‘Racing’ Category Articles

'Jet Car Stunts' – An Exhilarating Ride

Monday, November 16th, 2009

866370_2True Axis' Jet Car Stunts [App Store] has been eagerly anticipated here at Touch Arcade, largely due to impressive previews of its stylish, uniquely crafted game world in which to soar around. Now that we have it in our hands, it is safe to say that our excitement for this game was not remiss: Jet Car Stunts has really set the bar high in both visual appeal and handling.

As explained by the developers in our earlier interview, the clean-lined track design is created by a flat-shading of solid colors that really draw the eye to the engine’s pre-calculated lightmaps. Each of the tracks are set over detailed, eye-catching skymaps that act as contrasting backdrops- the effect culminating in one particular level with a breathtaking sunset casting shadows all over the race track. The developers have previously stated in our forums that as well as looking terrific, this design has allowed them to achieve an impressive 60 frames per second on 3rd generation devices, and a smooth 30 fps on all previous models.

jetcar

All the visuals in the world however cannot sustain a lacking gameplay design or frustrating controls; two unfortunately common traits of many AppStore releases. Fortunately, Jet Car Stunts sports neither, its simple name belying a surprisingly feature and content-rich racer. There are two markedly different gameplay experiences to be had in Jet Car Stunts; a Platforming mode and a Time Trial mode, with 36 individually crafted tracks to complete between the two.

Platforming mode sees you carefully managing your rocket boost and brake-flaps to perfectly land mind-boggling jumps and death-defying drops. There are 25 tracks to master here, ranging in difficulty from ‘Just learning’ to ‘Impossible’, the latter of which is very true to its name. Platforming, and to a lesser extent, Time Trial mode too, is not something that you will expect to complete on your first or even fifth attempt. To pass each level you must complete the track without retrying more than 10 times. That may sound lenient, but Jet Car Stunts sees you careening off-course at blistering speeds more often than not, until you’re adequately familiar with each turn and have gauged each jump. Fortunately, there are regular checkpoints throughout each level that make each new feat manageable and prevent the game from ever getting frustrating.

866370_4Time Trial mode presents 11 tracks of lesser vertical challenge, but which are far more capable of maxing out the speed potential of your jet car. Checkpoints award a much needed time bonus and boost recharge as you wildly drift and rocket your jet car around precarious bends and stomach-wrenching leaps to complete each lap. It’s pleasing to see a racer capable of two very different yet still exciting game play approaches.

Considering the break-neck pace at which Jet Car Stunts is played, it is a credit to the developers that they have managed to fine tuned the accelerometer steering. Acceleration and braking is controlled separately from the boosting and brake-flaps, meaning four buttons must be considered at all times. When in the air, tilting the device up or down alters the pitch of the jet car to achieve desired distance and trajectory, whilst left and right tilting affect the roll of the vehicle. Proper use of air-braking and tilting is critical for success especially in the Platforming levels. Though every now and then you may find your jet car the wrong way up, you never feel as if it is a result of the game controls, but simply due to the need for extra practice with the track. It is also worth noting that there are a variety of different on-screen button configurations available depending on your personal preference.

In addition to all this, Jet Car Stunts boasts OpenFeint integration, with 39 achievements to unlock; gained through feats such as somersaulting, barrel rolling and spinning your jet car, as well as through mastering each track on offer. Online leaderboards for each track in both Platforming and Time Trial will see that the competitive types continue to play Jet Car Stunts for a long while to come. For those simply interested in completing Jet Car Stunts, the time needed to memorize and master the 36 tracks available will certinaly be satisfactory.

All in all, we've been having a great time with this game and highly recommend it. Early impressions pouring in from readers in our discussions forums are also overwhelmingly positive. If you are vaguely interested in a challenging rocket-paced racer with attractive and crafty level designs then you owe it to yourself to check out the break-neck paced racing and fresh visual design of Jet Car Stunts.

App Store Link: Jet Car Stunts, $1.99

Support Our Sponsors:

'Jet Car Stunts' Flies into App Store

Friday, November 13th, 2009

True Axis has released its much anticipated Jet Car Stunts racer which has been described as "a fun, over the top, 3D driving game, with massive jumps, mid-air hoops, floating platforms, spiral roadways, outlandish maneuvers and impossible environments." The game offers two modes of play:

  • Platforming – the player maneuvers the car from roadway to roadway, performing connecting stunts to reach the finish line.
  • Time Trails – the player races around stunt-filled circuits to beat the lap records.

Here's a video of the time trial mode:

Reader impressions are trickling into the forum. We'll take a closer look soon, but our first impressions are positive.

App Store Link: Jet Car Stunts, $1.99

'Snow Moto Racing': Upcoming iPhone Snowmobile Fun

Friday, November 13th, 2009

snowmoto screenResolution Interactive, who brought us the enjoyable iPhone racing titles Dirt Moto Racing and Aqua Moto Racing, has announced that they will soon be bringing the first iPhone snowmobile racer, Snow Moto Racing, to the App Store.

Experience the thrill of high-speed snowmobile racing while carving your path through beautiful winter landscapes.

Perform stunts to trigger speed boosts that will give you the edge when racing against your opponents.

Challenge your friends and race head-to-head for glory in the new multiplayer mode with up to 4 players.

Features listed by the developer:

  • 6 Unique Race Tracks
  • Easy-To-Use and responsive controls
  • Dynamic Opponent Difficulty
  • Local Multiplayer via Bluetooth
  • 14 Achievements to unlock
  • Hidden Bonus Game Mode
  • Download directly to iPhone via 3G

See Resolution's preview video for a look at the game in play.


[ Full HD version | Low Bandwidth version ]

We here at Touch Arcade are fans of Resolution's earlier Moto racing installments and are anxious to get our hands on this upcoming release.  We'll take a closer look when the game goes live in the App Store.

Snow Moto Racing has been submitted to Apple for approval and will launch at a price of $0.99.

'Ground Effect' Skims the App Store

Tuesday, November 10th, 2009

955369

Glen Corpes recently released his visually stunning game Ground Effect into the App Store.

Ground Effect is an arcade style Ekranoplan racing game that takes place around a series of 14 different sets of islands. Despite the relative simplicity of the geometry of these islands, the game is visually stunning with extremely impressive draw distance and silky smooth framerates. The game is controlled utilizing either tilt or touch controls while acceleration is handled automatically. There are two on screen buttons for boosting and braking, and doing well in the game requires intelligent management of boost, which slowly recharges when you're not using it.

The game is structured as a pure arcade racer in which your goal is to get 3rd place or better to unlock the subsequent map. Each map is set up as a series of checkpoints that you must pass through to complete the laps. Even with this setup, the levels are free roam which in some cases allows you to try to find a shorter (but more dangerous route). As a low flying vehicle, you can only skim your way across low surfaces or make your way up gradual inclines. Fly into too steep a portion of rock or land, and you'll crash. The game has a really great sense of speed and movement as you find yourself bobbing over surfaces trying to make the best time, and level designs are also varied and enjoyable.

The video shows both in-game flying (brake and accelerator shown) as well as alternate camera views which aren't included in the game (though can be invoked).

Each of the levels end up requiring at least a few tries to familiarize yourself with the twists and turns and how best to maximize your boost. While there are other vehicles you are competing against, they primarily serve as time markers as there is no ship to ship interaction. There is also nice Ghost race mode that lets you continue to compete against your best performance and adds notably to long term replayability.

While the core gameplay is solid, the game's extras are a bit rough around the edges. While there are 10 ships to choose from, the differences are cosmetic only so there's no incentive to explore the different ships. Meanwhile, the high score system is local only and does not allow you to enter your name, so the game can't practically support more than one player on a given installation.

Despite these minor limitations, the game is great fun and has kept me coming back. The forum response likewise been very positive. We also spoke about this game in our recent podcast.

App Store Link: Ground Effect, $3.99

'Asphalt 5' – A Fast and Fun Arcade Racer

Tuesday, November 3rd, 2009

asIn the debate of the best racers on the iPhone platform, titles such as Real Racing and Need for Speed: Undercover are likely to come up. You may want to add one more to the debate — Gameloft’s newly released Asphalt 5 is simply an adrenaline rush in your pocket. On the fun meter, Asphalt 5 definitely delivers with strong sense of speed. But, while the game delivers a solid overall racing experience with a good amount of content and responsive controls, the graphics and animation do keep it a notch below the others.

On that note, the first thing that hits you is the graphics. Even though they may not be the smoothest (on a 2G iPod) on the platform, they do pop off the screen, which makes a difference when you’re careening through tracks and dealing with oncoming traffic from all sides. Framerate aside, even though you may not be focused on the details, Gameloft obviously has. Whether racing through snow-covered freeways, mud soaked roads, or the darkness of night, the details are everywhere. From the signs on storefronts to damage on vehicles, Gameloft has definitely spent a good deal of development creating an arcade experience with good degree of visuals. The perky soundtrack is a keeper, although you can play your own music if you’re into something a little more gut wrenching.

as3

The objective of Asphalt 5 is simple: win races and earn money to soup up your ride. Of course, you’ll face a variety of obstacles including oncoming traffic, innocent bystanders, and police in addition to varying weather conditions such as snow and rain. This can all be experienced through 3 different camera angles: close, far and bumper. Bumper provides a driver’s seat view which can be quite intense with every bump and crash.

The game takes you through 12 different locations including Aspen, St. Tropez, Athens and Las Vegas. The well-designed tracks offer different terrains and environmental conditions, and most importantly, shortcuts. These shortcuts, which can be seen on the mini-map, are a good addition allowing players the option of sticking to the standard track or risking it by taking a shorter yet tighter path. In some cases, these shortcuts are the only way to succeed especially in the time-sensitive races.

Asphalt 5 has three game modes: Single Race, Career and Local/Online Multiplayer. For many, Single Race will be the first taste of Asphalt 5 which provides a quick multi-lap race through the track of your choosing. While Single Race provides a good setting to practice driving skills, winning doesn’t unlock new tracks or earn money.

as4Online multiplayer provides a number of options which includes competing against up to six players in a single race. In our brief time with the game, the online experience was smooth with minimal performance issues, and joining or hosting a race is relatively easy.

Meanwhile, Career is the guts of Asphalt 5, and where winning matters. Whether unlocking tracks, picking up women, or earning money, Career is where you do it facing 8 different racing events. And once tracks are unlocked in Career, they become available in Single Race.

With a variety of challenging racing events (time trial, cop chase, escape, drift and more), Asphalt 5 has 33 licensed cars and motorcycles potentially at your disposal. From Lamborghinis and Ferraris to Ducatis and Kawasakis, winning races and earning cash will give you access to many of these vehicles for a price. The default vehicles are the Mini Cooper S and Nissan 370Z, and all vehicles are stored in the Garage section. If you want to cut through all that, playing online through Gameloft Live will provide full access to all the vehicles for competing against others or in individual time trials.

Cash can be used to upgrade vehicles in three areas: engine, handling and boost. And you’ll find there are numerous other ways to customize your vehicle. For example, paint jobs can be altered using the color slider and decals can be applied. Earning cash goes beyond winning races although that’s a big part of it. Cash is also earned by collecting tokens on the roadway, near misses with other vehicles, drifting, jumping, and eliminations.

Asphalt 5 provides a responsive set of controls, and in general, the handling is highly accurate. The game consists of three types of controls: wheel, screen tap, and accelerometer. Choosing the accelerometer controls allows you to turn on/off auto acceleration. Of the three, the accelerometer feels the most natural with screen tapping the most awkward. With auto acceleration turned off, a brake pad appears, although I rarely used my brakes except when wanting score style points for drifting.

Gameplay video from Japanese version recorded by AppBank:

When it comes to gameplay, Asphalt 5 does what it’s supposed to do—provide a good sense of speed. The different race types certainly offer variety, and a replay function is included at the end of each race to review the race, although replays can’t be saved. The AI in Asphalt 5 feels well balanced providing enough aggressive driving to keep it interesting but not overdoing it either to make it impossible. The controls make steering and handling relatively easy, and most won’t have issues picking them up. The game is fairly forgiving when it comes to crashing into objects, however, crashing into oncoming traffic tends to have more severe consequences by stalling your momentum and losing position in the race.

Overall, Asphalt 5 definitely delivers on the fun meter. The controls and content really makes this a racer accessible to everyone. Aside from the middling (though acceptable) framerate on earlier generation devices, Asphalt 5 is solid arcade racer with quality graphics. With a variety of different races, a relatively balanced AI, online multiplayer and a great feeling of speed, Asphalt 5 comes highly recommended.

App Store Link: Asphalt 5, $6.99

'Rally Master Pro 3D' – A Graphically Impressive Rally Racer

Tuesday, October 27th, 2009

rally-master-pro-splashscreen-iphoneFish Labs' long awaited rally racer that we first heard of back in August has finally arrived on the App Store. Originally a J2ME game released in 2008 that received rave reviews from mobile gaming sites, Rally Master Pro 3D [App Store] for the iPhone is completely remastered with four times the polygon count of the original with all kinds of additional visual effects.

The extra once-over Fish Labs gave Rally Master Pro 3D is amazingly apparent from your first launch of the game. It looks absolutely gorgeous and can easily stand next to the other graphical marvels of the App Store. Your car is one of the best looking car models I've seen on the platform, the weather effects look excellent, the draw distance is far, and pop-in of scenery is minimal. From a technical standpoint, Rally Master Pro 3D is phenomenal.

IMG_0966

The game is controlled similar to other racing games. Your steer your car either by tilting your phone, using an analog wheel, or digital buttons to turn right or left. Acceleration can either be handled automatically or via a button, and there is a button for braking. I've found myself preferring the buttons to steer right and left, which seems a little odd as tilt controls have worked so well with other games. Both tilting and using the analog wheel somehow feel significantly less precise than using the digital controls.

When you're doing well, racing through the countryside in Rally Master Pro 3D feels great. As a rally game, you are competing against the clock rather than other racers, and like other rally games, turns are called out and the tracks are mostly easy to navigate with plenty of turns and jumps. Where things start to go pear shaped is when your tires slip off the road, which is where the car damage system comes in.

IMG_0962If you don't maintain a perfect racing line, your car slows significantly whenever you even slightly veer off the road. On top of that, a bar showing your car's current durability is displayed on the top left corner of the screen. In addition to being slowed when you go off road, your car takes constant damage and must be repaired between races.

When I first noticed my car taking damage for sliding off the edge of the track through turns, I suspected that there was going to be some really slick multitouch enabled mini game where you used various gestures to repair your car or some other clever way to play as a member of your pit crew. Instead, you're offered two options– You can either have the game repair automatically to repair some lost durability, or assist the pit crew by playing timing based mini games to do things like refill your tire pressure or tighten the lug nuts of your wheels to repair much more.

IMG_0959What could have been a neat gameplay mechanic similar to how you hot wire cars in Grand Theft Auto: Chinatown Wars for the DS instead is accomplished by just pressing a virtual button on screen. When you're refilling your tires you hold a button to add or release air in to your tires and must guess the correct duration to get the pressure gauge within the desired range. When tightening lug nuts, you simply tap a button when a series of lines match up inside of a bar similar to how you putt in most golfing games.

What could have been a great opportunity to inject some mini games that suit the unique controls of the iPhone instead just come off as shallow and contrived. The vehicle durability and repair system really seem to be the fly in the ointment of an otherwise phenomenal iPhone game.

At the end of the day, Rally Master Pro 3D is still worth checking out. It's a fun racing game with great graphics. Once you eventually get good enough at the game your car doesn't take very much damage, and you can begin to mostly ignore the durability system. There is a ton to unlock by playing through the three difficulties of career mode, each with a rally course set up over 9 individual legs. Times are tracked locally as well as online, creating a sizable amount of replay value if you enjoy competing in online leaderboards.

App Store Link: Rally Master Pro 3D, $6.99

TouchArcade Rating:

Free 'Real Racing GTI' Now Available

Wednesday, October 21st, 2009

VW_RRGTI_MainMenuVolkswagen and Firemint's Real Racing GTI free promotional game for the iPhone has been released to the App Store. The 59.3MB download offers a Volkswagen branded racing experience with one main track and six 2010 GTI sport hatches.

The free Real Racing GTI App is available worldwide and spares no detail, allowing players to experience every thrilling aspect of the all-new 2010 GTI right in the palms of their hands on iPhone and iPod touch. From the redesigned exterior with more aggressive headlights and the famous red-striped grille, to the sporty interior with a race-inspired steering wheel, the all-new 2010 GTI races its way to life on the screen for a thrilling gaming experience.

The three game modes include Quick Race, Time Trial, and GTI Cup Championship (across three tracks). Aside from being a great ad for Volkswagen, Real Racing GTI also serves as the Lite version of Firemint's widely acclaimed Real Racing [$6.99].

366868

As part of the launch promotion, Volkswagen is giving away six limited edition 2010 Volkswagen GTI MarkVI prize cars to six U.S. players of the game. Details of the giveaway will be posted at http://www.VW.com/RealRacingGTI.

We loved the full version of the game, so this free Lite version is a "must try" for anyone who hasn't played the game yet.

App Store Link: Real Racing GTI, Free, Real Racing, $6.99

Volkswagen Announces Free 'Real Racing GTI' Game by Firemint

Wednesday, October 21st, 2009

rrgtiVolkswagen held a press conference in New York City tonight for the launch of the Volkswagen 2010 GTI. During the presentation, they announced Real Racing GTI a free iPhone game based on Firemint's Real Racing game.

Announcing the all-new 2010 GTI! But this is [no] ordinary announcement. Breaking the traditional mold, the all-new 2010 GTI is the first car to be launched through an iPhone / iPod Touch app!

VW teams up with Firemint to present a special GTI edition of the award-winning Real Racing app! Log on to the App Store tomorrow morning to pick up your FREE copy of Real Racing GTI

The game will be free to download and should appear in the App Store by the morning.

Part of the presentation was recorded live here, talk of the app starts at about 7 minutes in, gameplay at around 10 min 30 seconds in:

The free game will presumably serve as both a promotional app for Volkswagen as well as a lite version of Firemint's Real Racing [$6.99]. We expect more official information to be released soon.

Update: Now available!

'Ground Effect' Hands-On Preview

Tuesday, October 20th, 2009

34q030y.jpgGround Effect, developed by Glenn Corpes, has been in development for a few months now. Posting as "GlennX" on our forums, Corpes has posted constant updates since May of this year, along with utilizing the Touch Arcade community as a beta testing pool. It's always great to see projects like this with so much involvement from our forums, and having played a preview build, it seems that polling the community has paid off.

Ground Efect is an arcade style Ekranoplan racing game that takes place around a series of 14 different sets of islands. The relative simplicity of the geometry of these islands allows for an extremely impressive draw distance in the game along with silky smooth framerates on my iPhone 3GS. The game is controlled utilizing either tilt or touch controls, and they work just as well as all the other racing games on the platform. Acceleration is handled automatically, but there are two on screen buttons for boosting and braking. Doing well in the game requires intelligent management of boost, which slowly recharges when you're not using it.

Ground Effect features atmospheric music from the Danish band Diefenbach, which fits perfectly with the mood of the game, 10 different race craft to choose from, along with both daytime and night races. According to the developer, this fun arcade racer is only a few more days worth of tweaks and unless a beta tester finds a major bug, Ground Effect will be submitted to Apple very soon.

If you have questions about the game, feel free to stop by GlennX's latest thread on Ground Effect on our forums.

'2XL ATV Offroad' – A Console Quality iPhone Racer

Saturday, October 17th, 2009

2XL ATV Offroad screen

This week, 2XL Games' highly anticipated off-road racing game 2XL ATV Offroad [link] hit the App Store.  The game is a follow-up to the studio's 2XL Supercross, a technically impressive dirt-track racing title that, physics and visuals aside, felt a little shallow from an overall gameplay perspective.  We're happy to report that this latest from 2XL Games takes all of the "good" from Supercross and combines it with highly varied tracks, a proper career mode, and Wi-Fi multiplayer to deliver one of the very best racers in the App Store.

ATV Offroad features three different track types in which to compete.  Supercross tracks, much like those featured in 2XL Supercross are represented but, in addition, an array of Nationals (outdoor tracks) and Freestyle (it's like stunt racing in a massive fossile pit) tracks have been added to the mix.  Whatever track type you're racing in, the visuals are breathtaking — especially in the two outdoor types.  From the impressive draw distance to the overall smoothness of the onscreen action to the clouds of dust kicked up by your competitors, the game is an iPhone eye-candy carnival that the PSP has reason to envy.  The visual experience takes me back to the ATV Offroad Fury series on the PS2, but with a better sense of speed.  Yes, this truly is one of the most visually impressive games available for the iPhone.  It is absolutely a full console experience.

2XL ATV Offroad 1The game features an Arcade mode, which allows racing among any of the 16 available tracks across Supercross, Nationals, and Freestyle, as well as a Career mode (which is really the core playmode) and a Wi-Fi multiplayer mode (with Bluetooth on the way).  Online leaderboards provide a skill incentive.

Career mode involves moving through a sequence of 11 Leagues which are events of varied track combinations.  Rank high enough and the next League is unlocked.  I've spent a great deal of time playing rather deep into the title and can tell you that, at Medium difficulty anyway, it's not a cakewalk.  The challenge is apparent and requires some real skill to League up.  But the journey to victory is a most satisfying one.  The requisite track replays to get the needed ranking are nothing but enjoyable.  Adding to the experience is an extensive achievement system that rewards players for skill on the track along the way.

The two available Freestyle tracks, in whichever mode you encounter them, are solo free-for-all's in a large, terraced pit.  The goal here is to perform as many tricks as possible to rack up points and medal up from bronze to gold.  It's kind of a Tony Hawk experience on an ATV.  The draw-distance and physics system exhibited here are impressive.

2XL ATV Offroad 2The game's default control mode is accelerometer tilt, but a virtual stick is available as well.  I find the former to be far superior to the latter in any mode of gameplay.  Tilt control in this title has been very well tuned and offers excellent vehicle control.

In any playmode you can choose from among 15 different drivers and 15 different ATVs to get the race done.  The variation that these choices provide are simply visual rather than physical, but it's nice to have choices.  And adding to the experience is an impressive sound system that does a great job of letting you know just where the encroaching competitors are on the track behind you.

See the developer's gameplay video for a closer look.

I am a particular fan of offroad racing games.  I enjoy the heightened in-game physics that they exhibit and don't at all mind a little travel on the Z-axis (jump, jump, jump).  That said, this is my favorite racing game available for the iPhone.  And the replay value is significant.  Anyone who enjoys a solid, well-rounded racer — and offroad racing in particular — would be a fool to let 2XL Offroad Racing pass them by.

App Store Link: 2XL ATV Offroad, $7.99

TouchArcade Rating:

SUPPORT OUR SPONSORS





web5