Category Archives: iPad Games

'Spider: Rite Of The Shrouded Moon' Review - The Prettiest Parlor That Ever You Did Spy

Sequels seem to come in two different flavors these days. Most commonly, we get yearly installments, enough time to hopefully throw in just enough iteration to make an ever-worn concept feel fresh enough to sell again. Then there are the throwbacks, sequels to long-dormant franchises that somehow have to live up to impossible legends. On iOS, we see more of the former than the latter, and when the latter does show up, it tends to be a horrifying, free-to-play, quick-buck spin on an old gaming franchise whose core audience would prefer anything but. Generally, sequels used to be different, back when the industry could afford the luxury of not lining up all their big-name IPs on each yearly financial statement. Developers used to have time to work on them, time to let the original game settle in its groove, and perhaps most importantly, time to consider and tease out ideas in order to make each installment as strong as possible. Given how young iOS gaming is, it's not something we've gotten much of a taste of, but Tiger Style is prepared to give everyone a heaping helping with Spider: Rite Of The Shrouded Moon...

'Mazes Of Karradash' Review - A Fun, Light Dungeon Crawler

Here's the thing: I love RPGs an awful lot, but there are plenty of times during my day where it would be somewhat futile to try to get anything done in bigger games. Yes, I could grind up a little, but that leads to my characters being overpowered, and that's not much fun. So I'm always on the lookout for something a little bit lighter that still provides a nice, classic RPG punch. The latest game to occupy that role on my device has been Mazes Of Karradash [$1.99], a dungeon crawler that feels both classic and modern in different ways at once. It combines vintage first-person dungeon crawling and turn-based combat with a simplified gear system and a splash of roguelike elements to create an enjoyable challenge that doesn't require a major commitment...




Recently, we've seen sim-factory Kairosoft make efforts to mix things up a bit in their releases. In some cases, they've broken away from their established templates, while in others, they've revisited a familiar framework but gone considerably deeper with the simulation elements. Fish Pond Park [$2.99] is yet another release that feels like it's outside of the norm for this little developer, though it's not quite as successful with its approach as other recent efforts. You're building and maintaining a business yet again, in this case a nature preserve of sorts, but the sim elements are lighter than they've been in quite some time. Instead of the usual case where the theme serves the simulation, in Fish Pond Park, all of your building and resource management is for the sake of some good old fishing...

Masayuki Ito's .Decluster Zero: Bullet Nocturne [$4.99 / Free] is out now on the App Store. It had kind of an odd release, where the Lite version was out last week ahead of the full version's release today, but now the full paid version is out worldwide. There was briefly a bug that affected the game view, but that's been addressed and the game is running perfectly fine now...

What's in a name? Quite a bit actually, especially when it comes to the gaming arena! A catchy title can really vie for attention in this crowded era, especially with names like "I Made a Game With Zombies In it!" or "A Space Shooter for Five Bucks." While Red Game Without a Great Name [$2.99] isn't all that enticing, the gameplay is far flashier than the moniker...

Five Nights At Freddy's 4 [$2.99] wasn't the only surprise to pop up on the App Store today. We've known for a while that a follow-up was in the works to the goofy and fun parody RPG Doom & Destiny [$2.99]. Titled Doom & Destiny Advanced [$2.99], it released as an Early Access game on Steam just over two months ago, which seemed to indicate it wasn't terribly far off from launching on mobile. Well, the wait is over, as the game just sort of appeared today, and at a killer price to boot. A mere $0.99 will get you the sequel to one of my favorite mobile RPGs of 2013...

'Shibuya Grandmaster' Review - I Left My Heart In Shibuya

A long time ago, by App Store standards anyway, a unique puzzle game named Shibuya released on iPhone. Said to be inspired by the neon lights and the tall buildings of Tokyo's famous Shibuya district, it also seemed to be following in the footsteps of stylish puzzle games like Lumines and Meteos produced by Q Entertainment. The game got a lot of acclaim and a few updates, but it eventually fell behind the times and was pulled from the App Store. I had kind of thought we'd seen the last of it until I got word from the developer that Shibuya was returning, better than ever. Shibuya Grandmaster [Free] is a well-crafted update to the original, bringing modern features and style to the game while still offering up a strong and unusual twist on falling block puzzles...

Freddy's Here: 'Five Nights At Freddy's 4' Is Out Now On iOS

Well, I hope you all are having a lovely Tuesday. Mine could be better, and let me tell you why: the long-awaited Five Nights At Freddy's 4 [$2.99] is now available on iOS. Oh, I don't dislike the games, don't get me wrong. In fact, I felt like they've gotten a little better with each installment, and this one seems like it's the best one yet. It's just that I wasn't really planning on getting the ca-ca jump-scared out of me tonight, but it looks like that's how it's going to be...

Angry Birds 2 [Free] is finally out in the world, which is kind of ironic considering there have been at least a dozen Angry Birds games released over the years. However, this one really does feel like a sequel. Rovio has definitely shaken up the tried and true Angry Birds formula this time around, in some ways for the better and in some ways for worse. One of the changes I hear talked about negatively a lot is how each level in Angry Birds 2 is randomly generated, meaning it's slightly different each time you play. Not drastically different mind you; the basic level layout remains the same but the pig structures are setup in a slightly different manner, the pigs themselves are often in different locations on those structures, and your lineup of available birds is shuffled. Here's an example of what I mean...

Games Workshop is no stranger to iOS. You could be forgiven if you thought that they were just cranking out one app after the other with little forethought. Much like the army, however, there is the right way, the wrong way, and the Games Workshop way to make a game. Warhammer: Arcane Magic [$9.99] definitely follows the GW script and if you like some of the other titles they have put out, especially the gold standard Warhammer Quest [$4.99], I think you'll like this one...

In September of last year, developer Chasing Carrots released their humorous space simulation game Cosmonautica [$6.99] onto Steam Early Access. It had been in development for more than a year prior to that, and spent all that time in Early Access getting fine-tuned based on player feedback. We reported back in May that the game was shooting for release in late June and that it would be heading to mobile at the same time. Today the day has finally arrived that Cosmonautica is officially out of Early Access, and along with that the game has arrived on iOS. Check out the launch trailer to get an idea of what Cosmonautica is all about...

Last week Armor Games shared their most recent take on the match-3 genre. Battle Orbs [Free] is a game that mixes puzzle mechanics with limited 2D adventure elements along the lines of Puzzle Quest 2 [$2.99], Hero Emblems [$3.99] and the recently reviewed Guardian Sword...

It's really hard to find anything bad to say about Pixelbite's Space Marshals [$4.99]. When it first burst on the scene in January this year, it took the often overdone dual-stick shooter genre to a whole new level by injecting strategy and stealth into the typically "blast everything in sight" nature of the genre. The only real drawback was that the experience didn't last too long, but Pixelbite has been rectifying that in the months since with new content updates. ..

Well I guess this shouldn't really come as a surprise, but Angry Birds 2 [Free], the official proper for-realsies-this-time sequel to the blockbuster mobile hit Angry Birds has already been downloaded over a million times just 12 hours after becoming available. Now, that's impressive and all, but there are a couple of caveats to this particular statistic. ..

It's kind of crazy to think that more than two years later and Gameloft's open-world crime game Gangstar Vegas [Free] is still getting huge content updates on the regular. I guess that's one of the side benefits of having a free to play game with no cap on revenue generation. As long as it keeps being popular and keeps making money, developers can continue to add new content to it. Anyway, the latest Gangstar Vegas update is dubbed "Devil's Due" and includes an entirely new storyline branch where you've got to get your soul back from the Devil...

One of my absolute favorite high-score chasing games is Pako - Car Chase Simulator [$0.99] from Tree Men Games. Released in August of last year, Pako sets you loose in a variety of different environments and in a variety of different vehicles with one main goal in mind: don't get caught! Your brakes are on the fritz and the cops are chasing you, so you must dodge obstacles at all cost and you're score is based on the amount of time you can survive in each level before inevitably crashing into something. It's stupid amounts of fun, and Tree Men have done an excellent job of adding new content to the game since its release last year...

Way back in 2011, developer Almost Human were hard at work on their old-school inspired first-person dungeon crawler Legend of Grimrock [$4.99]. They planned on bringing it to PC first, but an iPad version was also in consideration. Well, the PC version launched in 2012 to critical acclaim, and a sequel was even released in the fall of last year. Yet, there was still no iPad version in sight. In May of this year, the iPad finally did receive the original Legend of Grimrock, and it was totally worth the wait. Now only one problem remained: iPhone owners were left in the cold! Well no more, as Legend of Grimrock has been updated with Universal iPhone support...

'Prune' Review - Let it Grow on You

I must admit, Prune [$3.99] snuck up on me though it probably shouldn't have. Made by ex-AAA developers out of Madison, apparently the game had been floating around the midwestern games scene, and I somehow missed it until I got an email about it a couple days ahead of launch. And holy heck, do I wish I had seen this sooner, because Prune is a gorgeous and unique experience...

Thanks to the massive success of Rovio's Angry Birds [$0.99] during the formative years of the App Store, physics-based puzzle games are probably one of the more, shall we say, over-represented genres on the App Store. At this point, I'd imagine most people have plenty of them in their purchase histories, and as a result, it takes something really special to make any actual waves in the genre. An initial glance at Earth Vs. Balloons [Free], which in screenshots looks very much like something that's been done again and again on iOS, isn't likely to turn anyone's head. But after seeing the name of the developer, I had to check the game out. This game comes to us from Mangobile, the developer behind the equally plain-on-the-surface Kingturn [Free] strategy games. They're probably never going to win any awards for presentation pizazz, and while the Kingturn games certainly have their twists, they don't get by on innovation as much as they do from immensely solid construction and clever scenario design...

'Champion Of The Gods' Review - Destiny's Child

The gamebooks released by publisher Choice Of Games are a bit of a tough sell to the uninitiated. I mean, gamebooks in general are a tough sell, but many of the other gamebook publishers on the App Store put a lot of work into the stuff around the text. Whether it's a plethora of illustrations, a unique visual presentation, added music or sound effects, or even just playing around with the appearance of the virtual pages, considerable effort seems to be spent to try to get people to give the actual meat of the experience, the text, a proper chance. Choice Of Games offers little more than a splash image, generic radio buttons for choices, a couple of splashes of color in the status screen, and black text on white pages. There is no sleight of hand here. It all falls on the plot, the quality of the writing, and the success of the choices presented in creating a compelling personal experience for the player...

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