Category Archives: iPhone games

RPG Reload File 053 - 'Mage Gauntlet'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we smash everything in search of new hats. Each week, we pull an RPG from the past of the App Store to see how it holds up to our highly-advanced, futuristic, utopian society. It's a chance to revisit old favorites, reflect on a game's overall place on the platform, or just to take a nice deep dive in a way our reviews don't usually allow for. As the kindly old wizard watching over these proceedings, I try to pick a nice balanced plate from week to week. If you feel like I'm missing something cool, however, please let me know. You can give me suggestions by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. I can't promise I'll get to it soon, but it will go on the master list which means I'll get to it eventually...

tinyBuild Games' Divide by Sheep [$0.99] was definitely an interesting little puzzle game when it first released, straddling the line between being a casual math puzzler with a cute look, with challenging puzzles and a surprisingly-gory macabre theme. If you haven't checked this one out yet, and you've been meaning to, well, now's as good a time as ever, as the game has just gotten its 5th world in the latest update, along with a cool $0.99 sale price...




Did you miss Adventures of Pip [$9.99] when it was $4.99 at launch? Well, while I think the game is worth $14.99 since it's a good platformer and that's what the game is worth on other platforms, I'm here to tell you about an opportunity to both pay an above-average price for a mobile game and still get a discount. Because Adventures of Pip is in the PAX 10, the developers at Tic Toc Games have put the game on sale for $9.99 for the weekend. No one knows when the game will be on sale again, so if you want the game for less than $14.99...do it now...

Most puzzle games don't necessarily have an impactful message. I mean sure, some of them encourage critical thinking and educate youngsters, but you usually don't see anything meaningful in your puzzle soup. The Path to Luma [Free] switches that up a bit however, as the entire affair is sponsored by NRG (a clean energy company), and deals with themes such as solar and wind power. Thankfully, the actual game is pretty good, so the message doesn't fall on deaf ears...

TEKKEN Card Tournament [Free] was Bandai Namco's attempt to rethink the TEKKEN fighting games by turning the action fighting games into a card fighting game. Although not too many people talk about the game currently, it actually has great reviews on the App Store, so Bandai Namco's attempt was apparently well-executed. By making the game F2P with IAPs, Bandai Namco was probably hoping that TEKKEN Card Tournament would benefit from the popularity of its sister fighting game and become a strong source of revenue. Alas, as a VentureBeat article points out, that was not to be. TEKKEN Card Tournament, which went live in 2013, has broken into the 1000 highest-grossing iPhone apps only in eight countries, none of them countries with big spenders. Therefore, Bandai Namco decided to reach over into the physical world to summon some help for its card battler...

Fans have been waiting for a while for the 2.0 update for Geometry Dash [$1.99] to hit the App Store. Well, I hope your well-trained fingers aren't too tired to jam on that update button, because Geometry Dash 2.0 is now live and ready to go. As you might expect from the bump in version number, this is a pretty big update that includes quite a bit of new content for RobTop Games' hit ultra-hard action-platformer...

Ever since its inception, game publishers have fought tooth and nail each week to win the ultimate prize: the coveted Update Mondays Most Spider-Mans Of The Week award. It's a prestigious award, and it looks like two of Marvel's very own are soon going to be locked in a battle to bathe in its youth-imbuing properties. Marvel is having a little event right now in their comic books called Secret Wars. No, not the one where Spidey got his symbiote suit, with the easy-to-break Doc Ock toy. No, not the one with the omnipotent being wearing a white leisure suit and Hasslehoff hair. No, not even that one where everyone wore the weird stealth costumes and took orders from Nick Fury for whatever reason. The new one! The one that is going to leave the Marvel Universe with a fresh, streamlined continuity, a play that succeeds literally every time a comic company tries it! It's such a big event, it's naturally going to be spilling into the various Marvel games, and the first ones to be hit with the content will be Marvel Future Fight [Free] and Spider-Man Unlimited [Free]...

'Horizon Chase' Review - What's Old is New Again

Aquiris Game Studio was on a mission with Horizon Chase [$2.99]. They wanted to recreate classic racing games like Outrun, Top Gear, Jaguar XJ220, and others from the late-1980s and early-1990s, even getting the Top Gear composer, Barry Leitch, to create the soundtrack for the game. And oh, did they knock it out of the park. They've created a game that spectacularly recreates the feel of the racing games of 25 years ago, while abandoning the annoying aspects of those games, creating this wonderful hybrid that shows that they managed to create their dream game...

It's just about time for the official release of a new version of iOS, and long-time mobile fans know what that means: a bunch of games are going to stop working. While most developers and publishers are pretty good about updating their big releases, it's inevitable for swaths of games to get pulled after an iOS update causes them to stop working, never to be seen again. If we're lucky, the publishers let us know ahead of time what's going to get pulled, so that we can make our peace with the fact that they're still in our backlogged piles, waiting to be played. Well, the first big pull announcement is here, and it belongs to none other than Konami, who made (and apologized for) statements recently about putting greater support behind mobile...

While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$1.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...

Looking past Mobius Of Magic [$2.99] 's lifting of Final Fantasy's mage designs, there's a somewhat creative idea at its core. Battles play out as duels between magic users, and in this game the best offense is a good defense. You can block most incoming attacks by swiping in the direction it's coming from, and in doing so, not only does it nullify most of the damage, but it also charges up your mana so that you can deliver stronger counter-attacks. Thus, battles are enjoyably fast-paced affairs where you need to pay careful attention to your foe and react quickly and precisely. It makes a valiant go of building a game around that interesting mechanic, but it ultimately doesn't quite manage to take things much farther than what you'll see in the earliest combats...

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

One of the most curiously popular genres to emerge in the past few years is the clicker genre. Stripping nearly all the fluff away from most progression-based systems in games, clickers have distilled the satisfaction of watching progress bars increase into bite-sized, single-tap experiences. They're silly, sure, but also strangely satisfying. Clickers aren't for everyone though, and to some the passiveness of it all just isn't enough to get their juices flowing. That's why I really took a shining to Tap Quest [Free], which released a month ago from Nanoo Company...

Last week, SoMoGa's iOS versions of vintage SEGA-CD RPG Vay [$0.99] and the classic Lunar: Silver Star Story [$6.99] vanished from the App Store. At the same time, SoMoGa's web page was down, and it looked pretty bad for the overall prospects of both apps. A week can sometimes make all the difference, friends, because both games are now back on the App Store. Vay reappeared several hours after our original story, while Lunar came back by the end of the week. SoMoGa's website also made a comeback, and may have actually been the source of the problem...

'Final Fantasy 7' Review - Square Enix's Classic, With A Few Clouds In The Sky

With the exception of some of Nintendo's Pokemon games, there is no Japanese RPG more famous and high-selling than Final Fantasy 7 [$15.99]. That might be the only non-controversial thing a person could say about the game. It's the JRPG's Star Wars, a game that changed the course of the genre in many ways. It proved there was an audience for RPGs in the Western market, but it was also a bold statement for consoles adopting optical media and perhaps even Sony's entire mission with the PlayStation. Here is the future, its commercials screamed, and though they were pretty deceitful in one way, those commercials helped pave a new road for console gaming's future. For many people it was their first JRPG love, and the passion it drove in its fanbase pushed Square into the limelight worldwide to the extent that they could push a ridiculously-budgeted CG movie into wide theatrical release. It spawned spin-offs, sequels, prequels, and merchandise galore. And now, in 2015, you can play it on the phone you keep in your pocket...

Update Mondays: 'Crossy Road', 'WWE Immortals', 'Alphabear', 'AG Drive', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. It's a bunch of heavy-hitters again this week, but that hasn't stopped the smaller devs from doing their thing. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

Usually I know what games will be topping the App Store's charts at any given moment: on the paid side, we have Minecraft: Pocket Edition, on the Top Grossing side, we have either Game of War or Clash of Clans. What I didn't expect to see today, to be honest, was Jim Bonacci's Happy Wheels [Free], a port of the apparently huge PC hit with the same name, lording over the Free Games category, higher than the much-praised Pac-Man 256. If you haven't played the game, Happy Wheels is all about being unhappy on your various wheels - a Segway, a wheelchair, and so on - as you crash over and over again with bone-crunching sound effects and gory visuals accompanying your every failure...

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