Category Archives: iPhone games

This morning a new update washed up on Boom Beach's [Free], uhh, beaches. Supercell is calling the update "A New Hope for Victory Screen Enthusiasts," and it includes, of course, a new victory screen...

Frogmind's Badland [$3.99] made flapping cool before Flappy Bird took the world by storm earlier this year, and since its release in April of 2013 it's been updated numerous times adding all sort of great new content. Today Badland received yet another new update adding a pack of ten new levels, but this time Frogmind is trying something a bit different: The new level pack is a 99¢ in-app purchase. Previously, all new levels have been part of free updates, but I actually applaud this new paid approach. Badland felt worth far more than its asking price even upon release, so now more than a year later it feels right to be giving them a little something for new content...

So, who here can't build a simple circuit without somehow starting a fire? Just me? Unfortunately, I am quite well-known for my frankly shocking ineptitude with anything involving the guts of electronics, which is remarkable given my many hobbies that involve them. You know that kid who started a fire in tenth grade science class? That was me. Luckily, nobody was hurt, which means we can all look back and laugh as we read this review only tangentially related to that anecdote. You see, Circix [Free] is a puzzle game that is skinned to look like circuits. While I'm terrible with circuits in real life, I'm quite good with puzzle games, so I figured I would give this one a try. I have to believe that there's a much smaller risk of anything being enveloped in flames when it's just a game on my phone...

When we found out earlier this week that Injustice: Gods Among Us [Free] was getting an online multiplayer of some sort, I was ecstatic. This is easily amongst my favorite iOS games and adding in online functionality would be a great way to keep me playing even more than I already do. Well, it came much quicker than I'd imagined, but the Injustice version 2.0 update is out right now, and not only does it include online multiplayer but it's an entire refresh of the game and includes a whole bunch of awesome new features...

Just a quick note to let you know that the new level for True Skate [$1.99] is now available as a 99¢ in-app purchase. We first heard about the new level, called Double Infinity, just yesterday, with a planned release of "this Thursday." The way the App Store works, Thursday can sometimes mean late Wednesday night, when it officially turns midnight in the realm of the US App Store. However, the update is out even earlier than that, arriving earlier this morning. Double Infinity gets its name from its two interconnected infinity-shaped bowls, and is modeled as an outdoor concrete park. Here's a glimpse of what it looks like...

Last October, Bean's Quest and Time Surfer developer Kumobius released Duet [$2.99], a twitchy and extremely challenging arcade game. It received critical success far and wide, including our own review, and seemed to do fairly well in the charts too. Nothing earth shattering, but decent. Then in late February through mid-March, Duet saw a huge resurgence, and actually came to hit the top three in the overall paid charts, coinciding with a price drop to 99¢. Duet always felt like it should have done better in the charts than it had, and finally it was getting its due. I actually think it had something to do with the whole Flappy Bird phenomenon and the sudden obsession with super challenging twitch games...

The topic of cloning can be broadly broken into two periods: before Michael Keaton's banner work of art, Multiplicity, and after. Oh, sure, in those heady days before 1996, we had some ideas. Waves were made by a sheep named Dolly, Spider-Man discovered that he looks good in a hoodie, Thomas Riker had shown us that a Riker's power is directly proportional to the size of his beard, and George Lucas had certainly written something about clones on a coffee-stained napkin. However, it wasn't until The Keats showed us all how it was done that cloning became truly appreciated as a fictional device, and we are all better for it. Video games have never been shy about dragging clones into the works, mostly because it was a good excuse to reuse art assets while creating a memorable boss fight. One of the best examples from the early days of gaming was in Prince of Persia [$1.99], where an encounter with a mirror created a doppleganger who would go on to help you with a few puzzles before you had to face off with him...

With our present knowledge of how well puzzles mix together with dragons, it's almost tragic that it took gaming so long to bring the two together. Fortunately, if there's one thing the video game business is good at, it's making up for lost time. The brilliant mash-up of puzzle and RPG in Puzzle Quest was pounded into a more specific shape by Puzzle & Dragons [Free], and with that game's success, the floodgates opened. Generally, games following that blueprint tend to come in with either a variation or replacement of the puzzle element, or an interesting new theme. Occasionally, you get a game that does both. Fable Age [Free], from Blue Tea Games, brings a bunch of new twists to the sub-genre, but the most prominent one is cosmetic. Instead of the "mythology plus Batman, Angry Birds, and whatever other cross-overs we can swing" approach of P&D or going with wholly original characters like Brave Frontier [Free], this game uses characters from fables such as Goldilocks or King Midas...

Savant - Ascent [$1.99], D-Pad Studio's slick little arena shooter themed after the electronic artist Savant, has just received a brand new update. The update includes two new soundtracks so you can blast away at bad guys while bumping to some more Savant tunes, as well as Game Center leaderboard integration which is crucial in a high-score-focused game like this. In addition, there's now support for Japanese language, but this comes with a problem: the updated version of the game defaults to Japanese, which means after you update and fire up the game you might find yourself a little lost. Never fear, I'll tell you the simple fix for this...

I talked fairly recently about my unexpected obsession with Injustice: Gods Among Us [Free] on mobile, and the game has proven incredibly popular ever since its launch just over a year ago. NetherRealm Studios has been wonderful about updating Injustice with new features and characters, but ever since its release fans have been clamoring for one major new feature: multiplayer. Well, today it was announced that multiplayer is indeed coming to Injustice on mobile, along with a ton of new characters. You can see the very first look of Injustice multiplayer in this DC All Access video recorded during WonderCon. The relevant Injustice stuff starts at about 30 seconds in...

True Skate [$1.99] developer True Axis continues to make good on the promise they made back in December of four new skateparks coming to their awesome skateboard simulation game. The first new park, the Schoolyard, hit back in February, and offered a more street-style environment to skate around in. Then just last month the second new park called The Warehouse was released, and it offered a more skatepark-style level with plenty of space and different objects to hit. This week, the third park will be arriving. It's an outdoor concrete park called Double Infinity, named after the shapes of its two intertwining bowls. Here's a couple of screens...

Early last month, Ndemic Creations detailed an upcoming update for their humanity-destroying strategy game Plague Inc. [$0.99], and today that update is now available. Dubbed the "Mega" mutation update, it contains a new "Mega-Brutal" difficulty option for those who found the plain old "Brutal" difficulty to be too easy. There are also three new cheat modes, the Shuffle Strain which mixes up evolutions, the Turbo Strain which makes your starter country 100% infected right off the bat, and a Lucky Dip Strain which gives you five random evolutions. You can also now use all the various cheats including the new ones on any plague type, and mix and match cheats to create various new ways to play the game...

'Dark Guardians' Review - Style Over Substance

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April 22nd, 2014 9:56 AM EDT by Chris Carter in $1.99, 3 stars, Games, iPad Games, iPhone games, Reviews, Runner, Universal
99¢ Buy Now

Runners come in all shapes and sizes, but often times, flashy is one of the many coats of colors it may wear. Dark Guardians [$0.99] is a beautiful game that looks very similar to the aesthetic design of the Kickstarter success Banner Saga, but sadly it doesn't have the mechanical chops to prop it up beyond its pretty veneer...

I haven't really met anyone who doesn't like Monument Valley [$3.99], ustwo's stylish architectural puzzler which launched to critical acclaim earlier this month, but just about everybody I've talked to agrees the game was quite short and they'd love to see more of it. Well, more levels are in the works according to ustwo's Neil McFarland in an interview with The Guardian. However, the studio isn't just cranking out more levels for the sake of it. According to McFarland, "We are making some more levels, but the reasons we're doing it are artistic reasons: there are some ideas that we didn't get to work so didn't put in there, but which we'd like to see work. There are some other things we'd like to try."..

'Wind-Up Knight 2' Review - As Tightly-Wound As A Grandfather Clock

The original Wind-Up Knight [Free] was a great game and a fine example of how platformers, a genre many thought couldn't get along with touch controls, can work just fine on mobiles provided they're designed properly around the hardware. The mechanic of constantly moving forward while asking you to manage jumps, swings, rolling, and the shield gave you plenty to worry about without having to fuss around with a virtual directional pad, and the game made sure to test your skills at all of those things to the hilt. It boasted tons of levels, an assortment of collectibles, and plenty of goals to shoot for during play. It also apparently struggled at its initial price, because it was later retooled as a free-to-play experience, albeit a fairly generous one, since you could still unlock pretty much everything without paying a cent if you were skilled enough at the game...

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