Category Archives: Games

Friends, there are an awful lot of twin-stick shooters on iOS. After a period of relative dormancy, the genre came back into fashion at almost the exact same time as mobile gaming went through the roof and the indie boom kicked off, so it was in a lot of ways inevitable. The competition is so fierce that even the series responsible for getting the genre going again, Geometry Wars, has to be at the top of its game to earn a spot on people's devices. Geometry Wars 3: Dimensions Evolved [$9.99] stepped up to that challenge, giving mobile players almost the same experience that could be found on consoles and PCs. If you haven't grabbed it yet, today is your lucky day, as the game has gone on sale for the nice price of $2.99...

Zen Studios are firing up the pinball table making machine for the first time since releasing 3 Star Wars: The Force Awakens tables this past January. They've teamed up with Fox Digital Entertainment to create 3 brand new tables set in the Aliens movie universe for a table pack they've dubbed Aliens vs. Pinball. Zen describes the new tables: "In Aliens pinball, team up with the Colonial Marines as Ellen Ripley on a pinball table based on ALIENS, the 1986 blockbuster film. Face your fears and take on a deadly Alien threat on the Sevastopol Space Station as Amanda Ripley in the Alien: Isolation pinball table and feel the rush of the hunt as a young Yautja warrior in Alien vs. Predator pinball."..




It sometimes feels like Marvel is working towards a future where there will be a free-to-play game for every possible genre. The quality of those games has run the gamut from the bland Marvel: War Of Heroes to the surprisingly enjoyable Marvel Future Fight [Free]. Somewhere in the upper end of that range sits Marvel: Avengers Alliance, a rather fun game with a battle system pulled from turn-based RPGs. The one thing that ties most of these games together aside from the license is that no matter how well they start off, they all seem to end up becoming worse over the long run. The original Avengers Alliance is probably the worst example of that, with its poorly-implemented PVP, serious issues with cheating players, and completely broken character balance. At a certain point, it felt like Marvel Entertainment just gave up on it...

I've talked repeatedly about how much I enjoy the eeriness of Rusty Lake's Cube Escape series, and the just-released Cube Escape: Theater [Free] continues along the same vein, which is nothing but good news to me. Cube Escape: Theater is the eighth in the Cube Escape series and continues from where Cube Escape Birthday [Free] left off. The opening scene of the trailer with the red curtains reminded me a lot of the famous giant scene in David Lynch's Twin Peaks (one of my all-time favorite shows), although the tone of this trailer is less threatening and more inquisitive - though no less peculiar and with an uncanny tone running through...

Five Alarm Freebie Alert: 'Space Marshals' Goes Free for the First Time

We live in a world of constant sales and freebies. It happens so darn much that sometimes it's tough to even get excited about a sale. This is NOT one of those times. Pixelbite's stunning dual-stick shooter Space Marshals [$4.99] has just dropped to free for the first time ever. It's not known why exactly it's free at this point in time, but this isn't the time for questions, this is the time for action. That action is mashing the download button on your device...

Retro City Rampage DX [$4.99] finally hits iOS. Took it long enough, eh? Brian Provinciano's "what if Grand Theft Auto was an 8-bit game that paid homage to every classic game and notable 1980s cultural phenomenon" title had landed everywhere but mobile. It was on desktop (PC, Mac, and Linux!), the Vita (on cartridge too!), 3DS, Wii U (not the Wii), Xbox One, PS3 and PS4, even a demo for NES! But the new platform releases started to dry up over time, even after the DX update to the original game that brought some new features and tweaks was released. And yet, no mobile version. Yet, one night it unexpectedly showed up! And while I have some issues with the game, I'm quite glad it showed up...

Those of you who hang around our forums don't need any introduction to Andy C83. For years he has been one of the most skilled mobile gamers we've ever seen when it comes to speedrunning or setting high scores. If you aren't familiar with Andy, well, just fire up Game Center at pretty much any popular game and chances are pretty good he'll be somewhere near the top of the leaderboard. In fact we've even featured Andy's work on the front page here before, once for putting together an awesome time-lapse of the first 1,000 holes in Desert Golfing [$1.99] and one time for speedrunning through the insanely difficult Duet [$2.99] in less than 10 minutes. Anyway, Andy's latest feat is one I'm still trying to wrap my head around. He recently speedran the entire game Chameleon Run [$1.99] and has put together a compilation of all his speedruns for all the game's levels. Seriously, check this out...

LEGO games on iOS are, by this point, nothing if not reliable. Apart from the earliest releases on the platform and the occasional experiment, the LEGO games based on licensed properties all essentially do the same things. They tell (or retell) a humorous story using a selection of stages from the console versions, offer up some mindless action gaming, and have a ton of unlockables. How much you enjoy them usually depends on how much you like the property involved, but all of the games kind of fall in that sticky zone that lay just between boring and interesting, and LEGO Jurassic World [$4.99] isn't any different. Except, you know, that this one has playable dinosaurs...

'Whispers of the Old Gods' Spoilers, Cheating, Crazy Videos, and More 'Hearthstone' Weekly News in Touchstone #43

Can you hear that? That's the sound of Hearthstone's [Free] latest expansion, Whispers of the Old Gods, drawing nearer. How nearer, though, remains to be seen. What I do know is that we now know all four of the Old Gods, so I don't think the release is too far off. There's that rumor about an April 26th release date, but we'll see whether that's accurate or not. What I can see is the community's excitement every time a new card comes out - even the bad cards - since we are all feeling the winds of change coming to the game. Let's face it, it's been hard to get excited about the game this last month when we all know that the meta's about the change radically soon; it's hard to put work into developing new, interesting decks when the meta has been the same for so long and when you know it's a matter of weeks before whatever deck you develop ends up being useless in Standard. Still, we have some news to talk about like the last God reveal, some premature card evaluations, and more...

A couple of days ago we wrote about the imminent reveal of a game based on the Fear the Walking Dead series. We were wondering which way the game would go, since there are numerous iterations of zombie games on the App Store. Well, the game dropped on the App Store, and as you can tell from the title Fear the Walking Dead: Dead Run [Free], the game is an endless runner. The game takes place in various familiar locations of a Los Angeles on the verge of - and possibly already beyond - collapse and has you running for your life all the while avoiding (or dispatching) the undead. You have a variety of weapons, but using them too much slows you down, using them too little gets you bit...

While there's a zombie game released every five seconds, there aren't nearly enough alien games out there. I mean sure, there's a handful of titles based on the actual Alien franchise with Xenomorphs running around causing havoc, but think of how many games are around with actual aliens, whether it be little green men or humanoid creatures from another planet. With a bold and obvious title, Crazy Alien Invaders [Free] seeks to rectify this unfortunate shortage...

If there's one genre I almost never get to experience, it's fishing. I have plenty of nostalgia for SEGA's huge line of bass-centric games as well as their amazing arcade machines where you can actually feel the tension in the rod, but in this modern era, I generally don't go out of my way to play a console or mobile fishing game. That changed with Fishing Break [Free], and although it has a rather aggressive monetization strategy, it still hits the spot...

Generally speaking, I'm not the sort of gamebook fan that replays books terribly often after finishing them. I'm usually okay with getting whatever story and ending comes from my choices, so long as it's an ending and not a "game over". With The Daring Mermaid Expedition [Free], however, I found myself going back a few times. It's a relatively short adventure, and it's almost impossible to satisfy your curiosity about the game's mysteries in a single play. The author takes a light approach to whole affair, and there's a playful feeling running through the whole story. I can't say it's one of my favorites from Choice Of Games, but if it catches you in the right mood, you'll probably enjoy it...

There are two Slitherine games that I've been waiting to play on iOS, but it had been a while since we'd heard any news on a possible release date. Those games were Heroes of Normandie, the digital port of the slightly over-the-top tabletop board game, and Gettysburg: The Tide Turns, the game that's been in a development purgatory ever since its successful Kickstarter campaign literally years ago. Now, we finally have some information regarding when those two games might be coming to iOS. According to Slitherine, Heroes of Normandie should be coming July 2016 while Gettysburg hopefully in Q3 2016. Heroes of Normandie's release date seems to be more firm than Gettysburg's, but game development is a tricky thing...

When I wrote a few days ago about the World of Tanks Blitz [Free] 2.8 Update, I described how I was glad Wargaming.net had decided to make higher Tier tanks more affordable to play by decreasing repair costs and increasing profitability. And up to that point, all was well. But then I started hearing complaints about the new passive consumables called Provisions that many felt pushed the game into pay-to-win territory. Provisions are activated automatically and have a permanent effect throughout the battle, and they aren't cheap. For instance, if you buy Improved Fuel for 6300 credits, you get 10% to engine power and 10% to turret traverse speed, both of which are substantial boosts and can really tilt the balance towards the tank with the provisions on board...

Gameloft’s take on a freemium city builder infused with Disney magic is an excellent title for those that interested in anything related to the House of Mouse. Yet, similar to other similar titles, Disney Magic Kingdoms does possess some nuance to the way it handles its timer based gameplay. We’ve been playing it quite a bit in order to build our ideal Disney park (hint, it doesn’t involve putting the Astro Orbiters in front of the entrance to Tomrorowland) and have a few tips to impart for those looking to build without resorting to IAP...

A couple of weeks ago, Square Enix released a wonderful remake of their 16-bit classic Romancing SaGa 2 on iOS, Android, and Vita in Japan. After putting the game through its paces, I put together some impressions of the game, but wondered at the end if the rest of world had a chance of seeing the game or not. After all, Romancing SaGa 2 had never been released outside of Japan before, and the last time any game in the series did get an international release was more than a decade ago. Well, chin up, friends. Direct from the game's official Twitter account just a few minutes ago, Romancing SaGa 2 will be launching worldwide on iOS and Android "soon"...

RPG Reload Presents - The History Of Handheld RPGs, Part Eight

Hello, gentle readers, and welcome to the RPG Reload. This week, we're continuing our little monthly project looking at the history of handheld RPGs. That means that we will not be taking a look at a specific RPG from the App Store's past this time around. Last month, we looked at the most successful dedicated handheld of all-time, the Nintendo DS, and the bounty of RPGs it brought with it. Quite impressive for a piece of hardware that most pundits felt had little chance against the opposition. This month, we're taking a look at the opposition in question, the Sony PlayStation Portable. Although it started its life playing the less-desirable role in a David vs. Goliath match-up, it would in time be the subject of its own feel-good comeback story. Most importantly for us here in the RPG Reload, it was home to a massive library of excellent RPGs...

If you enjoyed Lara Croft GO [$4.99] - or even Hitman GO [$1.99] - I think you will enjoy this GDC talk by Antoine Routon of Square Enix Montreal. Routon talks about how Hitman GO came about, and then how they went from there to making Lara Croft GO. He talks about how their initial art and ideas for Lara Croft Go felt wrong because it looked like a reskinned Hitman GO. So, they took a step back and tried to figure out what was wrong. Apparently, for the developers Hitman Go felt like a real Hitman title despite a complete change in format, so they tried to emulate the process of distilling and interpreting the Tomb Raider franchise into a game that plays differently but feels similar to its ancestor...

There's no denying that the surfer culture is an extremely laid back one, so it's sort of apropos that Diverso Games' latest title Go Surf [$2.99] shuffled onto the App Store just a wee bit later than all of yesterday's new releases. Hey, it's cool bro! We're all a little late sometimes. If you aren't aware of Go Surf from our previous coverage, it's a super-stylish one-tap endless surfing game that does a wonderful job at capturing the beach lifestyle. Check out the trailer...

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