Category Archives: Games

This morning we were excited to tell you that the "Platinum Edition" update for one of our most beloved iOS games Space Miner [$3.99] was awaiting approval from Apple and could be arriving at any time. I'd hoped that while writing that story last night I'd wake up and see the update waiting for me, like a 10-months-too-early Christmas present. Well, that almost happened, as just a few minutes ago the update popped up in the App Store. Well… sort of. Let me explain...

My holidays back in Canada over Christmas and the New Year were pretty awesome, but a theme quickly began among many of my mobile-toting family members. As soon as they were reminded that I write about iOS games, they would quickly reach into their pockets or bags and pull out their device, presenting it to me like they would a wounded animal to a veterinarian. "You have to help me," they would plead. Taking a sigh and preparing to do my usual holiday tech support, I'd ask them what the problem was. "It's this level in Candy Crush Saga/Pet Rescue Saga/Farm Heroes Saga/etc.," they said with a desperate look in their eye. I had to do this several times, helping them get through the various snags that had trapped them for, in some cases, literal months. I've decided to do something about it this year so that it won't happen again next time. I'm going to make guides for the whole King shebang. Yes, this will take a long time. I see it as a little work today for the sake of long-term time-saving. I hope you can see where I'm coming from here...

Ammo Pigs [$1.99] is a game that figures that it just needs to do one thing and one thing only, and get that right. From Cascadia Games, it's an homage to the DOS era of gaming and its action-platformers. You control a pig with a gun who must shoot his way through a dozen levels full of sentient butcher knives, spikes, walking guns, and various robots out for your bacon. If you played 2-Bit Cowboy [$0.99] you may recall that game had a level-based structure that still had some aspects of open-world games. This game uses a bit more of a compromise in level design, as the levels have open-world elements where you have to backtrack to hit switches, with some hidden things to find. Still, they feel a bit smaller and more straightforward, but not in a bad way, but in a way that feels more focused...

This Thursday marks the start of the Chinese New Year, and in case you weren't aware, it's the year of the Goat. In celebration of this momentous occasion, one of our favorite iOS platformers of 2014 Bean Dreams [$2.99] has received an update with two new sets of levels, one featuring a rideable goat named Goatee and one taking place in the fiery Temple of the Dragon...

'Daytona Rush' Review - Endless Racing

StarStarStarStarNone
February 17th, 2015 3:00 PM EDT by Eric Ford in 4 stars, Free, Games, iPhone games, Racing, Reviews, Universal
Free Buy Now

As we’ve state before, it’s a tough gig to be an endless runner on the App Store. Nearly all are simply reskins of the same type of gameplay, requiring standouts to either significantly alter the formula (and risk losing that aspect that makes them so appealing) or offer a novel theme to that counteracts what is other standard gameplay fare. Daytona Rush  [Free] is clearly in the latter category with a pretty novel and well implemented theme of stock car racing. When combined with its (thankful) utter lack of IAP, good leaderboard support and great production values, Daytona Rush may be an endless racer worth trying...

I love the idea of Adventure Time Game Wizard [$4.99] because of the power of its license. Pixel Press Floors [Free] was cool technology, in the way that it let people sketch out levels on paper using a system of glyphs, and then take a photograph to scan them into the game. It's a remarkably cool tech and idea. But really, the greatness of the idea and its reach was somewhat limited by the new intellectual property and the limitations that Pixel Press had in terms of PR and reach on the App Store. Thus enter Cartoon Network. The kids love them some Adventure Time. So, why not combine that license and the Cartoon Network marketing muscle with the latest Pixel Press tech? What is here is not just a competent platformer, but an incredibly powerful creation tool that I think could be really great because of the way that it opens up creation to a young audience in an accessible way...

King of Thieves [Free] is a game that shows the problems with review scores, because it exists at two diametrically-opposed extremes. On one hand, it's a remarkably cool concept: it takes auto-running trial platformers and puts it into a Clash of Clans [Free] style raiding system. You can design a dungeon, crafting gems to become more powerful, while trying to keep other players from getting your gems by way of making a dungeon too powerful for them to successfully raid. All the while, you're raiding others and playing through the singleplayer campaign, getting more money, upgrading your stats and traps to be better at raiding and to make raids tougher. But it's a game with a particularly annoying energy system that raises questions about its fairness. It's a game that doesn't go down smooth, particularly if you're not a free-to-play fan...

Much as I love it, I have to admit that video pinball is a very, very strange thing. They're sort of like those homemade recipes for Ecto Cooler that you can find around the internet: a shadow of the real thing, an attempt to replicate an incredibly tactile but now nearly-extinct experience. For most people, there haven't been any pinball tables around their locale since Clinton was in office. I wouldn't be shocked if many of our readers have never laid eyes on one in their lifetime. But for those of us who love them, if we can't wrap our fingers around a real machine and build the callouses on the palms of our hands by slamming them into the side of a wooden box to nudge a steel ball a half-centimeter off its course, we'll take what we can get. We'll take the video pinball. Because even though there's an unquestionable component of the game intrinsically tied to physical sensations, the games themselves have strong merit on their gameplay. The lights and sounds pulled us in, but the gameplay is what kept us coming back...

I admit, when I first played Radical [Free] from BeaverTap Games, I was a little disappointed that the team that made the wonderful Mikey games were aiming a bit lower with this game. But really, the more time I spent with it, the more I found that they had made a clever game that lived up to their standards while at a smaller scale in terms of design and visuals. That they made a smaller game like this was interesting enough to me – and I think that in part from the fact that it's made by interesting developers who know how to make a game, the game is well worth checking out...

In August of last year, Sunnyside Games released The Firm [$0.99], a twitchy high-scoring game based around stock trading. It featured simple swipe left or right controls for buying and selling stocks, making it a perfect one-handed game, and it also boasted some lovely pixel art and a main mechanic that was super easy to understand but very difficult to master, as cliché as that may be. The Firm was a pretty simple game, and Sunnyside has had plans to expand the experience pretty much since launch. It took a bit longer than expected, but this week the big version 1.1 patch for the game has arrived adding all sorts of new stuff. ..

Hands-on with 'Sick Bricks' - A Mobile-First Toy Adventure

iOS was a little late to the game when it came to action-adventure games that featured real-world toys. Disney’s iOS version of Infinity [Free] is restricted to its (admittedly cool) toy box mode while Skylander’s Trap Team [Free (HD)] is the first title on iOS to offer the full console package. While both have enjoyed some success on iOS, they are still ports of console juggernauts. Sick Bricks by toymaker Spin Master looks to change all that with a new universe of animated shorts and miniature toys all grounded in an action-adventure title designed for mobile...

If you think about it, WayForward Technologies is one of the original indie stars of handheld gaming. They first gained notice when some poor soul who was assigned to reviewing licensed claptrap on the Game Boy was playing some games based on Sabrina: The Animated Series and realized they were decidedly less bad than usual. A couple of years after that, they released their first game based on an original property, Shantae, which ended up being one of those games that sold far fewer copies on release than its eventual demand would call for. The game's charming presentation and ambition to actually make a decent Game Boy Color game won it plenty of fans. Combined with its relative rarity, its high quality gave it a near-legendary status and elevated its developer in the eyes of core handheld gamers...

RPG Reload File 025 - 'Dragon Fantasy Book 1'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where some of us may be losing our hair, but we certainly aren't losing our thirst for adventure. Each week, we dive into the bountiful past of App Store offerings, looking for previously-released RPGs that we can pull out and get reacquainted with. It's a chance to take a deeper dive on games that we may have already reviewed in the past, and a sort of check-up to see how those games are getting on these days. I try to present a fairly balanced schedule that represents the broad spectrum of RPGs out there, but I need your help to make sure I'm not missing anything. Each month, the readers have a chance to select the game I'll be writing about. Hey, you're a reader! If you'd like to vote, simply head on down to the comments, pop into the Official RPG Reload Club thread in the forums, or tweet me at @RPGReload with your selection. The next reader's choice article is coming up in the first week of March, so get your vote in as soon as possible!..

Man, what is the deal with Sensible Soccer? That game is popular for its top-down soccer play and two-button controls, a formula that I see a lot of other soccer games try to replicate. The latest is Active Soccer 2 [$3.99], a soccer game that I wish would try to break free of the two-button limitations, though I do find the soccer action to be quite entertaining here...

'Dark Echo' Review - Silence Is Golden, And So Is This Game

While I love blockbuster gaming as much as the next person, there's no question that the ever-increasing budgets and thinner margins have made the whole upper-end of the video game business disappointingly conservative from the player's point of view. Iteration is great. It's how games have come as far as they have. Yet, as an exclusive diet, playing it safe can sometimes be a little bland. It's a good thing we've got smaller developers who can afford to take risks on crazy ideas, because without such occasional spices, the hobby would be a lot less interesting. Dark Echo [Free] is one of those games that simply couldn't exist under the traditional model, but I'm ecstatic it does...

Ever since it’s unveiling over two years ago, Midnight Star [Free] has had some lofty expectations thrust upon it. One consistent theme we’ve heard since its announcement was a promise for a control scheme reimagined for touch-based input. As the game slowly soft launched we realized that such a reimagining would also come with a free-to-play system for monetization. With its worldwide launch last week, we’ve finally had a chance to check out both its claim for improved controls as well as test out its freemium elements. After some extended time with this first-person shooter from Industrial Toys, I came away impressed with the controls and the amount of content offered, but was left lamenting its free-to-play elements...

Hello, gentle ... listeners? I've had the pleasure of writing the RPG Reload weekly feature for just over six months now, doing my best to play through one RPG each week in addition to my usual workload and writing a whole bunch of words for all of you to read and hopefully enjoy. It was a bit of a risk because, well, we don't usually do regular features, but thanks to all of you, it's been a great success. With the excellent response we've received, I wanted to expand on things a bit, so using the @RPGReload account on Twitter, I asked you what you wanted to see. The most popular choice was a podcast, and so here we are...

In September of last year, developer Beamdog released a patch for Baldur's Gate: Enhanced Edition [$9.99] that, among many other things, added Universal iPhone support to the previously iPad-only mobile port of BioWare's classic RPG. Sure, Baldur's Gate: EE was teeny tiny on an iPhone, but it was manageable, and quite a treat to carry around in your pocket. The sequel, Baldur's Gate II: Enhanced Edition [$9.99], was released for iPad in January of last year, and had yet to receive the iPhone treatment. Until today that is, as an update has just landed adding in Universal support to Baldur's Gate II along with tons of tweaks and fixes...

In our hyper-connected world of social networks and online gaming, it seems like society is forgetting about our dear old friend the loner. I myself am a loner, as I enjoy single-player games the most and rarely play online with other people. I also don't really leave my apartment ever. Lately developers have been taking aim at that golden loner demographic, with games like One Player Pong last week and today the new Stratego Single Player [$2.99]. Stratego Single Player is pretty much what its title describes: The classic Stratego board game geared towards single-player play. It also features an AI developed by a Stratego World Champion...

'Radiation Island' Review - Get Chased by Katana-Wielding Zombies and Have Fun!

Take the most irrational and demanding mobile gaming fan – you know the kind, the person that only wants paid games and hates in-app purchases and ads in any form – and ask them for a dream wishlist of everything they'd want from a mobile game. What they will describe to you is basically what Radiation Island [$2.99] from Atypical Games delivers on. It's a game that pushes iOS devices to their absolute limits, provides PC-style gameplay on the go with gamepad support, doesn't do much hand-holding, delivers dozens of hours of gameplay, offers online multiplayer, and oh yeah, it's only $2.99 for the entire package. And there's not in-app purchases to be found anywhere in the vicinity of the game, because those are for suckers, right?. Atypical Games decided to make a game for this most vocal and demanding of irrational consumer...

Copyright 2014, TouchArcade.com, LLC.