Category Archives: Prices

'Space Marshals' Review - Some People Call Me Maurice

Space Marshals [$4.99] is not the dual-stick shooter you probably were expecting – at least not as a mobile game. This is a slow-burning, tactical shooter, eschewing the typical fast-paced, high-score-obsessed affairs that many dual-stick shooters try to be. Instead, this is about stealth, and using sounds to distract enemies, and trying to avoid wild firefights as much as possible. And it's from a company known for racing games. Yet, Space Marshals does a lot right, including with its reward-based loot system. This is the first episode of a series, and there's plenty to look forward to from this game, though there's a solid amount of game here already...

If you were a Monument Valley [$3.99] fan who fell in love with Ida and especially the Totem (though a couple million of you drowned your poor Totem friend), then I have good news: Super Glyph Quest [$0.99] is getting an update this Thursday that adds the Monument Valley stars to the puzzle game. They're appearing as cameo characters in the match-3 puzzler, appearing in some of the quests that show up in the game. The characters show up in this new trailer, and you can catch a a glimpse of them in the Glyph Quest art style:..

Happymagenta has become one of my favorite studios producing smaller flaplike games: I dug Orbitum [$1.99], and Fist of Fury [Free] is a really fun fast-action game. Their latest title is Hammy Go Round [Free], and it's an endless runner that does some interesting things with its structure. You control a hamster spinning around an world turning clockwise, and have to collect acorns to go as far as possible. The game is ruled by a clock, and you can't really die, though you can run out of time. You can extend the timer by buying upgrades, which get you more acorns and then can buy powerup upgrades, and eventually unlock the game's other character, who exists in a counter-clockwise world...

Tin Man Games has been applying their considerable gamebook know-how to the Fighting Fantasy series for a couple of years now, so far releasing eight of the most popular and noteworthy installments of the franchise. While there are a couple of conspicuous absences remaining, the developer has shown a good eye in its selections thus far. The latest release, Fighting Fantasy: Bloodbones [$5.99], is an interesting choice for a few reasons. This is the first of Tin Man's Fighting Fantasy releases that isn't written by either Ian Livingstone or Steve Jackson, instead being the work of Jonathan Green, one of the writers from the later days of the series. Bloodbones was considered a lost book for several years, as it was initially planned as the 60th entry in the series before publisher Puffin canceled Fighting Fantasy with the 59th book. Like its titular character, death didn't hold it back for long. In 2006, fans could finally put their hands on Bloodbones as the 26th release in the Wizard Books revival of the line...

'Elune Saga' Review - Pretty, Average

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From a Western point of view, it's easy to forget the fact that the mobile gaming market's most successful territories are in Asia, something that informs the behavior of many developers from the region. Just as base- and city-building games sit at the top of the Western top grossing chart, social RPGs are the chief earners in the East. The amount of money made by games like Puzzle & Dragons [Free], Brave Frontier [Free], and Monster Strike [Free] is absurd. It's little wonder, then, that companies like Korean publisher Gamevil are throwing out pitch after pitch trying to get in on some of the spoils of that phenomenon. They're hardly alone, with even the mighty Square Enix appearing almost desperate in their frequent attempts to score a home run...

Combo Quest [$0.99] is a game that infuriates me and tantalizes me simultaneously. Its concept is pretty clever and fun to play with, walking a constant tightrope act to where you have to not screw up in order to succeed against increasingly-steep odds. But the balance of the game's elements feels out of whack, which I think keeps the game from being great, but causes it to remain endlessly fascinating...

'WWE Immortals' Review - Wrestling with Déjà Vu

It's no secret that I'm a huge fan of Injustice [Free] on mobile. I'm also a huge fan of pro wrestling. So when NetherRealm Studios and Warner Bros., the makers of Injustice, announced a partnership with the WWE to create a new mobile brawler, I got all kinds of excited. The thought of taking the Injustice game and simply plugging in a bunch of WWE wrestlers was enticing. And well, that's pretty much just what they did. WWE Immortals [Free] is basically Injustice: WWE Edition, and while that's not a bad thing by any stretch seeing as Injustice is a proven winning formula, it is somewhat disappointing that there's barely anything substantial to differentiate the games from one another. That said, Immortals is a solid foundation to build upon and it should please fans of both Injustice and the WWE...

In October of last year, a bizarre and intriguing tactical strategy game called Ambition of the Slimes [Free] was released. The premise was that those adorable little slimes that have been fodder in RPGs for decades are finally sick of being pushed around, so they decide to fight back. The way they do this is by inhabiting the bodies of humans. The game plays out in turn-based fashion as you tactfully position your slimes near human enemies, take over their bodies, and then use those inhabited humans as weapons against the rest of the humans. It's kind of twisted, but everything's oh-so-cute, so it's ok. ..

Like plenty of folks from my generation, I absolutely adore The Princess Bride. The combination of colorful characters, witty one-liners and an off-beat fairy tale ending have left a lasting effect on many that have enjoyed the film. Unfortunately, fans hoping for some kind of expansion to the universe will be a disappointed with The Princess Bride - The Official Game [$3.99]. However, there’s just enough fan service in the collection of simplistic mini-games that it’s certainly worth buying for any fan of the film...

It's that time of year again, football fans. You know what I mean. "The Big Game." Oh hell, I'll just say it: the Super Bowl is coming! (please don't sue us NFL). Here in America, the Super Bowl is like an unofficial holiday. All productivity comes to a halt as people kick back, eat and drink way too much, and watch who comes away with the NFL's biggest prize. In celebration of this big event, two NFL games from Full Fat have been updated with new Super Bowl XLIX content. ..

Gunslugs 2 [$2.99] is a really sloppy game that revels in that fact. It's fast, you might not be able to tell what's going on all the time, and it just feels unrefined. But the game caters to the fact that it's chaotic, and makes for another great run 'n gun from Orangepixel, the veteran iOS solo developer who keeps putting out solid stuff...

'Hero Emblems' Review - A Heroic Match-3 Adventure

As we mentioned in our Game of the Week post, there’s a certain amount of oversaturation that has hit the Match-3 genre on the App Store. Thus, the launch of Hero Emblems [$3.99] was met with some skepticism that it would be yet another Match-3 with nothing to differentiate itself. Thankfully that’s not the case with this gorgeous puzzler. Impressive strategic implications, beautiful visuals, and great RPG mechanics make this title worth checking out...

Now, here's a rare situation. One of the strengths of the gamebook genre is in the sheer variety of situations it covers. Unlike most RPGs, there aren't a lot of expensive assets that need to be built and hopefully reused in future games, since apart from a handful of still pictures, the world is built through text. This frees the writers to tackle any kind of story or setting they want, including superheroes, pirates, horror, fantasy, comedy, and so on. With virtually anything on the table in terms of possibilities, the one type of story we don't see terribly often in gamebooks is a sequel story. Sure, the Fighting Fantasy series had a couple of direct sequels along with some tenuous links between their fantasy stories, most notably in the Sorcery! sub-series, and even the classic Choose Your Own Adventure series had a couple of follow-up books to some of the most popular stories. The Lone Wolf series was notable for allowing you carry your character forward from book to book, though the stories necessarily had to be stand-alone to a great extent...

In the first half of 2014, the hottest trend in war strategy games was the Eastern front of World War 2. We had entries from Hunted Cow, Shenandoah Studio, and Slitherine, all within a fairly short span of time. Slitherine's title, Frontline: Road To Moscow [$2.99], was a slightly more accessible strategy game than their usual fare, and although it lacked the depth that fans of the genre tend to crave, I enjoyed it well enough. The game had a huge variety of units to play with, took terrain conditions into account, and had just enough below the surface to keep me engaged without crushing me. On top of that, the visual designs of the pieces were excellent, the base game included a generous amount of missions, and while it did release in a bit of an Eastern front boom period, the overall scenario was still quite novel for me. In theory, I should be the perfect target for a follow-up...

It's still early in the year, and while there were a few gems that hit the App Store last week, we're always liable for a slow period around this time of year. As such, when an indie RPG sneaks out mid-week, and for free, we might as well check it out, eh? Mounting Force: The Awakening [Free] is a free, ad-supported real-time RPG, the debut title from Deprecated Software. I'm not going to mince words: this game is ugly. I don't want to be mean, but it is. The production values are definitely lacking here, there's visual judder all over the place (the bad kind of screenshake), and the script is riddled with typos...

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