Category Archives: Games

In a surprising move this morning, the highly awaited Galaxy on Fire 3: Manticore has launched on iOS - however, only on the Netherlands App Store so far. The Galaxy on Fire series by Deep Silver Fishlabs has been a truly iconic IP for iPhone gaming, with previous iterations receiving critical acclaim and a fandom rarely seen outside of a far more established series. It's therefore unsurprising that the upcoming thread for Galaxy on Fire 3 on our forums has been buzzing ever since the initial reveal in 2015, and successive VR support for one of the most graphically advanced games on the platform have only fuelled the fire...

We knew it was coming soon, and here it is. So, let's be honest: Square Enix has been throwing a lot of mud at the social RPG wall hoping something will stick. They've done some relatively small-scale original productions, brought in major staff members from the core Final Fantasy series to work on big-budget games, attached pretty much every major brand they've got, and have even partnered up with other companies, all in hopes of scoring a hit. So far, their successes have been temporary at best, particularly in regions outside of Asia where social RPGs are a less popular genre. Surprisingly, the biggest social RPG success with Square Enix's name attached was published and almost entirely developed by an outside company...




A few months ago, Kairosoft released a pair of interesting new titles worldwide, one based on managing a train station, and the other putting you in charge of your own arcade. They were both cool simulation games in their own ways, but there was a catch to those versions: they only supported Japanese language. Not long ago, the first of the two got an English release as Station Manager [$5.99]. Understandably, many of our readers were more interested in the arcade-themed game. Well, that game is also available in English now under the title Pocket Arcade Story [$4.99]...

Warner Bros. has been great about publishing the many LEGO video games on iOS, whether that be in a pared down version of the PC and console counterparts or in a more tailored for mobile/handheld fashion. Today they're continuing this trend but taking it up a notch, as today is the day that LEGO Star Wars: The Force Awakens [Free] is scheduled to arrive on PC and consoles, but an iOS version has launched right alongside it day and date...

'Teeny Titans' Review - A Little Teeny, but You'll Want To Lick the Plate Clean-y

For all the years that mobile gaming has been around, there are still a lot of publishers and developers who still don't quite get the platform. I don't mean to complain about that. After all, even games ported directly from consoles or PCs essentially untouched can add to the diversity of the overall software catalogue. But it sure is great when a developer makes something that feels perfectly tailored to mobile, and that's just what Grumpyface Studios has been doing for the last several years. Their recent efforts with various Cartoon Network properties have been especially wonderful, and are some of the best licensed games on any platform lately. What's even more remarkable is the spread of genres they've been trying out and succeeding with: inventive action games like Adventure Time Game Wizard [$4.99], light RPGs like Attack the Light - Steven Universe [$2.99], and hectic puzzle games like Powerpuff Girls - Flipped Out [$2.99]...

'Fancy Cats' Lets You Dress up Felines This Thursday on the App Store

It is an unequivocal law of the universe that anything is better with cats. This is especially true on the App Store - whether it's the adorable yet dangerously compelling Neko Atsume [Free], or a more high-octane adventure like Cat Puncher [$0.99], our feline friends make up a core component of mobile gaming. While it may involve no brawling, Fancy Cats from All 4 Games and Genix Labs attempts to merge the dark art of animal cosplay with pet simulation and match three mechanics to produce, at the very least, an incessantly endearing app for any cat lovers out there, and is out this Thursday on the App Store...

The relative dearth of traditional first person perspective racing games beyond Real Racing 3 [Free] and what’s left of the Asphalt series has been a blessing in disguise for fans of the top down driving genre. From classics such as Reckless Racing 3 [$2.99] to recent offerings like Pixel Machines [$0.99], there certainly is a lot of choice - and even an official Micro Machines title from Codemasters which has unfortunately not escaped its initial soft launch period yet. For any fervent fans, Battle Cars [$1.99] by developers Dracoders has launched today, and will seemingly satiate any one looking to fill the void until the Micro Machines official iTunes release with some classic arcade action...

Following a successful launch on Android, developer Toka Loka Games brought their gooey platformer Goo Saga [$0.99] to iOS in late April, and it absolutely floored me. You played as a ball of goo with a huge personality (as far as balls of goo go) making your way through tricky platforming levels that demanded you used your gooeyness to expand or shrink down in size, as well as your suite of upgradeable special abilities. In addition, it was one of the more visually pleasing games around. For a fiver, Goo Saga was a totally worthwhile endeavor, and we enjoyed it a lot in our review, but right now you can get all that gooey goodness for the sale price of just 99¢...

'Hyperburner' Review - Mad Space Dash

'Hyperburner' Review - Mad Space Dash

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June 27th, 2016 4:25 PM EDT by Chris Carter in $2.99, 4.5 stars, Action, Games, iPad Games, iPhone games, Reviews, Universal
$2.99 Buy Now

It's hard to recall what the first flight simulator game I played was. I believe it was Wing Commander on the PC, before I graduated on to other space games like the X-Wing and TIE Fighter series, as well as Descent. Either way, it was love at first sight. The cold loneliness of space translated perfectly to the video game realm, and the possibilities were endless since the theme wasn't tethered to any particular planet or rules...

'Rodeo Stampede' Review - King of the Jungle

Amidst such an expansive and dynamic environment such as the App Store, it’s extremely easy to look for comparisons between different games as a means to gauge interest and also articulate your opinions on an app with a brevity that a thousand word review could never achieve. It would be extremely easy to attempt to draw parallels to the graphical style and arcade mechanics of Crossy Road [Free], the animal collecting elements of Disco Zoo [Free], slap on a score out of 5 and call it a day, and allow readers to use these facts to draw their own preconceptions, for better or for worse. However, this would be a great disservice to Rodeo Stampede [Free]. While not necessarily particularly innovative, the vibrant and eclectic merger of ideas betrays a depth that truly epitomises the ‘easy to learn, hard to master’ cliche...

'Touchstone Tavern', Our Weekly 'Hearthstone' News Roundup, Is on Hiatus This Week

Hello everyone. Normally, I would be welcoming you all to another extensive recap of all news Hearthstone [Free], but unfortunately this last week was extremely busy for me since I was preparing for my return to the US after two years away. As a result, I couldn't put together one of my usual articles for you. Instead, what I've decided to do is to write the Videos part of the article to give you something to hold you over until next week. There are some very fun videos that should keep you entertained. If all goes as planned, I'll be able to attend BlizzCon 2016 in November and write a BlizzCon-focused Touchstone Tavern. So, enjoy this week's shortened Touchstone Tavern, and I'll see you all on the other side...

Perhaps Playdek took the Cold War theme of its game a bit too seriously when it decided to stealthily unleash Twilight Struggle Mobile [$7.99 (HD)], its port of the classic board game, onto the App Store. Twilight Struggle, the award-winning, card-driven board game that simulates the Cold War, has been very eagerly awaited by board game fans, so I was expecting the iOS release of the game (it's been out for PC for a few months) to come with a bit more fanfare. Still, I'm not complaining one bit because this one might be a great game to play during my upcoming (very long) flight...

RPG Reload File 084 - 'Shadowrun Returns'

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where we'll deck the world for a few credsticks. Each week, we take a look at an RPG from the App Store's past to see how it holds up in the present day. It's a chance for reflecting on important releases, revisiting old favorites, or simply to take a deeper dive than our reviews typically allow. As the present King of Canada, I try to choose a balanced plate of games from week to week to reflect the wide diversity in the genre. If you feel like I'm missing something important, though, make sure to let me know. You can do that by posting in the comments below, stopping by the Official RPG Reload Club thread in the forums, or by tweeting me at @RPGReload. You might not see your suggestion right away, but it will be added to the master list...

Orangepixel's previous game, Space Grunts [$3.99] was basically a fast-paced, roguelike-inspired, action game that just so happened to be turn-based. Heroes of Loot 2 [$3.99] instead is that fast-action game that Space Grunts coult have been in an alternate universe. This Gauntlet-esque dungeon shooter eschews the item system for some new tricks, such as a two-character swapping system. And there is the expected intense challenge to be had, with dozens of dungeon floors to try and traverse before beating the game. Good luck getting anywhere near that without a lot of skillful play. Yet, despite everything on paper that seems enjoyable, there's something about the loose feel of Heroes of Loot 2, with some questionable design decisions along the way, that leave me not entirely enamored with this game...

I'm really glad that fighting games are still alive and well. They're a classic old school genre that has withstood the test of time, and many franchises that were started so long ago in arcades are still with us. Although it's not nearly as old as Street Fighter, Arc System Works' BlazBlue has definitely earned the right to be in the same conversation, following up their storied Guilty Gear series with the same amount of flash and style. That partially translates to the mobile arena with a game that's more beat 'em up than fighter in BlazBlue RR - [Free], but it's muddled by one of the worst IAP schemes I've seen in a while...

Version 1.19 of Super Evil Megacorp’s mobile MOBA Vainglory [Free] is now out for the masses and with it comes significant changes beyond a seasonal facelift. With a new hero, new skins and some hefty changes to hero roles, there’s a lot of interesting things to take a look at in this update...

Well, there was a load of new iOS games released tonight but not among them was one that we've been highly anticipating since we played it at E3 last week. However, moments ago Teeny Titans [$3.99] from Grumpyface Studios and Cartoon Network finally popped up on the App Store. Better late than never, I always say! If you missed what Teeny Titans is all about, it's more or less a Pokemon-style character collecting and battling game utilizing a huge roster of DC Superheroes in their Teen Titans form. Here is our look at the game from E3 last week...

Word games and mobile go together like peanut butter and jam, and like that classic combo, you don't have to look very far to find an example. You get to a point where you have to wonder what more can be done with the genre beyond dressing it up in different themes. AlphaPit [Free], the latest game from Word Forward [Free] developer Shane McCafferty, has a few new ideas. For the most part, it builds on the frame work laid down in Word Forward, but there are some unusual design choices that make AlphaPit feel different, if not necessarily better. While I think the developer succeeded in making something that sets itself apart from the very large crowd, the game never truly finds an enjoyable structure to call its own...

'Rule with an Iron Fish' Review - Good ol' Fishin' Without IAP Bait

In a sea of ad-based gaming, currencies upon currencies, and premium purchases, it's fun to find a game every so often that abandons that entirely. Sometimes, a game itself is a premium purchase, bestowing everything, from content to opportunities, with reckless abandon. It's a model that isn't exactly popular with each passing year, but one that still exists -- and the developers of Rule with an Iron Fish [$2.99] have executed it wonderfully...

Well, I can't blame Kemco for trying. While the publisher has used IAP in its games for a few years now, even releasing free versions of some of them, it has largely stuck to what it's become known for on mobile: traditional single-player JRPGs. The quality of the games varies according to which developer it sub-contracts out to, and those games are rarely ambitious in any meaningful way, but for hungry JRPG fans, they at least fill the belly. Given the way the App Store market has shifted, particularly in Japan, and the sheer number of releases Kemco has published, these games can't be turning in particularly large numbers anymore. With social RPGs proving far more lucrative these days, it was only a matter of time before Kemco took a swing at something resembling one...

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