Category Archives: Role-Playing

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we know the Prince of Cannock is a freeloader. Each week, we take a look at an RPG from the App Store's past to see how it's holding up in the here and now. It's a chance to revisit old favorites, reflect on their place in the overall library, or simply to take a deeper dive than our reviews typically allow for. As the last descendent of the Kingdom of Midenhall, I try to choose a balanced plate of games to feature in this column, but if you have any suggestions, I'm happy to hear to them. You can leave suggestions in the comments below, post in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. I prepare the schedule well in advance, so you might not see your suggested game soon, but it will be added to the master list...

There aren't a whole lot of light RPGs out there that let you fuel up a team of heroes on sugar and caffeine and send them into a dungeon to do your battling and looting for you. In fact, I think there's precisely one: Armor Game's Soda Dungeon [Free]. This week, Soda Dungeon received a huge update, adding a lot of new content to a package that we already really loved back when it was released in October of last year. First up is a new dungeon called Lair of Despair which is available after level 150. There's also a new class called The Shifter, as well as 25 new Mythical rare items. ..




We enjoy Wave Light Games', well, games quite a bit here at TouchArcade; even though they might not have the shine of a AAA title or even the tight design of titles developed by big times. These are works of passion by pretty much a single person and are very fun to play for anyone who enjoys turn-based RPGs in the spirit of X-COM and Warhammer Quest. A few days ago, we wrote about Demon's Rise - Temple of Shadows, a new entry to the series, but even though Wave Light Games is ready to release Demon's Rise 2, it's still updating the original Demon's Rise [$4.99], which shows the passion behind these games. The new update has added a new world map, which shows the locations and history of the various factions, a new patrol map that links Demon's Rise to Demon's Rise 2, and has doubled the Magic item database, which will give you plenty more to collect...

A few days ago, Square Enix teased that they would be announcing a new mobile Final Fantasy game from Takashi Tokita, the lead designer of Final Fantasy 4 and most recently the producer behind many of Square Enix's handheld and mobile efforts such as the remake of Final Fantasy 3 and Final Fantasy Legends/Dimensions. Given his recent work, it was reasonable to assume it would be another game in the Legends/Dimensions series, and sure enough, that's what it is. In spite of it being the third game in the series (counting the Japan-only social RPG Final Fantasy Legends: The Crystal of Time and Space), the new game is titled Final Fantasy Legends 2. Assuming it releases outside of Japan, it will probably follow in the suit of its predecessor and be retitled Final Fantasy Dimensions 2...

RPG Reload File 096 - 'Kingturn Underworld'

Hello, gentle readers, and welcome to the RPG Reload, the semi-weekly feature where we have trouble figuring out where it all starts and ends at times. Each week, we take a look at an RPG from the App Store's past to see how it's holding up with some time behind it. We revisit old favorites, reflect on their position in the overall library, or sometimes just take a deeper dive than our reviews typically allow for. As the keeper of the flame, I try to plan a balanced schedule from week to week, but if you think I'm missing something important, don't hesitate! You can give me suggestions by commenting below, posting in the Official RPG Reload Club thread, or by tweeting me at @RPGReload. You might not see your suggestion soon, but it will be added to the master list for future consideration...

Fantasica: Bloodlines [Free] follows on the footsteps of the original Fantasica, released in 2012, and brings to mobile a character-collecting RPG that focuses on social experiences and letting players fight together. A few words about the story first. At first, the world was brightly colored with six colors, called the Six Blessings. But then, in a fashion never seen before in similar games, legions of tainted souls emerged from the dark abyss and shrouded the world in darkness, bringing it to the brink of total annihilation. Three heroes emerged, ready to fight against these evil beings and restore the world to the colorful state it once was...

Let's be honest: Kemco's RPG release schedule on mobile has always been pretty absurd. They've only been at this for around five years on smartphones and they're nearing 50 RPGs on iOS in English, and even more than that on Android. That works out to an average of just under one RPG per month for five years running. Now, there's a fair bit of repetition from game to game, particularly if you're just looking at the broad outlines, but I feel they've historically been able to mitigate that issue by keeping a handful of developers on tap. This has helped differentiate the Kemco catalogue, to at least a small extent, and has also ensured that each developer has a bit of a buffer between releases...

Every now and again I like to look through old weekly new game posts to find worthwhile games that may have been overlooked. Especially with the light speed pace of the mobile market. If you like RPG survival games that capture a real sense of struggle with an atmosphere of otherworldly dread, then you’ll probably adore Dead in Bermuda [$4.99] from CCCP and Plug in Digital. The stuff that it does right, it really does right. It’s hilariously (probably realistically) difficult, but it was definitely worth the price of admission, which is way cheaper than an airline ticket to Bermuda and the psychological cost of crashing and having to survive with your wits alone...

Way back in the spring of 2014 an unassuming little roguelike called Quest of Dungeons [$1.99] released in the App Store. Amongst heavy hitters of the time like Hoplite [$2.99] and Cardinal Quest 2 [Free], Quest of Dungeon's only knock was that it perhaps played things a little to safely in terms of the roguelike genre. That wasn't necessarily a bad thing though if you wanted a solidly built little dungeon crawler, and Quest of Dungeons has won over many fans over the years. This week, developer David Amador has released the biggest update to the game yet, adding in an entire new chapter via IAP titled Revenge of the Jelly King which adds a new NecroDancer class in a nod to the fabulous rhythm roguelike Crypt of the NecroDancer [$4.99], a new dungeon called Rackan, and a new Custom game mode. Not to mention the novel's worth of much-appreciated tweaks, fixes, and new features...

Despite my lack of knowledge and interest in the card game that it takes its name from, Solitairica [$3.99] managed to take over my life for a few weeks in August, mainly thanks to its smooth difficulty curve, abundance of charm, and the ever-enticing goal of trying to get to the end of the road and defeat the omnipotent Emperor Stuck. With an extremely positive review last month, Solitairica was a bargain as its initial $3.99 price point - however, for anyone on the fence, developers Righteous Hammer Games have today put the game on sale for $1.99, which is an absolute bargain for the amount of hours you are likely to lose to the game...

Let's address it immediately: Treasure Buster [$0.99] is obviously inspired by Mixi's Monster Strike [Free]. Much like this developer's previous game, Slayin [$0.99], this game initially comes off uncomfortably similar to the object of its homage. Luckily, also like Slayin, Treasure Buster ultimately differentiates itself well enough to transcend the copycat label and settle in as an interesting variation on a tried and tested mechanic. In fact, I would say that this game ditches a lot of what makes Monster Strike so much fun, choosing to create its own brand of enjoyment by adding a number of gameplay elements that Monster Strike doesn't have. As usual for a game published by FDG, Treasure Buster also looks and sounds great, fusing a bang-on retro presentation to a very modern gameplay structure...

However you rank Final Fantasy 4 [$14.99] among the many installments of the popular RPG series, it's clear that it's special to many people. Not the least of them being the people at Square Enix, who have seen fit to remake and re-release the game more than any other installment in the series. It's the only Super NES Final Fantasy to get a direct sequel game, which itself has been remade a few times in spite of being a pretty weak effort. Just as last weekend got underway, Final Fantasy 4 got another feather in its cap, as it's the subject of the latest event in the well-received Final Fantasy Brave Exvius [Free]. To celebrate that, Square Enix has temporarily reduced the price of the iOS version of Final Fantasy 4 to less than half of its usual cost...

A very interesting looking game released under the radar this week, and although it doesn't look like my type of game personally, the trailer was cool enough I thought it was worth sharing. In fact, it looks totally like a Shaun Musgrave kind of game, but since it's about 3am in Japan right now and Shaun is fast asleep (at least you better be, young man!) we'll have to wait a while to see what Mr. Weird Game Expert thinks of this one. Anyway, the game is called iRIUM [Free] and it's a rhythm game blended with RPG elements and a really fetching art style. Check out the trailer...

For English console gamers, ASCII's RPG Maker for the original PlayStation was likely their first chance to make their own game without actually learning how to program. It was a very limited version of the software, but you could make a basic JRPG with it if you were dedicated enough. I imagine most players bounced off of it, though, since it took a lot of time to make anything really worthwhile. Those who stuck with it likely found their way to the more robust PC versions of RPG Maker, which started getting official English releases from 2005 onward. Since 2010, the English versions of the PC RPG Maker have been handled by Degica. That same publisher has now released an iOS RPG creation tool called RPG Creator [Free]. It's not from the same people as RPG Maker, but it certainly does a good job of approximating its earlier incarnations...

RPG Reload File 095 - 'Overlive'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where cats calm the raging insanity inside us all. Each week, we take a look at an RPG from the App Store's past to see how it holds up today. It's a chance to revisit old favorites, reflect on their position in the overall market, or simply to take a deeper dive than our reviews typically allow. Supported by my assistant who appears in the form of a hologram that only I can see or hear, I try to choose a balanced plate of games that represents this big, wide genre. If you feel I'm missing something important, though, make sure to let me know. You can do that by posting in the comments below, dropping by the Official RPG Reload Club thread in the forums, or by tweeting me at @RPGReload. Since the schedule is planned far in advance, I might not get to your suggestion soon, but it will be added to the master list...

Hello, gentle listeners. It's time once again for an episode of the RPG Reload Podcast, arguably the finest retro mobile RPG podcast on the Internet! This month, we're revisiting a real oldie, the 2010 turn-based strategy RPG The War of Eustrath [$2.99 / $4.99 (HD)]. This one didn't go over so well with Eric and Andy, so the discussion is perhaps a little more negative than usual. But hey, there's plenty of other stuff to enjoy this month. We've all been playing a number of iOS RPGs, and the reader mailbag was full to the brim this month with excellent questions. Get a comfy chair and a cup of cocoa, friends, because this one ran to just the other side of two hours. Whoops!..

'Banner Saga 2' Review - Dredging up the Past

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October 7th, 2016 2:39 PM EST by Andrew Fretz in $4.99, 4 stars, iPad Games, iPhone games, Reviews, Role-Playing
$4.99 Buy Now

I hope you packed extra consonants and umlauts, because Stoic is back with Banner Saga 2[$4.99]. The epic journey has returned to iOS and with it new gameplay mechanics, new environments and new friends to see die in new and horrible ways. You've probably had enough time to get over the overwhelming depression the first episode was so good at instilling in you, I bet you're ready for round 2! Come and join me by the fire while we still have some rations to share while we look deeper into this enjoyably sad sequel...

RPG Reload Developer Spotlight 001 - Josh Presseisen from Crescent Moon Games

As mentioned in last month's RPG Reload roadmap, we're going to be taking one column out of every month to interview some of the developers and publishers behind some of our favorite games. The aim here is for you readers to get a sense of the person, so the tone is more conversational than we usually use in interviews here at TouchArcade. It's also not necessarily about the games themselves, either. Basically, we'll kick off and see where the conversation takes us. To start this series, Josh Presseisen from Crescent Moon Games has graciously agreed to be the guinea pig. Crescent Moon is perhaps most famous for the Ravensword [$6.99] series of RPGs, but they publish all kinds of games, including the recent Legend of the Skyfish [$3.99] and Atomic Super Lander [$2.99]...

'Jade Empire: Special Edition' Review - Everybody Was Kung Fu Grinding

As one of the most well-known RPG developers in recent times, Bioware is primarily known for two things: Dungeons & Dragons-style fantasy, and space operas. Back in 2005, as the original Xbox was fading out and the Xbox 360 was on the horizon, Bioware was able to slide a little something different down the line. Jade Empire [$9.99] was a martial arts fantasy action RPG inspired by wuxia films like Crouching Tiger, Hidden Dragon and House of Flying Daggers. It was the developer's first real foray into incorporating real-time action into the RPG framework that had become known for, a blend that woulds  be revisited with greater success in the Mass Effect series. While it was well-received critically, the game failed to sell anywhere near as well as Bioware's other titles, so the developer went back to the more reliable fantasy/sci-fi salt mines. That's a shame, because Jade Empire is an excellent game with some flaws that could have been buffed out to marvelous effect in a sequel...

Bioware's Classic 'Jade Empire' Hits iOS Tomorrow, For Real This Time

Hello, friends. Remember August? I sure do. Lots of great games came out that month, but the biggest story may well have been the game that didn't come out. Namely, Aspyr Media's port of Bioware's martial arts fantasy action-RPG Jade Empire, which was originally scheduled for release on August 18th. The game ran into a last-minute snag, however, and the release was pushed back. As the weeks passed by, everyone waited for the game to make an appearance on the weekly list of new releases, only to be let down. Well, it's been a little longer than I think anyone anticipated, but it looks like the iOS version of Jade Empire will be available really soon. As in, later tonight/tomorrow, barring any other unforeseen circumstances...

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