Category Archives: News

Given that it's going to be launching relatively soon in Japan, it wasn't that odd that Square Enix would be showing off their new streaming service, Dive In, at the Tokyo Game Show. Nevertheless, I was still a bit surprised to have a chance to play a couple of the games from its launch lineup at Square Enix's booth. Both Final Fantasy 7 and Final Fantasy 13 were available to try out, and since I was very curious as to how well they would work, I gave them both a play...

TGS 2014: Hands-On With 'Snow World'

If there's one thing that Japanese game developers have mastered in a way that few others can match, it's making games that are both completely adorable and still pretty hardcore. Snow World, from developer Link Kit, is yet another one of those deceptively cute games that turns out to have a harder edge to its gameplay than you would initially suspect. It's an all-out snowball war between penguins, snowmen, seals, and ice princesses. The developer calls it a "defense action" game, and that seems like a pretty good fit...

10tons Soft Launches Their Bloody Dual-Stick Shooter 'Crimsonland HD' in Canada

10tons' Crimsonland is a game that's well before its time, being a top-down dual-stick shooter with RPG elements, from back in 2003. Well, 10tons has decided to revisit the title, and has has been remastering the game for modern platforms, including mobile, and they've soft-launched Crimsonland HD in Canada for iOS. Essentially, this is the same game that you can buy on Steam and PS4 right now, but playable on your iPhone or iPad. It's a rather bloody game, and involves taking out large hordes of enemies as they come in, picking up different weapons that spawn, with more weapons that unlock over time as you play. There's 60 total levels across 3 difficulties, with 5 survival levels as well...

TGS 2014: Hands-On With 'Ninjin: Clash Of Carrots'

Last year, an awesome action game called Ninjin [Free] came in under the radar. It's an auto-scrolling action game with a great, traditional feel to it. It's also a very difficult game, throwing enemies at you in mixed waves to trip you up, and capping off each stage with a fight against a vicious boss. There were a bunch of unlockables that you could earn and use as your playstyle demanded, and the presentation had charm to spare. I had quite a blast with it while I was playing it for my review, and to top it off, the developer was very friendly and open to feedback in the thread in our forums. Well, Ninjin is back, and this time, he's brought along a couple of his friends in Ninjin: Clash Of Carrots, a reboot/sequel to the original. It's launching first on PSN and PC, but I've been told that, although it's not 100% certain, there's a very high chance it will be coming to mobile down the road...

TouchArcade Game of the Week: 'Goat Simulator'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

This week we're dropping the "s" from the title as we only reviewed one really great game this week. But, this was a week filled with iPhone news, a major iOS release, new phones, and all the junk that comes with that so you can't really blame us with being a little preoccupied with stuff other than game reviews. Hopefully next week returns to normal, and we see more than a half dozen games get released. Fingers crossed, anyway...

TGS 2014: Hands-On With 'Chaos Rings 3'

The kids are back in school and the temperatures are cooling down, and in Japan that means it's the time of the year for the annual Tokyo Game Show. I got hands-on time with a bunch of cool upcoming games, but I figured you guys might be interested in hearing about this one first. Square Enix had a huge booth at the show this year, and while a lot of that was for their console and handheld games, mobile had a major presence as well. There were a handful of playable titles, but I went right for Chaos Rings 3. It's one of my most anticipated games, so I was eager to see if it lived up to my hopes...

Gaming on the iPhone 6: First Impressions

Gaming on the iPhone 6: First Impressions

September 19th, 2014 6:23 PM EDT by Jared Nelson in Featured, News

Now that my previous iPhone's backup has been transferred over to my new iPhone 6, I've finally had a chance to (briefly) diddle around with some games on the new device and offer up my thoughts. Similarly to my first impressions of the iPhone 6 hardware itself compared to Eli's impressions of the much larger iPhone 6 Plus, gaming on the 4.7-inch model of iPhone isn't drastically different than normal. The iPhone 6 Plus is just so much larger that I think it's a more impactful change compared to the iPhone 6, which for the most part is just like gaming on my iPhone 5s but slightly larger. That said, there are some noticeable differences with the larger and much more vibrant screen, and overall while it's not too huge of a change gaming on an iPhone 6 compared to an iPhone 5s it's definitely an improved experience...

Gaming on the iPhone 6 Plus: First Impressions

When Jared got his hands on the iPhone 6 Plus after the keynote, the games installed on it were fairly limited, leaving much up to the imagination on how high-end games would run on the device. I've spent some time playing a few recent games on it, and overall I'm pretty impressed. Most of what makes the iPhone 6 Plus awesome to game on is its increased size, as the performance and graphical fidelity improvement feels a lot like previous iPhone iterations- Stuff seems to run and look a little better, but, it's not like there's any massive night and day difference. The iPhone 5S still is a killer piece of kit, and until developers start building things for the iPhone's A8 processor and the 6/6 Plus screen sizes, I'm not sure there will be too many jaw-dropping demos...

iPhone 6 First Impressions - Wow, This Thing is… Slightly Larger

Eli, being a couple hours ahead of me time zone-wise, has a bit of a leg up in terms of new iPhone impressions. In case you hadn't seen already, he opted for the larger iPhone 6 Plus, or as he's dubbed it, the iPhone XXL. Be sure to check out his first impressions of the device from earlier this morning. Me? I went with the regular old iPhone 6, and while I'm waiting for my iTunes backup to load sweet, sweet iOS games onto the new device, I thought I'd similarly share my first overall impressions of the new iPhone 6. Being that the 4.7-inch iPhone 6 isn't THAT much larger than the iPhone 5s, my impressions aren't quite as drastic as Eli's with the iPhone XXL, but I definitely have some initial thoughts on the new device...

iPhone 6 Plus First Impressions: Wow, This Thing is Huge

Somewhere in between the keynote and the madness that was pre-ordering online last Friday, Jared and I decided what made the most sense was for TouchArcade to at minimum have one of each type of iPhone. With games like Galcon 2 doing different things with the iPhone 6 Plus, it'd be weird if we didn't have a way to test those games out, take screenshots, and things like that, right? Well, I volunteered to get the iPhone 6 Plus, or I've taken to calling, it, the iPhone XXL and... It's big. I mean, real big...

Unfortunately, it looks like the iOS 8 update has a pretty nasty bug in it for owners of Bluetooth MFi gamepads. The MOGA Rebel and SteelSeries Stratus both are getting reports that they're experiencing laggy performance and showing up as two different controllers at once. I personally can confirm that the SteelSeries Stratus is getting these issues on the iPad Mini Retina – often after switching between games, or reconnecting after turning off the controller, performance suffers, and the gamepad shows up twice. Age of Zombies [$0.99], which just got an update with local co-op, demonstrates that a single Stratus can appear twice:..

iPhone 6 Launch Day is Here

September 19th, 2014 8:00 AM EDT by Eli Hodapp in News

Well, today is the day of the iPhone 6 (and 6 Plus) launch. If you're not already in line for one or have a tracking numbers that's out for delivery, it's probably going to be a while before you get your hands on one. Like most iPhone launches, supply seems to be tight- Particularly when it comes to the iPhone 6 Plus. Jared and I will be spending our mornings picking up our reserved iPhones from local Apple stores which hopefully results in a quick and painless process… But, we'll see...

'Undefeated' is the First Official Mobile Port of an RPG Maker VX Ace Game, Coming October 3rd

RPG Maker is a software solution that's been around for decades, and unsurprisingly, its purpose is to make it easy for game designers to create role-playing games. This week, it was announced that the first official mobile port of an RPG Maker game is coming on October 3rd. The game is called Undefeated, and although I don't follow the RPG Maker scene or really RPGs in general, it seems to be considered one of the better RPG Maker games around. Check out the trailer...

Gameloft hyped up Modern Combat 5: Blackout [$6.99] as being one of the best-looking mobile games ever. Screen space ambient occlusion? Oh yeah, it's got that. So with Metal poised to deliver better graphics performance on iOS devices, it would make sense that one of the first games to be updated with it would be Modern Combat 5. Thankfully, Gameloft believes in a just universe, and has updated the first-person shooter with Metal support on iOS 8 for iPhone 5S, iPad Air, iPad Mini Retina, and iPhone 6/6+, after doing the same for Asphalt 8 [Free] yesterday...

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