Category Archives: iPad Games

During its Friday night Twitch stream, developer Super Evil Megacorp revealed the new hero for its popular MOBA Vainglory  [Free (HD)]. Vainglory's new hero is Vox, Celeste's brother and a mobile sniper who can be build both for single and multi target damage and can fight equally well in lane and jungle. Vox will be joining the fray in the upcoming update...

After a full trilogy of games in the span of just seven months, the Five Nights At Freddy's [$2.99] series could be forgiven for taking some time off after this one. Whether or not Five Nights At Freddy's 3 [$2.99] is where it ends, you have to give this series and its developer a lot of credit. In a short span of time, it became a minor cultural phenomenon, recorded huge sales on every platform it released on, and earned success and recognition for an independent developer who has taken plenty of swings at the whole "making a game" thing before finally knocking one out of the park. Fans all around the world compare notes about the story, trying to piece together mysteries that may not have ever been intended to be solved. The titular Freddy Fazbear himself is likely more recognizable than the character he parodies among most people under a certain age. In a lot of ways, we've come a long way from the humble point and click simplicity of the first game...

Spiderweb Software makes some mighty fine RPGs that you can enjoy on your iPad. The developer's latest game, Avernum 2: Crystal Souls, is due to hit the App Store in a couple of weeks on April 15th. Presumably in celebration of that pending release, Spiderweb has been running some sales on their previous titles. Last weekend, the first Avadon [$9.99 (HD)] game was on sale for half-price. This weekend, it's the 2014 sequel to that game, Avadon 2: The Corruption [$4.99 (HD)]. Regularly $9.99, you can pick up this gem for just $4.99 for the next couple of days...

'Taichi Panda' Review - Hack 'N Slash Meets Free to Play MMORPG (with Pandas)

In a follow-up to our 2014 E3 preview and just a few days before a major update, we sat down to see the furry martial artist in action. Taichi Panda [Free] from Snail Games was released in the US on The App Store earlier this month with an Android release also available. It is a free-to-play dungeon crawler with an RPG feel and some extensive online multiplayer features that make it a stand out from other titles in the genre...

Proto Raider [$1.99] makes a great first impression. Its graphics are entirely composed of ASCII symbols, giving it a striking appearance, particularly when things start to move on the screen. By this point in gaming, it's somewhat difficult to make a platform game that can immediately catch the eye, and the idea of going back to the very roots of video games for inspiration is a clever one. Behind the intriguing presentation sits a somewhat ordinary platformer with excellent level design. It reminds me of the wildly experimental days before the success of the Super Mario Bros. series dictated what platformers ought to be like. It's almost as though a lost Commodore 64 game spilled out of the time tunnel and into the App Store...

New Hearthstone [Free (HD)] spoilers emerged from the depths of Blackrock Mountain yesterday as Blizzard pulled a Khaleesi and unleashed three dragon-themed card spoilers from the upcoming adventure (hard to believe Blizzard hasn't planned its dragons release to coincide with the Game of Thrones' Dragons coming to HBO a mere ten days after Blackrock's release)...

A while back, I reviewed the original Five Nights At Freddy's [$2.99], and while I could appreciate what it was doing from a clinical point of view, I didn't really get the game properly. When Five Nights At Freddy's 2 [$2.99] came out, I thought I'd step aside and let someone else take a crack at it, but with how busy the holiday season was, the game ended up falling into the dreaded TouchArcade sofa cushions instead. Before anyone could catch their breath, Five Nights At Freddy's 3 [$2.99]'s release was imminent. I'll own up to a couple of little quirks that I have. First of all, it really bugs me when I don't get why something is popular. I don't have to like everything, but I do like to understand points of view other than my own, and exploring them often leads to me finding new things to enjoy. I see it as a failing on my part when I'm not able to do this. Another odd habit of mine is that I don't like gaps, so if I'm to come back to the series to review the third game, I really needed to do this one first. Hopefully, that explains why we're running this review at an admittedly late stage of the game. You can expect a review of Five Nights At Freddy's 3 pretty shortly after this one...

RPG Reload File 031 - 'Star Wars: Knights Of The Old Republic'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we never try to brush a wookiee's teeth. Each week, we take a look at an RPG from the App Store's huge back catalog. We revisit the game, expand beyond the borders of a typical review, and see how it's doing in the wild future that is today. The RPG genre is an incredibly broad one, and I try to bring a balanced plate from week to week. I want your help with that, however, so once per month, I'll be featuring a game selected by you, the readers. Simply make your selection known by commenting below, posting in the Official RPG Reload Club thread, or tweeting to @RPGReload. Next week's article is one such choice, and will feature Undercroft [Free], as selected by TouchArcade forum user DrJD. Thanks Doc, I like to get a physician's opinion once in a while!..

When I think of the phrase "useless challenge," I think of all the times I tried walking on sidewalks without stepping on the lines. Well, apparently Hearthstone [Free (HD)] player Mamytwink one-upped me, barely, by creating and executing his own "useless challenge," as he calls his shenanigans, the longest Hearthstone turn to date. He set up a game of Mage Versus Priest with another friend and went on to break records. How long was that turn you ask? A mere 45 hours, 18 minutes, and 24 seconds...

'Tales from the Borderlands' Review - Less Loot, More Talk

The idea of Tales from the Borderlands [$4.99] was certainly an intriguing one once it was announced. The Borderlands series definitely has a unique feel to it from its setting, dialogue, and characters that can be easily screwed up by a developer not quite in tune with the way the series operates. The good news is that Telltale Games are experts at story, so the idea that they could approach and do justice to this universe while also expanding on it in a way that isn't just a loot-filled first-person shooter is an interesting proposition...

'Silly Sausage in Meat Land' Review - Go Ahead and Sniff Your Own Butt

Every time Nitrome announces a new game, I get excited for two reasons. One is that I love pixel art games and Nitrome specializes in them. Second is that their games are usually pretty cool in some way, have some twist to them that's interesting to discover. Silly Sausage in Meat Land [Free] is their latest and one of their best games that I've played yet. It's a goofy and challenging game that does some really cool things...

Last week, I had the opportunity to talk to the producers behind DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper [Free]. We had a fairly lengthy discussion about the game itself and Final Fantasy in general. So lengthy, in fact, that we decided to run the interview in two parts. Yesterday, we covered introductions, the genesis of the game, region differences, and a few other gameplay aspects. Today's portion gets more into hardcore Final Fantasy discussion, which was a lot of fun. I hope you enjoy it as much as I did...

Square Enix and DeNA's new social RPG, Final Fantasy: Record Keeper [Free], just came out in English, but it's been available in Japan for several months. I like the game quite a bit and have been playing it almost every day, which means I'm hopefully well-equipped to give any starting players some pointers on getting the hang of the game. You can consider this guide something of a starter manual for the game, covering some of the important strategies you'll need to get yourself established in the world of Record Keeper, but it will also help you over the long term as new features are added to the international version of the game. Let's mosey!..

‘Final Fantasy: Record Keeper’ Hits the US App Store

Well folks, after an acclaimed review, a behind-the-scenes interview with its producers, and a thorough exploration on the longevity of the game, Final Fantasy: Record Keeper is finally (pun intended) available on the US App Store...

'Final Fantasy: Record Keeper' Long Play Impressions - Five Months Later

One of the difficult things with evaluating games on the App Store is how much they tend to evolve over time. It's especially tricky with free-to-play games that are often set up to be gentle in the early stages and more punishing over time. It's like waiting for the other shoe to drop a lot of the time, and I think that contributes to why some people are hesitant to get into those kinds of games to begin with. Even though I've played Square Enix and DeNA's new social RPG Final Fantasy: Record Keeper more than anyone at TouchArcade, I won't be doing the main review. We agreed it would be interesting for readers to get another point of view on the game, so my co-host on the RPG Reload Podcast Eric Ford will be handling that...

We've been waiting for a while, but the time that we can start talking about the English version of DeNA and Square Enix's new social RPG, Final Fantasy: Record Keeper. Last week, I had the opportunity to visit Square Enix's offices in Shinjuku to have a chat with the producers of the game. Of course, I'm coming from the angle of having played the Japanese version quite a bit, so I was particularly interested in any changes they might have made, but we covered a pretty wide range of topics. It was immediately clear to me that all three of the people I talked to are huge fans of Final Fantasy and had a lot of passion that they put into Record Keeper. I think in reading their responses, you'll be able to see that yourself. Since this ended up being a pretty long talk, we're going to run half of the interview today and the other half tomorrow. Today's part focuses on introductions, the genesis of the game, localization changes, and some elements of the gameplay...

'Final Fantasy: Record Keeper' Review - My Freemium Fantasy Love Letter

I have to admit, since the travesty that was Final Fantasy: All The Bravest [Free], I lost all hope of seeing a good mobile Final Fantasy game that would not only embrace some of the unique intricacies of the platform but do so in a way that didn’t make the whole experience feel sleazy. Yet, here we are with Final Fantasy: Record Keeper, a collaboration between DeNA and the folks at Square Enix and a title has single handedly restored my faith as to the potential of this franchise and genre on mobile...

Buzz Aldrin's Space Program Manager (SPM) Road to the Moon [$9.99 (HD)], developed by Polar Motion and published by Slitherine, was first released on PC and is now out on iOS. The iPad version had an eventful launch because of a bug that made the tutorial unplayable on iPad Air devices (in a demonstration of its efficiency, Slitherine quickly identified and fixed the issue). The game puts you in the role of the Director of NASA, the Soviet Space Agency (SSA), or the fictitious Global Space Agency (GSA) as you try to launch rockets, satellites, and humans into space — and, in the case of the US and Soviet campaigns, do so before the other side does...

It's an exciting time for Martin Magni, developer of Odd Bot Out [$1.99]. Just two months after his game's release on iOS and Android, the cutsey sci-fi puzzler has sold enough copies to cover its development costs, and has made Martin a darling of the indie scene...

Magenta Arcade [$1.99] is a game in the shoot 'em up genre, which isn't really crowded, but is neither lacking for titles. But what this game does to stand out is extremely clever: it's a shmup that exploits the way that fingers exist on and around mobile touchscreens, and makes it part of the game itself. It doesn't make the game any easier, and I have some issues with the structure of the game, but this core concept makes for a ridiculously clever game...

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