Category Archives: $9.99

The classic strategy game title Rome: Total War [$9.99 (HD)] arrived for the iPad in the fall of 2016, and it sure was fun to be able to shape history while on the go. Since then two expansion releases have arrived: Rome: Total War - Barbarian Invasion [$4.99 (HD)] was released just over a year ago and Rome: Total War - Alexander [$4.99 (HD)] released last July. All three games are strictly for the iPad, which makes sense on one hand being that they're menu-intensive games with tons of UI elements and tiny little soldiers running about. On the other hand, that sucks for iPhone owners, you know? ..

As promised, Beamdog have launched Baldur's Gate: Siege of Dragonspear [$9.99] in the iOS App Store today. Taking place between the original Baldur's Gate [$9.99], which launched back in 1998, and Baldur's Gate II: Shadows of Amn [$9.99], which launched in 2000, Siege of Dragonspear is a brand new title bridging the gap between those two stories. It's built in the same Infinity Engine that was used on the original two Baldur's Gate games, lending it some old-school authenticity, but with some additional fixes and features that are along the lines of what Beamdog did with their Enhanced Edition remakes of the first two games. ..




Rhythm games are about the only things that have managed to coax me off Spotify as of late, and Cytus II [$1.99], the latest effort from prolific App Store develop Rayark, is undoubtedly one of the better offerings. Making a surprise appearance on iOS earlier this year, Cytus II takes some really compelling rhythm action and merges it with a cool sci-fi premise and a beautiful cyberpunk aesthetic, and we loved the resulting concoction in our glowing review on the game's release. As fervent fans of Rayark's previous titles will sure be familiar with at this point, Cytus II is set to receive a brand new update on March 15th, adding a brand new character expansion pack alongside some neat minor fixes just one week after the game's full Android release on March 8th...

Whenever a game gets ported from desktop or console over to mobile, it's not just a matter of plopping the game down on the App Store and calling it a day. Console games are designed for physical controllers and so touchscreen controls need to be taken into consideration, and desktop games are typically designed for mouse and keyboard inputs (many times in addition to phsycial controllers) and so care must be given in terms of the interface as well as the controls as our big clunky fingertips are much different than the precise nature of a cursor. Given the nice big screen of the iPad a lot of those interface transitions are much smoother, but when a game releases as iPad-only there's inevitably people out there who also would like it on their iPhone. Here, things can get really tricky. That's why, despite the fact that an iPad port of Rome: Total War [$9.99 (HD)] arrived way back in November of 2016 and developer Feral Interactive promised an iPhone version this past October, we still have yet to see the game on the iPhone. It is taking a pretty significant redesign to get such a complex, user-interface-heavy game to work smoothly on the smaller iPhone screen. Today, Feral has shared an animated gif of what the new character screen will look like in the iPhone version of Rome...

GRID Autosport [$9.99] is the gift that keeps on giving, as following its launch in late November developer Feral Interactive has been working on releasing updates based on player feedback to enhance the experience. First was a big update in December that improved performance across all devices with fixes especially geared towards iPhone X, and now a little over a month later we've got yet another new update which focuses on additional control options. First off they've enabled the arrow controls option on all devices so now folks on an iPad or an iPhone SE can also utilize this control method. They've also improved the default control methods and have added new "Pro" and "Custom" variants as well as an auto-accelerate option for Tilt and Wheel Touch controls...

'Cytus II' Review - Finger Dance Revolution

Some developers just demonstrate a knack for certain genres and decide to stick with them. It's not a bad way to go, and since Rayark has already given us several quality rhythm games like Cytus and VOEZ, it's only natural that the studio might want to revisit that particular music-saturated well again. Happily, what it's come up with in Cytus II [$1.99] is the best kind of sequel, one that should please fans of the first game while also assuring you don't require any knowledge of it...

We've covered Apple TV games here and there over the years as it's pretty closely related to iOS gaming, but I think it's safe to say that none of us at TouchArcade have been terribly impressed with gaming on Apple's set-top box. When Apple finally (finally!) unveiled an Apple TV that supported a full App Store back in the fall of 2015, we hoped it would be a major landmark for Apple in the home console gaming space. The content was certainly there consisting of both existing iOS games and Apple TV exclusive stuff, but Apple's decision to require all games to be playable with the Siri Remote definitely hampered the proliferation of more traditional gaming experiences. They walked that requirement back in June of last year, finally allowing games to require an MFi controller, but by then it was too little too late...

It's always kind of a toss-up as to whether 2K Games will update their iOS library or not whenever that need arises. With the 32-Bit Appocalypse arriving alongside the release of iOS 11 in September, one of the victims was 2K and Firaxis' Civilization Revolution 2 [$9.99], which launched in 2014 and hadn't seen an update since mid-2015. Would this be an XCOM situation where 2K would step in to save the day or a BioShock situation where they'd stick their fingers in their ears and shout LA LA LA LA LA LA LA? Well, I'm happy to say it's the former as today a 64-bit compatibility update has arrived for Civilization Revolution 2, and as an added bonus, the game now also supports the full screen of the iPhone X!..

'GRID Autosport' Review - The Best Racing Game on Mobile by a Mile

My review of Codemasters and Feral Interactive's GRID Autosport [$9.99] can easily be my shortest review ever: if you want the best racing game on mobile by far and one of the prettiest game ever to grace the platform, stop reading and go buy this game right now. Why? It's simple, really. GRID Autosport is a fully premium experience with content that will take you forever to complete, a ton of ways to play, fantastic visuals, and highly customizable controls and difficulty level that will suit every player out there. Feral Interactive has really brought a console-quality game to iOS. The port of the game is almost perfect, but expect your battery to drain faster than the gas tank of a supercar and also the rare frame drops when visuals are turned up (even on an iPhone X). Despite these small issues, GRID Autosport is a fantastic game and one racing fans have been craving for...

With the monstrous success of Super Mario Odyssey on the Switch, it's no surprise that Nintendo would be crossing over their latest console hit with their mobile Mario offering Super Mario Run [Free]. I mean, that's pretty much their entire reason for wanting to make mobile games, right? To get you interested in their console stuff? The latest example of this cross-platform synergy is a set of new Super Mario Odyssey statues which will be available for free in Super Mario Run over a staggered bi-weekly release calendar which is already under way with this week's Wedding Mario statue. Basically, all you have to do is log into Super Mario Run before 11pm PST on November 14th and you'll receive the Mario Wedding statue in your Gift Box...

One of the more surprising iOS ports of recent times is undoubtedly Rome: Total War [$9.99 (HD)], and when it was announced late last year I was truly blindsided by seeing such a legendary PC strategy classic on a tablet device. As with many similar titles, the touchscreen of the iPad proved to be a perfect fit for the game, and the successive release of the Barbarian Invasion [$4.99 (HD)] expansion pack as a standalone release emphasised the suitability of the series to the App Store. However, as with any tablet-exclusive title, many mobile gamers were wondering if Rome: Total War would ever be available for the iPhone. I personally thought such a feat was impossible, as less meticulous releases like RollerCoaster Tycoon Classic [$5.99] were too clumsy on the smaller smartphone screen. The folks at Feral Interactive do love a challenge, however, and so have today announced that Rome: Total War will be available for iPhone devices this Winter for $9.99...

Apple is using the revamped App Store in iOS 11 with its added emphasis on curation and editorial to bring us news of a substantial update for Super Mario Run [Free] that's set to hit next week. First up is a new mode called Remix 10 which takes 10 bite-sized chunks from the existing levels in the game and has you play through them in quick succession. There are also rainbow medals spread throughout for you to collect, and it sounds like it'll be a different experience each time you play the new mode. There's no failing this mode, if you don't make it through a level you'll just move onto the next one, but playing well and collecting the medals will allow you an opportunity to earn new items for your Mushroom Kingdom, culminating the the grand prize of a brand new character: Daisy. Once you've unlocked Daisy through Remix 10 mode, she'll be playable in the rest of the game, and comes with a new double jump move that should give players a whole new way to play through the game...

'The Witness' Review - Lost in a Maze

'The Witness' Review - Lost in a Maze

StarStarStarStarStar
September 21st, 2017 5:00 PM EDT by Rob Funnell in $9.99, 4.5 stars, Games, iPad Games, iPhone games, Puzzle, Reviews, Universal
$9.99 Buy Now

From the outset, The Witness [$9.99] is a video game that defies convention. After a loading screen that suggests ‘for the best experience, use headphones’, you immediately awaken in a dimly lit underground tunnel, amidst deafening silence. No title screen, no contextual introduction, no long-winded tutorial - in The Witness, you’re simply left to your own devices, and the curiosity that such a brazen start instills in the player serves as the primary catalyst to explore its luscious, vibrant and expansive environments. This core ethos permeates into every inch of The Witness, whether it’s solving puzzles, navigating complex terrain or attempting to work out how to access a seemingly out of bounds point of interest, and its respect for the user is one reason why the game received such universal critical acclaim upon its console release in 2016. However, the hands-off approach that is fundamental to The Witness’s identity is also its biggest source of frustration and, because of Thekla, Inc.’s impressive efforts in emulating the experience on mobile devices, a flaw that is as prominent as ever in the iOS iteration of the game...

It's no exaggeration to say that Neon Chrome [$6.99] was one of the best mobile games to hit the App Store in 2016. The beautiful cyberpunk aesthetic combined with an engrossing sense of progression elevated Neon Chrome to the very apex of the iPhone's dual stick shooter genre, and received a highly coveted five-star review from the notorious Carter Dotson himself back in November. Understandably, everyone wanted even more Neon Chrome to play, and so the promise of the Arena DLC hitting mobile back in January was extremely exciting. However, months went by with little information on when this expansion would make its way to the mobile iteration of the title, and even with a substantial amount of content in the base game, Neon Chrome fans were beginning to wonder if the Arena DLC would ever make the transition from PC at all. Thankfully, 10tons have today confirmed that a first version of Arena for the iOS port of Neon Chrome is finally playable, and they are looking for testers on our forums to help balance and optimise the expansion before its upcoming launch...

Egglia: Legend of the Redcap [$9.99] is an example of a game that betrays expectations to its own detriment. Because the development team consists of some key people who worked on Square's Mana series, the game's look and marketing might give you the impression it's a similar game. It's not. The game carries a relatively high price tag and no IAP, factors which usually point to a more traditional gaming experience, but Egglia also requires you to maintain an online connection and deal with a lot of timers and social RPG elements. On a fundamental level, you might look at the game's previews and screenshots and think you're getting something along the lines of a standard JRPG. But it's not that, either. Sadly, I think if you come into the game holding too strongly to any of these reasonable expectations, you're a lot less likely to enjoy the game for what it is. I suppose that's at least one major thing Egglia has in common with the average Mana game...

Taito is one of the most historically significant companies in gaming history, and that is almost entirely due to Space Invaders. The 1978 pioneer of shoot-em-ups kicked off a genuine worldwide craze, and Taito watched their coffers fill with cash hand over fist. Plenty of great games followed, but none would have the impact or financial success of Space Invaders. Taito helped create the arcade scene with that game's focus on achieving high scores. Sadly, the company never quite got the swing of making home games, and their relevance diminished right alongside the arcades they helped to build in the first place. They weren't even able to hold onto their crown in the shoot-em-up genre for very long, but to their credit, they kept right on swinging anyway...

During the mid and late '90s Taito released a trilogy of awesome scrolling shooters starting with 1994's RayForce, then 1997's RayStorm, and finally 1998's RayCrisis which was the third game in the series but actually a prequel to RayForce. Many moons ago, in January of 2012 to be exact, Taito released a port of RayForce [$6.99] onto the App Store. Shooters worked well on the touchscreen and RayForce was a welcome addition to the iPhone's library of shooters. Fans of the series figured that the rest of the trilogy would make a good fit for mobile too, and indeed in June of 2012 the iOS version of RayStorm [$9.99] was released. That just left RayCrisis and later in 2012… it never came. Nor did it come in 2013, or 2014, or 2105. Not even in 2016! What the heck, Taito? Well, it took 5 years, but 2017 turned out to be the year as RayCrisis [$11.99] finally hit the App Store earlier today...

Death Road to Canada [$12.99] by Rocketcat LLC is one of the better games of 2017, and certainly one of the more humorous games about the zombie apocalypse. In Death Road you hit the road and hope to make it through the walking dead and other trials to the relative safety of Canada all the way from the decidedly unsafe environs of Florida. It's a really deep game with a lot to do and it just keeps getting better...

After launching in Japan back in April and topping the charts, us Westerners finally have a chance to experience Egglia: Legend of the Redcap [$9.99], which missed our weekly out now post from last night but did eventually hit the App Store earlier today. With a development team comprised of folks who have had their hands in many famous RPG series over the years, Egglia: Legend of the Redcap has you playing as an elf named Chabo who mysteriously falls from the sky into the land of Egglia. The land has been broken into pieces by evil forces and those pieces have been sealed into special eggs, which only Chabo can open. You'll join up with a merry band of friends to travel the lands exploring, fighting, and rebuilding the land of Egglia one egg at a time. ..

What is there left to say about Death Road to Canada [$12.99]? Ever since its launch on the App Store in March, it seems the iOS community has been entirely enamoured by Rocketcat Games' latest and biggest mobile venture, and for good reason. As our review and subsequent Game of the Week award firmly underlines, Death Road to Canada's eccentric unpredictability and compulsively fun gameplay has made it a shoe-in for the end of year awards season, and the developer's commitment to expanding the experience with updates is both commendable and extremely exciting. After what has felt like a long wait, the first major content update for Death Road to Canada has today launched on the App Store, and comes with a veritable slew of content, most notably an awesome unlock system that includes perks, traits, upgrades, one-off bonuses and much more with a brand new currency called Zombo Points. The launch trailer for what has been dubbed the COCCYX update does a good job of demonstrating some of the recent additions, and this huge content patch serves as a great excuse to revisit Death Road to Canada for both hardcore fans and anyone currently sitting on the fence...

Copyright 2014, TouchArcade.com, LLC.