Category Archives: News

Additional Deck Slots and Card Rotation Come to 'Hearthstone' Following Secret Meetings With 'Hearthstone' Illuminati

As revealed moments ago by Blizzard, Hearthstone [Free] is getting what will amount to the most significant (and inevitable) change to the game ever: Card rotation. Along with that, the game is going to be split into two distinct formats: "Standard" and "Wild" (Think Legacy in the Magic the Gathering world.) and to account for all the decks players are going to be making to play in both formats, the amount of deck slots are getting doubled from nine to eighteen...

A few days ago, we wrote that Tyrone Rodriguez, founder of Nicalis and producer of The Binding of Isaac: Rebirth, teased a mobile version of the hit game. Still, we weren't sure whether an actual port would be coming to iOS, and if yes, when would that happen. Well, our forum users have noticed that Rodriguez has tweeted a vine video that seems to show The Binding of Isaac: Rebirth being played on an iPhone 5S with a bluetooth controller. Now, I have no idea whether this is a recent video of the game running on iOS, a leftover video from when they were working on the port in the past, or even Rodriguez messing with us. So, take this with a pretty hefty grain of salt...




'All is Lost' Releases This Week, Just as Foursaken Media Said

When developers make a release date estimate, it's best to try and stick to it. After all, delays are disappointing. And as the FNAF World fiasco shows, releasing too early is a problem, too. Thankfully, Foursaken Games is going to hit it right on the button with the release of All is Lost. They said it would release in early February, and today they announced that All is Lost is going to release on February 4th, which is this Thursday. That's early February, and in fact is the very first Thursday of February, meaning that if this was PolitiFact, their release date claim would rate as True. Good job, Foursaken Media...

'A Short Tale' is the Punny New Game from the Developers of 'Forever Lost'

Glitch Games, creators of the Forever Lost trilogy, including last year's Forever Lost Episode 3 [$3.99 / $6.99], are releasing a new point-and-click adventure game next week on February 11th, called A Short Tale. Is it a reference about the length of the game? Not necessarily, as Glitch Games is promising a "large" world to explore. It's just that you're a tiny person in a normal-sized world, so everything seems huge. That's why it's a A Short Tale...

Sega Soft Launches English Language Version of 'War Pirates: Heroes of the Sea'

If you enjoy yourself some free-to-pirate games, by which I mean free-to-play games where you're a pirate, and not the "copyright violation" kind, well, Sega's got a game for you. They've soft-launched War Pirates: Heroes of the Sea in the Philippines, where you'll be battling your armada of ships against other plucky pirates in the Pirate Isles. You'll be able to recruit an army of 70 different pirates to battle, boasting different abilities, with timing of those abilities and your cannon fire being necessary to achieve pirate supremacy. The game originally released in Japan, and here's some footage of some Japanese YouTubers engaging in some piracy, though this soft launch is for the English-language version of the game:..

Nitrome's 'Ultimate Briefcase' Blasts to the App Store This Week

Nitrome's showing signs of getting off to its usual blistering release pace here in 2016, after the anticipated Rust Bucket [Free] update, and now the release of their first published game Ultimate Briefcase this week. The game was made by a third-party studio in Quite Fresh, but is helmed by a former Nitrome artist, so the game does fit into the Nitrome portfolio even if it actually does some things different from other Nitrome games...

'Card Thief' is the 'Dungeon Raid'-Inspired Followup to 'Card Crawl'

Tinytouchtales is making a followup to the fantastic and successful Card Crawl [$2.99], called Card Thief. This will be designed around the same solitaire card game principles, but will be centered around stealth gameplay of drawing paths, trying to avoid dangerous cards on a 3x3 grid, with influences from Sage Solitaire [Free] and Dungeon Raid [$1.99]...

'Assassin's Creed Identity' Finally Coming February 25th After 1.5 Year Soft-Launch

Dial your Wayback Machine to September of 2014 and Ubisoft soft-launched a game called Assassin's Creed Identity in the New Zealand and Australian App Stores. While the Assassin's Creed brand had been on mobile in several iterations before, Identity was the first "true" Assassin's Creed mobile game to mimic the play style of the popular console and PC games, rather than be some sort of branded spinoff. People who jumped in on the soft-launch had tons of great things to say about Assassin's Creed Identity, and it seemed poised to make a big splash for the franchise on mobile. Except… it never came. It just stayed in soft-launch forever until finally disappearing completely from the NZ and AU App Stores last month. As it turned out, all was well with Identity and it was merely pulled for its upcoming full launch which Ubisoft has told us will be later this month on February 25th. Here's a brand new trailer...

Best of Trump, Top Midrange Decks, Crazy Videos, Best Cards to Craft, and More Weekly 'Hearthstone' News in Touchstone #33

Welcome to another edition of our weekly Hearthstone [Free] news roundup, your guide through the world of both casual and competitive Hearthstone. This week's news was definitely more about tournaments rather than anything else, perhaps a sign that we have entered the dreaded land that lies between expansions and adventures. This is a land where players figure out all the new cards and new decks and shift to autopilot; gone are the days of crazy experimentation, this is a time of efficiency and, therefore, a form of ennui. You'll see this feeling from our meta report towards the end of this roundup, which clearly shows a calcified meta. Still, on the tournament side of things, we have some very interesting ones coming up, including one that will try for the first time to remove the Classic cards from a tournament and see what decks we get. So, the Hearthstone world's still spinning, albeit slightly more slowly than usual...

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Plenty of great games got updates this week, and not little updates, either. Add in the usual suspects, and we've got a healthy plate of goodies for you to savor this week. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Last September, Square Enix announced that they would be releasing a new remake of the original Mana game on iOS, Android, and PlayStation Vita. That game, known as Seiken Densetsu in Japan, has had many names in English. If you're North American, you might know it as The Final Fantasy Adventure on the original Game Boy, or perhaps as Sword Of Mana, as its Game Boy Advance remake was called. If you're from Europe, you probably know the Game Boy game as Mystic Quest. Well, the game has yet another title now, as the English version of this remake is going by the title Adventures Of Mana, a nice nod to both of its previous American names. Oh, and the important bit: it's coming out worldwide for both iOS and Android this Thursday...

Kingston's HyperX brand has largely been known for gamer-targeted, performance-focused computer components, but HyperX has started jumping into the gaming headset buiness recently, and with smashing results. The HyperX Cloud and Cloud II, priced at $79.99 and $99.99, are among the few well-regarded gaming headsets in the audiophile community in their price range. The headsets have good noise isolation, good sound for gaming, are remarkably comfortable, boast durable metal construction, and have detachable microphones. The Cloud II differs from the Cloud I in that it comes with a memory foam headband, and a 7.1 USB DAC for virtual surround sound. As well, the Cloud Core for $59.99 at Gamestop cuts out some of the optional acessories such as the travel pouch and optional earpads. ..

PAX South 2016: 'Warbits' Brings 'Advance Wars'-Inspired Turn-Based Strategy to iOS Soon

So, Warbits has been in the works for a long time now – we wrote about it back in 2014, and it's been in development for about 4 years now. But it's finally nearing completion, and it's looking really, really impressive. It's very much inspired by and a streamlining of the influential turn-based strategy game Advance Wars – many of the systems and unit types directly resemble ones from that game. Plus, the whole thing has a quirky and humorous feel to it, with robots arguing about whether ketchup goes on scrambled eggs. The villains say yes, and frankly, I agree. Hot sauce on scrambled eggs is good too, but sometimes I like some ketchup on there. But there's a reason why I'm the villainous Carter Dotson, after all...

PAX South 2016: Finji's 'Runaway Toad' Has You Escaping a Princess with a Blimp

Finji Games' booth was full of PC games that they're publishing, but they haven't forgotten about mobile at all. Adam Saltsman of the studio showed me Runaway Toad, an endless platformer where you play as a toad escaping a very possessive princess trying to find the one toad that's actually a prince – seriously, she will come after you with a blimp. You can tap to charge up a hop jump, trying to land on platforms safely. You can pick up powerups that will let you flap in midair, get a longer aiming line, or have a friendly hippo save you if you land in the water. It's rather fun, and plays remarkably well at this point, with the game hopefully releasing in March as a paid game...

PAX South 2016: 'Looty Dungeon' Lets You Cross Dungeons as a Catapult

Taco Illuminati showed off their game Looty Dungeon to me at PAX South 2016, and while it immediately conjures up visions of the fun The Quest Keeper [Free], and while it's definitely cut from the same cloth of "dungeon crawling Crossy Road [Free] game," it does some have some differences. Namely, there are several dozen characters each with their own abilities. And the characters are definitely cut from a humorous cloth. Like, you can unlock a catapult to play as, and by tapping-and-holding on the screen, can fire a powerful boulder two squares in any direction...

TouchArcade Game of the Week: 'Twofold Inc.'

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one...

PAX South 2016: 'Deckbound Heroes' is a Curious CCG with a Cross-Game Card Collection

Deckbond Heroes is a CCG that lets you see what cards your opponent is playing, seeing what abilities they might have to play against you, and the cooldowns of the ones they can't play right now, allowing for a different form of strategization. You're fighting for outposts that allow you to do direct damage to the opponent, though these wear down as you attack them, and can be rendered unusable, or potentially revived with the right cards and abilities. You're playing best 2 out of 3 rounds to knock your opponent down to 0 health, but outpost status remains between rounds. Maybe you lose a round, but you might have a good position for the match...

Versus Evil had another mobile game to show off besides the CCG, Eternal that was sharing booth space with them; Like a Boss is an action-RPG that hopes to take the MMO and flip it on its head. You essentially play as a raid boss, fighting off waves of incoming heroes. The demo starts you off as a big bad boss, fighting until the raid takes you out, letting you sample some of the abilities you get in the game. The full game will have you choosing from a few different character classes to trounce puny heroes as, along with missions where you'll even have to help out other bosses against those pesky adventurers. Heroes deserve nothing good. ..

PAX South 2016: 'Crush Your Enemies' Promises to be a Brutally Good Time

We found out about Vile Monarch's Crush Your Enemies the other day, and the game was playable on the PAX South 2016 show floor. The game was publicly on PC but an iPad build was available, giving me the opportunity to see how this pixelated RTS would play. And it can prove to be quite brutal: the first few missions will ease you into the game and teach you how the systems work. You'll learn how to multiply your units, switch between more powerful types, conquer territory, and more. Right now, the only issue is that you can choose between different amounts of units to send at once, and it could be a bit more intuitive to select between the three as you choose their path...

PAX South 2016: 'Eternal' Puts its Own Spin on the 'Hearthstone'-Style CCG

The CCG genre has never been more popular, and talking to some folks, there's a bit of animosity toward Hearthstone [Free] right now, so the field is wide open for anyone competing for that CCG love. Eternal, developed by Dire Wolf Digital and published by Versus Evil (Update: Eternal is self-published, the game was merely sharing space with Versus Evil at their booth) , is another CCG that'll have you battling against opponents. The game is in pretty good shape at the moment, as they had the cross platform multiplayer already working: I played a multiplayer match against a developer playing on a PC while I was on an iPad...

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