Category Archives: Free

Just as we told you it would a couple of weeks ago, One Man Left's Outwitters [Free] has finally landed on Android and gained a massive overhaul in a version 2.0 update for iOS. Well, while it's technically a "massive overhaul," you won't likely notice much about the new iOS version just on the surface. One Man Left ended up rewriting the game from the ground up as part of the Android porting process, so the game runs like a dream now and features cross-platform play with Android folks. There's also native iPhone 6 and 6 Plus screen support, in-game auto-refresh to create a more "real-time" feel to the asynchronous multiplayer, and many more nips and tucks to the nearly three year old game...

'Miner Z' Review - Mr. Zombie Driller

StarStarStarStarNone
Free Buy Now

I can't get enough of mining games. Although there are a decent amount of them out in the world, I feel like we still need more. The thrill of digging down deep into the depths of the unknown is unparalleled, and incredibly addictive. Miner Z [Free] might be a more arcade-like experience akin to an endless runner, but it still gets the job done...

Ever since we first caught wind of it back in February, Sick Bricks  [Free] by Spin Master has been an intriguing title to play. A lot of the individual elements have been seen before in countless games before it. However, as a compilation, we’ve never quite seen a title combine all of those elements with a real-world toy buying campaign. Granted, it’s not quite the perfect melding of real and digital world assets that I’d like. However, Sick Bricks is still a pretty fun game and should do quite well with its intended audience...

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

Nitrome is a company with a very fascinating output, as they have roots as a Flash game company with a particular pixel art style, and Flash games have always felt to me like they straddle a line between being casual-friendly but also maintaining that appeal to core, dyed-in-the-wool gamers. As such, their mobile games definitely have that casual feel while still being ones that core gamers should enjoy as 'real games'. And Magic Touch - Wizard for Hire [Free] is perhaps their best effort at being casual yet gamer-friendly. It's got touch-friendly controls, but very quickly ramps up into an incredible challenge to face down...

'Planet Quest' Review - Feel The Heavenly Rhythm

Rhythm video games and weird themes go together like peanut butter and jam. It doesn't seem like a natural combination by any means, but most of the best and most successful games in the genre have sported bizarre or abstract themes. That's probably owing to the genre's big break coming with Sony's Parappa The Rapper, a weird yet impossibly charming game about a cartoon dog trying to impress the love of his life, a sunflower named Sunny, learning how to drive or make a cake by rapping along to his instructors' beats. ..

Last month NetherRealm Studios and Phosphor Games unleashed WWE Immortals [Free] onto a bunch of unsuspecting marks. In simple terms, WWE Immortals is NetherRealm's Injustice: Gods Among Us [Free] for mobile but reskinned with superhero versions of WWE wrestlers. That's not necessarily a bad thing though, as Injustice is fantastic and the world of WWE is full of colorful characters who could fit right into a game like this. In fact I'm a big fan of Immortals, and gave it 4 stars in my review, basically stating that it was off to a great start but it has a long way to go to catch up to Injustice in terms of content and polish. ..

'Daytona Rush' Review - Endless Racing

StarStarStarStarNone
February 17th, 2015 3:00 PM EDT by Eric Ford in 4 stars, Free, Games, iPhone games, Racing, Reviews, Universal
Free Buy Now

As we’ve state before, it’s a tough gig to be an endless runner on the App Store. Nearly all are simply reskins of the same type of gameplay, requiring standouts to either significantly alter the formula (and risk losing that aspect that makes them so appealing) or offer a novel theme to that counteracts what is other standard gameplay fare. Daytona Rush  [Free] is clearly in the latter category with a pretty novel and well implemented theme of stock car racing. When combined with its (thankful) utter lack of IAP, good leaderboard support and great production values, Daytona Rush may be an endless racer worth trying...

I always feel bad that we have so little coverage for hidden object games given the ridiculously huge community behind them that's powering the rapid-fire release schedule of hidden object game dev giants G5 Games and Big Fish Games (and others). They've actually gotten really cool over the years, and what originally were basically ultra-basic games that were just digitalizing the hidden object puzzles from kids magazines are now full-featured experiences chock full of varied content between finding objects, mini-games to do with those objects, and often fully fleshed out storylines that persist throughout entire series of these hidden object games...

King of Thieves [Free] is a game that shows the problems with review scores, because it exists at two diametrically-opposed extremes. On one hand, it's a remarkably cool concept: it takes auto-running trial platformers and puts it into a Clash of Clans [Free] style raiding system. You can design a dungeon, crafting gems to become more powerful, while trying to keep other players from getting your gems by way of making a dungeon too powerful for them to successfully raid. All the while, you're raiding others and playing through the singleplayer campaign, getting more money, upgrading your stats and traps to be better at raiding and to make raids tougher. But it's a game with a particularly annoying energy system that raises questions about its fairness. It's a game that doesn't go down smooth, particularly if you're not a free-to-play fan...

Much as I love it, I have to admit that video pinball is a very, very strange thing. They're sort of like those homemade recipes for Ecto Cooler that you can find around the internet: a shadow of the real thing, an attempt to replicate an incredibly tactile but now nearly-extinct experience. For most people, there haven't been any pinball tables around their locale since Clinton was in office. I wouldn't be shocked if many of our readers have never laid eyes on one in their lifetime. But for those of us who love them, if we can't wrap our fingers around a real machine and build the callouses on the palms of our hands by slamming them into the side of a wooden box to nudge a steel ball a half-centimeter off its course, we'll take what we can get. We'll take the video pinball. Because even though there's an unquestionable component of the game intrinsically tied to physical sensations, the games themselves have strong merit on their gameplay. The lights and sounds pulled us in, but the gameplay is what kept us coming back...

I admit, when I first played Radical [Free] from BeaverTap Games, I was a little disappointed that the team that made the wonderful Mikey games were aiming a bit lower with this game. But really, the more time I spent with it, the more I found that they had made a clever game that lived up to their standards while at a smaller scale in terms of design and visuals. That they made a smaller game like this was interesting enough to me – and I think that in part from the fact that it's made by interesting developers who know how to make a game, the game is well worth checking out...

Ever since it’s unveiling over two years ago, Midnight Star [Free] has had some lofty expectations thrust upon it. One consistent theme we’ve heard since its announcement was a promise for a control scheme reimagined for touch-based input. As the game slowly soft launched we realized that such a reimagining would also come with a free-to-play system for monetization. With its worldwide launch last week, we’ve finally had a chance to check out both its claim for improved controls as well as test out its freemium elements. After some extended time with this first-person shooter from Industrial Toys, I came away impressed with the controls and the amount of content offered, but was left lamenting its free-to-play elements...

The folks at Super Evil Megacorp recently released an anticipated update to its hit mobile MOBA Vainglory [Free / Free (HD)], unlocking the latest character to battle in the Halcyon Fold, Ardan. After having a weekend to fight with him, Ardan is certainly one of the more unique heroes and has the potential to really make or break your team. Learning a new hero is always a tough gig so we thought we’d impart a beginner’s guide to how Ardan plays and how he should be used...

We've been a little light on the freebies this week, but this one just scrolled across AppShopper and it seemed worth posting. UniWar [$0.99] is easily described as an oldie but goodie. It's actually among the first games I reviewed on TouchArcade, so it'll always have a spot on my iPhone...

Working in the world of mobile games, it's easy to become jaded. There are so many games released every day, and the stuff that rises to the top of the iTunes charts tends to be targeted at the non-traditional gaming masses, aka the "casual audience." Not that I don't enjoy plenty of casual games, but when I see one rise up the ranks of the iTunes charts I tend not to pay it much mind as that sort of thing happens all the time. Such was the case with Trivia Crack [$2.99 / Free]. You've probably noticed it yourself. Its colorful, smiling icon has been atop both the free and paid charts for the past couple of months. However, at the urging of my not-typically-a-gamer fiancée, I've fallen into the black hole of Trivia Crack and have come to realize that it's actually one of the best trivia games I've ever played...

Crossy Road [Free], the popular and profitable endless arcade game from Hipster Whale, has just received a new content update adding in three new characters to celebrate Chinese New Year, which is coming up on February 19th. You may recall that since its launch last November, Crossy Road received several new characters in an update in December, and a whopping 16 Australian-themed characters in an update just last month. Now here we are just starting out in February and we've already got yet another character update. Hey, I'm not complaining at all! In fact this falls right in line with Hipster Whale's aspirations of adding new characters to the game monthly. So what are the new characters? Well, let's start off with Fortune Chicken, who for a limited time is unlockable for free...

I have a confession to make to all of you. About a month and a half ago, I started playing Final Fantasy: Record Keeper, and I've been hooked ever since. I'm in deep, playing every day to open up new chapters from the games and unlock new characters. For a Final Fantasy fan, it's almost the best case you could imagine for a free-to-play social RPG. A lot of that is because it understands that you have to give people some of what they want or you're going to lose them right away. It's not as strategic as Terra Battle [Free], and it certainly has some pay boundaries when you get several hours in, but all-around, it's one of the more generous and fun social RPGs I've played so far. It's certainly not what I expected from DeNA, a company who has earned a bit of a reputation over the years...

Genre saturation seems to come in waves on iOS, and Multiplayer Online Battle Arenas (MOBAs) appear to be the latest game type to get a bunch of high profile titles in a short period of time. The Witcher Battle Arena [Free] is the latest such title to grace the App Store, bringing the CD Projekt RED’s fantasy world to iOS in some small fashion. While Battle Arena does a decent job in providing a comprehensive MOBA experience, the gameplay itself just isn’t compelling enough at this point to be worth an investment...

Last year when I reviewed TouchMint's Adventure To Fate [$2.99], I suggested in the review title that if the game were boiled down much more, there wouldn't be anything left. Apparently, the developer took that as a thrown gauntlet, because the follow-up to the game, Adventure To Fate: Battle Arena [Free], manages to trim the concept down even more. Remarkably, it does so without losing any of the things that worked well in the first game, making for a more smartly-paced game all-around. Fans of the original title should be very pleased, while those who felt that it was a bit too grindy might be happy about certain cuts. Don't be alarmed by its free price tag, it's one of those good ones that makes you wonder how the developer plans on making any money...

Copyright 2014, TouchArcade.com, LLC.