Category Archives: iPhone games

Developer Zach Gage has a knack for putting together simple, accessible games that you can play for hours on end. He's been involved in a number of high-profile iOS games, but one of his earlier hits was the word game SpellTower [$2.99]. That was one of those games that seemed to transcend the usual crowd that played mobile games, appearing on the devices of the most unlikely of people. And why not? Word games play well with a large audience for a variety of reasons, and SpellTower was a very good one. Gage is back at the genre with TypeShift [Free] , but I can't help but feel this is aimed at a very different sort of player. It's an attractive game with an enjoyable primary mechanic, but there are a few things that keep it from reaching the heights of Gage's previous tower...

Clash Royale [Free] continues adding new units, and the new unit to join the party is the Bandit, a fun new Legendary that dashes to her target and delivers a wallop. Specifically, this 3-Elixir Legendary can't be hit while she's dashing to her target, which makes her a very useful unit. She deploys in 1 second, has 1 second hit speed, and is fast. She is unlocked in the Jungle Arena (Arena 9). Keep in mind that she will not dash to any unit less than 4 tiles from her, so spawn her carefully. Her dash can get her through boulders and The Log without getting knocked back, and, if nothing else, looks very cool...




The Formula 1 2017 season is already rumbling down the tracks in Australia, so we shouldn't be surprised that Codemasters has dropped the price for its F1 2016 [$3.99] game for the first time since its release. I didn't enjoy the game too much when I reviewed it because it has some issues with the way the AI reacts to your car on track as well as the usual Codemasters bugs. At the same time, it's a very entertaining F1 racing game, and the App Store doesn't have many of those. The game brings along all the cars, drivers, and tracks from last year's season, which makes it a fun game for the fans of the sport...

Great news for fans of the terrific Orphan Black TV show; Orphan Black: The Game [$4.99] has just quietly made its way to the App Store. Orphan Black: The Game is a turn-based adventure puzzle game that deals with the same issues the TV show does, namely the adventures and misadventures of a group of female clones at the center of a global conspiracy. If you haven't watched the show, it's a dramatic series, with plenty of comedic moments, that raises questions around who owns the human body and explores the nature vs nurture debate—do your genes or your upbringing make you who you are...

I'll give this to Capcom, they sure picked an unusual bunch for their latest mobile initiative. Given the original game's importance in Capcom's history, 1942 Mobile [$1.99] made a certain amount of sense. It was their first big hit, and shooters tend to play well with the mobile audience. Ghosts 'n Goblins [$1.99] is certainly a significant game but it wouldn't be my first choice to adapt to touch controls. Capcom disagreed enough that the next game in the series is Ghouls 'n Ghosts Mobile. The meat in that Arthur sandwich, however, might be the oddest choice of the lot. Wolf of the Battlefield: Commando Mobile [$0.99] is a technically-sound port of the game once known outside of Japan simply as Commando. It was a decent hit in its time, and it's certainly an influential game, but it manages to suffer from the negative points of both prior Capcom Mobile ports...

Super Mario Run [Free] finally launched on Android this week after many months of iOS exclusivity, and everyone's second favorite plumber taking the limelight yet again has led to much speculation and discussion over whether Nintendo's first true mobile title has been a success or not. Compared to the cash cow and cultural phenomenon that was Niantic's Pokemon GO [Free], Super Mario Run has not reached such lofty heights, and despite finally launching across all platforms, it's unlikely that the Android release will serve as a catalyst for sudden unprecedented success. However, in a recent article, Japanese financial newspaper Nikkei has suggested that, despite the fact Super Mario Run "did not meet [Nintendo's] expectations" according to Nintendo President Tatsumi Kimishima, the release and subsequent Android launch were primarily focused around expanding the fan base, irrespective of earnings...

Readers with better memories than mine might recall a game I looked at way back at the 2015 Tokyo Game Show called Empire of Angels from developer Auer Entertainment. At the time, I wasn't aware that the game was a spin-off of a popular Chinese SRPG series, but I enjoyed its 3D visuals, light action elements, and its gorgeous... vistas. Since then, we've seen a release in the main series on iOS in the form of Empire of Angels 4 [$9.99], but there had been little word on Auer's free-to-play action-RPG spin-off Empire of Angels: Lunar Phantom [Free]...

It's been an unprecedented week for iOS releases, with some heavy hitters such as Typeshift, Oxenfree [$3.99], and Card Thief [$1.99] making their long awaited App Store debuts amidst universal praise and much celebration amongst iPhone gamers. However, one game in particular has stood out - Death Road to Canada [$7.99], the long awaited App Store iteration of cult developer Rocketcat Games's latest release, has garnered acclaim not only amongst critics, but also amidst the iOS community at large, with our dedicated TouchArcade Forums topic exploding to almost 300 posts (by the time you read this, it could have exceeded this tremendous milestone) in a matter of days. While all of us at TouchArcade Towers have been having a blast with this unique survival title, it's been fascinating to see how the community on our forums have reacted and embraced Death Road to Canada. Amidst expected discussion over the gameplay, controls, and - of course - the game's (still exceedingly cheap) $7.99 price tag, there has been some fantastic discussion in numerous guises over the quirks that make Death Road to Canada so special, and an early candidate for Game of the Year 2017...

Classic Reload - 'Card Crawl'

Hello, gentle readers, and welcome to the Classic Reload, the feature where we were told to deck some monsters and took it far too literally. Each month, we take a look at a game from the App Store's past to see how it holds up in the here and now. It's a chance to revisit old favorites, reflect on their position in the overall iOS library, or simply to take a deeper dive than our reviews typically allow for. As the trustworthy barkeep of this feature, I try to pick a balanced selection that reflects the diversity of the mobile gaming scene, but if there's something you really want to see, don't be shy. Simply comment below and let me know the games you would like to see and I'll add them to the master list for future consideration...

For all of the interesting themes that can be found in the published works of Choice of Games, one of the more common ones is that of war. I suppose that's no different from a lot of forms of entertainment, but it does start to feel like I'm re-living Disney's Mulan over and over again. Somehow a plucky (and usually lowly) hero manages to upset the certainly-evil invading bad guys almost entirely on their own, and usually gets a smooch or two along the way before being declared the best person that ever was. Yes, I'm over-simplifying, but it's only because this premise is starting to get a little weary. I had hoped Runt of the Litter [$3.99] would put a new spin on the theme, with its central conceit being that you need to raise and train a war gryphon. Indeed, it does play out differently than I would have guessed, but it's hard to say if that's for the better or the worse...

Ahoy Games has just released Tiny Bombers [Free] onto the App Store, and if you like Bomberman, this is worth checking out. Basically, the concept is Bomberman, where you have bombs on a grid where you can upgrade the number of bombs and how far the explosions reach, and you lay them down to blow up obstacles and enemies. You can chain together bomb explosions, but of course, you have to be careful with the timing such that you don't blow yourself up. Now, Tiny Bombers puts those basic mechanics into a Crossy Road [Free] style game, where the world is slowly crumbling behind you, and you have to advance ever forward...

Capcom announced early this month that they'd be bringing mobile ports of four of their classic arcade games to the App Store, and each week since then they've followed through with that promise. Things kicked off with the release of 1942 Mobile [$1.99] two weeks ago followed by Ghosts'n Goblins Mobile [$1.99] last week. This week the trend continues with Wolf of the Battlefield: Commando Mobile [$0.99], more widely known as simply Commando, which arrived in the App Store early this morning. ..

BrainGoodGames has just brought its single player competitive strategy game Militia [$3.99] to iOS, with both light world and dark world modes. The idea is the game should have depth but low complexity. You command several different units of different types on a battlefield, and your objective is to to use these units and their various quirks to defeat enemies, sometimes doing so in small numbers of turns. The simple pieces make Militia feel like a board game, but with a lot going on with the enemies you face...

Power Rangers are back, apparently. After a brief period in beta, Power Rangers: Legacy Wars [Free] has released worldwide, just a few days after the new movie premiered. Legacy Wars has you fighting against other players in real-time in arenas and locations from both the movie and the TV show. There are, of course, dozens of Power Rangers to unlock, including classic ones, as well as plenty of villains. The gameplay loop shouldn't surprise anyone used to playing these kinds of fighting games; you collect Rangers, use Zeo Shards to upgrade them, customize your team, fight, rinse and repeat...

'Golf Zero' Review - Jump and Shoot

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March 23rd, 2017 11:15 AM EDT by Chris Carter in 4.5 stars, Free, Games, iPad Games, iPhone games, Puzzle, Reviews, Sports, Universal
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I learned golf from the NES, and the SNES changed my perception of how far the concept could go. One of the most engrossing games I've ever played was Kirby's Dream Course on the Super Nintendo. I waltzed right into a Blockbuster Video one day and picked it up just because of the cover, and three days later I wasn't ready to return it...

Journey to Un'Goro, Hearthstone's [Free] next expansion, is getting closer to release, so every day we are getting more information about what to expect. Today, Peter Whalen, Senior Game Designer, wrote a blog about Quests, one of the two main keywords that will be added to the game come early April. If you don't know what Quests are, they are cards that offer pretty huge rewards if their conditions are met. Each class will have one of them in Journey to Un'Goro. The Quest idea has been in the developers' heads ever since Whispers of the Old Gods, but it has changed quite a lot since the original idea...

Super Mario Run [Free] is out on Android everyone! Nintendo decided that Android players shouldn't wait for tomorrow, March 23rd, to play Super Mario Run, so it released the game one day early. As was the case with the iOS version, the game is free to download but will cost you $9.99 if you want to play beyond the four first courses. Super Mario Run is a great game, and if you're an Android user, you should definitely at least download it and give it a shot. In addition to the Android version launching today, the iOS version was just updated to 2.0. If you haven't read our story about it, version 2.0 brings new playable Yoshis to the game. These Yoshis come in different colors, and when you play Toad Rally with a Yoshi of a particular color, you get more Toads of that color...

Shadowverse [Free], the quite-entertaining CCG, continues to gain in popularity among players, so it's not a surprise that the developers are pumping out content as quickly as they can. After giving us expansions such as Rise of Bahamut and Darkness Evolved, the developers have started teasing the game's fourth expansion, Tempest of the Gods. Tempest of the Gods will feature 104 new cards, which will include two Legendaries for each class. Apparently, the expansion will bring very powerful cards to the game, including the god Zeus, that should shift the meta once they hit...

Pokemon GO [Free] continues to give us entertaining in-game events, and the latest one is no exception. The Pokemon GO Water Festival starts today and will run until March 29th, and for its duration the spawn rates for Magikarp, Squirtle, Totodile, and their evolutions have increased. There will also be a greater chance of encountering Water-type Pokemon originally found only in the Johto region in areas where Water-type Pokemon commonly appear. This event will be a great opportunity to grab those water-type Pokemon if they're missing from your collection...

'Card Thief' Review - It Eventually Stole My Heart

Tinytouchtales and artist Mexer reunite to make Card Thief [$1.99], a solitaire card game that is a follow-up to Card Crawl [$2.99]. Instead of being a dungeon crawler, this is about stealth, with a card system. You move your thief card around the board in any direction, dealing with traps, enemies, torches, and items that pop up. Your objective is to clear out cards to get through the deck, eventually picking up the treasure chest that gets on the board, and escaping when you've gotten through the deck. While there's actually an unlimited number of cards, the deck has certain milestones that pop up throughout your session. The thing is that where Card Crawl definitely added in some new elements after launch that added some depth and complexities to the experience, it's a much simpler game than what Card Thief is conceptually. For example, I went back to Card Crawl after a long time not playing (I have too many games on my phone...and iPad), and after a little bit of reacquainting myself, the game made sense. On the other hand, Card Thief off the bat is a more esoteric experience. It has its own rules, and a number of systems and card types that all interact with each other in ways that you probably won't understand right away. In fact, it plays fast and loose with the whole 'cards' concept to begin with. It could have just been a stealth action game without the card concept, I imagine. But the thing I found is that after a few sessions of not knowing what I was doing, the more I played, the more Card Thief clicked with me. And when it clicks, it's an amazing game...

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