Category Archives: Games

Betway, one of the leading global online gaming companies, has decided to dip its toes into eSports by launching a dedicated betting portal for games such as Counter-Strike: Global Offensive, League of Legends, DOTA 2, Starcraft 2, and more. You can bet on events such as League of Legends' World Regional Qualifiers, CS:GO's 99 Damage Tournament, Heroes of the Storm's Enter the Storm Tournament, and so on. What is even more interesting than just betting on specific eSports events is that Betway offers bets on whether various video games will be part of the Winter Olympics 2030. Currently, Hearthstone [Free]is 99/1, DOTA 2 is 79/1, and CS:GO is 49/1. As the Eurogamer.net article explains, Betway's Alan Alger explained that Hearthstone has well over 30 million players and is a growing eSports force. Many Winter Olympic sports don't have a tenth of Hearthstone's participation figures, Alger noted...

When you sit down to write a review of the mobile port of an older PC game, it can get tricky. As times change, so does the context in which we view different games, and playing the 2004 PC Game Rollercoaster Tycoon 3 (RCT 3) [$4.99] on my iPad and iPhone in 2015 is definitely an interesting, and quite new, experience in itself. Add to that my sense of nostalgia when playing games I used to play back in the day when they came out (although when it came to management games, I was more into the older Theme Hospital than the RollerCoaster Tycoon games), and reviewing a game like RCT 3 becomes an interesting exercise in detachment; I have to make sure I review what I see and play rather than what I remember...




While paid games are certainly not the way to make money on mobile, there's still hope for deelopers looking to, you know, sell a game up front. The developers of Prune [$3.99] have reported that they've sold over 100,000 copies since release – and at $3.99 per copy (before Apple's 30% cut), that's a great performance for a small indie team of two people that worked on the game. Certainly, it's a positive sign for paid games...

iOS Classic 'Badland' Getting Level Editor Soon, Beta Testing Starts Today

Back in April of 2013, developer Frogmind released Badland [$3.99] into the App Store, and I don't think anyone at the time could have imagined how much it would evolve over the years. The release version of Badland had a striking visual style, and more importantly it had compelling gameplay that worked beautifully with simple tap controls, which is imperative for a successful iOS game. But the real magic has come since that release, as Frogmind has been incredibly dedicated to furthering Badland and it stands as one of the most updated games in the history of iOS. Tons of additional levels, multiplayer modes, missions, achievements, and much more. Today, Frogmind has unveiled perhaps the biggest update for Badland yet, as they're prepping a brand new level editor for the game. This trailer shows it in action, and it looks really cool...

Looking past Mobius Of Magic [$2.99] 's lifting of Final Fantasy's mage designs, there's a somewhat creative idea at its core. Battles play out as duels between magic users, and in this game the best offense is a good defense. You can block most incoming attacks by swiping in the direction it's coming from, and in doing so, not only does it nullify most of the damage, but it also charges up your mana so that you can deliver stronger counter-attacks. Thus, battles are enjoyably fast-paced affairs where you need to pay careful attention to your foe and react quickly and precisely. It makes a valiant go of building a game around that interesting mechanic, but it ultimately doesn't quite manage to take things much farther than what you'll see in the earliest combats...

Mr. Cawthon refuses to rest on the laurels of his huge success, Five Nights at Freddy's 4 [$2.99], and has popped up to talk about his plans for the upcoming 1.1 Halloween update. First of all, the October 31st content will be a free update for all and not a DLC, although I'm sure those who own the game would probably have bought the DLC too. According to Cawthon, some of the plans are more certain than others since he's still working on the update as we speak. If you are one of those who've beaten Night 6, the update will add all kinds of fun stuff in your extras menu, including a challenge menu, a cheat menu, and a twist on a familiar minigame, which means that those who can beat the challenges will have access to a new set of stars to earn. The preceding additions are going to be released for certain...

Do you hate "pay-to-win" free-to-play games? Is the idea of ever spending any chunk of money in a game offensive to the very fiber of your being? Well, you might not like Monsters Ate My Metropolis. [Free] But if you've got a nuanced opinion about free-to-play games, then you might just enjoy Monsters Ate My Metropolis...

Did anybody around here play DrawQuest? It was kind of like Draw Something [Free] but without the pesky game parts getting in the way. Each day you’d be tasked with a new quest (something like “Who crossed the road?” or “Publish a novel”), and you had to make a drawing based on it. You’d earn coins if other users liked your work, and it was incredibly satisfying to craft the perfect picture and have it rewarded with heaps of adoration and fake money. Furthermore, perusing other people’s drawings could be just as much fun (if not more so) than making your own, and the creativity on display could be truly astonishing at times. It was eventually shut down and removed from the App Store when it failed to turn a profit, which unfortunately is not an uncommon tale. The good news, though, is that iOS basically sees an unlimited supply of new games week after week and odds are something else will come along that can scratch the same itch...

Fancy Force's gory physics-based trials game Happy Wheels [Free] took the iOS world by storm last week when it arrived on the App Store and quickly shot up to the top position in the free games chart. Happy Wheels was originally released as a Flash game way back in 2010, and has grown by leaps and bounds in the years since. With a cast of ridiculous playable characters and vehicles, as well as a community-driven level-creator which has over 6 million user-created levels, Happy Wheels has been a huge success in the world of browser games. Which makes me feel sort of silly that I'd never even heard of it before it popped up on iOS last week. Hey I'm old, I don't know what these crazy kids are into nowadays. ..

One of the most curiously popular genres to emerge in the past few years is the clicker genre. Stripping nearly all the fluff away from most progression-based systems in games, clickers have distilled the satisfaction of watching progress bars increase into bite-sized, single-tap experiences. They're silly, sure, but also strangely satisfying. Clickers aren't for everyone though, and to some the passiveness of it all just isn't enough to get their juices flowing. That's why I really took a shining to Tap Quest [Free], which released a month ago from Nanoo Company...

'Final Fantasy 7' Review - Square Enix's Classic, With A Few Clouds In The Sky

With the exception of some of Nintendo's Pokemon games, there is no Japanese RPG more famous and high-selling than Final Fantasy 7 [$15.99]. That might be the only non-controversial thing a person could say about the game. It's the JRPG's Star Wars, a game that changed the course of the genre in many ways. It proved there was an audience for RPGs in the Western market, but it was also a bold statement for consoles adopting optical media and perhaps even Sony's entire mission with the PlayStation. Here is the future, its commercials screamed, and though they were pretty deceitful in one way, those commercials helped pave a new road for console gaming's future. For many people it was their first JRPG love, and the passion it drove in its fanbase pushed Square into the limelight worldwide to the extent that they could push a ridiculously-budgeted CG movie into wide theatrical release. It spawned spin-offs, sequels, prequels, and merchandise galore. And now, in 2015, you can play it on the phone you keep in your pocket...

'The Grand Tournament', The New Expansion For 'Hearthstone', is Out!

Well, there we go everyone, no more waiting, no more anticipating, no more counting the days, the nights, the minutes, the hours, and everything else countable, no more playing with those old Hearthstone [Free] cards, the dusty, dirty ones. Now, we officially have new, shiny, fancy-looking cards to play with as the new expansion, The Grand Tournament, has just officially released in North America. If you have bought the pre-order packs, you have 50 new surprises to unveil, and if you didn't go for that, I'm sure you've stored enough gold to buy at least a few packs. Either way, those new cards have cried for freedom for too long; it's time to release them...

Geometry Dash [$1.99], Robert Topala's infuriating, and very fun, platformer should soon be getting its 2.0 Update. Recently, Topala posted on the game's Facebook page a list of all the big features that the upcoming big update will include, which means the update is coming along nicely and, hopefully, shouldn't be too far away from hitting the App Store. Some of the new features are a new user coins system for custom levels, teleportation portals, moving objects, over 50 new icons, ships, UFOs, Robots, a lot of new art, both for backgrounds and objects, and many more. The update also enhances the game's editor by adding more editor options, including better toggles to ease level building. ..

Well, it's almost time to welcome Hearthstone's [Free] new expansion, The Grand Tournament. Excited yet? Well, I am, but it's my duty to remind you of a couple of things before the expansion hits. First, Amazon is offering 20% Coins Back on all TGT pack purchases. This offer is only valid for customers in the US, UK, and Germany, and there's a bit of a process to buying those packs as JR Cook explains in a post on Blizzpro. So, if you don't mind the hassle, there are some savings there for you. Also, Blizzard's TGT pre-order, where you get 50 packs and a card-back for $49.99, should still be available, although I'm sure not for long, so this is your last chance to get in on that. As for a release time, all we know officially so far is the tweet below...

And just like that, Pokemon Shuffle Mobile has landed in the Japanese App Store. If you haven't played the game, The Pokemon Company's Pokemon Shuffle Mobile is a puzzle game where you match three or more Pokemon to battle against wild Pokemon. In other words, yes, this is a Match-3 kind of game. According to the game's description, you can play the game casually, but you can also battle, collect, and level up Pokemon, a feature that perhaps makes the game deeper than most casual Match-3 games. The game appeals to both beginner and expert players, always according to The Pokemon Company. Pokemon Shuffle Mobile is F2P, and has already been released in the Nintendo eShop for the Nintendo 3DS...

Usually I know what games will be topping the App Store's charts at any given moment: on the paid side, we have Minecraft: Pocket Edition, on the Top Grossing side, we have either Game of War or Clash of Clans. What I didn't expect to see today, to be honest, was Jim Bonacci's Happy Wheels [Free], a port of the apparently huge PC hit with the same name, lording over the Free Games category, higher than the much-praised Pac-Man 256. If you haven't played the game, Happy Wheels is all about being unhappy on your various wheels - a Segway, a wheelchair, and so on - as you crash over and over again with bone-crunching sound effects and gory visuals accompanying your every failure...

You might have heard of a tiny little game called Clash of Clans [Free], a game that has spawned many imitators, has been raking in the dough since its release in 2012, and is currently sitting nicely in second place in the App Store's Top Grossing Games. But how did this game manage to become so popular that everyone uses it as a stand-in phrase for "very popular and very successful mobile game?" Well, Clash of Clans' server programmer, Jonas Collaros, revealed what he sees as the secret behind the game's success. In the most recent Game Developers Conference, Collaros claimed that the secret to Supercell's success is the company's simple principle: the game should be free. That reason alone, always according to Collaros, has enabled gamers to download the game and make it a part of their daily lives...

It's a well-known fact that spiders are the most vile, disgusting, and completely unnecessary creatures to ever grace our planet. Literally nobody likes spiders, and if they say they do, they're just lying to themselves. Snakes? Not a problem. Rats or mice? Totes adorbs if you ask me. Scorpions? Total bad asses. Spiders? Kill them all with fire. Now, my dislike of spiders has definitely gotten better over the years. I no longer cower at even the sight of a harmless daddy long legs, and playing as a spider in Spider: The Secret of Bryce Manor [$1.99 / $1.99 (HD)] has never been that big of a problem for me, though I do find it a bit icky. ..

Sling Kong [Free] is a game that I'm highly ambivalent about, for many reasons. I came in hotly anticipating it, because Protostar's Checkpoint Champion [Free] is a game that's practically flawless. Sling Kong uses a slingshot-style system that's close enough to my favorite game mechanic of grappling hooks, such that I found myself absolutely anticipating this one. I finally got my hands on it, and while it's fun, and definitely worth downloading, it's a game that does a few things wrong, though I understand why those decisions were made...

Tactile Wars [Free] had, how shall I put this mildly, a rocky start in life. The game went through what I suppose was a successful soft launch and then got released with plenty of App Store fanfare, grabbing the much-coveted Editor's Choice Award from Apple, an award that can really take a game's revenue into the stratosphere. Unfortunately for the game, the award had pretty much that precise effect, and I say unfortunately because the great influx of players knackered the game's servers to the point where it became literally unplayable. All players would see was a "Connection is Lost" little sign informing them of their current inability to join this online-only game. In a way, Tactile Wars' predicament was reminiscent of that of many recent AAA console and PC games that tried to go online-only (looking at you, Simcity) only to realize soon after launch that servers are fickle little creatures, bound to melt into a puddle when you need them most...

Copyright 2014, TouchArcade.com, LLC.