Category Archives: Action

World Of Tanks Blitz [Free] manages to pull off the difficult task of capturing the essence of its much-loved PC counterpart, allowing you to get into some pretty tense tank battles with players from around the world. While it lacks many of the vehicles and most of the modes of the PC version, it's still quite a deep game for a shooter, with a pace unlike most other games in its genre on iOS. The most important trait it adopted from the PC game is that you can enjoy a great gaming experience without spending a cent. I've been playing it a fair bit since its wide release a few weeks ago so, as usual, I've got some advice for players who are just starting out. Since this is a game which at its core is about teamwork, I've taken the unusual step of calling in a little field support from someone who has logged in countless hours on the PC version without dropping any cash: my son, Juon. We'll be breaking the guide into a few different sections covering various aspects of the game...

'Modern Combat 5: Blackout' Multiplayer Review - A New Standard in iOS FPS MP

Gameloft’s Modern Combat series, like the Call of Duty’s and Battlefields before it, is usually a tale of two games. On the single player side, an action-packed (and typically short) adventure with a fantastical story typified the experience while multiplayer is a fast-paced endeavor with plenty of fragging accompanied with some sort of progression system. Modern Combat 5: Blackout [$6.99] fits the bill on the single player side (as evidence by our review), but does a great job expanding the series beyond what’s typically been expected on mobile on the multiplayer side. In fact, when it comes to multiplayer FPS titles on iOS, at this point there’s MC5, and there’s everything else...

Historically, movie tie-in games have sucked, but it seems like that trend might ever so slowly be changing. Temple Run has produced a couple of fun movie tie-in spinoffs, the Guardians of the Galaxy mobile game is pretty good, and the new Teenage Mutant Ninja Turtles [$3.99] game seems really promising. Another good example is Glitchsoft's recent Uncanny X-Men: Days of Future Past [$2.99]. Sure, it might not change the world or anything, but it's a surprisingly competent action platformer that does great fan service in the form of many playable characters. Today a new update has landed for the game that increases that number of playable characters with the addition of both Storm and Polaris. Here's a short video showing off both Storm and Polaris in action...

'Modern Combat 5: Blackout' Single Player Review - Blurring the Lines Between Single and Multiplayer

After months of news, teaser trailers, and hands-on previews, Gameloft’s latest entry in its first-person shooter series is finally here. As was the case with MC4, there’s a lot to look it with this latest sequel, so this first part of the review focuses primarily on the single player campaign and underlying gameplay mechanics. In that regard, Modern Combat 5: Blackout [$6.99] is an excellent sequel that makes some dramatic improvements to said mechanics while keeping the actual FPS action mostly unchanged...

In my review of the game based on Thor: The Dark World [Free], I remarked about how, as a child, I never would have expected Thor of all characters to become a major media star for Marvel. There are always bigger miracles, however. I remember flipping through the pages of a Marvel Handbook when I was in elementary school and coming across Rocket Raccoon. It was my first time seeing him, and to my eyes, he looked stupid. Not just The Shocker-stupid, but genuine, unadulterated Razorback-level stupid. He was the kind of character who you would only see in a Marvel Handbook, with a handful of appearances to his name, doomed to disappear entirely for 15 years of publications. Several years ago, he and many other somewhat forgotten members of Cosmic Marvel returned as a new Guardians of the Galaxy team, in an effort to revamp that part of the Marvel Universe. It was so successful, they've got a live action movie coming out next week, and with it, their very own game. Now, that's improbable...

Back in May, FDG Entertainment and Cornfox & Bros. teased a fishing mini-game that was set to come to their action-adventure epic Oceanhorn [$8.99], and the following month the developers confirmed that the fishing being shown was actually part of a massive Game of the Year Edition update they had been working on. Today, they've released a new trailer which shows off some of the new content as well as highlights "your voice," meaning it's partially narrated by the many nice comments made by YouTubers and Let's Players. Be sure to watch the very end, where you can see a snippet of the highly-anticipated fishing...

Appeals to nostalgia have become something of a commodity these days in video games. With the generation of kids who grew up on 8- and 16-bit sprite-based games all grown up and making their own games, the relatively low cost of producing assets in the style compared to assets that push the bleeding edge of technology, and the generally favorable response from an audience pining for the carefree days of their youth, it's not really a surprise that what once was a rare treat has now become commonplace, particularly in indie and mobile circles. The most common way games tip their hats to the past is in the presentation, using graphics, sound, and music that reflect popular hardware of the past, such as the NES and the Spectrum...

There have been a lot of grumblings about Square-Enix's lack of updates on some of their games, but the company has been slowly and quietly going through their back catalog in the last little while making little touches here and there. Final Fantasy 3 [$15.99 / $16.99 (HD)] and Final Fantasy 4 [$15.99] have both received updates for MFi controller support, Final Fantasy Tactics [$13.99 / $15.99 (HD)] got a major overhaul, and now it seems like one of Square-Enix's first iOS ports, Secret of Mana [$8.99], has gotten its turn. ..

Last week, Disney and Marvel soft-launched a spinoff mobile game for the upcoming movie Guardians of the Galaxy, and as of today that game, Guardians of the Galaxy: The Universal Weapon [appprice url=""https://itunes.apple.com/us/app/guardians-galaxy-universal/id834485417?mt=8"] is now available worldwide. Following an original story inspired by the film and comic series, The Universal Weapon features gameplay similar to the original Battleheart which sees you controlling a party of characters and line-drawing to combat enemies in real-time. In addition to the five main characters from the film, there are 20 more Guardians of the Galaxy characters to unlock and play with through both single-player Story campaign and an Arena mode...

When I was younger and even less wise than I am now, I often wondered why there weren't more games like The Legend Of Zelda and Metroid. I mean, they were popular, almost everyone liked them, surely there was some gold in those hills, right? Later, when I actually started thinking about the design behind games, I realized that it's not that people didn't see profit or merit in those types of games, but rather it's that they're a colossal pain in the butt to put together. ..

No, gentle reader, you are not seeing double. Though it shares a surname and a great deal of assets with early summer's Bill Killem [Free] from Everplay and Chillingo, Buzz Killem [$0.99] is a completely different game that takes place in the same universe. Rather than the timed running action of Bill, this game puts you in control of Bill's father, Buzz, in a stage-based arena battling action game that will feel instantly familiar for fans of Super Crate Box [$1.99]. This isn't the first time Everplay's name has been attached to an arena battler, of course. They also acted as the publisher for FireFruitForge's awesome melee action game Spell Sword [$0.99], and there are certainly elements of that incorporated into Buzz Killem's design as well...

Panic Art Studios' Hero Siege [$2.99] is a frantic dual-stick shooter that released late last year. That initial version was fun, but certainly rough around the edges. Panic Art worked diligently to iron out its issues with many updates over the course of the last six months or so, and what we ended up with was a dual-stick shooter that we enjoyed very much, but felt that there was "tons of potential for Hero Siege to be more than what it is." Well, according to a post from Panic Art in our forums, some of that potential will be realized with a beefy update heading to the game adding tons of new stuff, chief among them cross-platform multiplayer. Here's a recent trailer dishing out all the details of the new update...

The Sonic The Hedgehog franchise has a tough line to walk. It's still SEGA's most reliable means of generating sales, and these days, that's more important for that company than ever before. At the same time, the reputation of the character has taken a real bruising over the years from some of the more questionable attempts at leveraging his popularity. For what it's worth, SEGA seems to be aware of the problem, and I would say a good half of the Sonic games released these days are quality efforts like Sonic Generations, the Christian Whitehead remakes of the classic Sonic games such as Sonic The Hedgehog 2 [$2.99], and Sonic & All-Stars Racing Transformed [Free]. I'll even go as far as to say that Sonic Dash [Free] was a pretty decent behind-the-back runner that only got better with updates. Then there's the other side of Sonic, the games that are a poor fit for the franchise, just plain mediocre, or both. Here I'm talking about things like Sonic: Lost World, Mario & Sonic at the Olympics, and yes, the original Sonic Jump [$2.99] for mobiles...

Late last year, a rough little indie platformer named Cally's Caves [Free] won over the hearts of many members of the TouchArcade forums. No sense mincing words, the game's visuals were pretty bad, both in design and execution. That said, the gameplay was fun, the music was excellent, and for reasons I can't exactly understand, the game in its entirety was free, with little more than inobtrusive ads and a single wholly unneccessary IAP to pay the bills. The game featured large, sprawling levels and a less forgiving checkpoint system than today's games typically use, giving the game a pleasantly challenging bite. Well, it hasn't been all that long, but Cally is back in Cally's Caves 2 [Free], and the months have been kind to her. It's still a bit rough around the edges, and in some aspects rougher than the first, but there's no denying the game is a huge step up from the original overall...

'World of Tanks Blitz' Review - A Fine Addition To Wargaming's Cannon Canon

Although it's recently become something of a household name in gaming circles, Belarus-based developer Wargaming.net has been around for a while now. For the first several years, it focused on strategy games, both turn-based and real-time, and had modest success within that niche. It finally hit the big time with its release of World of Tanks for the PC, a massively multiplayer online action shooter designed with the strategic sensibilities you would expect from a developer with Wargaming's resume. Initially launched in Russia in 2011, it soon spread across the globe, enjoying huge success in virtually every region it released in. It's a rare free-to-play game that manages to pull in casual players and hardcore alike, with its fair economy, approachable gameplay, and surprising depth...

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