Category Archives: Games

After an introduction last year, a slow trickle of information and a pre-order period of two weeks, Apple Watch is here at least. If you listen to the ravings on the Internet, I’m apparently one of the lucky few to score an Apple Watch delivery here. For all the other folks celebrating Christmas in April with a Apple’s latest piece of hardware, here are some first impressions of a few of the dozens of games already available for the device...

If you love strategy games on the iPad, do I have a deal for you. Ultimate General: Gettysburg [$3.99 (HD)], the real time strategy game by Game Labs, is now $3.99, down from $7.99. The game is in soft-launch currently, but the U.S. is one of the soft-launch territories, so many of you should be able to get it. If you haven't heard of the game, which is a crime if you enjoy wargames even a bit, Ultimate General was originally developed for the PC and later ported to the iPad...

There's no doubt in my mind that Devious Dungeon 2 [$0.99] makes some worthwhile improvements over the original game. Most of them are things that people directly asked for, even. In the end, though, it can't quite escape that feeling of repetitiveness that permeates the titles released by Ravenous Games. It's absolutely worth its price, and it's as engaging as any of the coin-grinders they've put out, but like most of their output from the last few years, it feels like all of the edges have been sanded off to make the safest, most widely-appealing product possible. Is that a bad thing? I guess it depends on what you're looking for out of it...

After meandering deep inside Hearthstone's [Free] Blackrock Mountain these last three weeks, we've arrived at Blackwing Lair, Lord Victor Nefarius' seat of power within Blackrock Mountain. Nefarius tinkers with blood of the various dragon flights to create an unstoppable army (it's not an accident, I think, that Nefarius's name, Victor, is the same as another famous scientist's, Victor Frankestein). This week's Wing is definitely feeling more dragonlike, with the likes of Razorgore, Vaelastraz, and Chromaggus being the first three bosses and their creator, Lord Nefarius, who turns into a Dragon, awaiting you at the end...

'Hellrider' review - Ducks of Anarchy

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Have you ever wanted to ride a motorcycle through Hell as a duck? Well, Hellrider [Free] is your huckleberry. Accompanied by a slick set of pixelated visuals and an appropriately chiptune soundtrack, Hellrider sees players riding a motorcycle through a hellish landscape, avoiding lava at two sides and a heap of different obstacles. By default you'll start by veering off into one direction, and a simple tap anywhere will change your course. By tapping rapidly you'll stay in place, but eventually you'll need to commit. The animation is very slick on an iPhone 6, and the controls are pretty much instant...

One side-effect of Apple requiring an annual fee from developers is that, if the developer goes out of business, their games drop off the App Store. That's what happened with Spanish indies Blue Shadow and their gravity-based platformer Naught. So while anyone with an Android device can still download Naught and its sequel, they've been missing from the iOS App Store. You can't keep a good indie team down, though, and now former Blue Shadow developers have returned as Wild Sphere, and Naught is back on your Apple device...

Hello, gentle readers, and welcome to the RPG Reload, the weekly feature where all of our jobs are classy. Each week, we take a look at an iOS RPG from the distant mists of time and yank it screaming into the future to see if it's capable of becoming a proper member of today's society. It's a little revisiting, a little reflecting, and a chance to take a deeper dive than our reviews usually allow for. I try to present a balanced plate of RPGs from week to week, but everyone can use a little help once in a while. That's why once per month I turn the selection to the readers. Hey, that's you! Here's how it works: just tell me which game you'd like to see by posting a comment below, stopping by the Official RPG Reload Club thread, or by tweeting me at @RPGReload. I'll randomly choose a winner at the appropriate time, and we can all have fun playing and talking about the game of your choice. The next reader's choice will be decided next week, so this is your last chance to get a suggestion in. Do it!..

Well, that didn't take long: last week Capcom and Beeline Interactive were conducting polls and looking for beta testers for a licensed Ghostbusters iOS game. Today, Beeline officially announced Ghostbusters Puzzle Fighter, which sadly doesn't have anything to do with Capcom's amazing Super Puzzle Fighter II Turbo and everything to do with a free-to-play match-3 roleplayer...

Offworld Games Announce 'Reiner Knizia's The Confrontation,' Set for This Summer

Over on our forums, Offworld Games announced today that their iPad port of The Confrontation will hit the App Store later this summer. The Confrontation is a turn-based strategy game by famed German board game designer Reiner Knizia. It's similar to Stratego in that you can't see your opponent's units until they engage in battle, but it features fewer units and an extra layer of card-based combat mechanics. ..

It's time for more Hearthstone[Free] Solo Adventures as the fourth wing of Blackrock Mountain Adventure (BRM) has just opened. Now that you've cleaned out BRM's Blackrock Depths, Molten Core, and Blackrock Spire, it's time to take on Blackwing Lair. The bosses Razorgore, Vaelastraz, Chromaggus, and Lord Victor Nefarius are expecting you, and if you beat them, you get the Legendary Chromaggus. Today's Wing also includes two Class Challenges, Warlock and Rogue...

Diego Cathalifaud's mobile roguelike trilogy is concluding with another solid game: Arcane Tower [$1.99]. After the fun Amber Halls [$1.99] and Power Grounds [$0.99] each released last year, a game with similar flat visuals and roguelike gameplay. It's a great way to end the trilogy, bringing another solid game that's great on the go...

Back in September, every player who enjoys strategy games on iOS read in utter disbelief the news that Shenandoah Studio, the developer of some of the most acclaimed iOS wargames, and some of my personal favorites, such as Battle of the Bulge, Drive on Moscow, and Desert Fox, was acquired by strategy-gaming giant, Slitherine. Most players didn't know how to process the news, especially because at the time Shenandoah was developing its Gettysburg: The Tide Turns game, which it had kickstarted with some success. The acquisition was followed by too many months of silence on behalf of both Shenandoah and Slitherine...

'The Room 3' Will Stay Locked Away 'Til Summer, Says Fireproof Games

Bittsersweet news from Fireproof Games this week: the Guildford, England-based firm announced that The Room 3 is being delayed. Originally scheduled for a spring release, the upcoming entry into the incredibly popular hidden object series has been kicked back to summer...

'Sorcery! 3' Review - Live The Mongoose Life In This Amazing Adventure

It's been quite a wait for this third installment in inkle's adaptation of Steve Jackson's Sorcery! series of gamebooks. It's kind of funny now to look back at those who were impatient over the six months between the release of the first two chapters. With just about a year and a half passed since the release of Sorcery! 2 [$4.99], I imagine those people have champed right through the bit by now and have gone to work on biting their own faces off. With how consistently awesome inkle's work has been on this series so far, who can blame them, though? At the same time, I can't get too upset at the developer. We got the absolutely wonderful 80 Days [$4.99] and the pleasant Down Among The Dead Men [$0.99] in the interim, and Android players got to get up to speed on the first two installments of the Sorcery! games. Let's just hope that we don't have to wait quite so long for the final chapter...

Tankers, prepare to roll those tanks out of the garage because World of Tanks Blitz [Free] is releasing its 1.8 Update around 5:30 pm PST tomorrow, April 22nd. As we described in a recent article, this update introduces Battle Missions, a new (and, hopefully, actually useful) Tutorial Mode, as well as a Demo Account System that allows new players to jump right into battle without wasting time creating a full account...

EA's free-to-play soccer game FIFA 15 Ultimate Team [Free] has been updated with Apple Watch support in anticipation of the wearable's release later this week. Watch-specific features include tracking the transfer statuses of your five most coveted players, including instant notifications. In other words: in less than a week, you'll be able to strap a small computer to your wrist and use it to buy and sell virtual athletes like chattel. The future is here, and the future is weird if you think about it too long...

Kemco sales aren't exactly rare, but they haven't been doing their $0.99 sales quite as often as they once did. Why, one might only have two or three chances per year to get any given Kemco RPG for a dollar these days! Anyway, whenever there's a Kemco sale I see the same question come up: Which, if any, of these are worth buying? That's one of the reasons why I make sure to review each and every one of their releases, but I realize it's not always easy to go fishing around for every single review. With that in mind, I'm going to include my recommendations in this very post, along with links to the full reviews for those interested in a heavier read. Here's the line-up this time around...

Back in late February, EA soft-launched a new UFC mixed martial arts game called simply EA Sports UFC [Free], and as of this morning it looks like that soft-launch period is over and the game is now widely available. Now, if you've been around a while you may recall that EA released a mobile game called MMA by EA Sports way back in October of 2010, and it was actually quite good. This new UFC game is cut from the same cloth, but streamlined and improved in several ways. ..

One of the main complaints I hear about traditional gamebooks is that they're too difficult. It's fair criticism. When we think of gamebooks, we generally think of things like the Fighting Fantasy series or Lone Wolf, and both of those make liberal use of some nasty tricks at times. If you're playing an Ian Livingstone book, you'd best be rolling the best possible scores, and if you're playing a Steve Jackson adventure, I hope you're searching every nook and cranny and picking up everything that isn't nailed down. The worst offenders are designed around a so-called golden path, the one correct sequence of actions that can take you to the ending, but even the best will sometimes kill you for flipping to the wrong page. It's little wonder almost everyone cheat at the things to some extent...

Since its release 5 years ago, Carcassonne [$9.99], the iOS rendition of the award-winning board game, has been mentioned in almost any conversation on the potential for iOS games to be both functional and beautiful. The intuitive UI, the lovely board game look (showing Apple's Jony Ive that skeuomorphism can sometimes look great on a tablet), it's many single-player and multi-player options, all came together to make Carcassonne a great ambassador for iPad gaming. This is one of the games I always recommend to any friend who is taking his first steps into the world of mobile gaming...

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