Category Archives: Role-Playing

Dungeon Slots [Free] is the kind of game that I'm glad an independent developer made as a curious side project, rather than by a large company looking to monetize it. This is a game that is somewhat mindless and random – but unlike many other slot games, it owns this fact, and manages to be surprisingly player-friendly for a game where there's little control over what happens...

RPG Reload File 001 - 'Chaos Rings'

Hello, gentle readers, and welcome to the very first edition of RPG Reload. In what I hope will be an ongoing regular feature, each week I'll be shining some light on a different iOS RPG. These are not reviews. Many of the games I'll be talking about already have reviews on the site, some even written by me. Instead, think of this column as a chance to revisit an old friend, catch up on how it's doing, and reflect a bit on it. I hope to cover all kinds of RPGs here, whether they are ports or originals, JRPGs or WRPGs, action RPGs or strategy RPGs, famous or unknown, new or old, or anything in between. I absolutely encourage you to fire up the game, give it a play, and share your thoughts in the comments below. It's fun to play along! Just to underline how much I want this to be a community thing, once a month I will be playing an RPG selected by you. Simply head down to the comments and nominate the RPG you'd like me to feature. I'll tally the votes over the next few weeks and the winner will be the subject of RPG Reload File 004. Captain Planet was right, the power is yours!..

Way back in September of 2012, developer SoMoGa released a touch-friendly port of the classic RPG Lunar Silver Star Story. The port, appropriately called Lunar Silver Star Story Touch [$6.99], was really good, despite a few minor drawbacks. Unfortunately, Lunar Touch released right as the iPhone 5 came out, and being that it was based on a mid-90s Sega Saturn game, it wasn't exactly equipped to support the new 4-inch widescreen of the new iPhone...

At times, it's hard not to anthropomorphize Kemco as that student who is always in such a rush to turn in their assignment that they cut every possible corner. This behavior is particularly evident in the works of developer Hit-Point, who have so much potential that seems to get thrown under the bus in favor of churning out a half-dozen RPGs per year. Rusted Emeth [$7.99] is, sadly, a near-perfect example of both what Hit-Point does well and what they do poorly, another strike against my hopes of seeing this developer actually have some time and money for their projects. They're trying so hard to do something new, but on the way, they're making more sloppy mistakes than ever before...

Even if you've never heard of the Lone Wolf series of gamebooks written by Joe Dever (with their sporadic publishing history I wouldn't blame you), Joe Dever's Lone Wolf [$0.99], a new adventure made specifically for mobile platforms, has got a lot of initial punch. While everything seems to start like any other gamebook you've played on iOS, as soon as you reach the first battle of the game, it's clear that this game has got some strong ideas about where to take gamebooks in the future. The 'Wow' factor of turning the page to an illustration that comes to life in full 3D can't be underestimated, but in its quest to escape the shackles of its old format, Lone Wolf trips over some very familiar problems inherent to its new one. In the style of our reviews of The Walking Dead [Free] and The Wolf Among Us [$4.99], this review will be appended to as each new act releases...

As was announced late last month, the big version 2.0 "Game of the Year Edition" update for FDG and Cornfox's Oceanhorn [$8.99] is now available in the App Store. The big update includes "up to 4 hours of additional gameplay" as you explore the new area called the Island of Whispers and explore the northern regions of the world in search of Cursed Skulls. In addition to that, a new fishing feature has been added which will let you cast out into the sea and collect a host of different fish varieties. The fishing meta game even comes with Game Center leaderboards so you can compete with friends...

'Dragon Quest IV' Review - But Thou Must Play This!

Dragon Quest IV [$14.99] is one of my favorite games in the entire Dragon Quest series. That also makes it one of my favorite RPGs, and by extension, one of my favorite games. Every time I run through this game, I find myself impressed that a game of this vintage hasn't lost even a bit of its shine. Dragon Quest IV does many interesting things, some of which are rare even today. As a result, while a lot of elements of this game are going to feel familiar to RPG fans, there's still nothing else quite like it, even with nearly 25 years of road behind it. So, you know clearly now where I stand concerning this game, but that's not much use to you without telling you why I think so highly of this game...

It was just yesterday that we told you the third Act for Joe Dever's Lone Wolf [$0.99] would be hitting this Thursday, but due to how time zones work and other wackiness, it's actually available as I type this. In addition to that, if you haven't already bought Lone Wolf previously, the first Act which is included with the initial download of the game is now temporarily free to celebrate the arrival of Act 3. In case you missed it, Act 3 is entitled "The Shianti Halls" and you can scope out the trailer for it below...

'Micromon' Review - All It Needs Is A Micromon Rap

Pokemon clones are by no means a new thing. With as much success as Nintendo's monster-catching RPG has enjoyed, clones are simply an expected part of doing business. They're not even a new thing for iOS. I've reviewed both Hunter Island [$0.99] and Band of Monsters [Free] in the last year, to say nothing of the many Puzzle & Dragons [Free]-inspired games released that borrow liberally from Pokemon. That said, with all of the clones, homages, parodies, and more that I've played over the years, none have skated quite so closely to Pokemon's game design as Micromon [$0.99]. There's little pretense about what they're doing here, with cheeky references all over the place and gameplay that is certainly the spitting image of Pokemon imagined as a $0.99 mobile game. Well, originality isn't everything...

Square-Enix has been running a sale on its mobile games catalog for almost two weeks, but it’s been limited to the Google Play store until now. Between now and the end of the week, you can save a fiver on the iOS version of Secret of Mana [$8.99], which is usually $8.99...

I don't think I'm alone in feeling a bit disappointed by the way Kairosoft's been spinning their wheels with most of their releases. It's not that the games aren't fun individually, it's just that they provide such similar experiences that it's hard to get all that interested in another one if you've already played more than a few. So it was with a slightly weary sigh that I downloaded their latest game, Kairobotica [$4.99], expecting another Pocket Harvest [$4.99] -level rehash and little more. Much to my surprise, this is Kairosoft's most innovative new game in quite some time. That might sound like faint praise, but with the change-up in mechanics, the developer's strengths shine through brighter than they have in a while. The result is a game that may not please everyone, but should at least be a welcome sight to exhausted fans of any of the developer's prior games...

Back in October of 2011, Rocketcat Games blew our collective minds when they released Mage Gauntlet [$2.99] on the iPhone. No but really, Mage Gauntlet was a fantastic homage to 16-bit era action RPGs and we enjoyed it tremendously in our review. In the few months following release, several updates were released for Mage Gauntlet that tweaked things, fixed things, added some new things, and most significantly updated the game with Universal iPad support. But that was really the last time Mage Gauntlet got any serious update love, and ever since the iPhone 5 debuted in September of 2012, it's felt like it's sorely missing support for 4-inch widescreens...

Square-Enix Announces 'Chaos Rings 3'

Square-Enix does a lot of business on mobiles with ports and remakes of some of their greatest hits of yesteryear, but once upon a time, they put out a bunch of original games, too. Of that assortment of games, the most well-known is probably the Chaos Rings series, a trio of titles developed by Media.Vision. The most recent release in the series, Chaos Rings 2 [$15.99 / $16.99 (HD)], came out in early 2012, and apart from a couple of promised updates and talk of a F2P spin-off called Chaos Rings Sigma, we've heard very little concrete information about any further games in the series. That is, until today, when Square-Enix announced via Famitsu that Chaos Rings 3 will be releasing this winter on iOS, Android, and PlayStation Vita...

Lucky Frame Bringing Roguelike Puzzler 'The Nightmare Cooperative' to iOS

Lucky Frame, the Edinbugensian studio behind Bad Hotel [$1.99], Wave Trip [$0.99], and Gentlemen! [$4.99 (HD)] (all of which we loved), are brining their newest game to iOS. ..

In my review of the game based on Thor: The Dark World [Free], I remarked about how, as a child, I never would have expected Thor of all characters to become a major media star for Marvel. There are always bigger miracles, however. I remember flipping through the pages of a Marvel Handbook when I was in elementary school and coming across Rocket Raccoon. It was my first time seeing him, and to my eyes, he looked stupid. Not just The Shocker-stupid, but genuine, unadulterated Razorback-level stupid. He was the kind of character who you would only see in a Marvel Handbook, with a handful of appearances to his name, doomed to disappear entirely for 15 years of publications. Several years ago, he and many other somewhat forgotten members of Cosmic Marvel returned as a new Guardians of the Galaxy team, in an effort to revamp that part of the Marvel Universe. It was so successful, they've got a live action movie coming out next week, and with it, their very own game. Now, that's improbable...

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