‘Sports’ Category Articles

Upcoming 'Pro Zombie Soccer' Takes Zombie Games to the Next Level

Thursday, October 29th, 2009

PZS_logoZombie games and the App Store seem to go together like peas and carrots. I'm not sure what the allure of zombies is, but I'm not one to argue about slaying legions of undead. Developers Super Awesome Hyper Dimensional Mega Team (Yes, that's their real name) have been working on a sports zombie apocalypse hybrid for quite some time now, and finally seeing it in motion with this gameplay video is truly something to behold.

Details are vague right now, but the developers have provided us this list of things to expect in Pro Zombie Soccer:

  • One of the most surreal and funny stories to ever grace a videogame.
  • Lots of different zombies for your zombie killing pleasure, all of them with different hit points.
  • A powerful blockbuster-type soundtrack and sound design.
  • And of course: a nice combo system; different levels; Zombie Odyssey Mode for the hardcore gamers; character skill upgrading system.

If you've watched the video and think there are some strong similarities to the art and animations in Plants Vs. Zombies, it's because Super Awesome Hyper Dimensional Mega Team is comprised of an international team of seasoned game industry veterans with titles under their belt such as Worms, Vin Diesel's Wheelman, the EyeToy Play series, and Plants Vs. Zombies itself.

Pro Zombie Soccer is still in development, for the most up to date news on the game's progress, check out the official thread on our forums.

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Two Lites to Try: 'Baseball Superstars 2010' and 'Hook Champ'

Wednesday, October 21st, 2009

Two new lite versions of games we can't say enough good things about appeared on the App Store recently. If you haven't already bought either of these games, I really recommend giving the free versions a spin

Baseball Superstars 2010 FreeBaseball Superstars 2010, $5.99

With a nearly flawless 4.5 star rating here on Touch Arcade, Baseball Superstars 2010 took everything that was good about Baseball Superstars 2009 and made it better. If you like baseball games or roleplaying games, Baseball Superstars 2010 can potentially consume your gaming life as you find yourself batting through just one more season before going to bed to make your super batter even more powerful.

And of course, like most Gamevil games, there's even a completely off the wall commercial for the game that is totally worth a watch just to see an angel and some type of demon having some kind of epic baseball battle.


Hook Champ LiteHook Champ, $2.99

Hook Champ may very well be my favorite game that has been released lately. Fantastic pixel art graphics combined with physics-based gameplay that somehow always keeps me coming back for more (even after falling in to lava for the 100th time) would be enough to interest me in this game, but there's also a whole in-game store with all kinds of both useful and useless character upgrades.

You swing through caves, evade an oddly hungry ghost, and plunder relics along the way. As if Hook Champ wasn't awesome enough, your performance in every level is seamlessly tracked online, and after you beat the game you can go back and try to make it to the top of the score boards in your favorite levels.

'NBA Live' Hands-On Preview with Video

Wednesday, October 14th, 2009

nba-live-10-ep_656x369At EA's Naughty or Nice press event this afternoon in the heart of New York City we were able to get our hands on NBA Live, the first fully licensed complete 5 on 5 basketball game available for the iPhone. My time with the game was somewhat limited, but I walked away impressed with what EA Mobile was able to squeeze out of the device.

As we mentioned in our earlier post with the bundle of screenshots EA released, NBA Live is a remarkably full featured game. All 30 NBA teams with complete player rosters are in game, along with each team's respective stadium. All of the team and player stat tracking is in place very similar to Madden 10, and there's even different season modes that you can either play or simulate all the way to the NBA finals.

Like most sports games (or other games with lots of action), the screenshots barely do NBA Live justice. Watching the game in motion with ten players on the court complete with shoes squeaking and the crowd either cheering or jeering really impressed me.

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If you've ever played a basketball video game before, the controls will come naturally. A virtual analog stick controls your movement and a set of two buttons handle different functions whether you're on offense or defense. When you have the ball, one button passes while another shoots, dunks, and does other trick shots depending on how long you press the button and which way you flick your thumb afterward. When the opposing team has the ball, these buttons handle cycling through players and blocking.

A button in the top right corner momentarily pauses the game and allows you to issue commands to the rest of your teammates to support you through various plays whether you want to pick and roll or set yourself up for a three pointer. Free throws are executed via tilting. You tilt the phone back toward you, then flip it forward. How straight you were able to flick the phone backwards and forward controls your accuracy.

The free throw tilt mechanic felt a little gimmicky, but penalties seemed rare enough that shooting free throws likely won't be a main part of the game. One thing that really piqued my interest during my discussions today with EA was the inclusion of unlockable NBA legends. Buried deep inside of the game are NBA greats like Larry Bird, Magic Johnson, and others.

The following gameplay video is from EA's latest build of NBA Live, it's still a work in progress, so try not to pass final judgment on the game based on what you see here:

Overall NBA Live is working up to be a very promising title for basketball fans. EA was reluctant to give a firm date on when they expect to have the game ready for release, but were hopeful that it will be in gamers' hands later this fall.

'Derek Jeter Real Baseball' Slides into the App Store

Tuesday, October 13th, 2009

938382_4Gameloft's Derek Jeter Real Baseball [App Store] joined the rest of their impressive sports lineup on the platform this evening. Featuring full 3D graphics, several different game modes ranging from home run derbies to full season modes, and full in-game commentary, Derek Jeter Real Baseball seems to display the same high quality production as other Gameloft games.

We'll post a more detailed look at this game soon as I'm anxious to get deeper into the game to see how it compares to Gamevil's Baseball Superstars 2010 [App Store], another full-featured baseball game we recently gave 4.5 stars to.

Update: A hands-on gameplay video has been embedded above. The game offers two control methods for batting. There is no targeting of the ball for each method. The first is touch in which you simply tap on the screen to swing the bat as the ball approaches. The second method is slide in which you slide down to pull your bat back, and quickly swing upward in time with the pitch. Neither mode requires you to aim at the ball.

Pitching involves a combination of picking your pitch, timing a tap to determine power and accuracy, and use of the accelerometer to direct where the pitch will go. The video shows all these modes.

App Store Link: Derek Jeter Real Baseball, $4.99

Preview of Gameloft's 'Derek Jeter Real Baseball' and Contest Info

Saturday, October 3rd, 2009

Gameloft has provided screenshots of its upcoming iPhone sports title Derek Jeter Real Baseball, along with an indication that the game will be available in the App Store very shortly.

DerekJeterRealBaseball_Screen1

Details of the forthcoming title, as listed by the studio.

  • Best graphics of any baseball simulation on the App Store with all 3D players and stadiums
  • Lifelike animations when batting, pitching or catching and also features an innovative gauge to use for batting so swings can be even more accurate and powerful
  • iTunes Music Library access
  • Delivers intense realism thanks to audio commentary, sound effects and spectator reactions to your plays

Celebrating the release of the game, Gameloft is running a video contest where the top 10 winners can take home (depending upon ranking) an iPod touch, an official MLB jersey, or an official MLB cap.  All 10 winners will be featured in Derek Jeter Real Baseball as players in a special team.

The rules of the contest are explained in this video, and are as follows:

  1. Print the official target of the contest
  2. Record a video showing a spectacular and accurate pitch at the target
  3. Upload the video on the contest website
  4. Users can then vote for their favorite videos.

The contest, which is limited to the US and Canada, began Friday, October 2nd and runs until November 15th.

See a bit of the upcoming game in action in the following gameplay video.

EA's 'FIFA 10' – A Solid But Imperfect Soccer Experience

Friday, October 2nd, 2009

41711476EA's FIFA franchise carries a 16 year history of creating a sim-like soccer experience on various console and computer systems. This, of course, has led to somewhat lofty expectations for the iPhone/iPod Touch version which is a bit of a mixed bag.

FIFA 10 has a ton of content consisting of 30 leagues, 570 teams and 12,620 players as well as 20 tournaments. While some may take issue with specific team omissions, let’s not forget the depth of content that is included. FIFA offers 4 levels of difficulty: Amateur, Semi-Pro, Professional, and World Class, and 5 modes of play: Tournament, Manager, Penalty, Training and Be A Pro. There is also a local Wi-Fi mode in which you can play against your friends.

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Tournament mode allows you to play in any of 20 tournaments and is where most will spend their time. The presentation of the different groupings and post-games scores are well designed and part of the enjoyment is the simplicity in which you can easily scroll through the results of the daily matches. Manager mode allows you to manage your own team and provides a set of season objectives that must be met to succeed and continue to the next season. These can be as straightforward as securing a winning to season to more difficult objectives such as winning the finals. Be A Pro is a rather interesting mode where you guide a player through a full career. You can either use an existing player from the 12,000+ included in the game or create your own. When creating your own, you can customize player attributes including speed, shooting and tackling among others as well as play a specific position (e.g. goal keeper, defender, etc.). Finally, Penalty mode pits your team against others in penalty shooting contests, where success will lead to additional contests.

55417737FIFA 10 also provides plenty of customization options depending on the mode of play including minutes in a half, camera angles, HUD layouts, weather conditions, time of day, commentary on/off and more. The replay system and camera angles are among the best you’ll find on the iPhone. Replays can be viewed from multiple angles, zoomed in/out, and played at various speeds.

FIFA 10 is billed as a visual extravaganza amongst soccer games, but the reality is that it could be better. While it does deliver decently designed stadiums and lush playing fields, the players themselves lack any basic facial characteristics, which is disappointing. Often, I find that the commentary audio used in sports games don't match up well with the gameplay, but, fortunately for FIFA fans, the commentary in FIFA 10 is relatively good and some of the more accurate you’ll hear. The actual sound quality of the announcers, however, seem particularly muddled, presumably due to excess data compression to reduce the game's size.

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The biggest hurdle for many, however, will be the controls found in FIFA 10, especially compared to the other App Store offerings. Moving the player can be done by either a virtual d-pad or the accelerometer. Unlike Real Soccer 10 and X2 Football, however, the control pad is fixed in place rather than floating. As a result, there is the frustrating tendency for your thumb to slide off the edge of the screen especially during sprints. Meanwhile, even with sensitivity tweaks, the accelerometer's accuracy left much to be desired.

In addition, two key action buttons—A and B (a C button is also provided when using accelerometer controls)—are provided. Through a combination of taps of these buttons, specific commands are carried out. The basic offense commands are relatively simple for passing (A), shooting (B), and sprinting (C when using accelerometer controls). However, when attempting other commands such as lobbing or attempting a 1-2 pass, the learning curve can be quite high. For example, a lobbed through ball requires sliding from B to A to B, while a 1-2 pass involves sliding from A to B to A. Even crossing a ball isn’t as easy as it sounds.

On defense, tapping on the B button will switch control from player to player, or you can simply tap on a specific player. Again, specific actions such as tackling and slide tackles require a certain combination of taps. A to B for slide tackles and while a standing tackle only involves tapping A. I understand that EA is attempting to provide a variety of moves, and the controls overall are solid after overcoming the learning curve. But at the same time, they don’t feel as accurate as they could be, especially compared to other App Store soccer games.

Once you overcome the controls, the gameplay itself is rather enjoyable with a balanced AI. Even on the Amateur setting, FIFA 10 can be challenging. The game does an admirable job creating an immersive experience from the better than average commentary to the intense gameplay. Like most soccer games, teammates can sometimes react poorly, but seems to be less of a problem with FIFA 10. Depending on your success, you also unlock rewards that provide additional training, home stadium upgrades, and even unlock an additional teams. These all contribute to a well-balanced game.

FIFA 10 is not perfect by any means, although it does offer a good deal of depth and is well-balanced in AI gameplay, with mostly top-notch graphics. EA has delivered a well-presented and well-packaged soccer experience in FIFA 10, but then again, it’s up to you to figure out all the intricacies.

App Store Links: FIFA 10 (U.S.), $9.99, FIFA 10 (International)

TouchArcade Rating:

'FIFA 10' Released (U.S. Too), First Gameplay Video

Thursday, October 1st, 2009

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EA's much anticipated FIFA 10 has been slowly being released internationally throughout the day. The U.S. release should happen in the next few hours, but the game is already available in Europe and Australia. Forum user Feltzam posted a detailed impressions post breaking down various aspects of the game:

Overall I'm quite happy with this game so far. The controls take a while to get comfortable with, but the game isn't too easy or too hard, and … there's multiple difficulty settings so you can find the perfect setting for you. I'm impressed with the level of content that EA put into the game. A lot of what's in the console versions is in this version.

A full list of the Leagues/Teams available in FIFA 10 for the iPhone is compiled in this list. More impressions were also provided by Nizy.

Our gameplay video shows the basics of gameplay:

We'll provide a more in-depth look at the game after we have had more time with it. In the meanwhile, further discussion is being collected in this thread. We will also update this post with the link to the U.S. version when it's released tonight.

App Store Links: FIFA 10 (U.S.), $9.99, FIFA 10 (International Only)

Update: US Version released (iTunes link)

'Super KO Boxing 2' is A Knock Out

Thursday, October 1st, 2009

516531Glu Mobile's latest release Super K.O. Boxing 2 is a terrific new game that is as intense as it is fun. With its vibrantly colored cartoon animations, Super K.O. Boxing 2 delivers the heavy hitting gameplay that many have been waiting for.

The objective is to win the title belt, but don’t let the cartoon visuals fool you. This is both an exercise in entertainment and futility as you take on 12 unique and eccentric boxers on your climb up the heavyweight ladder. As the K.O. Kid, you’ll need to conquer and win your way through each of the 3 circuits. Win every bout in a circuit to earn a belt and unlock the next circuit to take on a new cast of characters.

Super K.O. Boxing 2 has 3 modes play: Circuit is the story mode where you face the most fearsome and crazy boxers on your way to the world title. Versus mode consists of fights with previously defeated boxers. Finally, Challenge mode unlocks after winning your first circuit and presents specific objectives for winning a bout. Circuit mode is where you will spend most of your time, and you’ll need to show progress here before the other modes are unlocked. Each fight lasts 3 rounds each 3 minutes in length. Aside from the funny physical appearance of the boxers, each has unique attributes and powers that make them formidable opponents.

For example, 15 Cent is a bling-wearing, high strung boxer who can disorient you with his smile, while Chief will counterpunch you relentlessly every time you take a swing. I can’t overstate the humor in Super K.O. Boxing 2. From the strange poses and dances of opponents to the funny text dialogue exchanged between opponents in between rounds, Glu Mobile has done a solid job.

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Super K.O. Boxing 2 also seems to get the controls right with two basic control options — Touch Pad and Touch Regions. Unfortunately, in-game documentation is practically non-existant so it may require some trial, error and frustration to get comfortable. Using the touch pad, throwing punches consists of tapping dual buttons to throw left/right punches. Meanwhile, touch regions allows you to tap specific parts on your opponent to throw the corresponding punch. One small hitch with touch regions is that your finger will block part of the screen which can hinder the ability to block and dodge punches in some cases.

The different types of punches that can be thrown are nicely incorporated so it becomes second nature for the player. Body shots, upper cuts and combinations are all possible in this game and require timing and practice. Most notably, hooks can be thrown through a combination of dodging and swinging at an opponent’s head.

In addition, you have other weapons at your fingertips. Part of your task will be avoiding and dodging punches. The more you’re able to dodge punches and land your own will charge up your Super Punch Energy. This is tracked in the bottom right corner, and once fully charged, you can throw a Mega Punch that will floor your opponent if landed properly. Of course, you don’t need to wait until it’s full charged to use it… it just won’t be as strong. Both you and your opponent have the ability to taunt each other, and this will also build up Super Punch Energy. Of course, you’re more vulnerable in the middle of a taunt.

The gameplay is fast paced and intense, and the AI is well balanced. Both K.O. Kid and the opponent have health gauges that recharge slightly after a knockdown. The initial fights with Big Gip and 15 Cent are relatively easy, but they ratchet up significantly as opposing boxers become adept at dodging, blocking and more importantly, going on the offensive. Challenge mode is even more difficult since you’ll be limited in what you can do within a short period of time. For example, one challenge involves knocking out an opponent in one round without using Dizzying Combos and avoids being hit even once to win. The game can also be frustrating because often after you’ve knocked down an opponent, they get up with a fully charged health gauge. This is where you will either persevere or get pummeled.

All in all, Super K.O. Boxing 2 combines great cartoon visuals with some intense gameplay. I would say that the attitude and personality the devs infused into the game shine though. This is one of those games that delivers the thrill of victory with the agony of defeat all in one well-designed package.

App Store Link: Super KO Boxing 2, $4.99

TouchArcade Rating:

'Backbreaker Football' Showboats to the App Store

Tuesday, September 29th, 2009

281895_2Last week we took a look at NaturalMotion's Backbreaker Football [App Store], a title that lies somewhere in between a very impressive tech demo and a fun football minigame.

The gimmick behind Backbreaker is the morpheme physics engine. Instead of having pre-generated tackle animations, everything is done on the fly and because of this no two tackles ever should be the same. Like most games that use some variation of a ragdoll physics model, sometimes things can go awry producing hilarious and highly unrealistic results, but overall the animations are cool enough to sometimes make you want to watch the multi-view replays after each tackle.

More information on Backbreaker can be found in our review:

The gameplay of Backbreaker is structured in to a series of challenges where you run down a football field juking, spinning, and sprinting past defenders attempting to tackle you. You run by tilting your device forward, and the direction you run is controlled by tilting left or right similar to how you would control a racing game.

The different levels start simple, initially only asking you to evade a few defenders on a wide open field. Backbreaker quickly adds a twist with the inclusion of red lines on the field that you must run between without getting tackled. Step across one of these lines and you have to start the whole level over.


[ Full HD version | Low Bandwidth version ]

Backbreaker Football is a technically impressive game that can be a lot of fun as long as you realize that you're only getting a running minigame and aren't actually looking for a full football experience. I've had a great time playing it, and similar to Homerun Battle 3D [$4.99], Backbreaker is a great game for sports fans to play for a few minutes at a time.

App Store Link: Backbreaker Football, 99¢

'Flick Baseball' Preview Trailer Released

Monday, September 28th, 2009

Freeverse_logoFreeverse's upcoming baseball game, Flick Baseball is looking even more impressive than when we first saw it at WWDC. In the past few months the developers have been adding all kinds of functionality to the game, creating an amazingly complete baseball experience for the iPhone. We had a chance to take a look at an early build of the game at GDC Austin 2009.

Different game modes are included ranging from exhibition games to a full 165 game season mode where you play from opening day to the championships. If you don't want to commit to quite that much baseball, 11, 33, and 66 game seasons are also available. There's even a multiplayer homerun derby mode.

Flick Baseball has a lineup of 34 teams to choose from, each with different rosters and statistics. The game doesn't have MLB licensing, but you can customize absolutely ever aspect of the teams from names to jersey colors. If playing as the Cubs is important to you, and you're willing to spend the time to build the entire team, there's nothing stopping you.

Freeverse has released this trailer video of the game's customization and gameplay:

And of course Flick Baseball has Plus+ along with the standard load out of social networking integration to brag about your scores via email, Twitter, Facebook, and others.

Flick Baseball is still in development and should be released during the fourth quarter of this year.

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