'm curious to see Blizzard's take on these famous characters and works...

Out There Chronicles [$2.99] is a good idea. Take the mysterious, interesting universe of the survival/resource management game Out There [$4.99] and create a gamebook in the same setting that helps flesh the background out. A boots on the ground view, so to speak. It's even written by the same person that wrote the original game. The presentation is quite strong for a game of this genre, adopting much of the aesthetic of the core Out There experience, and it even attempts to incorporate a few of the mechanics, such as learning alien languages and trying to conserve resources. As a companion piece to Out There, it's pretty neat. But while it's good at evoking the feel of its parent, as a piece of interactive fiction, it leaves me a bit cold...

Dystopian Roguelite 'Leap of Fate' Out Now on the App Store

It feels like we've been waiting for Leap of Fate [$3.99] forever, as we first caught a glimpse of it on our forums in 2014, and then have had to watch as it launched on PC in March of this year, with mobile slated for a mid-August release. Thankfully, developers Clever-Plays have stuck to their word, as Leap of Fate has finally launched on the App Store today, having just sneaked past the traditional Wednesday round-up. It appears the wait has been justified, and the qualities that made it such a hit on its original Steam release are all present here, as you play as a technomage who has to fight against their own psychological demons with an abundance of glyphs, skills and a special mechanic of 'Shadow Walking'. Really, the trailer says it all, demonstrating the sort of ambition that Leap of Fate has for reinventing the dual stick roguelite genre on mobile devices...

It certainly is a fantastic time to be a fan of soccer (football) if you're an iOS gamer, as let alone the start of another season with its inevitable highs and lows (or just lows, if you support the wrong team), there are an abundance of new titles released to capitalise on the excitement of The Beautiful Game. Just this week we've seen EA announce a brand new FIFA game for the App Store that has polarised members on our forum thread, and a more traditional title in the form of Sociable Soccer - and this will likely only be the beginning, as new releases roll out in the coming months. Furthermore, for fans wanting their football fix right now, there are some fantastic new sales on some classics we have loved in the past, as Football Manager Mobile 2016 [$8.99] has dropped to its lowest price of $2.99, and Pixel Cup Soccer 16 [$2.99] is now completely free to try out...

The iPhone has always been a perfect platform for racing titles, and while this year's Rush Rally 2 [$3.99] received much deserved praise in our review, the behind-the-car camera was maligned by a few for not recreating the immersion of a true first-person perspective of traditional rally games, or other driving simulators such as Real Racing 3 [Free]. Thankfully, within barely a few months of release, developer Brownmonster has updated Rush Rally 2 with a fully fledged cockpit view, which will certainly satiate any purists, or those who may want another dimension when driving around the numerous beautiful terrains that the game offers. ..

Three weeks ago, The Quest HD [$7.99] hit the App Store after receiving a very warm reception on Steam earlier in the year, but there was only one major problem: The game was iPad-only. That's all well and good if you have an iPad, but if you don't or even if you simply prefer gaming on your iPhone then you weren't able to experience this remaster of one of mobile gaming's all-time classic RPGs. Well, as it turns out, developer Redshift didn't make The Quest HD iPhone-compatible because the numerous previous releases and expansions of the original The Quest are all iPhone-only, and they were worried people might be confused which games were the old ones and which one was the new one when looking at them in the App Store. Well, it wouldn't be any more confusing than it already is with like 20+ existing versions of The Quest! Thankfully Redshift agreed, and so after seeing the demand from players wishing for an iPhone version, they quickly went to work on a Universal update which has just become available...

The thing that has made the Square Enix Montreal "GO" series so appealing is that the games have been so subversive, as well as being fun puzzlers. Hitman GO [$4.99] was a particularly absurdist take on Hitman, what with all the stealth kills and assassinations taking place as figures on a game board knocking each other over. Something about distilling the game down to that feels particularly amusing. Lara Croft GO [$4.99] was a bit more in line with the brand, but still felt like a unique take on the series with a Monument Valley [$3.99] esque aesthetic and the lower-polygon-count look, along with the fantasy environments in play. It was still rather fun to play, though. The concern with Deus Ex GO [$4.99] was whether Square Enix Montreal could deliver more fun turn-based puzzling, but what I think we were missing was whether they could cleverly subvert the themes of the Deus Ex series, and that's really missing here...

When Hearthstone [Free] got its first Co-op Tavern Brawl, Unite Against Mechazod, everyone was very excited because it really was a new way to play the game, and those moments are always welcome. This week, we got Nefarian Rises, another co-op Brawl where you join forced with a friend to take down Nefarian. "Anduin teams up with newcomer Morgl" this time, so you get to see that little Murloc dude in person if you haven't yet. Nefarian is a 0/200 Taunt minion that can't be targeted by spells. As you can guess, both decks consist of cards that buff the other player, so you should be playing with an eye to helping your opponent's minions survive and do more damage while keeping an eye on your health...

Last month, a Twitter account popped up for something called E Corp Messaging, which hinted that it was an upcoming mobile game based around the hit hacking show Mr. Robot. Today that game, Mr. Robot:1.51exfiltrati0n.ipa [$2.99] (yes that is what it's called) has dropped in the App Store. Developed by Night School Studio and published by Telltale Games, Mr. Robot:1.51exfiltrati0n.ipa is a text-driven adventure that takes place during the first season of the show. You find yourself picking up a phone someone dropped on the sidewalk, and after a few prompts and a hilariously legalese-filled Terms of Service agreement, you find yourself a proud new user of the E Corp Messaging platform. ..

We were on the hype train for Gambrinous and Versus Evil's Guild of Dungeoneering [$3.99] ever since we saw it at PAX South way back in January of last year. However, as is common with multiplatform releases, Guild of Dungeoneering was released on desktop the following July, and us poor mobile gamers had to wait an entire year before the game finally launched in the App Store last month. It was worth the wait, though, as we thought the game was pretty darn good. There's another side benefit to this staggered release too, as since the game has been on desktop for a year already that means it's already had a major expansion released, and now less than a month after arriving on iOS, that expansion is hitting the mobile version of Guild of Dungeoneering. According to the developers, the Pirates Cove expansion includes "30% more game with a brand new pirate themed region complete with 3 new dungeoneer classes to quest with, 23 new monsters to defeat and 27 new items to equip." Here's the trailer from when the expansion launched on desktop...

When it comes to interactive fiction, certain elements have to carry a disproportionate amount of weight on their shoulders. A good premise helps. Interesting choices are a must. While the story doesn't necessarily have to be spectacular, it should at least be well-written. There's more to it than that, especially if said game starts dipping its wick into the RPG genre, but at a minimum, quality interactive fiction should present the player with a good story in which they have some agency, or at least the illusion of it. Deadman Diaries [$0.99] is the latest release from Cubus Games, best known for their hardcore space action gamebook Heavy Metal Thunder [$3.99]. It carries a lower price tag than the rest of Cubus's line-up, and while I don't think you can always judge a game by its price, it's a useful indicator in this case...

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