Category Archives: Games

When Sid Meier's Civilization VI [Free (HD)] landed on the iPad back in December, it was a big deal for a couple of reasons. First of all, it was a full port of the PC original which had just launched about a year prior and it made its way to iPad with very few concessions. Full ports of some older hefty console and PC games had made their way to iOS before, like the incredibly impressive GRID Autosport [$9.99] which originally launched on console and PC in 2014, but Civilization VI was even newer than that and still made its way to the iPad which was a really impressive feat. The second big point about its iPad release was the pricing. Original developer Firaxis Games and Aspyr Media, who ported the game to iPad, felt that a full-blown title such as that should warrant a similar price to other platforms. It's a free to try model with a premium unlock IAP normally priced at $59.99 but offered at a launch discount of $29.99 for its first two weeks on the App Store...

Rusty Moyher delivers a brutal platformer roguelike in Dig Dog [$2.99]. You play as a dog that will go to the ends of the earth to get as many bones as possible, even the ends full of weird evil creatures and spikes everywhere. C'mon dog. Those players out there who enjoy getting tested by games will like this, as it's a well-made platformer with a simple but effective visual style. But even if you like games with no fail state, Dig Dog is here to accommodate you as well...




'Final Fantasy 15 Pocket Edition' Review - In Other Words, Final Fantasy 15

The very existence of Final Fantasy 15 Pocket Edition [Free] is both weird and fascinating. Final Fantasy 15 is the latest in the classic series of JRPGs. It launched last year on the latest home consoles, and on its face certainly didn't appear to be a good candidate for a mobile release. Maybe Final Fantasy 8 next for mobile players? Or even Final Fantasy 10? No, Square Enix clearly wanted mobile players to experience the story of the newest game in the series, and found a way to do just that. Final Fantasy 15 Pocket Edition is Final Fantasy 15… sort of. It's as though someone had the script and a pretty decent walkthrough of the original game and was told to remake it for mobile devices. Miraculously, it works...

I was quite pleased with the way Capcom Mobile brought their 2010 mobile version of Street Fighter IV up to modern iOS standards with the release of Street Fighter IV: Champion Edition [$4.99] back in July of last year, even if it did cause Total Biscuit to hate us forever. The game has received good support since then too, receiving new characters, improvements to online multiplayer, and new features including support for the full screen of the iPhone X. It's far and away the best traditional fighter on iOS. Capcom had been famously dismissive of Street Fighter IV fans on Android except in certain cases for owners of specific devices and in select regions. Or, you know, if you pirated it. Then this past November we learned that Capcom would finally be appeasing its Android fans by bringing Street Fighter IV: CE to Android devices, and today we've learned that the Android version is all finished up and should be arriving at some point this month. ..

In today's edition of I Feel Old Now, the seminal dino flick Jurassic Park is set to turn 25 years old this coming June, and Universal has partnered up with the folks at Zen Studios to celebrate this milestone with a new set of Jurassic Park and Jurassic World pinball tables heading to their digital pinball games Zen Pinball [Free] and Pinball FX3. There are three tables in all, with the first focusing on the 2015 revitalization of the series Jurassic World. Next is a table based off some of the most classic scenes of the original Jurassic Park film, and the third table is based all around the mayhem caused in the Jurassic Park universe, like massive dinosaur battles and rescuing survivors. You can see all three Jurassic World Pinball tables in action in the following trailer...

Calling The X-Files just another science fiction show is doing it a slight disservice. It became a cultural phenomenon by mixing aliens and the supernatural, as well as mythology and standalone episodes, all while introducing iconic characters led by Fox Mulder and Dana Scully. Similarly, you can't really call The X-Files: Deep State [Free] just a hidden object game, seeing as it also has numerous other mini-games, dialogue-driven decisions that affect the story and much more. It's an intriguing mix of elements worthy of its source material, but it's plagued by a sinister array of free-to-play headaches as menacing as anything cooked up by the Cigarette Smoking Man...

'Dandara' Review - Gravity-Defying Goodness

'Dandara' Review - Gravity-Defying Goodness

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February 6th, 2018 9:45 AM EST by Nick Tylwalk in $14.99, 5 stars, Action, iPad Games, iPhone games, Platform, Reviews, Universal
$14.99 Buy Now

For anyone who's reached adulthood, few game genres are as comforting as metroidvania. There's something about the combo of action and platforming that just takes you back when done correctly, and Dandara [$14.99] surely does that. While it wears its classic influences very much on its sleeve, this game builds on them with a unique system of movement and a gorgeous environment that beckons you to explore. Even though Dandara launched on multiple platforms, it feels right at home on touchscreens, so much so that you can't help but wonder if this is how it's truly meant to be played...

Those readers unfortunate enough to follow me on Twitter know that I have a terrible vice, and its name is Marvel Avengers Academy [Free]. The game's original concept, which sounded like something between a city builder and a dating sim, pulled me in at launch. While it has done an absolutely terrible job of delivering on its initial promises, the entertaining writing and deep character cuts managed to keep me coming back anyway. The game just hit its second anniversary, and to honor the occasion developer TinyCo has brought some seriously big changes to the campus. Good? Bad? I suppose we'll have to see how things play out, but it's certainly different...

Last month we detailed the forthcoming new release from prolific mobile game developer Djinnworks, who you'd likely know from the Rope 'n Fly series that's been incredibly popular over the years or the many Stickman versions of popular sports games like Stickman Basketball [Free] and Stickman Soccer [Free]. More recently Djinnworks has been focusing on full 3D Stickman sports games with a slant towards online competition, like their Stickman Skate Battle [Free] which launched in May of last year, Stickman Cross Golf Battle [Free] which launched in November of last year, and now the newest take in that series Stickman Disc Golf Battle [Free] which hit the App Store over the weekend. Check out the official launch trailer for Stickman Disc Golf Battle to see it in action...

Terry Cavanagh’s Super Hexagon [$2.99] is one of my favourite games of all time. Barring its history on iOS and how it basically kickstarted twitch gaming on mobile, it is the first game I install on an iOS device. After launch, Terry updated it with some fixes and it got its first big update with version 2.0 that brought out dramatically better performance and proper Retina Display support. After the update that fixed save files years ago, we now have an announcement for a new update that not only fixes any iOS 11 issues but also one that adds iPhone X support. Watch a trailer for Super Hexagon below:..

Hero Hunters [Free] is the latest team-based RPG shooter to hit the App Store, so it's keen for your attention. From Hothead Games, developers of games like the Kill Shot franchise, it's quick to learn and enjoy (at least for a little while), but it's also keen for your money...

Best iPhone Game Updates: 'Rules of Survival', 'Super Phantom Cat 2', 'Vainglory', 'Elder Scrolls: Legends', and More

Hello everyone, and welcome to the week! It's time once again for our look back at the noteworthy updates of the last seven days. Updates, there were a few. Perhaps a few more than a few, but not many more than that. I hunted down some interesting ones, or at least some somewhat-interesting ones. There are cats, panthers, sorcerers, and other such things to look forward to later in the article if you've got the moxie to hang around. Of course, you can keep an eye out for updates yourself using AppShopper or by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let's dig in!..

Following its very well-received release on Steam back in March of 2016, developer Clever Plays brought their awesome roguelike top-down shooter Leap of Fate [$3.99] to the iOS platform in August of the same year. Leap of Fate offered up infinite replay value with its randomly-generated design and roguelike elements, and it was all wrapped up in this ultra-cool cyberpunk dystopian theme. We gushed over Leap of Fate in our Game of the Week award and our subsequent 4.5 star review, but perhaps one of the most standout features of the iOS version of the game was its ingenious control system. Top-down dual-stick shooters have always worked quite well on the touchscreen, but Leap of Fate featured some pretty interesting special abilities which wouldn't seem like they'd work so well with virtual controls. Clever Plays figured it out though, and even went in-depth into the challenges of nailing such a good control scheme on mobile. Well, be that as it may, Leap of Fate players had still been requesting MFi controller support for the game since its release, especially since the Steam version was already built for controllers. It took a year and a half, but they've finally obliged on that request with a brand new update that hit Leap of Fate this week...

Developer Kenny Sun is best known for his unique puzzle games involving geometric shapes. Each of those games picks a shape and builds a puzzle experience around it that tends to differ entirely from the developer's previous games. There are some common points, of course. The games usually have a ton of levels, each one introduced with a card stating that it was made by Kenny Sun. They're also typically audiovisual treats, albeit abstract ones. A Hollow Doorway [Free] follows in the footsteps of games like Yankai's Triangle [$2.99] and Yankai's Peak [$2.99] in some ways, but it's different in that this is more of a game of reflexes than considered thought. It has this developer's usual flourishes, but in terms of mechanics, it's closer to something like Super Hexagon [$2.99] than the positional puzzles seen in the last couple of Sun games...

While Arena of Valor [Free] is bigger than sliced bread in Asian territories, the game hasn't yet made a similar massive impact on the Western market. You could point your finger at a lot of reasons for this, but the one I find the most reasonable is the stigma towards mobile games from people who would likely really enjoy AoV if they just gave it a try. In Asian countries, hardcore gamers don't have any problem playing games on their phone, which isn't really the case here. This week, an insider at Tencent let us in on plans to turn that perception around with a global mobile esports strategy that aims to put mobile esports on par with esports on any other platform...

Trends come and go on the App Store, this has always been the case. Some trends have been more enjoyable than others, as they ebb and flow with whatever big title is topping the charts at the time. But it seems a new trend is cooking in 2018: MMORPGs, with the charge being led by South Korea’s biggest names in a big way...

'Disc Drivin' 2' Review - The Evolution of a Classic

As I've talked about before, the original Disc Drivin' was something of an obsession with the TouchArcade staff and many members of our community. I'd say it easily wins as being the mobile game I've played for the longest time, as it launched way back in 2010 and has remained a constant in my rotation ever since, with only a few breaks in between. So it was a mixture of delight and trepidation when developer Pixelocity announced Disc Drivin' 2 [Free] which just launched this week. On one hand fans were getting a new entry of a favorite which would theoretically add all sorts of fun new stuff. On the other, would this sequel mess with the formula or ruin the happy feelings we have towards that beloved original? As a diehard Disc Driver I'd say there's a bit from column A and column B, but overall I'm thrilled with this new entry in the series and Disc Drivin' 2 looks poised to continue the tradition that the original started for many more years to come. If you're unfamiliar with Disc Drivin' then please read my review of the original game for the nuts and bolts of what the basic concept behind the game is. This review will assume you have a basic understanding of Disc Drivin' and mostly focuses on what's new compared to the original game...

In the beginning, there was only one. I'm talking about skins in Minecraft [$6.99] back in the day, where you could only be Steve and Steve alone (despite the rumors of the Herobrine skin that, of course, never materialized). No matter if you were old, young, male, female, you had but one look while traversing the immense expanse that is Minecraft. However, that started to change when modders took the lead in offering new skins to players, providing a fresh look to the game that became essential once huge servers became more popular. Mojang gradually joined the party as well and started offering "official skins," and it's been doing so ever since...

While Animal Crossing: Pocket Camp [Free] hasn't really caught on the way Nintendo probably was hoping for, it doesn't seem to be lacking in active players for the moment. The developers seem to be counting on wall-to-wall events to keep the players engaged, but you can tell that they're trying to get the hang of what those events should be and how they should play out. The winter event that just ended was easy to finish in a day or two, while even regular players had trouble completing the event prior to that, Rover's Garden Safari. Well, prepare your gardening tools, because the latest event has players heading back to the planting grind...

Nowadays platform agnosticism is pretty common and it's not surprising to see games releasing on a variety of platforms. In the case of Death Road to Canada [$11.99], it was sort of a weirder situation. You see, the game was originally envisioned as a mobile title but ultimately launched first on Steam Early Access since it was much easier to gather feedback and iterate with updates on that platform. Following lots of optimizations, tweaks, and content updates, Death Road did make its way to iOS in March of last year and then Android the following October. Since then both the desktop and mobile versions have been receiving updates and new content, but that has led to console people hollering about wanting the game on their platforms of choice. Today that dream is coming true as UKIYO Publishing has announced a partnership with developers Rocketcat Games and Madgarden to bring Death Road to Canada to Nintendo Switch, Microsoft Xbox One, and Sony PlayStation 4 this April...

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