Category Archives: iPad Games

Ever since we first caught wind of it back in February, Sick Bricks  [Free] by Spin Master has been an intriguing title to play. A lot of the individual elements have been seen before in countless games before it. However, as a compilation, we’ve never quite seen a title combine all of those elements with a real-world toy buying campaign. Granted, it’s not quite the perfect melding of real and digital world assets that I’d like. However, Sick Bricks is still a pretty fun game and should do quite well with its intended audience...

It's hard to believe how fast time flies. WayForward Technologies, the plucky indie developer behind the Shantae series and countless other games, is celebrating its 25th anniversary this year. Wait, they only started in 1990 and... oh, right. That's 25 years, alright. Well, instead of dwelling on the fact that Outkast's Hey Ya! is old enough to evoke nostalgia in some of our readers, why not treat yourself to a little sale? WayForward hasn't released a whole lot of stuff on iOS, but until March 19th, everything they have released is as cheap as it's ever been...

'Blokshot Revolution' Review - Round And Round We Go

It's been interesting watching the way shooting games have progressed over the years. As one of the first genres in video gaming, the shooting genre has had a lot of interesting twists and turns. From the earliest titles like Space Invaders that offered a single screen and a big set of targets to pick off one at a time, to the advent of scrolling shooters with titles like Namco's Xevious, into a golden age with amazing shooting games being made by just about every prominent company, often with intricate stage designs and power-up systems. This was followed by the near-total death of the genre that coincided with the rise of Cave who, along with developers like Treasure and Psikyo, continued to service the shrinking audience with increasingly intricate and complex games. The once-mighty genre seemed consigned to niche status forever...

If you're an iPad owner, into strategy games, and are a history buff, the mere mention of Slitherine's name is probably enough to get your blood pumping. Simply put, they consistently release some of the finest strategy games on iOS. Their games tend to be on the upper end of the App Store price range, but it's a genuine case of getting what you pay for. Each game is typically packed with content, extremely well-designed, and rounded out with a full set of features. Another well-known name in iOS strategy circles is Hunted Cow Studios, who are also nothing if not reliable. For years, their niche was in regularly releasing low-priced games covering a variety of interesting settings. The mechanics of those games rarely held any surprises, but they filled the belly without emptying the wallet. These two major forces in the iOS strategy game scene have come together with the release of Hell: Fight For Gilrand [$9.99 (HD)], an iPad-only release...

There are a lot of pieces of Pixel Heroes [$6.99] that would have had a much stronger effect on me a couple of years ago. The well-designed faux-retro graphics and sound, the roguelike elements, and the referential sense of humor are all things that have appeal for me, but even the marriage of these particular aspects is getting a bit too familiar to be exciting. That means the game has to carry forward on its gameplay, and it's honestly a mixed bag. This is a challenging streamlined RPG that doesn't take itself too seriously and offers a lot of replay value, but its repetitive nature and tedious combat eat away at the fun, bite by bite...

Now that Warner Bros.'s fantasy wrestling brawler WWE Immortals [Free] has been out for a little while and the nastier bugs have gotten fixed, we're starting to see a regular schedule of Challenges appearing. Similar to its cousin Injustice, exclusive Gold Superstars will be distributed this way on a fairly regular basis. Since there's a time limit, you'll have to work diligently to make sure you don't miss your chance. I've already covered a lot of the basics of WWE Immortals in my first guide, but the Challenges weren't live yet, so I didn't talk too much about them. This guide is meant to supplement the first one, offering you a handful of tips to give you the leg up on the competition. Let's get it on!..

Update Mondays: 'The Simpsons: Tapped Out', 'WWE Immortals', 'The Ensign', 'SimCity BuildIt', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. This week's batch is a bit smaller than the last few weeks, but there are some very significant updates in there. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

We're busy little bees running around GDC meeting with developers and checking out cool games, but this is just a quick heads up that the latest update for Pixelbite's tactical dual-stick shooter Space Marshals [$4.99] is now available as a free update in the App Store. The update adds Chapter Two to the game, which includes new weapons, new gear, new missions to complete and new enemies to defeat. Check out the trailer...

If you like your RPGs mechanically deep, extremely challenging, and don't mind if the visuals are a bit antiquated, Siralim [Free] is one of the best games you can get on the App Store. I liked it quite a bit when I reviewed it back at its launch last summer, and developer Thylacine Studios has been diligently updating it ever since. The improvements were significant enough that I named the game one of the top "sleeper" games in the RPG Reload 2014 wrap-up, and the game maintains a healthy fanbase in the TouchArcade forums. The game has a really fair pay model, letting you try it out for free until you advance your character to level 15, at which point you can unlock the full game for $4.99...

Earlier today we sat down with Disco Pixel, makers of the rhythm title Jungle Rumble: Freedom, Happiness and Bananas [$3.99]. Since its release in 2014, Jungle Rumble has seen enough success in various markets to warrant some significant updates, which were revealed to us at GDC...

'Baldur's Gate 2: Enhanced Edition' Review - One Of The Best CRPGs Ever Is Now On iPhone

Okay, yes, this is a pretty late review of Baldur's Gate 2: Enhanced Edition [$9.99]. The game initially released on iPad about a year ago, and we didn't do a write-up of it for various reasons. There are plenty of reviews of the original Baldur's Gate 2: Shadows Of Amn out there, and given the existence of the first game's Enhanced Edition, we sort of assumed there wasn't much demand for one of our own. With the game's recent update that moves it to being a universal app, we've had a lot of requests from readers for a review of the game. Well, I guess we had that one wrong, but nobody's perfect, right? With that explanation out of the way, let's break down this port of one of the all-time greats of the genre...

Update Mondays: 'Clash Of Clans', 'Final Fantasy', 'Zen Pinball', 'Sonic Dash', And More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. I'm trying a slightly different format this week to cut down on some of the clutter. Let me know if you like it. Of course, you can keep an eye out for updates yourself using AppShopper Social [Free], the watchlist in the TouchArcade App [Free], or by participating in the TouchArcade forums, but this weekly summary is here to fill in the things you might have missed. Let's dig in!..

A few weeks back, our crack Japan-based reporter Shaun Musgrave wrote about a new update for the iOS version of the original Final Fantasy [$8.99]. It was the first update to the game in more than two years. While the game didn't receive true widescreen support, it did get some lovely border art to fill in the dreaded "black bars" when playing the game on any of the widescreen iPhone devices. Similarly, the previous iPhone-only version of the game became Universal, though its scaling was a bit weird on iPad devices. Strangely, some of the long-standing bugs in the game didn't get fixed with that update at all, but at least it was nice to see Square Enix paying some kind of attention to one of their oldest iOS games...

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where nothing is so unimportant that it doesn't go into our inventory. Each week, we take a look at an RPG from the App Store's past to see how it's holding up. It's a chance to revisit the game, reflect on the things it does well, and take a deeper dive on it. I try to balance the schedule so that there's a wide variety of RPGs featured, but I need your help with that. Once per month, I let the readers decide what I'm going to play. Simply tell me the game you'd like to see me play and write about by commenting below, posting in the Official RPG Reload Club thread in the forums, or tweeting me at @RPGReload. The next reader's choice article is next week, so any suggestions you make right now will go towards the April selection. Next week's game is Phantasy Star 2 [$2.99], a suggestion from reader Jesse_Dylan. Thanks for the idea!..

Well, that was fast. Earlier this week we reported on the folks at Super Evil Megacorp debuting their latest Vainglory [Free / Free (HD)] hero, Celeste, on their weekly Twitch stream last Friday. Less than a week later we’ve received word that the mobile MOBA has now been patched, unlocking the cosmic-centered sorceress for all the public to play...

We were already well aware that Pixelbite Games were experts at making racing games, with the excellent Reckless Racing series and Repulze, but in early January they released Space Marshals [$4.99] and showed the world that they've also got a lock on tactical dual-stick shooters. We loved Space Marshals in our review, noting that it really focused on forethought, skill and strategy, which is a contrast from most dual-stick shooters which are largely blast-a-thons. The one bummer about Space Marshals is that it was designed as an episodic game, and the first chapter, while a nice meaty ride, still felt like it left you hanging when it was over. Good news, then, as today Pixelbite has announced that the Chapter Two update to Space Marshals is arriving next week on March 5th. They've released a new trailer showing off some of the awesome new stuff you can expect in Chapter Two...

'AG Drive' Review - Doesn't Reinvent the Hover Engine

You just don't see a whole lot of ugly futuristic racers. Even if a game has ugly visuals, it can be excused away as a lo-fi stylistic choice to represent the vagueness of the future, or some artsy gobbledygook like that. But often, because the games can be big, bold, and colorful because they're playing with exaggerated fantasy, futuristic racing games can be gorgeous. Wipeout has always been a great-looking franchise. AG Drive [$3.99] follows that Wipeout formula - deliver fast-paced futuristic racing that's absolutely stunning to look at. This is a solid futuristic racing game that's quite easy on the eyes...

Sonic Team's 'Sonic Runners' Soft Launches In Japan And Canada

I had a feeling this was going to come any day now, but SEGA's latest free-to-play game featuring their signature character, Sonic Runners, has arrived in both the Japanese and Canadian App Stores. The game is a side-scrolling, stage-based auto-runner developed by Sonic Team. It's their first original title for mobiles, with previous non-port Sonic mobile games being handled by SEGA subsidiary Hardlight. The hope is that the game being handled by the team behind the main Sonic games might produce something a little more authentic to the character. The other Sonic free-to-play games haven't been bad, but they've been missing a certain something that keeps them from feeling like true Sonic games...

'Pinball Arcade: The Addams Family' Review - And Now, This Mamushka Is For You

The developers behind The Pinball Arcade [Free / $0.99], FarSight Studios, are nothing if not extremely passionate about pinball. They've been in the games industry a pretty long time, over 20 years now, but they didn't truly find their niche until the 2004 release of Pinball Hall Of Fame: The Gottlieb Collection on the PlayStation 2. Its initial release was perhaps a little too early to catch the renaissance of video pinball, but it at least did well enough that they followed that up a few years later with The Williams Collection. With Williams tables being a lot more well-known among Americans, that release ended up doing pretty well, earning high praise for its faithfulness to the real machines. While this was all happening, digital storefronts started to become more popular. Soon, retail retro collections were becoming retro themselves, with a la carte offerings proving more popular with fans. It was a natural fit for the type of work FarSight was doing, and so The Pinball Arcade was born...

Nitrome is a company with a very fascinating output, as they have roots as a Flash game company with a particular pixel art style, and Flash games have always felt to me like they straddle a line between being casual-friendly but also maintaining that appeal to core, dyed-in-the-wool gamers. As such, their mobile games definitely have that casual feel while still being ones that core gamers should enjoy as 'real games'. And Magic Touch - Wizard for Hire [Free] is perhaps their best effort at being casual yet gamer-friendly. It's got touch-friendly controls, but very quickly ramps up into an incredible challenge to face down...

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