Category Archives: Games

It's no secret that we really loved Downwell [$2.99] here at the TouchArcade lair, with Eli giving it a full 5 stars in his review and many of the writers including it in their Best of 2015 lists. And it's no wonder why since, as Eli put it in his review, the "gameplay is easily among the best arcade action platformers I've played on iOS, potentially ever." In other words, we really like the game. So, I was excited to hear that Downwell's developer, Ojiro Fumoto, gave a GDC talk describing how he developed the game's mechanics and how he went from discovering a fun "gimmick" to designing the entire game around it by trying to maximize its use in gameplay...

Mojang is steadily working on Minecraft Pocket Edition 0.15 [$6.99] update, and it's almost ready to open up the Beta for Android testers. Hopefully, that means we are getting much closer to release, and I'm excited about that. If you haven't been following the 0.15 development, the biggest feature we are getting is Minecraft Realms, the Mojang-run Minecraft servers that take the hassle out of playing multiplayer with friends. This is one of my most anticipated features because it's been a while since I've played the game in multiplayer mode. Every time I've played MCPE on the TouchArcade Mobcrush channel, I always get requests to play multiplayer, so hopefully Realms will help us make that a reality...




Wubba lubba dub dub! Yet another free content update has hit Pocket Mortys [Free] and adds even more incentives for fervent Morty trainers to collect 'em all. First and foremost, 11 brand new Mortys are added into the wild, providing even more bizarre, disgusting and/or incredible variations to catch. Whether you prefer your Morty to be infected, made of goo or having numerous different appendages on his face, there surely will be something for everyone and even more options of Mortys to lead into battle. The most interesting variant, however, appears to be the Morty fanboy Morty, which is Mortyception if there ever was such a thing...

Well, it's mid-week and there are a ton of new games hitting the App Store as usual, but as far as I can tell there's only one sausage-themed fighting game releasing this week: Sausage Legend [Free]. In fact, I'm pretty sure it's the only sausage-themed fighting game to ever be released on any platform. We are long overdue. Since I'm a massive fighting game fan, and a massive fan of eating sausages, this should be a shoe-in, right? I guess that all depends on what you're looking for from your sausage-themed fighting games. Are you looking for an incredibly deep, tactical experience that rewards fast reactions and pinpoint timing? Or are you looking for a one-touch control scheme that lets you flop sausages of all sizes and flavors against each other until one of them explodes, with disturbingly lifelike sausage-flopping physics? Sausage Legend doesn't offer any of the former, but is absolutely loaded to the brim with the latter...

I like playing Hitman: Sniper [$1.99] quite a bit; there's something serene about trying to trick people into standing right where you want them for a nice, clean, headshot. Hitman: Sniper really managed to blend clever tricks with sniping and went beyond the usual sniper gameplay of killing soldiers on a battlefield. The latest update, which has just hit the App Store, pushes the game into new grounds by introducing a zombie mode; however, instead of simply shooting zombies, you are actually trying to protect a single survivor from waves of zombies. The AI adapts to your performance, and there are three different kinds of zombies - Juggernaut, Beast, and Banshsee - to keep you on your toes...

When it comes to Hearthstone's [Free]Tavern Brawls, sometimes we get the slightly boring (or simply tired ones), and sometimes - like today for example - we get a very entertaining one that has us playing the game in a completely different way. Today's Tavern Brawl, Cart Crash at the Crossroads, mixes up two classes for maximum shenanigans. You first pick a class, and in your first turn, you get to Discover another class, resulting in a lovely mix of cards unlike what we usually get to play. Your Hero power will be that of the first class you pick, but your cards will be a random mix of the two classes you end up with. And while it does sound like a great opportunity to complete your class-based quests, unfortunately the wins only count towards the original class you pick...

When it initially launched in early 2015, Alto's Adventure [$0.99] proved to be the antithesis to the adrenaline-pumping auto runner games such as Canabalt [$2.99] that were so prominent in the early years of the App Store. With an atmospheric backdrop and soothing piano music you were free to descend the mountain on your skis at your pleasure, until the occasional pesky rock or gaping abyss brought your run to a sudden halt...

'VOEZ' review - Hits All The High Notes

Over the years, Rayark have made a name for themselves in the iOS community for consistently rolling out quality premium games on the App Store. 2015’s Implosion - Never Lose Hope [$9.99] was extremely well received both in our review and on the forums, and left us waiting for what the Taiwanese developers would astound us with next. VOEZ [Free] is, in many ways, a departure - it’s free to play and moves away from the exhilarating action based gameplay of Implosion. However, a return to rhythm games which initially solidified their reputation coupled with excellent production values and fresh spins on a tired and stale genre means Rayark have stuck to the formula which has won them over so many loyal fans...

We wrote a few days ago that Star Nomad 2 [$7.99], the very ambitious space game by developer Anh Huy Phan, was about to drop onto the App Store today, and apparently it has arrived on time and is now available for download. Ambitious is definitely a word that fits the game as it is a combat/strategy/RPG/trading game that Phan describes as a blend of Mount & Blade and FTL. So, as you can tell, this game doesn't lack either ambition or scope. The game is set in a dynamic open-world sandbox that figures an evolving conflict between three splinter groups. You get to travel around this hostile environment as a merchant, bounty hunter, pirate, miner, smuggler, or even a wanderer, all the while influencing the world with your actions or in-actions...

After waiting for quite some time for Solforge [Free]to get its much-needed UI and economy update, the day has finally come, and now you can finally enjoy what the game has to offer without too many UI issues. The lane-based CCG with its very clever leveling mechanic was one of my most-played iOS games for quite a long time, but the pretty laggy UI forced me to stop playing. Now that the new update is up, I've started playing again and remembered how much I enjoy the game and how refreshing it is to be able to play something that really gets my mind going in a very different direction than Hearthstone. I really like CCGs, so I'm glad I get to have two very different ones to spend time on...

Seemingly out of nowhere this morning, a port of the PC game Human Resource Machine [$4.99] was released on the App Store. From the developers who brought us indie classics such as World of Goo [$4.99] and Little Inferno [$4.99], anyone who did not play the original game on Steam can be assured it's both an excellent puzzle title and a very solid port to boot. While appearing to be a simple puzzle game, Experimental Gameplay Group have added an interesting educational aspect to the title as it demonstrates how the inside of a computer works, but with their signature art style instead of an endless list of binary, which certainly would not be as fun to play. Here's a launch trailer from the original PC release to help get your head around the gameplay:..

As far back as August 2015 we caught our first look at auto runner/platformer hybrid The Amazing Bernard [$3.99], which caught our eye with its interesting take on the genre with innovative mechanics such as being able to create platforms and springs using the touch screen to keep your adventurer progressing over numerous different worlds, environments and even to fight off giant enemy crabs. Unfortunately, its initial release of late 2015 was pushed back to February 2016, and when this later due date was missed, the future of this creative platformer was up in the air. Thankfully this protracted release saga has come to an end as tonight The Amazing Bernard has launched on the App Store, coupled with a launch trailer with a rather inspired music choice which sums up the quirky feel of the game:..

Earlier this month we showed you the trailer for a clever upcoming arcade/tower defending game from developer Ogre Pixel called Warcher Defenders [$0.99], and as of late last night the game is now available in the App Store. It's tough calling Warcher Defenders a "tower defense" game, as even though you're literally defending enemies from attacking your tower it's not the typical tower defense formula at all. More accurately it's a castle defense game as it's played from a sideview with enemies approaching from the right. There are platforms attached to your tower which allow you to attack from various heights. ..

Sonic might have started his life on gaming platforms mightily strong, but the last few years haven't been the rosiest for the little blue hedgehog, and today's news won't be changing that fact. Sonic Runners [Free], the free-to-play endless runner that came out last June, will be closing down July 27th, and not even PETA can save Sonic. The game, which got a glorious 2 stars from our very own Shaun Musgrave, hasn't managed to persuade enough players to throw money Sonic's way, therefore it will meet its maker in July. The Red Star Ring (the premium currency) sales seized a few days ago, so the end is near indeed. SEGA's announcement doesn't really give much information regarding the reasons behind the closure, but it's pretty safe to say that the revenue just isn't high enough to make it worth keeping the game alive...

'Hatoful Boyfriend' Review - Love, Pudding, And More Drama Than You Can Shake A Feather At

Hatoful Boyfriend [$4.99] is one of those games that grabs attention just with a description of its premise. It's a Japanese dating simulator where you play a human girl who attends a school for birds. Naturally, every last one of your potential suitors is some type of bird or another. Doves, pigeons, finches, and more can be wooed over the course of your character's sophomore year at the school. Unlike many games with a goofy premise, however, Hatoful Boyfriend manages to deliver a really enjoyable game. It knows when to play things straight, when to wink at the audience, when to bow to the absurd, and when to let things go off in surprising directions. In general, it's a parody of the visual novel genre, but its plot is so meticulously crafted, it stands perfectly well on its own even if you have no experience with the genre...

Best Renolock Archetypes, Best Neutral Legendaries, Strongest Decks, and More Weekly 'Hearthstone' News in Touchstone #50

Welcome to the 50th issue of our weekly Hearthstone [Free] column. Half a century is definitely a milestone that shows how much has been going in the world of Hearthstone these last few months. While it is a nice number, unfortunately it didn't come on a week with any groundbreaking news. It hasn't been a boring week, though, and there's still plenty to talk about regarding the various Renolock decks, the influence of Whispers on Arena, along with general tips about the expansion, which neutral Legendaries to craft, and, of course, the current state of the meta. With the dust settling, we are beginning to see the effects of the expansion and of the shift to Standard on the game, and you might be wondering which classes are the best right now. Well, read on and find out...

It's been a very long and arduous journey for Solforge [Free], but this CCG is finally almost out of beta and is coming with quite a few much-needed improvements. Solforge has been around as long as (and probably just a bit more) than Hearthstone has. However, while it has some very clever mechanics behind it, it has never managed to attract the player base it deserves primarily because the game's UI was from the day it came out until now a clunky mess that was put together simply as a proof-of-concept and as a way to get a demo out early. So, while the mechanics had me playing the game quite a lot back in the day, its really bad UI (along with some other issues) eventually made me stop. However, it seems that it's Solforge's chance to (hopefully) shine as after a year of UI redesign, a rethinking of the economy, as well as the addition of more features, Solforge will be officially coming out of beta May 31st, and I'm actually excited about that...

'Steppy Pants' is the Latest Verby Noun, from the Artist and Programmer of 'Fruit Ninja'

Australia has been responsible for two of the big crazes in mobile gaming: Fruit Ninja [$1.99 / Free] and Crossy Road [Free] both came from the home of kangaroos. Now, one game is combining the two in an oblique way. The artist and programmer of Fruit Ninja are making a game with voxel art and and a Verby Noun name, with Steppy Pants. It's looking a bit different from those games and maybe a bit QWOP-like [$0.99] as you try to get a silly-walking person to walk down the sidewalk. Looks goofy and fun:..

'Castles of Mad King Ludwig' Review - Some Assembly Required

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May 27th, 2016 1:30 PM EDT by Andrew Fretz in $6.99, 4 stars, Board, Reviews
$6.99 Buy Now

Castles of Mad King Ludwig[$6.99] is a curiously accurate description for the monstrous architectural nightmares that are created in the midst of playing this board game that is new to iOS. I have a lot of respect when you can capture so much of a game's essence in the title. If you are unfamiliar with the game, you owe it to yourself to get acquainted and prepare to toss feng shui out the window...

'Imbroglio' Review - It's Quite The Hoopla

There are two things I know when I fire up a new game from Michael Brough. One, its presentation is probably not going to win any awards. Two, I'm going to have a good time. Brough's got a talent for designing games whose gracefully skate the line between accessibility and depth. 868-HACK [$4.99] is the kind of game that should probably be on everyone's mobile device. I'm sure it isn't, but it ought to be. His latest game is Imbroglio [$3.99], and while it's clearly another spin on the single-screen strategy trappings that comprise many of Brough's offerings, it is a clever one. It has a similar appeal to 868-HACK, but throws in a few interesting twists for your brain to chew on...

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