Category Archives: $4.99

'Oddmar' Review - This Game Earns its Place in Valhalla

If you're a fan of paid mobile games, and you don't buy Oddmar [$4.99], you are the problem. If the developer Senri had any sense whatsoever, they would have released this on other platforms like the Switch first, and then released it on mobile maybe someday in the distant future. This is one of the best-looking mobile games of all time. And it's an incredibly fun action-platformer that anyone who cares about mobile gaming, or just wants a fun game to play, has to pick this up. It's not an option. This game is a mandatory purchase for all mobile gaming enthusiasts...

We've been all kinds of excited for Oddmar [$4.99], a new game from the folks behind one of the App Store's best ever platformers Leo's Fortune [$4.99], ever since we learned about it last month. In fact though the story of Oddmar goes back even further than that. Originally announced in 2015 under the name Viking Mushroom, it looked like the project might never see the light of day due to going silent following its unveiling. Thankfully that wasn't the case, and after that re-debut last month and our hands-on time with the game at GDC about a week later, Oddmar was given an official release date of April 19th and was put up for pre-order in the App Store a couple of weeks ago. Generally, pre-order games don't go live until the actual day listed on the pre-order page, but to the delight of many anxious gamers like myself Oddmar has broken that tendency and is now live in the App Store a day early...




As promised, developer Perchang has launched Warhammer Quest 2: The End Times [$4.99] on Android via the Google Play Store this week. In case you aren't aware, this is the sequel to the hit 2013 turn-based dungeon crawler Warhammer Quest but is bigger and better in practically every way. First off the game is entirely in 3D now so you can enjoy dynamic camera angles and really get in close to view the action. And of course it features another hefty dose of some of the best turn-based tactical combat you can find on the App Store. We loved the game in our review from when Warhammer Quest 2 launched on iOS back in October of last year, and there have been quite a few updates adding new content and fixes since then, all of which are included in the Android version. Here's the official Android release trailer...

Last fall developer Perchang unleashed a sequel to one of the finest turn-based dungeon crawlers in the App Store with Warhammer Quest 2: The End Times [$4.99], and all was right with the world. Well, if you were on iOS that is. Android folks weren't in on the fun just yet, but Perchang promised some Android love soon and even recruited some beta testers for just that purpose last month. Now here we are about six weeks later and Warhammer Quest 2 for Android is all finished up and ready to release just shy of two weeks from now on April 11th. Perchang has even put together a fancy schmancy new trailer just for this Android release, check it out...

This past December, Dontnot Entertainment and Square Enix released their well-received 2015 console and PC narrative adventure game Life is Strange [Free]on iOS. It's an episodic game that's split into five episodes, and the way it works on iOS is that your initial purchase lands you the first episode with subsequent episodes available as IAP. While we absolutely enjoyed playing this game on the touchscreen back in December, it was only really part of the game as only the first three episodes were available initially. Well that changes today as a new update has arrived for Life is Strange on iOS which adds in the final two episodes as DLC. ..

'Alto's Odyssey' Review: Once More Down the Mountain

Snowman returns to their breakout hit with Alto's Odyssey [$4.99], and while they don't veer too far from what worked in Alto's Adventure [$4.99], they still find room for a few surprises while maintaining the engrossing atmospheric experience of the original. It doesn't do enough new to change the minds of anyone that didn't like the first game, but everything Adventure does right, Odyssey expands on it...

Just a quick note to our Android friends out there, as was announced a couple of weeks ago, Capcom has brought Street Fighter IV: Champion Edition [$4.99] to Android via the Google Play Store. This is largely the same game that launched on iOS in July of last year, including the three additional playable characters that arrived via updates following its release. However, the Android version of Street Fighter IV: CE includes an exclusive new character, fan-favorite punching bag Dan Hibiki. Hey Capcom, us iOS users want to beat up on Dan too ya know, so maybe think about bringing him over to the Apple side someday please? ..

If there's one thing I've learnt from covering major App Store releases over the past two years, it's that you can never trust release dates. Alto's Odyssey [$4.99], the eagerly-awaited follow-up to 2015's universally acclaimed and adored endless runner Alto's Adventure [$4.99], was scheduled to launch on iOS tomorrow, but here we are. I'm not sure why I'm complaining about being blindsided by release dates, as five minutes with Alto's Odyssey confirms everything you'd expect from a pseudo-sequel to one of the most beloved mobile releases of recent times - Snowman have yet again created a game that is aesthetically stunning, while also varied and accessible enough to be a lot of fun to play. Alto's Odyssey is available to download on the App Store for $4.99 right now, and while we'll have a review out very soon, I'm sure most ardent iOS advocates have already downloaded it by this point in the article...

Breath of the Wild aside, Drool LLC's chaotic 'rhythm violence' release Thumper [$4.99] was one of the first experiences that really 'sold' me on the Nintendo Switch. Seeing such a vibrant, colorful and complex indie classic make the transition to a handheld device just felt so perfect, and sure enough set a precedent for a deluge of titles to release on the hardware in the months afterwards. Despite this, there was a nagging voice in the back of my head that wondered 'would this game be even better on iOS', and as if the developers knew what a fantastic idea this would be, Thumper: Pocket Edition made its debut on the App Store last month. Taking full use of the Super Retina Display and extended real estate on the iPhone X, Thumper was a stunning romp for rhythm fans that went down a treat on our forums, despite some minor control niggles that emerged amongst our community. Thankfully, the developers have listened to feedback from fans, and have today released an update for Thumper that adds a new touch-based lane switch control scheme alongside a number of other welcome improvements...

'Dragon Lapis' Review - Not Exactly a Gem

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On the one hand, Dragon Lapis [Free / $4.99] is a bog-standard Kemco RPG release, the sort they used to boot out the door on a near-monthly basis. The only novel thing here is that the game is played in the portrait orientation rather than landscape, a change that makes it resemble Square Enix's iOS Dragon Quest games in what I'm sure is a total coincidence. On the other hand, Kemco hasn't been booting these kinds of games out the door on mobile quite as often as they used to. No one really is, if we're being honest. If nothing else, that makes Dragon Lapis slightly more welcome than it might have been had it dropped in the middle of Kemco's more prolific past...

It's not the first thing that comes to mind with any sandbox game to think, "Man, I'd like this game even more if there was more to do." The whole point of a sandbox is to let you do what you want, after all. That being the case, Portal Knights [$4.99] must really want you to like it, because its brand new Adventurer's Update loads it up with new features and new ways to play...

We've been irrationally excited for Bossa Studio's forthcoming cat-dating game ever since we first heard about it back in August of last year, and just prior to its "official" release date of Valentine's Day this Wednesday the pun-laden Purrfect Date [$4.99] is now available in the App Store. Created by the two-person Bae Team and published by Bossa Studios of Surgeon Simulator [$4.99] and I Am Bread [$4.99] fame, Purrfect Date is "the ultimate crossbreed between visual novel, dating sim, and dark British comedy." You'll play as a human who travels to a place called Cat Island, which sounds like some sort of utopia to me, and you'll date a number of different types of felines in order to unravel some sort of crazy mystery. I don't know, it's a cat dating simulator, do you really need to know anything besides that? Here are two very musical and quite catchy trailers for Purrfect Date so you can get an idea of what it's all about...

I was quite pleased with the way Capcom Mobile brought their 2010 mobile version of Street Fighter IV up to modern iOS standards with the release of Street Fighter IV: Champion Edition [$4.99] back in July of last year, even if it did cause Total Biscuit to hate us forever. The game has received good support since then too, receiving new characters, improvements to online multiplayer, and new features including support for the full screen of the iPhone X. It's far and away the best traditional fighter on iOS. Capcom had been famously dismissive of Street Fighter IV fans on Android except in certain cases for owners of specific devices and in select regions. Or, you know, if you pirated it. Then this past November we learned that Capcom would finally be appeasing its Android fans by bringing Street Fighter IV: CE to Android devices, and today we've learned that the Android version is all finished up and should be arriving at some point this month. ..

'Disc Drivin' 2' Review - The Evolution of a Classic

As I've talked about before, the original Disc Drivin' was something of an obsession with the TouchArcade staff and many members of our community. I'd say it easily wins as being the mobile game I've played for the longest time, as it launched way back in 2010 and has remained a constant in my rotation ever since, with only a few breaks in between. So it was a mixture of delight and trepidation when developer Pixelocity announced Disc Drivin' 2 [Free] which just launched this week. On one hand fans were getting a new entry of a favorite which would theoretically add all sorts of fun new stuff. On the other, would this sequel mess with the formula or ruin the happy feelings we have towards that beloved original? As a diehard Disc Driver I'd say there's a bit from column A and column B, but overall I'm thrilled with this new entry in the series and Disc Drivin' 2 looks poised to continue the tradition that the original started for many more years to come. If you're unfamiliar with Disc Drivin' then please read my review of the original game for the nuts and bolts of what the basic concept behind the game is. This review will assume you have a basic understanding of Disc Drivin' and mostly focuses on what's new compared to the original game...

It feels like a million years ago now, but at one point the most hopping hub for indie games was through web portals containing games built in Flash. Yes, the one that doesn't work with iOS and has largely gone the way of the dodo. Anyway, back in 2006, if you were a Flash game developer, the place to be was Newgrounds. They had a whole bunch of the best Flash games in one place, along with seemingly thousands of, er, learning experiences. It was in this environment that Mr. Fancy Pants, the titular character of Fancy Pants Adventures [Free], made his amazing debut. That game did the most important thing a platformer can do to get going: polished its physics and controls to a fine, fine sheen. It proved incredibly popular, and its developer continued to build on it in his spare time, adding new worlds complete with new gimmicks and moves to play around with...

'The Room: Old Sins' Review: 'The Room' Series Continues to Amaze

Originally released all the way back in 2012 for the iPad, The Room [$0.99 (HD) / Free] was a delightful surprise. Using touch gestures you interacted with a puzzle box that was absolutely packed with secrets. When we first reviewed it, the main problem with the game was that while it was a great game it just abruptly ended in a way that felt like you had all this build up with no payoff. An epilogue update hit almost a year later which did a great job at not only adding some more content to the mix, but also giving the game a much needed ending. (My theory on all this always was that the developers at Fireproof Games really didn't expect The Room to be as successful as it was, so there never was much thought to making the game a series and how they'd need to link together.) The Room Two [$1.99] was released in early 2014, and as we explain in our review, it improved upon the original in every way imaginable...

'JYDGE' Review - Here Comes the JYDGE

'JYDGE' Review - Here Comes the JYDGE

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January 18th, 2018 12:00 AM EDT by Andrew Fretz in $4.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Shooter, Universal
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10tons multiplatform hit JYDGE [$2.99] is out now on iOS. JYDGE is a twinstick shooter set in a late twentieth century urban dystopian future. You play as the titular Jydge, a cop with the authority to dispense justice to bad guys, save hostages and confiscate contriband loot along the way. You are equipped with a wide array of cyberware enhancements and your trusty firearm, Gavel, complete with various firing modes and its own upgrades. You have been tasked with completing various missions that upon completion award you with points and credits to further upgrade and customize your gear. Much like its predecessor Neon Chrome [$6.99], you can quickly get overwhelmed in enemy fire if you aren't careful. JYDGE does, however, step away from Neon Chrome in a few key areas. The levels are not procedurally generated and and feel more fine-tuned. JYDGE also trades in the endless run idea for finite levels that seem to better encapsulate the sometimes limited time requirements of being on a mobile platform...

Back in August of last year, Daylight Studios brought their quirky simulation game Holy Potatoes! A Weapon Shop?! [$4.99]from desktop to mobile, tasking players with creating a successful weapon shop from the ground up and expanding it across a wacky land of potato people while providing adventurers with the weaponry they need for their various quests. While the game had a dedicated fan base on desktop that loved having a version to play on the go, many wondered whether any of the additional content released for the desktop version would ever make its way to the mobile game. Well, today Daylight has announced that the DLC pack titled Spud Tales: Journey to Olympus will be arriving on both iOS and Android this Friday, January 19th at a price of $1.99. ..

'Cinco Paus' Review - A Rosa By Any Other Name

One of the things that makes games from developer Michael Brough so great is in how much there is to discover in each one. They're densely-packed pouches full of Eureka moments, constantly dripping out new tricks, traps, and techniques for those who are patient and observant enough to notice them. His games don't just trust the player to figure them out; they challenge the player to do so. You really won't make much progress at all in his games if you're not willing to play along with this philosophy. It's a school of design I happen to enjoy, but I do so knowing that it's just as much of a turn-off for some as it is a joy for others. After all, there's a fine line between being obtuse in order to teach and being obtuse just to be obtuse. Where that line falls tends to come down to the player...

The yearly iTunes freeze, the time where Apple shuts down their digital storefront so that their workers can enjoy the holidays, is happening as we speak, but the App Store isn't quite as frozen as it used to be. Several years ago when Apple would freeze the App Store it meant basically nothing worked for an entire week, including releasing updates, releasing new games, changing prices, and even the top games charts wouldn't budge. Nowadays it's a little more flexible, and although submission and approvals are indeed on hold, if you're a developer who previously submitted a game to Apple and had it approved prior to the freeze and then scheduled it for release on a date that's during the freeze, it would still be able to launch. That appears to be what happened with Cinco Paus [$4.99], which is the new game from 868-HACK developer Michael Brough...

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